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Winning Chess Strategies
by Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
507
Winning Chess Strategies Summary
Winning Chess Strategies 91%
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
by Yasser Seirawan 1994
4.17
507 ratings
How to Win at Chess
by Levy Rozman • 2023
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
4.37
2k+
How to Win at Chess Summary
How to Win at Chess 90%
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
by Levy Rozman 2023
4.37
2k+ ratings
Bobby Fischer Teaches Chess
by Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7k+
Bobby Fischer Teaches Chess Summary
Bobby Fischer Teaches Chess 90%
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
by Bobby Fischer 1966
4.02
7k+ ratings
My System
by Aron Nimzowitsch • 1925
The 1925 manifesto that taught chess players to control the center without touching it.
4.19
1k+
My System Summary
My System 90%
The 1925 manifesto that taught chess players to control the center without touching it.
by Aron Nimzowitsch 1925
4.19
1k+ ratings
Learn Chess
by John Nunn • 2000
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
3.72
172
Learn Chess Summary
Learn Chess 90%
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
by John Nunn 2000
3.72
172 ratings
Garry Kasparov on My Great Predecessors, Part 1
by Garry Kasparov • 2003
A world champion dissects the six minds who built modern chess, and what they reveal about winning.
4.39
474
Garry Kasparov on My Great Predecessors, Part 1 Summary
Garry Kasparov on My Great Predecessors, Part 1 90%
A world champion dissects the six minds who built modern chess, and what they reveal about winning.
by Garry Kasparov 2003
4.39
474 ratings
How to Reassess Your Chess
by Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1k+
How to Reassess Your Chess Summary
How to Reassess Your Chess 90%
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
by Jeremy Silman 1993
4.35
1k+ ratings
Modern Chess Openings
by Nick de Firmian • 1972
Every chess opening you will face, with the moves, traps, and plans that make them work.
4.08
568
Modern Chess Openings Summary
Modern Chess Openings 90%
Every chess opening you will face, with the moves, traps, and plans that make them work.
by Nick de Firmian 1972
4.08
568 ratings
The Life and Games of Mikhail Tal
by Mikhail Tal • 1978
Won the world chess crown at 23. Lost it a year later. His body was breaking.
4.50
765
The Life and Games of Mikhail Tal Summary
The Life and Games of Mikhail Tal 90%
Won the world chess crown at 23. Lost it a year later. His body was breaking.
by Mikhail Tal 1978
4.50
765 ratings
Game Changer
by Matthew Sadler • 2019
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
4.21
289
Game Changer Summary
Game Changer 90%
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
by Matthew Sadler 2019
4.21
289 ratings
1001 Winning Chess Sacrifices and Combinations
by Fred Reinfeld • 1955
1001 sacrifices and combinations that train you to see the hidden knockout in any position.
4.25
316
1001 Winning Chess Sacrifices and Combinations Summary
1001 Winning Chess Sacrifices and Combinations 90%
1001 sacrifices and combinations that train you to see the hidden knockout in any position.
by Fred Reinfeld 1955
4.25
316 ratings
Chess Training Pocket Book
by Lev Alburt • 1997
Most chess knowledge never wins a game. These 300 positions will.
4.28
105
Chess Training Pocket Book Summary
Chess Training Pocket Book 90%
Most chess knowledge never wins a game. These 300 positions will.
by Lev Alburt 1997
4.28
105 ratings
Improve Your Chess Calculation
by Ramesh RB • 2022
The secret isn't more puzzles. It's a system for seeing further and calculating deeper.
4.08
13
Improve Your Chess Calculation Summary
Improve Your Chess Calculation 89%
The secret isn't more puzzles. It's a system for seeing further and calculating deeper.
by Ramesh RB 2022
4.08
13 ratings
Soviet Chess Primer
by Ilya Maizelis • 1936
The Soviet primer that turns beginners into players who calculate combinations and win endgames.
