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SoBrief
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Everybody Wins
by James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Summary
Everybody Wins 93%
One award. Half a million sales per winner. How German critics made board games art.
by James Wallis 2022
4.15
219 ratings
It's All a Game
by Tristan Donovan • 2017
The board games in your closet once trained generals, hid spies, and taught machines to think.
3.96
1k+
It's All a Game Summary
It's All a Game 93%
The board games in your closet once trained generals, hid spies, and taught machines to think.
by Tristan Donovan 2017
3.96
1k+ ratings
Across the Board
by Tim Clare • 2024
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
3.83
472
Across the Board Summary
Across the Board 92%
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
by Tim Clare 2024
3.83
472 ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 91%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 90%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 89%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 89%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 89%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
Garry Kasparov on My Great Predecessors, Part 1
by Garry Kasparov • 2003
A world champion dissects the six minds who built modern chess, and what they reveal about winning.
4.39
474
Garry Kasparov on My Great Predecessors, Part 1 Summary
Garry Kasparov on My Great Predecessors, Part 1 89%
A world champion dissects the six minds who built modern chess, and what they reveal about winning.
by Garry Kasparov 2003
4.39
474 ratings
My System
by Aron Nimzowitsch • 1925
The 1925 manifesto that taught chess players to control the center without touching it.
4.19
1k+
My System Summary
My System 88%
The 1925 manifesto that taught chess players to control the center without touching it.
by Aron Nimzowitsch 1925
4.19
1k+ ratings
Winning Chess Strategies
by Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
507
Winning Chess Strategies Summary
Winning Chess Strategies 88%
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
by Yasser Seirawan 1994
4.17
507 ratings
Game Changer
by Matthew Sadler • 2019
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
4.21
289
Game Changer Summary
Game Changer 88%
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
by Matthew Sadler 2019
4.21
289 ratings
The Life and Games of Mikhail Tal
by Mikhail Tal • 1978
Won the world chess crown at 23. Lost it a year later. His body was breaking.
4.50
765
The Life and Games of Mikhail Tal Summary
The Life and Games of Mikhail Tal 88%
Won the world chess crown at 23. Lost it a year later. His body was breaking.
by Mikhail Tal 1978
4.50
765 ratings
Modern Chess Openings
by Nick de Firmian • 1972
Every chess opening you will face, with the moves, traps, and plans that make them work.
4.08
568
Modern Chess Openings Summary
Modern Chess Openings 88%
Every chess opening you will face, with the moves, traps, and plans that make them work.
by Nick de Firmian 1972
4.08
568 ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 88%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 88%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
How to Win at Chess
by Levy Rozman • 2023
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
4.37
2k+
How to Win at Chess Summary
How to Win at Chess 88%
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
by Levy Rozman 2023
4.37
2k+ ratings
Learn Chess
by John Nunn • 2000
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
3.72
172
Learn Chess Summary
Learn Chess 88%
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
by John Nunn 2000
3.72
172 ratings
Prisoner's Dilemma
by William Poundstone • 1992
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
3.92
2k+
Prisoner's Dilemma Summary
Prisoner's Dilemma 88%
A Hungarian polymath invented game theory. The Cold War turned his thought experiment real.
by William Poundstone 1992
3.92
2k+ ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 88%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
Console Wars
by Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12k+
Console Wars Summary
Console Wars 87%
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
by Blake J. Harris 2014
3.97
12k+ ratings
Bobby Fischer Teaches Chess
by Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7k+
Bobby Fischer Teaches Chess Summary
Bobby Fischer Teaches Chess 87%
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
by Bobby Fischer 1966
4.02
7k+ ratings
1001 Winning Chess Sacrifices and Combinations
by Fred Reinfeld • 1955
1001 sacrifices and combinations that train you to see the hidden knockout in any position.
4.25
316
1001 Winning Chess Sacrifices and Combinations Summary
1001 Winning Chess Sacrifices and Combinations 87%
1001 sacrifices and combinations that train you to see the hidden knockout in any position.
by Fred Reinfeld 1955
4.25
316 ratings
How To Beat Anyone At Chess
by Ethan Moore • 2015
From piece power to pawn promotion, the complete chess foundation for seeing three moves ahead.
3.77
182
How To Beat Anyone At Chess Summary
How To Beat Anyone At Chess 87%
From piece power to pawn promotion, the complete chess foundation for seeing three moves ahead.
by Ethan Moore 2015
3.77
182 ratings
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
by Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Summary
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 87%
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
by Paul "ReDeYe" Chaloner 2020
4.10
158 ratings
Soviet Chess Primer
by Ilya Maizelis • 1936
The Soviet primer that turns beginners into players who calculate combinations and win endgames.
4.33
132
Soviet Chess Primer Summary
Soviet Chess Primer 87%
The Soviet primer that turns beginners into players who calculate combinations and win endgames.
by Ilya Maizelis 1936
4.33
132 ratings
How to Reassess Your Chess
by Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1k+
How to Reassess Your Chess Summary
How to Reassess Your Chess 87%
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
by Jeremy Silman 1993
4.35
1k+ ratings
A Beautiful Math
by Tom Siegfried • 2006
Adam Smith, Darwin, and your brain's dopamine all obey the same mathematical logic.
3.59
389
A Beautiful Math Summary
A Beautiful Math 87%
Adam Smith, Darwin, and your brain's dopamine all obey the same mathematical logic.
by Tom Siegfried 2006
3.59
389 ratings
Chess Training Pocket Book
by Lev Alburt • 1997
Most chess knowledge never wins a game. These 300 positions will.
