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Player's Handbook
by Wizards of the Coast • 2014
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
4.57
15k+
Player's Handbook Summary
Player's Handbook 92%
Build your hero, learn the spells, master the fights. The rulebook behind every tabletop adventure.
by Wizards of the Coast 2014
4.57
15k+ ratings
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success
by Andy Andrews • 2009
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
4.19
466
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success Summary
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success 90%
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
by Andy Andrews 2009
4.19
466 ratings
Monster Manual
by Wizards of the Coast • 2014
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
4.56
6k+
Monster Manual Summary
Monster Manual 89%
The bestiary your campaign needs: monster tactics, lore, and stats, ready to drop into any session.
by Wizards of the Coast 2014
4.56
6k+ ratings
Across the Board
by Tim Clare • 2024
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
3.83
472
Across the Board Summary
Across the Board 89%
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
by Tim Clare 2024
3.83
472 ratings
Cornholed
by Robert Bevan • 2014
A pest-control quest in a cornfield unearths gold, a basilisk, and a goblin uprising.
4.28
145
Cornholed Summary
Cornholed 88%
A pest-control quest in a cornfield unearths gold, a basilisk, and a goblin uprising.
by Robert Bevan 2014
4.28
145 ratings
A Game of Thrones
by Simone Cooper • 2004
Stark, Hand, uncovers the royal bastards and enters a court where honor is a trap.
4.64
33k+
A Game of Thrones Summary
A Game of Thrones 88%
Stark, Hand, uncovers the royal bastards and enters a court where honor is a trap.
by Simone Cooper 2004
4.64
33k+ ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 87%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Defiance of the Fall 7
by TheFirstDefier • 2022
Zac Atwood battles factions and cosmic horror in a System-run realm to sever Earth's karmic fate.
4.40
8k+
Defiance of the Fall 7 Summary
Defiance of the Fall 7 87%
Zac Atwood battles factions and cosmic horror in a System-run realm to sever Earth's karmic fate.
by TheFirstDefier 2022
4.40
8k+ ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 87%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 87%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
The Kobold Guide to Board Game Design
by Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
645
The Kobold Guide to Board Game Design Summary
The Kobold Guide to Board Game Design 86%
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
by Mike Selinker 2011
4.06
645 ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 86%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Writing Fantasy Heroes
by Jason M. Waltz • 2008
Turn your fantasy heroes from armored clichés into people who bleed, doubt, and still inspire.
3.87
215
Writing Fantasy Heroes Summary
Writing Fantasy Heroes 86%
Turn your fantasy heroes from armored clichés into people who bleed, doubt, and still inspire.
by Jason M. Waltz 2008
3.87
215 ratings
The Dungeon Anarchist's Cookbook
by Matt Dinniman • 2021
Trapped in a one-way subway with ten days to escape and a dead anarchist's forbidden book.
4.42
164k+
The Dungeon Anarchist's Cookbook Summary
The Dungeon Anarchist's Cookbook 86%
Trapped in a one-way subway with ten days to escape and a dead anarchist's forbidden book.
by Matt Dinniman 2021
4.42
164k+ ratings
Everybody Wins
by James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Summary
Everybody Wins 86%
One award. Half a million sales per winner. How German critics made board games art.
by James Wallis 2022
4.15
219 ratings
The Gate of the Feral Gods
by Matt Dinniman • 2021
Four castles, fifteen days, a flying gnome fortress: the fifth floor wants Carl dead.
4.55
135k+
The Gate of the Feral Gods Summary
The Gate of the Feral Gods 86%
Four castles, fifteen days, a flying gnome fortress: the fifth floor wants Carl dead.
by Matt Dinniman 2021
4.55
135k+ ratings
The Butcher's Masquerade
by Matt Dinniman • 2022
Carl and his cat are prey on the dungeon's hunting ground. He's hunting back.
