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Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 89%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
The Multiplayer Classroom
by Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Summary
The Multiplayer Classroom 89%
Your syllabus is a game design document. Here is how to write it, no computers required.
by Lee Sheldon 2011
3.83
224 ratings
Digital Games and Mathematics Learning
by Lowrie • 2015
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
4.00
1
Digital Games and Mathematics Learning Summary
Digital Games and Mathematics Learning 89%
Digital games sharpen the spatial skills math requires, but picking the right app is the hard part.
by Lowrie 2015
4.00
1 ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 89%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 89%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1k+
What Video Games Have to Teach Us About Learning and Literacy Summary
What Video Games Have to Teach Us About Learning and Literacy 89%
Video games teach because they have to. The 36 learning principles schools can steal from them.
by James Paul Gee 2003
3.90
1k+ ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction 89%
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
Good Video Games and Good Learning
by James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning Summary
Good Video Games and Good Learning 88%
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
by James Paul Gee 2007
3.90
117 ratings
Explore Like a Pirate
by Michael Matera • 2015
Turn your classroom into a game where students chase knowledge, not grades.
4.22
307
Explore Like a Pirate Summary
Explore Like a Pirate 88%
Turn your classroom into a game where students chase knowledge, not grades.
by Michael Matera 2015
4.22
307 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 88%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 88%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Learning at Home Pre K-3
by Ann Barbour • 2014
Ditch the dittos: how to design homework that gets families talking, playing, and learning together.
Learning at Home Pre K-3 Summary
Learning at Home Pre K-3 87%
Ditch the dittos: how to design homework that gets families talking, playing, and learning together.
by Ann Barbour 2014
Theories of Childhood
by Carol Garhart Mooney • 2000
Five theorists built the blueprint for early childhood education a century ago. It still holds.
4.07
791
Theories of Childhood Summary
Theories of Childhood 87%
Five theorists built the blueprint for early childhood education a century ago. It still holds.
by Carol Garhart Mooney 2000
4.07
791 ratings
Bobby Fischer Teaches Chess
by Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7k+
Bobby Fischer Teaches Chess Summary
Bobby Fischer Teaches Chess 87%
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
by Bobby Fischer 1966
4.02
7k+ ratings
Smart Moves
by Carla Hannaford • 1995
Movement is not recess from learning. It is the engine that drives it.
4.02
492
Smart Moves Summary
Smart Moves 87%
Movement is not recess from learning. It is the engine that drives it.
by Carla Hannaford 1995
4.02
492 ratings
Home Learning Year by Year, Revised and Updated
by Rebecca Rupp • 2000
Year-by-year homeschool planning that follows the child, using standards as a compass, not a cage.
3.97
1k+
Home Learning Year by Year, Revised and Updated Summary
Home Learning Year by Year, Revised and Updated 87%
Year-by-year homeschool planning that follows the child, using standards as a compass, not a cage.
by Rebecca Rupp 2000
3.97
1k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 87%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 87%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Teaching Johnny to Think
by Leonard Peikoff • 2014
Ayn Rand's philosophy applied to education: a method that trains the conceptual mind step by step.
4.13
159
Teaching Johnny to Think Summary
Teaching Johnny to Think 87%
Ayn Rand's philosophy applied to education: a method that trains the conceptual mind step by step.
by Leonard Peikoff 2014
4.13
159 ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 87%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Rewiring Education
by John D. Couch • 2018
Schools run on factory logic. An Apple insider's playbook for redesigning them with technology.
3.79
266
Rewiring Education Summary
Rewiring Education 87%
Schools run on factory logic. An Apple insider's playbook for redesigning them with technology.
by John D. Couch 2018
3.79
266 ratings
Montessori Madness!
by Trevor Eissler • 2009
Traditional schools reward compliance, not curiosity. A parent's case for the opposite.
3.87
376
Montessori Madness! Summary
Montessori Madness! 87%
Traditional schools reward compliance, not curiosity. A parent's case for the opposite.
by Trevor Eissler 2009
3.87
376 ratings
The One World Schoolhouse
by Salman Khan • 2012
One cousin's math lesson, a cheap tablet, and a classroom where every student masters every concept.
4.33
5k+
The One World Schoolhouse Summary
The One World Schoolhouse 87%
One cousin's math lesson, a cheap tablet, and a classroom where every student masters every concept.
by Salman Khan 2012
4.33
5k+ ratings
The Well-Trained Mind
by Susan Wise Bauer • 1999
A K-12 curriculum building memory, logic, and expression around the story of civilization.