4.28
105
Chess Training Pocket Book Summary
Chess Training Pocket Book 87%
Most chess knowledge never wins a game. These 300 positions will.
by Lev Alburt 1997
4.28
105 ratings
A Little History of the World
by E.H. Gombrich • 1936
The whole human story, from cave paintings to the Cold War, in one short, elegant book.
4.10
32k+
A Little History of the World Summary
A Little History of the World 87%
The whole human story, from cave paintings to the Cold War, in one short, elegant book.
by E.H. Gombrich 1936
4.10
32k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 87%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Ancient Worlds
by Michael Scott • 2016
Democracy, republic, and Confucianism were born in the same century. None by design.
3.77
635
Ancient Worlds Summary
Ancient Worlds 87%
Democracy, republic, and Confucianism were born in the same century. None by design.
by Michael Scott 2016
3.77
635 ratings
Homo Ludens
by Johan Huizinga • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
3k+
Homo Ludens Summary
Homo Ludens 87%
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
by Johan Huizinga 1938
3.98
3k+ ratings
Deep Thinking
by Garry Kasparov • 2017
Beaten by Deep Blue, Kasparov argues the best moves come from humans and machines thinking together.
3.88
4k+
Deep Thinking Summary
Deep Thinking 87%
Beaten by Deep Blue, Kasparov argues the best moves come from humans and machines thinking together.
by Garry Kasparov 2017
3.88
4k+ ratings
The Woodpecker Method
by Axel Smith • 2018
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
4.32
128
The Woodpecker Method Summary
The Woodpecker Method 87%
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
by Axel Smith 2018
4.32
128 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 86%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
The Theory That Would Not Die
by Sharon Bertsch McGrayne • 2011
Statisticians said it was dead. Turing used it to crack Enigma. Computers made it unstoppable.
3.77
3k+
The Theory That Would Not Die Summary
The Theory That Would Not Die 86%
Statisticians said it was dead. Turing used it to crack Enigma. Computers made it unstoppable.
by Sharon Bertsch McGrayne 2011
3.77
3k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 86%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
At Home
by Bill Bryson • 2010
Every room in your house conceals a history of bloodshed, invention, and empire.
3.99
99k+
At Home Summary
At Home 86%
Every room in your house conceals a history of bloodshed, invention, and empire.
by Bill Bryson 2010
3.99
99k+ ratings
A Short History of the World
by Christopher Lascelles • 2011
Thirteen billion years in one short book: why empires fall, ideas spread, and everything connects.
3.86
2k+
A Short History of the World Summary
A Short History of the World 86%
Thirteen billion years in one short book: why empires fall, ideas spread, and everything connects.
by Christopher Lascelles 2011
3.86
2k+ ratings
Finite and Infinite Games
by James P. Carse • 1986
Everything you do is a game. Knowing which kind you're in changes who you become.
3.73
8k+
Finite and Infinite Games Summary
Finite and Infinite Games 86%
Everything you do is a game. Knowing which kind you're in changes who you become.
by James P. Carse 1986
3.73
8k+ ratings
Dangerous Games
by Margaret MacMillan • 2008
History is never neutral. Nations and leaders weaponize it daily, and the patterns are predictable.
3.64
2k+
Dangerous Games Summary
Dangerous Games 86%
History is never neutral. Nations and leaders weaponize it daily, and the patterns are predictable.
by Margaret MacMillan 2008
3.64
2k+ ratings
Story of Civilization
by Will Durant • 1975
Civilization rests on four fragile foundations; remove one, and the whole structure collapses.
4.43
2k+
Story of Civilization Summary
Story of Civilization 86%
Civilization rests on four fragile foundations; remove one, and the whole structure collapses.
by Will Durant 1975
4.43
2k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 86%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 86%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
Play Optimal Poker
by Andrew Brokos • 2019
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
4.17
212
Play Optimal Poker Summary
Play Optimal Poker 86%
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
by Andrew Brokos 2019
4.17
212 ratings
The Light Ages
by Seb Falk • 2020
Eclipse math, precision clocks, a six-foot computer: the medieval laboratory inside the monastery.
3.67
2k+
The Light Ages Summary
The Light Ages 86%
Eclipse math, precision clocks, a six-foot computer: the medieval laboratory inside the monastery.
by Seb Falk 2020
3.67
2k+ ratings
The GCHQ Puzzle Book
by GCHQ • 2019
A spy agency's Christmas card puzzle drew half a million solvers. Their full vault is open.
4.02
402
The GCHQ Puzzle Book Summary
The GCHQ Puzzle Book 86%
A spy agency's Christmas card puzzle drew half a million solvers. Their full vault is open.
by GCHQ 2019
4.02
402 ratings
The Perfectionists
by Simon Winchester • 2018
From cylinders to microchips: the hidden pursuit of perfect smoothness that built the modern world.
4.15
7k+
The Perfectionists Summary
The Perfectionists 86%
From cylinders to microchips: the hidden pursuit of perfect smoothness that built the modern world.
by Simon Winchester 2018
4.15
7k+ ratings
The Book on the Bookshelf
by Henry Petroski • 1999
Why books once faced the wall and wore chains: the bookshelf as a history of engineering.
3.75
1k+
The Book on the Bookshelf Summary
The Book on the Bookshelf 86%
Why books once faced the wall and wore chains: the bookshelf as a history of engineering.
by Henry Petroski 1999
3.75
1k+ ratings
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