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SoBrief
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Hacking Mathematics
by Denis Sheeran • 2018
Stop giving answers, start asking questions: ten shifts that build mathematical thinkers.
4.47
19
Hacking Mathematics Summary
Hacking Mathematics 88%
Stop giving answers, start asking questions: ten shifts that build mathematical thinkers.
by Denis Sheeran 2018
4.47
19 ratings
Launch
by John Spencer • 2016
A design thinking framework that turns any classroom into a launchpad for student creativity.
4.09
732
Launch Summary
Launch 87%
A design thinking framework that turns any classroom into a launchpad for student creativity.
by John Spencer 2016
4.09
732 ratings
Grading Smarter, Not Harder
by Myron Dueck • 2014
Zeros punish the struggling. The grading strategies that measure learning instead.
3.81
415
Grading Smarter, Not Harder Summary
Grading Smarter, Not Harder 87%
Zeros punish the struggling. The grading strategies that measure learning instead.
by Myron Dueck 2014
3.81
415 ratings
Learning at Home Pre K-3
by Ann Barbour • 2014
Ditch the dittos: how to design homework that gets families talking, playing, and learning together.
Learning at Home Pre K-3 Summary
Learning at Home Pre K-3 87%
Ditch the dittos: how to design homework that gets families talking, playing, and learning together.
by Ann Barbour 2014
Invent To Learn
by Sylvia Libow Martinez • 2013
How to trade direct instruction for iterative design, physical making, and real student ownership.
4.17
803
Invent To Learn Summary
Invent To Learn 87%
How to trade direct instruction for iterative design, physical making, and real student ownership.
by Sylvia Libow Martinez 2013
4.17
803 ratings
Design Thinking in the Classroom
by David Lee • 2018
Five phases to turn students into creative problem solvers, starting with an after-school club.
4.15
40
Design Thinking in the Classroom Summary
Design Thinking in the Classroom 87%
Five phases to turn students into creative problem solvers, starting with an after-school club.
by David Lee 2018
4.15
40 ratings
Designing the Future
by Ann Kaiser • 2019
Run your classroom like an engineering lab: failure becomes data, limits force invention.
Designing the Future Summary
Designing the Future 87%
Run your classroom like an engineering lab: failure becomes data, limits force invention.
by Ann Kaiser 2019
Teaching with AI
by José Antonio Bowen • 2024
AI sets a new floor for competent work. Education must now teach what AI cannot do.
3.78
742
Teaching with AI Summary
Teaching with AI 87%
AI sets a new floor for competent work. Education must now teach what AI cannot do.
by José Antonio Bowen 2024
3.78
742 ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 87%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
The Multiplayer Classroom
by Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Summary
The Multiplayer Classroom 86%
Your syllabus is a game design document. Here is how to write it, no computers required.
by Lee Sheldon 2011
3.83
224 ratings
Design Thinking
by Nigel Cross • 2011
Design has its own logic: designers don't analyze what exists but propose what might be.
3.55
315
Design Thinking Summary
Design Thinking 86%
Design has its own logic: designers don't analyze what exists but propose what might be.
by Nigel Cross 2011
3.55
315 ratings
Blended Workbook
by Michael B. Horn • 2017
Blended learning done right: goals first, devices second, and a budget that outlives the grant.
3.50
6
Blended Workbook Summary
Blended Workbook 86%
Blended learning done right: goals first, devices second, and a budget that outlives the grant.
by Michael B. Horn 2017
3.50
6 ratings
The Innovator's Mindset
by George Couros • 2015
Skip the tech hype. Innovation starts with trust, strengths, and student ownership.
4.16
3k+
The Innovator's Mindset Summary
The Innovator's Mindset 86%
Skip the tech hype. Innovation starts with trust, strengths, and student ownership.
by George Couros 2015
4.16
3k+ ratings
The Learning Habit
by Stephanie Donaldson-Pressman • 2014
A homework limit by grade, a 45-minute media cap, and a parenting style that builds self-reliance.