4.33
8k+
The Well-Trained Mind Summary
The Well-Trained Mind 87%
A K-12 curriculum building memory, logic, and expression around the story of civilization.
by Susan Wise Bauer 1999
4.33
8k+ ratings
The Unschooled Mind
by Howard Gardner • 1991
Children's intuitive theories outlast school; genuine understanding takes deliberate rewiring.
3.96
956
The Unschooled Mind Summary
The Unschooled Mind 87%
Children's intuitive theories outlast school; genuine understanding takes deliberate rewiring.
by Howard Gardner 1991
3.96
956 ratings
The Teaching for Understanding Guide
by Tina Blythe • 1997
Understanding is performance. A practical framework for designing curriculum that proves it.
3.79
76
The Teaching for Understanding Guide Summary
The Teaching for Understanding Guide 87%
Understanding is performance. A practical framework for designing curriculum that proves it.
by Tina Blythe 1997
3.79
76 ratings
Learning That Sticks
by Bryan Goodwin • 2020
Classrooms often fight how the brain learns. A model for aligning teaching with our natural wiring.
4.13
68
Learning That Sticks Summary
Learning That Sticks 87%
Classrooms often fight how the brain learns. A model for aligning teaching with our natural wiring.
by Bryan Goodwin 2020
4.13
68 ratings
Teaching for Experiential Learning
by Scott D. Wurdinger • 2009
Students learn by doing. Replace lectures with projects, problems, and community action.
3.75
12
Teaching for Experiential Learning Summary
Teaching for Experiential Learning 87%
Students learn by doing. Replace lectures with projects, problems, and community action.
by Scott D. Wurdinger 2009
3.75
12 ratings
Invent To Learn
by Sylvia Libow Martinez • 2013
How to trade direct instruction for iterative design, physical making, and real student ownership.
4.17
803
Invent To Learn Summary
Invent To Learn 87%
How to trade direct instruction for iterative design, physical making, and real student ownership.
by Sylvia Libow Martinez 2013
4.17
803 ratings
Hacking Mathematics
by Denis Sheeran • 2018
Stop giving answers, start asking questions: ten shifts that build mathematical thinkers.
4.47
19
Hacking Mathematics Summary
Hacking Mathematics 87%
Stop giving answers, start asking questions: ten shifts that build mathematical thinkers.
by Denis Sheeran 2018
4.47
19 ratings
Building Thinking Classrooms in Mathematics, Grades K-12
by Peter Liljedahl • 2020
Why 80% of students fake it in math class: the environmental shock that gets them thinking.
4.51
3k+
Building Thinking Classrooms in Mathematics, Grades K-12 Summary
Building Thinking Classrooms in Mathematics, Grades K-12 87%
Why 80% of students fake it in math class: the environmental shock that gets them thinking.
by Peter Liljedahl 2020
4.51
3k+ ratings
The Way They Learn
by Cynthia Ulrich Tobias • 1994
Your kid isn't broken. The way you teach just doesn't match the way they learn.
4.10
2k+
The Way They Learn Summary
The Way They Learn 87%
Your kid isn't broken. The way you teach just doesn't match the way they learn.
by Cynthia Ulrich Tobias 1994
4.10
2k+ ratings
Loving Learning
by Tom Little • 2015
American schools got hooked on standardized tests. The antidote began in 1919.
3.88
209
Loving Learning Summary
Loving Learning 87%
American schools got hooked on standardized tests. The antidote began in 1919.
by Tom Little 2015
3.88
209 ratings
Don't Leave the Story in the Book
by Mary Hynes-Berry • 2011
Stop just reading stories. Start using them to drive math, science, and inquiry in preschool.
4.00
1
Don't Leave the Story in the Book Summary
Don't Leave the Story in the Book 87%
Stop just reading stories. Start using them to drive math, science, and inquiry in preschool.
by Mary Hynes-Berry 2011
4.00
1 ratings
e-Learning by Design
by William Horton • 2006
Stop building courses that just present slides. The activity-first system for e-learning that works.
3.89
219
e-Learning by Design Summary
e-Learning by Design 87%
Stop building courses that just present slides. The activity-first system for e-learning that works.
by William Horton 2006
3.89
219 ratings
Failure to Disrupt
by Justin Reich • 2020
Every new classroom technology gets absorbed into old routines. The real barrier was never the tech.
