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SoBrief
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The Multiplayer Classroom
by Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Summary
The Multiplayer Classroom 91%
Your syllabus is a game design document. Here is how to write it, no computers required.
by Lee Sheldon 2011
3.83
224 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 91%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 91%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
Good Video Games and Good Learning
by James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning Summary
Good Video Games and Good Learning 91%
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
by James Paul Gee 2007
3.90
117 ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 91%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1k+
What Video Games Have to Teach Us About Learning and Literacy Summary
What Video Games Have to Teach Us About Learning and Literacy 91%
Video games teach because they have to. The 36 learning principles schools can steal from them.
by James Paul Gee 2003
3.90
1k+ ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction 91%
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
Explore Like a Pirate
by Michael Matera • 2015
Turn your classroom into a game where students chase knowledge, not grades.
4.22
307
Explore Like a Pirate Summary
Explore Like a Pirate 90%
Turn your classroom into a game where students chase knowledge, not grades.
by Michael Matera 2015
4.22
307 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 90%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 89%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Smart Moves
by Carla Hannaford • 1995
Movement is not recess from learning. It is the engine that drives it.
4.02
492
Smart Moves Summary
Smart Moves 89%
Movement is not recess from learning. It is the engine that drives it.
by Carla Hannaford 1995
4.02
492 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 89%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Home Learning Year by Year, Revised and Updated
by Rebecca Rupp • 2000
Year-by-year homeschool planning that follows the child, using standards as a compass, not a cage.
3.97
1k+
Home Learning Year by Year, Revised and Updated Summary
Home Learning Year by Year, Revised and Updated 89%
Year-by-year homeschool planning that follows the child, using standards as a compass, not a cage.
by Rebecca Rupp 2000
3.97
1k+ ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 89%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Digital Games and Mathematics Learning
by Lowrie • 2015
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
4.00
1
Digital Games and Mathematics Learning Summary
Digital Games and Mathematics Learning 89%
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
by Lowrie 2015
4.00
1 ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken 89%
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010
3.79
8k+ ratings
Einstein Never Used Flash Cards
by Kathy Hirsh-Pasek • 2003
Why play beats flashcards: the science of real learning and what parents should do instead.
3.94
2k+
Einstein Never Used Flash Cards Summary
Einstein Never Used Flash Cards 89%
Why play beats flashcards: the science of real learning and what parents should do instead.
by Kathy Hirsh-Pasek 2003
3.94
2k+ ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 89%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Learning at Home Pre K-3
by Ann Barbour • 2014
Ditch the dittos: how to design homework that gets families talking, playing, and learning together.
Learning at Home Pre K-3 Summary
Learning at Home Pre K-3 89%
Ditch the dittos: how to design homework that gets families talking, playing, and learning together.
by Ann Barbour 2014
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 89%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Play
by Stuart M. Brown Jr. • 2009
Play isn't just for kids. Its absence rewires the brain for depression, isolation, and stagnation.
3.89
4k+
Play Summary
Play 89%
Play isn't just for kids. Its absence rewires the brain for depression, isolation, and stagnation.
by Stuart M. Brown Jr. 2009
3.89
4k+ ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 89%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
The Way They Learn
by Cynthia Ulrich Tobias • 1994
Your kid isn't broken. The way you teach just doesn't match the way they learn.
4.10
2k+
The Way They Learn Summary
The Way They Learn 89%
Your kid isn't broken. The way you teach just doesn't match the way they learn.
by Cynthia Ulrich Tobias 1994
4.10
2k+ ratings
Growing an In-Sync Child
by Carol Stock Kranowitz • 2009
Screen time replaced crawl time. Movement activities to build the brains kids need for school.
4.18
121
Growing an In-Sync Child Summary
Growing an In-Sync Child 89%
Screen time replaced crawl time. Movement activities to build the brains kids need for school.
by Carol Stock Kranowitz 2009
4.18
121 ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 89%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
Montessori Madness!
by Trevor Eissler • 2009
Traditional schools reward compliance, not curiosity. A parent's case for the opposite.
3.87
376
Montessori Madness! Summary
Montessori Madness! 89%
Traditional schools reward compliance, not curiosity. A parent's case for the opposite.
by Trevor Eissler 2009
3.87
376 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 89%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 89%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Free to Learn
by Peter O. Gray • 2013
Children learn best when we stop teaching them. The evidence for play over classroom.
4.25
4k+
Free to Learn Summary
Free to Learn 89%
Children learn best when we stop teaching them. The evidence for play over classroom.
by Peter O. Gray 2013
4.25
4k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 89%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
The Montessori Potential
by Paula Lillard Preschlack • 2023
Why a classroom where children choose their own work and teach each other produces capable kids.