4.29
212
The Learning Habit Summary
The Learning Habit 86%
A homework limit by grade, a 45-minute media cap, and a parenting style that builds self-reliance.
by Stephanie Donaldson-Pressman 2014
4.29
212 ratings
Design for the Real World
by Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
2k+
Design for the Real World Summary
Design for the Real World 86%
Design fills the world with disposables. A manifesto for building what people actually need.
by Victor Papanek 1972
4.24
2k+ ratings
Information Anxiety 2
by Richard Saul Wurman • 2000
The real crisis is too little meaning. A designer's rules for finding it.
3.98
176
Information Anxiety 2 Summary
Information Anxiety 2 86%
The real crisis is too little meaning. A designer's rules for finding it.
by Richard Saul Wurman 2000
3.98
176 ratings
Creating Tomorrow's Schools Today
by Richard Gerver • 2010
The factory model still runs our schools. A headteacher's plan to make learning irresistible.
4.10
127
Creating Tomorrow's Schools Today Summary
Creating Tomorrow's Schools Today 86%
The factory model still runs our schools. A headteacher's plan to make learning irresistible.
by Richard Gerver 2010
4.10
127 ratings
Prepared
by Diane Tavenner • 2019
A school network's fifteen-year experiment in preparing kids for adulthood, not just college.
3.93
3k+
Prepared Summary
Prepared 86%
A school network's fifteen-year experiment in preparing kids for adulthood, not just college.
by Diane Tavenner 2019
3.93
3k+ ratings
This Is Service Design Thinking
by Marc Stickdorn • 2010
Services often fail because no one designed them. This book fixes that.
3.98
2k+
This Is Service Design Thinking Summary
This Is Service Design Thinking 86%
Services often fail because no one designed them. This book fixes that.
by Marc Stickdorn 2010
3.98
2k+ ratings
101 Design Methods
by Vijay Kumar • 2012
101 methods for driving innovation as a structured routine, not a stroke of genius.
4.05
703
101 Design Methods Summary
101 Design Methods 86%
101 methods for driving innovation as a structured routine, not a stroke of genius.
by Vijay Kumar 2012
4.05
703 ratings
Rewiring Education
by John D. Couch • 2018
Schools run on factory logic. An Apple insider's playbook for redesigning them with technology.
3.79
266
Rewiring Education Summary
Rewiring Education 86%
Schools run on factory logic. An Apple insider's playbook for redesigning them with technology.
by John D. Couch 2018
3.79
266 ratings
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 86%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
Exposing the Magic of Design
by Jon Kolko • 2010
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
4.09
210
Exposing the Magic of Design Summary
Exposing the Magic of Design 86%
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
by Jon Kolko 2010
4.09
210 ratings
The Achievement Habit
by Bernard Roth • 2015
Why your reasons are just excuses, and how to reframe any problem so you actually act.
3.67
4k+
The Achievement Habit Summary
The Achievement Habit 86%
Why your reasons are just excuses, and how to reframe any problem so you actually act.
by Bernard Roth 2015
3.67
4k+ ratings
How To Be a Graphic Designer Without Losing Your Soul
by Adrian Shaughnessy • 2005
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
3.98
5k+
How To Be a Graphic Designer Without Losing Your Soul Summary
How To Be a Graphic Designer Without Losing Your Soul 86%
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
by Adrian Shaughnessy 2005
3.98
5k+ ratings
Modular Online Learning Design
by Amanda Nichols Hess • 2020
A modular design method for online instruction: build once, remix, and scale across every context.
Modular Online Learning Design Summary
Modular Online Learning Design 86%
A modular design method for online instruction: build once, remix, and scale across every context.
by Amanda Nichols Hess 2020
Creating Innovators
by Tony Wagner • 2012
The young people changing the world followed a developmental path that schools rarely provide.
