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Across the Board
by Tim Clare • 2024
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
3.83
472
Across the Board Summary
Across the Board 90%
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
by Tim Clare 2024
3.83
472 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 89%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Everybody Wins
by James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Summary
Everybody Wins 89%
One award. Half a million sales per winner. How German critics made board games art.
by James Wallis 2022
4.15
219 ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 88%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Player's Handbook
by Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
15k+
Player's Handbook Summary
Player's Handbook 88%
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
by Wizards of the Coast 2014
4.57
15k+ ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 88%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
It's All a Game
by Tristan Donovan • 2017
The board games in your closet once trained generals, hid spies, and taught machines to think.
3.96
1k+
It's All a Game Summary
It's All a Game 88%
The board games in your closet once trained generals, hid spies, and taught machines to think.
by Tristan Donovan 2017
3.96
1k+ ratings
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 88%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 87%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 87%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success
by Andy Andrews • 2009
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
4.19
466
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success Summary
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success 87%
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
by Andy Andrews 2009
4.19
466 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 86%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Bobby Fischer Teaches Chess
by Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7k+
Bobby Fischer Teaches Chess Summary
Bobby Fischer Teaches Chess 86%
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
by Bobby Fischer 1966
4.02
7k+ ratings
Learn Chess
by John Nunn • 2000
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
3.72
172
Learn Chess Summary
Learn Chess 86%
Grandmaster's system for spotting tactics, building strategy, outthinking opponents at every phase.
by John Nunn 2000
3.72
172 ratings
Monster Manual
by Wizards of the Coast • 2014
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
4.56
6k+
Monster Manual Summary
Monster Manual 86%
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
by Wizards of the Coast 2014
4.56
6k+ ratings
How to Win at Chess
by Levy Rozman • 2023
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
4.37
2k+
How to Win at Chess Summary
How to Win at Chess 86%
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
by Levy Rozman 2023
4.37
2k+ ratings
Play Optimal Poker
by Andrew Brokos • 2019
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
4.17
212
Play Optimal Poker Summary
Play Optimal Poker 86%
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
by Andrew Brokos 2019
4.17
212 ratings
Winning Chess Strategies
by Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
507
Winning Chess Strategies Summary
Winning Chess Strategies 86%
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
by Yasser Seirawan 1994
4.17
507 ratings
Essential Poker Math, Expanded Edition
by Alton Hardin • 2016
Poker math that wins: equity, odds, bet sizing, and the shortcuts that replace a calculator.
4.19
670
Essential Poker Math, Expanded Edition Summary
Essential Poker Math, Expanded Edition 86%
Poker math that wins: equity, odds, bet sizing, and the shortcuts that replace a calculator.
by Alton Hardin 2016
4.19
670 ratings
My System
by Aron Nimzowitsch • 1925
The 1925 manifesto that taught chess players to control the center without touching it.
4.19
1k+
My System Summary
My System 86%
The 1925 manifesto that taught chess players to control the center without touching it.
by Aron Nimzowitsch 1925
4.19
1k+ ratings
Cornholed
by Robert Bevan • 2014
A pest-control quest in a cornfield unearths gold, a basilisk, and a goblin uprising.
4.28
145
Cornholed Summary
Cornholed 86%
A pest-control quest in a cornfield unearths gold, a basilisk, and a goblin uprising.
by Robert Bevan 2014
4.28
145 ratings
The Theory of Poker
by David Sklansky • 1983
A professional player reveals the theorem that turned poker from a gamble into a science.
4.02
3k+
The Theory of Poker Summary
The Theory of Poker 86%
A professional player reveals the theorem that turned poker from a gamble into a science.
by David Sklansky 1983
4.02
3k+ ratings
Game Changer
by Matthew Sadler • 2019
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
4.21
289
Game Changer Summary
Game Changer 86%
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
by Matthew Sadler 2019
4.21
289 ratings
The Woodpecker Method
by Axel Smith • 2018
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
4.32
128
The Woodpecker Method Summary
The Woodpecker Method 86%
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
by Axel Smith 2018
4.32
128 ratings
1001 Winning Chess Sacrifices and Combinations
by Fred Reinfeld • 1955
1001 sacrifices and combinations that train you to see the hidden knockout in any position.
4.25
316
1001 Winning Chess Sacrifices and Combinations Summary
1001 Winning Chess Sacrifices and Combinations 86%
1001 sacrifices and combinations that train you to see the hidden knockout in any position.
by Fred Reinfeld 1955
4.25
316 ratings
Doyle Brunson's Super System
by Doyle Brunson • 2002
The original No Limit bible: why people beat cards, how aggression wins, when to risk everything.
3.96
3k+
Doyle Brunson's Super System Summary
Doyle Brunson's Super System 86%
The original No Limit bible: why people beat cards, how aggression wins, when to risk everything.
by Doyle Brunson 2002
3.96
3k+ ratings
Chess Training Pocket Book
by Lev Alburt • 1997
Most chess knowledge never wins a game. These 300 positions will.