4.29
49
The Montessori Potential Summary
The Montessori Potential 89%
Why a classroom where children choose their own work and teach each other produces capable kids.
by Paula Lillard Preschlack 2023
4.29
49 ratings
Walden and Other Writings
by Henry David Thoreau • 1854
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
3.95
5k+
Walden and Other Writings Summary
Walden and Other Writings 89%
How to design tabletop games that feel intuitive, balance hope, and keep every player at the table.
by Henry David Thoreau 1854
3.95
5k+ ratings
Montessori
by Angeline Stoll Lillard • 2005
She built schools on hunches a century ago. Psychological science is finally catching up.
4.22
983
Montessori Summary
Montessori 89%
She built schools on hunches a century ago. Psychological science is finally catching up.
by Angeline Stoll Lillard 2005
4.22
983 ratings
The Secret of Childhood
by Maria Montessori • 1936
Children are driven toward self-perfection; the loving adult is often their greatest obstacle.
4.15
2k+
The Secret of Childhood Summary
The Secret of Childhood 89%
Children are driven toward self-perfection; the loving adult is often their greatest obstacle.
by Maria Montessori 1936
4.15
2k+ ratings
Loving Learning
by Tom Little • 2015
American schools got hooked on standardized tests. The antidote began in 1919.
3.88
209
Loving Learning Summary
Loving Learning 89%
American schools got hooked on standardized tests. The antidote began in 1919.
by Tom Little 2015
3.88
209 ratings
Bobby Fischer Teaches Chess
by Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7k+
Bobby Fischer Teaches Chess Summary
Bobby Fischer Teaches Chess 89%
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
by Bobby Fischer 1966
4.02
7k+ ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 89%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 89%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Balanced and Barefoot
by Angela J. Hanscom • 2016
Outdoor play is not optional. Without it, children's bodies and brains fail to wire correctly.
4.17
6k+
Balanced and Barefoot Summary
Balanced and Barefoot 89%
Outdoor play is not optional. Without it, children's bodies and brains fail to wire correctly.
by Angela J. Hanscom 2016
4.17
6k+ ratings
Changing Our Minds
by Naomi Fisher • 2021
Formal lessons kill the urge to learn. Trust, play, and autonomy bring it back.
4.32
389
Changing Our Minds Summary
Changing Our Minds 89%
Formal lessons kill the urge to learn. Trust, play, and autonomy bring it back.
by Naomi Fisher 2021
4.32
389 ratings
The Brave Learner
by Julie Bogart • 2019
How to run a homeschool that thrives on curiosity and connection, not curriculum and checklists.
4.17
7k+
The Brave Learner Summary
The Brave Learner 89%
How to run a homeschool that thrives on curiosity and connection, not curriculum and checklists.
by Julie Bogart 2019
4.17
7k+ ratings
The Unschooled Mind
by Howard Gardner • 1991
Children's intuitive theories outlast school; genuine understanding takes deliberate rewiring.
3.96
956
The Unschooled Mind Summary
The Unschooled Mind 89%
Children's intuitive theories outlast school; genuine understanding takes deliberate rewiring.
by Howard Gardner 1991
3.96
956 ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 89%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
The Gardener and the Carpenter
by Alison Gopnik • 2016
Children aren't built; they're grown. A developmental scientist explains why the difference matters.
3.77
3k+
The Gardener and the Carpenter Summary
The Gardener and the Carpenter 89%
Children aren't built; they're grown. A developmental scientist explains why the difference matters.
by Alison Gopnik 2016
3.77
3k+ ratings
Theories of Childhood
by Carol Garhart Mooney • 2000
Five theorists built the blueprint for early childhood education a century ago. It still holds.
4.07
791
Theories of Childhood Summary
Theories of Childhood 89%
Five theorists built the blueprint for early childhood education a century ago. It still holds.
by Carol Garhart Mooney 2000
4.07
791 ratings
Teaching for Experiential Learning
by Scott D. Wurdinger • 2009
Students learn by doing. Replace lectures with projects, problems, and community action.
3.75
12
Teaching for Experiential Learning Summary
Teaching for Experiential Learning 89%
Students learn by doing. Replace lectures with projects, problems, and community action.
by Scott D. Wurdinger 2009
3.75
12 ratings
For the Win
by Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1k+
For the Win Summary
For the Win 89%
Why leaderboards backfire and points stop working: designing motivation that comes from within.
by Kevin Werbach 2012
3.75
1k+ ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 89%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
Unschooled
by Kerry McDonald • 2019
Schooling is optional. How to be a facilitator, not a teacher, to a child.
4.08
1k+
Unschooled Summary
Unschooled 89%
Schooling is optional. How to be a facilitator, not a teacher, to a child.
by Kerry McDonald 2019
4.08
1k+ ratings
Teaching Johnny to Think
by Leonard Peikoff • 2014
Ayn Rand's philosophy applied to education: a method that trains the conceptual mind step by step.
4.13
159
Teaching Johnny to Think Summary
Teaching Johnny to Think 89%
Ayn Rand's philosophy applied to education: a method that trains the conceptual mind step by step.
by Leonard Peikoff 2014
4.13
159 ratings
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