3.87
2k+
Creating Innovators Summary
Creating Innovators 86%
The young people changing the world followed a developmental path that schools rarely provide.
by Tony Wagner 2012
3.87
2k+ ratings
The Teaching for Understanding Guide
by Tina Blythe • 1997
Understanding is performance. A practical framework for designing curriculum that proves it.
3.79
76
The Teaching for Understanding Guide Summary
The Teaching for Understanding Guide 86%
Understanding is performance. A practical framework for designing curriculum that proves it.
by Tina Blythe 1997
3.79
76 ratings
Creative Schools
by Ken Robinson • 2015
The best schools work like gardens, not factories. A tour of ones that made the switch.
4.10
4k+
Creative Schools Summary
Creative Schools 86%
The best schools work like gardens, not factories. A tour of ones that made the switch.
by Ken Robinson 2015
4.10
4k+ ratings
Personalizing 21st Century Education
by Dan Domenech • 2016
One-size-fits-all education is failing. How to rebuild schools around each student's needs and pace.
4.33
9
Personalizing 21st Century Education Summary
Personalizing 21st Century Education 86%
One-size-fits-all education is failing. How to rebuild schools around each student's needs and pace.
by Dan Domenech 2016
4.33
9 ratings
CAD Monkeys, Dinosaur Babies, and T-Shaped People
by Warren Berger • 2009
How a single shift in problem solving, from solutions to questions, ignites innovation in any field.
4.06
469
CAD Monkeys, Dinosaur Babies, and T-Shaped People Summary
CAD Monkeys, Dinosaur Babies, and T-Shaped People 86%
How a single shift in problem solving, from solutions to questions, ignites innovation in any field.
by Warren Berger 2009
4.06
469 ratings
e-Learning by Design
by William Horton • 2006
Stop building courses that just present slides. The activity-first system for e-learning that works.
3.89
219
e-Learning by Design Summary
e-Learning by Design 86%
Stop building courses that just present slides. The activity-first system for e-learning that works.
by William Horton 2006
3.89
219 ratings
Design Thinking for the Greater Good
by Jeanne Liedtka • 2017
Innovate without a big R&D budget: borrowing designer methods that work in the public square.
4.00
50
Design Thinking for the Greater Good Summary
Design Thinking for the Greater Good 86%
Innovate without a big R&D budget: borrowing designer methods that work in the public square.
by Jeanne Liedtka 2017
4.00
50 ratings
Graphic Design
by Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2k+
Graphic Design Summary
Graphic Design 86%
Forget inspiration: how dots, grids, and iteration build the language of professional design.
by Ellen Lupton 2008
3.95
2k+ ratings
21st Century Skills
by James A. Bellanca • 2010
The economy rewards what schools never taught: creativity, collaboration, and navigating complexity.
3.89
151
21st Century Skills Summary
21st Century Skills 86%
The economy rewards what schools never taught: creativity, collaboration, and navigating complexity.
by James A. Bellanca 2010
3.89
151 ratings
Change by Design
by Tim Brown • 2009
What if innovation started with empathy, not a spreadsheet? The design thinking playbook.
3.89
11k+
Change by Design Summary
Change by Design 86%
What if innovation started with empathy, not a spreadsheet? The design thinking playbook.
by Tim Brown 2009
3.89
11k+ ratings
The Art of Self-Directed Learning
by Blake Boles • 2014
No classroom, no curriculum, no waiting: design your own education and make it pay.
3.94
442
The Art of Self-Directed Learning Summary
The Art of Self-Directed Learning 86%
No classroom, no curriculum, no waiting: design your own education and make it pay.
by Blake Boles 2014
3.94
442 ratings
More Than Words
by John Warner • 2025
AI can mimic writing; only humans can actually write. The difference is the struggle to think.
4.05
525
More Than Words Summary
More Than Words 86%
AI can mimic writing; only humans can actually write. The difference is the struggle to think.
by John Warner 2025
4.05
525 ratings
Demonstrating Student Mastery with Digital Badges and Portfolios
by David Niguidula • 2019
Show what students know: a blueprint for digital badges and portfolios that replace letter grades.