4.69
117k+
The Butcher's Masquerade Summary
The Butcher's Masquerade 86%
Carl and his cat are prey on the dungeon's hunting ground. He's hunting back.
by Matt Dinniman 2022
4.69
117k+ ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 86%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Carl's Doomsday Scenario
by Matt Dinniman • 2021
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
4.51
202k+
Carl's Doomsday Scenario Summary
Carl's Doomsday Scenario 86%
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
by Matt Dinniman 2021
4.51
202k+ ratings
The Primal Hunter
by Zogarth • 2022
Earth becomes a game. A bored analyst picks archer. His first kill feels like waking up.
4.25
21k+
The Primal Hunter Summary
The Primal Hunter 86%
Earth becomes a game. A bored analyst picks archer. His first kill feels like waking up.
by Zogarth 2022
4.25
21k+ ratings
It's All a Game
by Tristan Donovan • 2017
The board games in your closet once trained generals, hid spies, and taught machines to think.
3.96
1k+
It's All a Game Summary
It's All a Game 86%
The board games in your closet once trained generals, hid spies, and taught machines to think.
by Tristan Donovan 2017
3.96
1k+ ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 85%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Cul-de-sac Carnage
by James A. Hunter • 2025
A Backrooms discount shop gets a franchise: each new kiosk is a fight for survival.
4.45
2k+
Cul-de-sac Carnage Summary
Cul-de-sac Carnage 85%
A Backrooms discount shop gets a franchise: each new kiosk is a fight for survival.
by James A. Hunter 2025
4.45
2k+ ratings
Ascension
by TurtleMe • 2021
A broken hero and his shadow companion conquer a living dungeon to challenge the gods.
4.59
5k+
Ascension Summary
Ascension 85%
A broken hero and his shadow companion conquer a living dungeon to challenge the gods.
by TurtleMe 2021
4.59
5k+ ratings
Contention
by Sean Oswald • 2024
Earth becomes a cosmic RPG. One man must power-level his family before the apocalypse timer ends.
4.51
3k+
Contention Summary
Contention 85%
Earth becomes a cosmic RPG. One man must power-level his family before the apocalypse timer ends.
by Sean Oswald 2024
4.51
3k+ ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 85%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 85%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
A Parade of Horribles
by Matt Dinniman • 2026
Carl and his talking cat face a death race where surviving means leaving friends to die.
4.63
79k+
A Parade of Horribles Summary
A Parade of Horribles 85%
Carl and his talking cat face a death race where surviving means leaving friends to die.
by Matt Dinniman 2026
4.63
79k+ ratings
The Eye of the Bedlam Bride
by Matt Dinniman • 2023
Carl hunts monsters for cards on doomed Havana's dungeon floor, stalked by a spider goddess.
4.66
93k+
The Eye of the Bedlam Bride Summary
The Eye of the Bedlam Bride 85%
Carl hunts monsters for cards on doomed Havana's dungeon floor, stalked by a spider goddess.
by Matt Dinniman 2023
4.66
93k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 85%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Brimstone Angels
by Erin M. Evans • 2011
An outcast tiefling makes a devil's bargain. Now cults, devils, and ancient horrors hunt her family.
4.06
2k+
Brimstone Angels Summary
Brimstone Angels 85%
An outcast tiefling makes a devil's bargain. Now cults, devils, and ancient horrors hunt her family.
by Erin M. Evans 2011
4.06
2k+ ratings
Discount Dan
by James A. Hunter • 2025
A hungover contractor in a bathrobe wakes in a maze where survival runs on game logic.
4.12
4k+
Discount Dan Summary
Discount Dan 85%
A hungover contractor in a bathrobe wakes in a maze where survival runs on game logic.
by James A. Hunter 2025
4.12
4k+ ratings
The Primal Hunter 2
by Zogarth • 2022
A lone archer must hunt four great beasts and an immortal king to escape a deadly tutorial.
4.47
15k+
The Primal Hunter 2 Summary
The Primal Hunter 2 85%
A lone archer must hunt four great beasts and an immortal king to escape a deadly tutorial.
by Zogarth 2022
4.47
15k+ ratings
Ghostwater
by Will Wight • 2018
A sacred artist trapped in a collapsing pocket world must outfight dragons to escape alive.