4.33
132
Soviet Chess Primer Summary
Soviet Chess Primer 89%
The Soviet primer that turns beginners into players who calculate combinations and win endgames.
by Ilya Maizelis 1936
4.33
132 ratings
How To Beat Anyone At Chess
by Ethan Moore • 2015
From piece power to pawn promotion, the complete chess foundation for seeing three moves ahead.
3.77
182
How To Beat Anyone At Chess Summary
How To Beat Anyone At Chess 89%
From piece power to pawn promotion, the complete chess foundation for seeing three moves ahead.
by Ethan Moore 2015
3.77
182 ratings
The Woodpecker Method
by Axel Smith • 2018
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
4.32
128
The Woodpecker Method Summary
The Woodpecker Method 89%
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
by Axel Smith 2018
4.32
128 ratings
Think Like A Grandmaster
by Alexander Kotov • 1970
How grandmasters actually think: a systematic method for analyzing every possibility once only.
4.12
380
Think Like A Grandmaster Summary
Think Like A Grandmaster 89%
How grandmasters actually think: a systematic method for analyzing every possibility once only.
by Alexander Kotov 1970
4.12
380 ratings
The Seven Deadly Chess Sins
by Jonathan Rowson • 2000
Seven mental traps that cost you chess games, and the psychological habits that disarm them.
4.35
168
The Seven Deadly Chess Sins Summary
The Seven Deadly Chess Sins 88%
Seven mental traps that cost you chess games, and the psychological habits that disarm them.
by Jonathan Rowson 2000
4.35
168 ratings
Deep Thinking
by Garry Kasparov • 2017
Beaten by Deep Blue, Kasparov argues the best moves come from humans and machines thinking together.
3.88
4k+
Deep Thinking Summary
Deep Thinking 88%
Beaten by Deep Blue, Kasparov argues the best moves come from humans and machines thinking together.
by Garry Kasparov 2017
3.88
4k+ ratings
How Life Imitates Chess
by Garry Kasparov • 2001
The decisions that win chess matches also win markets. A grandmaster translates the playbook.
3.81
3k+
How Life Imitates Chess Summary
How Life Imitates Chess 87%
The decisions that win chess matches also win markets. A grandmaster translates the playbook.
by Garry Kasparov 2001
3.81
3k+ ratings
Dark Squares
by Danny Rensch • 2025
How a cult survivor built Chess.com, then faced the scandal that almost destroyed it.
4.37
716
Dark Squares Summary
Dark Squares 87%
How a cult survivor built Chess.com, then faced the scandal that almost destroyed it.
by Danny Rensch 2025
4.37
716 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 86%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Play Optimal Poker
by Andrew Brokos • 2019
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
4.17
212
Play Optimal Poker Summary
Play Optimal Poker 86%
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
by Andrew Brokos 2019
4.17
212 ratings
Check & Mate
by Ali Hazelwood • 2023
A former chess prodigy beats the world champion, then joins his club out of family necessity.
3.94
371k+
Check & Mate Summary
Check & Mate 86%
A former chess prodigy beats the world champion, then joins his club out of family necessity.
by Ali Hazelwood 2023
3.94
371k+ ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 86%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
Player's Handbook
by Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
15k+
Player's Handbook Summary
Player's Handbook 86%
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
by Wizards of the Coast 2014
4.57
15k+ ratings
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 85%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 85%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 85%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 85%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 85%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Everybody Wins
by James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Summary
Everybody Wins 85%
One award. Half a million sales per winner. How German critics made board games art.
by James Wallis 2022
4.15
219 ratings
The Queen's Gambit
by Walter Tevis • 1983
An orphan discovers chess and tranquilizers. One makes her a champion, the other could destroy her.