4.29
7
Demonstrating Student Mastery with Digital Badges and Portfolios Summary
Demonstrating Student Mastery with Digital Badges and Portfolios 86%
Show what students know: a blueprint for digital badges and portfolios that replace letter grades.
by David Niguidula 2019
4.29
7 ratings
Dumbing Us Down - 25th Anniversary Hardback Edition
by John Taylor Gatto • 2002
An award-winning teacher walked away. His reason: the system is designed to crush independence.
4.14
12k+
Dumbing Us Down - 25th Anniversary Hardback Edition Summary
Dumbing Us Down - 25th Anniversary Hardback Edition 86%
An award-winning teacher walked away. His reason: the system is designed to crush independence.
by John Taylor Gatto 2002
4.14
12k+ ratings
The Interior Design Handbook
by Frida Ramstedt • 2019
The spatial geometry, layered lighting, and color theory pros use to build a room that works.
4.14
2k+
The Interior Design Handbook Summary
The Interior Design Handbook 86%
The spatial geometry, layered lighting, and color theory pros use to build a room that works.
by Frida Ramstedt 2019
4.14
2k+ ratings
The Quality School
by William Glasser • 1998
A quality method from industry: satisfy a student's deepest needs instead of coercing them.
3.83
426
The Quality School Summary
The Quality School 86%
A quality method from industry: satisfy a student's deepest needs instead of coercing them.
by William Glasser 1998
3.83
426 ratings
Teach Your Own
by John C. Holt • 1981
Schools have become a prison for the mind; the case for breaking out and teaching your own.
4.09
2k+
Teach Your Own Summary
Teach Your Own 86%
Schools have become a prison for the mind; the case for breaking out and teaching your own.
by John C. Holt 1981
4.09
2k+ ratings
Robot-Proof
by Joseph E. Aoun • 2017
AI does knowledge work. A degree that survives teaches creativity cultural agility and reinvention.
3.62
615
Robot-Proof Summary
Robot-Proof 86%
AI does knowledge work. A degree that survives teaches creativity cultural agility and reinvention.
by Joseph E. Aoun 2017
3.62
615 ratings
Home Learning Year by Year, Revised and Updated
by Rebecca Rupp • 2000
Year-by-year homeschool planning that follows the child, using standards as a compass, not a cage.
3.97
1k+
Home Learning Year by Year, Revised and Updated Summary
Home Learning Year by Year, Revised and Updated 86%
Year-by-year homeschool planning that follows the child, using standards as a compass, not a cage.
by Rebecca Rupp 2000
3.97
1k+ ratings
The Teenage Liberation Handbook
by Grace Llewellyn • 1991
School is optional. This is the manual for leaving it behind and getting a real education.
4.22
1k+
The Teenage Liberation Handbook Summary
The Teenage Liberation Handbook 86%
School is optional. This is the manual for leaving it behind and getting a real education.
by Grace Llewellyn 1991
4.22
1k+ ratings
Teaching for Experiential Learning
by Scott D. Wurdinger • 2009
Students learn by doing. Replace lectures with projects, problems, and community action.
3.75
12
Teaching for Experiential Learning Summary
Teaching for Experiential Learning 86%
Students learn by doing. Replace lectures with projects, problems, and community action.
by Scott D. Wurdinger 2009
3.75
12 ratings
Speculative Everything
by Anthony Dunne • 2013
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
4.12
999
Speculative Everything Summary
Speculative Everything 86%
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
by Anthony Dunne 2013
4.12
999 ratings
The Boy Who Could Change the World
by Aaron Swartz • 2015
Schools were built to kill your curiosity. A radical vision for learning differently.
4.21
477
The Boy Who Could Change the World Summary
The Boy Who Could Change the World 86%
Schools were built to kill your curiosity. A radical vision for learning differently.
by Aaron Swartz 2015
4.21
477 ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 86%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
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