4.55
36k+
Ghostwater Summary
Ghostwater 85%
A sacred artist trapped in a collapsing pocket world must outfight dragons to escape alive.
by Will Wight 2018
4.55
36k+ ratings
The Copper Promise
by Jen Williams • 2014
Three sellswords crack a dead mage's citadel for gold and wake a dragon god.
3.68
4k+
The Copper Promise Summary
The Copper Promise 85%
Three sellswords crack a dead mage's citadel for gold and wake a dragon god.
by Jen Williams 2014
3.68
4k+ ratings
Of Killers and Kings
by Will Wight • 2020
The Great Elders are breaking free. A reluctant emperor must wager on a fragile alliance.
4.26
3k+
Of Killers and Kings Summary
Of Killers and Kings 85%
The Great Elders are breaking free. A reluctant emperor must wager on a fragile alliance.
by Will Wight 2020
4.26
3k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 85%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
The Waste Lands
by Stephen King • 1991
A gunslinger's band must out-riddle a psychotic monorail to cross the waste lands.
4.25
250k+
The Waste Lands Summary
The Waste Lands 85%
A gunslinger's band must out-riddle a psychotic monorail to cross the waste lands.
by Stephen King 1991
4.25
250k+ ratings
Cursor's Fury
by Jim Butcher • 2006
A magicless spy must hold a bridge with raw recruits against a wolf army.
4.37
72k+
Cursor's Fury Summary
Cursor's Fury 85%
A magicless spy must hold a bridge with raw recruits against a wolf army.
by Jim Butcher 2006
4.37
72k+ ratings
Defiance of the Fall 11
by TheFirstDefier • 2023
A cultivator fights through a dying realm to claim a cosmic inheritance before his enemies.
4.51
6k+
Defiance of the Fall 11 Summary
Defiance of the Fall 11 85%
A cultivator fights through a dying realm to claim a cosmic inheritance before his enemies.
by TheFirstDefier 2023
4.51
6k+ ratings
This Inevitable Ruin
by Matt Dinniman • 2024
On the dungeon's war floor, eight factions unite to crush Carl and his talking cat.
4.68
116k+
This Inevitable Ruin Summary
This Inevitable Ruin 85%
On the dungeon's war floor, eight factions unite to crush Carl and his talking cat.
by Matt Dinniman 2024
4.68
116k+ ratings
The Primal Hunter 8
by Zogarth • 2024
Jake Thayne returns to a besieged Earth, where the enemy has already weaponized his rage.
4.57
10k+
The Primal Hunter 8 Summary
The Primal Hunter 8 85%
Jake Thayne returns to a besieged Earth, where the enemy has already weaponized his rage.
by Zogarth 2024
4.57
10k+ ratings
He Who Fights with Monsters
by Shirtaloon • 2021
A gamer is pulled into a world of floating screens and cannibals, his only way home: level up.
4.36
42k+
He Who Fights with Monsters Summary
He Who Fights with Monsters 85%
A gamer is pulled into a world of floating screens and cannibals, his only way home: level up.
by Shirtaloon 2021
4.36
42k+ ratings
Grimgar of Fantasy and Ash
by Ao Jyumonji • 2013
Haruhiro's cautious party joins reckless rivals in a twilight realm where magic fails.
4.17
2k+
Grimgar of Fantasy and Ash Summary
Grimgar of Fantasy and Ash 85%
Haruhiro's cautious party joins reckless rivals in a twilight realm where magic fails.
by Ao Jyumonji 2013
4.17
2k+ ratings
Dungeon Crawler Carl
by Matt Dinniman • 2020
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
4.47
308k+
Dungeon Crawler Carl Summary
Dungeon Crawler Carl 85%
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
by Matt Dinniman 2020
4.47
308k+ ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 85%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 85%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Solo leveling - light Novel 2
by Chugong
An E-rank hunter's game-like leveling turns him into a rising threat that guilds and monsters covet.
4.51
6k+
Solo leveling - light Novel 2 Summary
Solo leveling - light Novel 2 85%
An E-rank hunter's game-like leveling turns him into a rising threat that guilds and monsters covet.
by Chugong
4.51
6k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 85%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 85%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
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