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Across the Board
by Tim Clare • 2024
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
3.83
472
Across the Board Summary
Across the Board 92%
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
by Tim Clare 2024
3.83
472 ratings
Everybody Wins
by James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Summary
Everybody Wins 92%
One award. Half a million sales per winner. How German critics made board games art.
by James Wallis 2022
4.15
219 ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 92%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 91%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
It's All a Game
by Tristan Donovan • 2017
The board games in your closet once trained generals, hid spies, and taught machines to think.
3.96
1k+
It's All a Game Summary
It's All a Game 91%
The board games in your closet once trained generals, hid spies, and taught machines to think.
by Tristan Donovan 2017
3.96
1k+ ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 90%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 90%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 89%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 89%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 88%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 87%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 87%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
by Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Summary
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 87%
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
by Paul "ReDeYe" Chaloner 2020
4.10
158 ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 87%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
Winning Chess Strategies
by Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
507
Winning Chess Strategies Summary
Winning Chess Strategies 86%
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
by Yasser Seirawan 1994
4.17
507 ratings
My System
by Aron Nimzowitsch • 1925
The 1925 manifesto that taught chess players to control the center without touching it.
4.19
1k+
My System Summary
My System 86%
The 1925 manifesto that taught chess players to control the center without touching it.
by Aron Nimzowitsch 1925
4.19
1k+ ratings
Finite and Infinite Games
by James P. Carse • 1986
Everything you do is a game. Knowing which kind you're in changes who you become.
3.73
8k+
Finite and Infinite Games Summary
Finite and Infinite Games 86%
Everything you do is a game. Knowing which kind you're in changes who you become.
by James P. Carse 1986
3.73
8k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 86%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 86%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
Learn Chess
by John Nunn • 2000
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
3.72
172
Learn Chess Summary
Learn Chess 86%
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
by John Nunn 2000
3.72
172 ratings
Player's Handbook
by Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
15k+
Player's Handbook Summary
Player's Handbook 86%
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
by Wizards of the Coast 2014
4.57
15k+ ratings
How to Win at Chess
by Levy Rozman • 2023
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
4.37
2k+
How to Win at Chess Summary
How to Win at Chess 86%
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
by Levy Rozman 2023
4.37
2k+ ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 86%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
Homo Ludens
by Johan Huizinga • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
3k+
Homo Ludens Summary
Homo Ludens 86%
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
by Johan Huizinga 1938
3.98
3k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 86%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken 86%
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010
3.79
8k+ ratings
Game Changer
by Matthew Sadler • 2019
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
4.21
289
Game Changer Summary
Game Changer 86%
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
by Matthew Sadler 2019
4.21
289 ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 86%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 86%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Moral Combat
by Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Summary
Moral Combat 86%
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
by Patrick M. Markey 2017
4.18
173 ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 86%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Indiana Jones and Philosophy
by Dean Kowalski • 2023
Beneath the fedora: a philosophy seminar on heroism, faith, aging, and who really owns the past.
3.71
21
Indiana Jones and Philosophy Summary
Indiana Jones and Philosophy 86%
Beneath the fedora: a philosophy seminar on heroism, faith, aging, and who really owns the past.
by Dean Kowalski 2023
3.71
21 ratings
Getting Gamers
by Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Summary
Getting Gamers 86%
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
by Jamie Madigan 2015
4.01
489 ratings
The Woodpecker Method
by Axel Smith • 2018
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
4.32
128
The Woodpecker Method Summary
The Woodpecker Method 86%
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
by Axel Smith 2018
4.32
128 ratings
Bobby Fischer Teaches Chess
by Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7k+
Bobby Fischer Teaches Chess Summary
Bobby Fischer Teaches Chess 86%
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
by Bobby Fischer 1966
4.02
7k+ ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 86%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 86%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
Modern Chess Openings
by Nick de Firmian • 1972
Every chess opening you will face, with the moves, traps, and plans that make them work.
4.08
568
Modern Chess Openings Summary
Modern Chess Openings 86%
Every chess opening you will face, with the moves, traps, and plans that make them work.
by Nick de Firmian 1972
4.08
568 ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 86%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
1001 Winning Chess Sacrifices and Combinations
by Fred Reinfeld • 1955
1001 sacrifices and combinations that train you to see the hidden knockout in any position.
4.25
316
1001 Winning Chess Sacrifices and Combinations Summary
1001 Winning Chess Sacrifices and Combinations 86%
1001 sacrifices and combinations that train you to see the hidden knockout in any position.
by Fred Reinfeld 1955
4.25
316 ratings
Chess Training Pocket Book
by Lev Alburt • 1997
Most chess knowledge never wins a game. These 300 positions will.
4.28
105
Chess Training Pocket Book Summary
Chess Training Pocket Book 86%
Most chess knowledge never wins a game. These 300 positions will.
by Lev Alburt 1997
4.28
105 ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 86%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 86%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
Console Wars
by Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12k+
Console Wars Summary
Console Wars 86%
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
by Blake J. Harris 2014
3.97
12k+ ratings
Everything Bad is Good for You
by Steven Johnson • 2005
IQ scores keep rising, and your video game habit may explain why.
3.49
5k+
Everything Bad is Good for You Summary
Everything Bad is Good for You 86%
IQ scores keep rising, and your video game habit may explain why.
by Steven Johnson 2005
3.49
5k+ ratings
The Life and Games of Mikhail Tal
by Mikhail Tal • 1978
Won the world chess crown at 23. Lost it a year later. His body was breaking.
4.50
765
The Life and Games of Mikhail Tal Summary
The Life and Games of Mikhail Tal 86%
Won the world chess crown at 23. Lost it a year later. His body was breaking.
by Mikhail Tal 1978
4.50
765 ratings
Garry Kasparov on My Great Predecessors, Part 1
by Garry Kasparov • 2003
A world champion dissects the six minds who built modern chess, and what they reveal about winning.
4.39
474
Garry Kasparov on My Great Predecessors, Part 1 Summary
Garry Kasparov on My Great Predecessors, Part 1 86%
A world champion dissects the six minds who built modern chess, and what they reveal about winning.
by Garry Kasparov 2003
4.39
474 ratings
Play Optimal Poker
by Andrew Brokos • 2019
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
4.17
212
Play Optimal Poker Summary
Play Optimal Poker 86%
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
by Andrew Brokos 2019
4.17
212 ratings
Introducing Game Theory
by Ivan Pastine • 2017
Every time your best move depends on what someone else does, game theory has a name for it.
3.89
3k+
Introducing Game Theory Summary
Introducing Game Theory 85%
Every time your best move depends on what someone else does, game theory has a name for it.
by Ivan Pastine 2017
3.89
3k+ ratings
The Multiplayer Classroom
by Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Summary
The Multiplayer Classroom 85%
Your syllabus is a game design document. Here is how to write it, no computers required.
by Lee Sheldon 2011
3.83
224 ratings
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