4.18
139k+
The Queen's Gambit Summary
The Queen's Gambit 85%
An orphan discovers chess and tranquilizers. One makes her a champion, the other could destroy her.
by Walter Tevis 1983
4.18
139k+ ratings
Chess Story
by Stefan Zweig • 1942
A Nazi survivor challenges the world chess champion, risking the madness the game once caused.
4.26
179k+
Chess Story Summary
Chess Story 85%
A Nazi survivor challenges the world chess champion, risking the madness the game once caused.
by Stefan Zweig 1942
4.26
179k+ ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 85%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Prisoner's Dilemma
by William Poundstone • 1992
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
3.92
2k+
Prisoner's Dilemma Summary
Prisoner's Dilemma 85%
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
by William Poundstone 1992
3.92
2k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 85%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 85%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Poker Texas Hold'em. El poder de la estrategia / Power Hold'em Strategy
by Daniel Negreanu • 2007
Negreanu reveals why cold reads and small bets, not premium cards, win no-limit hold'em.
3.93
534
Poker Texas Hold'em. El poder de la estrategia / Power Hold'em Strategy Summary
Poker Texas Hold'em. El poder de la estrategia / Power Hold'em Strategy 85%
Negreanu reveals why cold reads and small bets, not premium cards, win no-limit hold'em.
by Daniel Negreanu 2007
3.93
534 ratings
Across the Board
by Tim Clare • 2024
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
3.83
472
Across the Board Summary
Across the Board 85%
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
by Tim Clare 2024
3.83
472 ratings
The Theory of Poker
by David Sklansky • 1983
A professional player reveals the theorem that turned poker from a gamble into a science.
4.02
3k+
The Theory of Poker Summary
The Theory of Poker 85%
A professional player reveals the theorem that turned poker from a gamble into a science.
by David Sklansky 1983
4.02
3k+ ratings
It's All a Game
by Tristan Donovan • 2017
The board games in your closet once trained generals, hid spies, and taught machines to think.
3.96
1k+
It's All a Game Summary
It's All a Game 85%
The board games in your closet once trained generals, hid spies, and taught machines to think.
by Tristan Donovan 2017
3.96
1k+ ratings
Finite and Infinite Games
by James P. Carse • 1986
Everything you do is a game. Knowing which kind you're in changes who you become.
3.73
8k+
Finite and Infinite Games Summary
Finite and Infinite Games 85%
Everything you do is a game. Knowing which kind you're in changes who you become.
by James P. Carse 1986
3.73
8k+ ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 85%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 85%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Mastering Poker Math
by Charles W. Clayton • 2019
Forty percent of poker is math. Most players learn none of it. That edge is yours.
3.79
33
Mastering Poker Math Summary
Mastering Poker Math 85%
Forty percent of poker is math. Most players learn none of it. That edge is yours.
by Charles W. Clayton 2019
3.79
33 ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 84%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
Secrets of Professional Tournament Poker (D&B Poker Series)
by Jonathan Little • 2011
How your stack size, not your cards, should drive every tournament decision you make.
4.23
158
Secrets of Professional Tournament Poker (D&B Poker Series) Summary
Secrets of Professional Tournament Poker (D&B Poker Series) 84%
How your stack size, not your cards, should drive every tournament decision you make.
by Jonathan Little 2011
4.23
158 ratings
Rock, Paper, Scissors
by Len Fisher • 2000
The hidden logic traps that sabotage everyday cooperation, and the game theory that outsmarts them.
3.43
1k+
Rock, Paper, Scissors Summary
Rock, Paper, Scissors 84%
The hidden logic traps that sabotage everyday cooperation, and the game theory that outsmarts them.
by Len Fisher 2000
3.43
1k+ ratings
Game Theory 101
by William Spaniel • 2011
Why two rational players can both end up worse off, and the equilibrium that reveals why.
3.77
372
Game Theory 101 Summary
Game Theory 101 84%
Why two rational players can both end up worse off, and the equilibrium that reveals why.
by William Spaniel 2011
3.77
372 ratings
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