4.23
252
Failure to Disrupt Summary
Failure to Disrupt 87%
Every new classroom technology gets absorbed into old routines. The real barrier was never the tech.
by Justin Reich 2020
4.23
252 ratings
Mathematical Mindsets
by Jo Boaler • 2015
Math ability isn't fixed; every mistake grows the brain, and how you teach determines who succeeds.
4.44
3k+
Mathematical Mindsets Summary
Mathematical Mindsets 87%
Math ability isn't fixed; every mistake grows the brain, and how you teach determines who succeeds.
by Jo Boaler 2015
4.44
3k+ ratings
Everything You Need to Ace Science in One Big Fat Notebook
by Michael Geisen • 2016
Middle school science, rewritten like the notes of the kid who aced the class.
4.45
928
Everything You Need to Ace Science in One Big Fat Notebook Summary
Everything You Need to Ace Science in One Big Fat Notebook 87%
Middle school science, rewritten like the notes of the kid who aced the class.
by Michael Geisen 2016
4.45
928 ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 87%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
Teach Like a Champion 2.0
by Doug Lemov • 2014
Great teaching isn't instinct: it's sixty-two trainable moves, and here they are.
4.15
2k+
Teach Like a Champion 2.0 Summary
Teach Like a Champion 2.0 87%
Great teaching isn't instinct: it's sixty-two trainable moves, and here they are.
by Doug Lemov 2014
4.15
2k+ ratings
Montessori
by Angeline Stoll Lillard • 2005
She built schools on hunches a century ago. Psychological science is finally catching up.
4.22
983
Montessori Summary
Montessori 87%
She built schools on hunches a century ago. Psychological science is finally catching up.
by Angeline Stoll Lillard 2005
4.22
983 ratings
Grading Smarter, Not Harder
by Myron Dueck • 2014
Zeros punish the struggling. The grading strategies that measure learning instead.
3.81
415
Grading Smarter, Not Harder Summary
Grading Smarter, Not Harder 87%
Zeros punish the struggling. The grading strategies that measure learning instead.
by Myron Dueck 2014
3.81
415 ratings
Math-ish
by Jo Boaler • 2024
The brain uses five pathways for math. Schools teach to one, and millions walk away.
4.23
570
Math-ish Summary
Math-ish 86%
The brain uses five pathways for math. Schools teach to one, and millions walk away.
by Jo Boaler 2024
4.23
570 ratings
The Teenage Liberation Handbook
by Grace Llewellyn • 1991
School is optional. This is the manual for leaving it behind and getting a real education.
4.22
1k+
The Teenage Liberation Handbook Summary
The Teenage Liberation Handbook 86%
School is optional. This is the manual for leaving it behind and getting a real education.
by Grace Llewellyn 1991
4.22
1k+ ratings
Creative Schools
by Ken Robinson • 2015
The best schools work like gardens, not factories. A tour of ones that made the switch.
4.10
4k+
Creative Schools Summary
Creative Schools 86%
The best schools work like gardens, not factories. A tour of ones that made the switch.
by Ken Robinson 2015
4.10
4k+ ratings
The New Art and Science of Teaching
by Robert J. Marzano • 2017
43 research-backed teaching moves for lesson design, feedback, and engagement: a complete how-to.
3.92
466
The New Art and Science of Teaching Summary
The New Art and Science of Teaching 86%
43 research-backed teaching moves for lesson design, feedback, and engagement: a complete how-to.
by Robert J. Marzano 2017
3.92
466 ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 86%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
The Book of Learning and Forgetting
by Frank Smith • 1998
Learning isn't about effort, it's about belonging. Factory schools were built on the wrong theory.
4.08
356
The Book of Learning and Forgetting Summary
The Book of Learning and Forgetting 86%
Learning isn't about effort, it's about belonging. Factory schools were built on the wrong theory.
by Frank Smith 1998
4.08
356 ratings
Can You Solve My Problems?
by Alex Bellos • 2016
A wolf, a goat, a cabbage, and the puzzles that teach you to think in proofs.
4.03
387
Can You Solve My Problems? Summary
Can You Solve My Problems? 86%
A wolf, a goat, a cabbage, and the puzzles that teach you to think in proofs.
by Alex Bellos 2016
4.03
387 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 86%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
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