4.28
105
Chess Training Pocket Book Summary
Chess Training Pocket Book 86%
Most chess knowledge never wins a game. These 300 positions will.
by Lev Alburt 1997
4.28
105 ratings
Poker Texas Hold'em. El poder de la estrategia / Power Hold'em Strategy
by Daniel Negreanu • 2007
Negreanu reveals why cold reads and small bets, not premium cards, win no-limit hold'em.
3.93
534
Poker Texas Hold'em. El poder de la estrategia / Power Hold'em Strategy Summary
Poker Texas Hold'em. El poder de la estrategia / Power Hold'em Strategy 86%
Negreanu reveals why cold reads and small bets, not premium cards, win no-limit hold'em.
by Daniel Negreanu 2007
3.93
534 ratings
Secrets of Professional Tournament Poker (D&B Poker Series)
by Jonathan Little • 2011
How your stack size, not your cards, should drive every tournament decision you make.
4.23
158
Secrets of Professional Tournament Poker (D&B Poker Series) Summary
Secrets of Professional Tournament Poker (D&B Poker Series) 86%
How your stack size, not your cards, should drive every tournament decision you make.
by Jonathan Little 2011
4.23
158 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 86%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
The Life and Games of Mikhail Tal
by Mikhail Tal • 1978
Won the world chess crown at 23. Lost it a year later. His body was breaking.
4.50
765
The Life and Games of Mikhail Tal Summary
The Life and Games of Mikhail Tal 86%
Won the world chess crown at 23. Lost it a year later. His body was breaking.
by Mikhail Tal 1978
4.50
765 ratings
How to Reassess Your Chess
by Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1k+
How to Reassess Your Chess Summary
How to Reassess Your Chess 85%
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
by Jeremy Silman 1993
4.35
1k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 85%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Modern Chess Openings
by Nick de Firmian • 1972
Every chess opening you will face, with the moves, traps, and plans that make them work.
4.08
568
Modern Chess Openings Summary
Modern Chess Openings 85%
Every chess opening you will face, with the moves, traps, and plans that make them work.
by Nick de Firmian 1972
4.08
568 ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 85%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 85%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Finite and Infinite Games
by James P. Carse • 1986
Everything you do is a game. Knowing which kind you're in changes who you become.
3.73
8k+
Finite and Infinite Games Summary
Finite and Infinite Games 85%
Everything you do is a game. Knowing which kind you're in changes who you become.
by James P. Carse 1986
3.73
8k+ ratings
Garry Kasparov on My Great Predecessors, Part 1
by Garry Kasparov • 2003
A world champion dissects the six minds who built modern chess, and what they reveal about winning.
4.39
474
Garry Kasparov on My Great Predecessors, Part 1 Summary
Garry Kasparov on My Great Predecessors, Part 1 85%
A world champion dissects the six minds who built modern chess, and what they reveal about winning.
by Garry Kasparov 2003
4.39
474 ratings
A Game of Thrones
by Simone Cooper • 2004
Stark, Hand, uncovers the royal bastards and enters a court where honor is a trap.
4.64
33k+
A Game of Thrones Summary
A Game of Thrones 85%
Stark, Hand, uncovers the royal bastards and enters a court where honor is a trap.
by Simone Cooper 2004
4.64
33k+ ratings
Mastering Poker Math
by Charles W. Clayton • 2019
Forty percent of poker is math. Most players learn none of it. That edge is yours.
3.79
33
Mastering Poker Math Summary
Mastering Poker Math 85%
Forty percent of poker is math. Most players learn none of it. That edge is yours.
by Charles W. Clayton 2019
3.79
33 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 85%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 85%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
Soviet Chess Primer
by Ilya Maizelis • 1936
The Soviet primer that turns beginners into players who calculate combinations and win endgames.
4.33
132
Soviet Chess Primer Summary
Soviet Chess Primer 85%
The Soviet primer that turns beginners into players who calculate combinations and win endgames.
by Ilya Maizelis 1936
4.33
132 ratings
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
by Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Summary
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 85%
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
by Paul "ReDeYe" Chaloner 2020
4.10
158 ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 85%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
The Course
by Ed Miller • 2015
Profit in poker comes from one source: opponents who play too many hands. Here's the system.
4.40
259
The Course Summary
The Course 85%
Profit in poker comes from one source: opponents who play too many hands. Here's the system.
by Ed Miller 2015
4.40
259 ratings
Texas Hold'em Poker
by Paul Mendelson • 2005
Online poker is won before the flop: table selection, seat position, and the discipline to fold.
3.60
65
Texas Hold'em Poker Summary
Texas Hold'em Poker 85%
Online poker is won before the flop: table selection, seat position, and the discipline to fold.
by Paul Mendelson 2005
3.60
65 ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 85%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 85%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
How To Beat Anyone At Chess
by Ethan Moore • 2015
From piece power to pawn promotion, the complete chess foundation for seeing three moves ahead.
3.77
182
How To Beat Anyone At Chess Summary
How To Beat Anyone At Chess 85%
From piece power to pawn promotion, the complete chess foundation for seeing three moves ahead.
by Ethan Moore 2015
3.77
182 ratings
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