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This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
by Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Summary
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 91%
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
by Paul "ReDeYe" Chaloner 2020
4.10
158 ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 91%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 90%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 90%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 90%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 89%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 89%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
Moral Combat
by Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Summary
Moral Combat 89%
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
by Patrick M. Markey 2017
4.18
173 ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 89%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
Console Wars
by Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12k+
Console Wars Summary
Console Wars 89%
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
by Blake J. Harris 2014
3.97
12k+ ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 89%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 89%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 89%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Across the Board
by Tim Clare • 2024
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
3.83
472
Across the Board Summary
Across the Board 89%
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
by Tim Clare 2024
3.83
472 ratings
Getting Gamers
by Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Summary
Getting Gamers 89%
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
by Jamie Madigan 2015
4.01
489 ratings
You're Never Weird on the Internet
by Felicia Day • 2015
A home-schooled gamer's path from World of Warcraft addiction to running her own media company.
4.07
51k+
You're Never Weird on the Internet Summary
You're Never Weird on the Internet 88%
A home-schooled gamer's path from World of Warcraft addiction to running her own media company.
by Felicia Day 2015
4.07
51k+ ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 88%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
Digimodernism
by Alan Kirby • 2009
The internet did not just add screens. It ended postmodernism and installed a new cultural logic.
3.49
78
Digimodernism Summary
Digimodernism 88%
The internet did not just add screens. It ended postmodernism and installed a new cultural logic.
by Alan Kirby 2009
3.49
78 ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 88%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
Silent Hill
by Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Summary
Silent Hill 88%
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
by Bernard Perron 2006
3.65
253 ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 88%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Everything Bad is Good for You
by Steven Johnson • 2005
IQ scores keep rising, and your video game habit may explain why.
3.49
5k+
Everything Bad is Good for You Summary
Everything Bad is Good for You 88%
IQ scores keep rising, and your video game habit may explain why.
by Steven Johnson 2005
3.49
5k+ ratings
Play Nice
by Jason Schreier • 2024
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
4.16
7k+
Play Nice Summary
Play Nice 88%
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
by Jason Schreier 2024
4.16
7k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 88%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 88%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Everybody Wins
by James Wallis • 2022
One award. Half a million sales per winner. How German critics made board games art.
4.15
219
Everybody Wins Summary
Everybody Wins 87%
One award. Half a million sales per winner. How German critics made board games art.
by James Wallis 2022
4.15
219 ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken 87%
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010
3.79
8k+ ratings
How to Raise a Healthy Gamer
by Alok Kanojia • 2024
Video games meet real psychological needs. A clinical guide to replacing screen battles with trust.
4.13
1k+
How to Raise a Healthy Gamer Summary
How to Raise a Healthy Gamer 87%
Video games meet real psychological needs. A clinical guide to replacing screen battles with trust.
by Alok Kanojia 2024
4.13
1k+ ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 87%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
It's All a Game
by Tristan Donovan • 2017
The board games in your closet once trained generals, hid spies, and taught machines to think.
3.96
1k+
It's All a Game Summary
It's All a Game 87%
The board games in your closet once trained generals, hid spies, and taught machines to think.
by Tristan Donovan 2017
3.96
1k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 87%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Coding Freedom
by Gabriella Coleman • 2012
They built a free software revolution while insisting they were not political at all.
3.82
280
Coding Freedom Summary
Coding Freedom 87%
They built a free software revolution while insisting they were not political at all.
by Gabriella Coleman 2012
3.82
280 ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 87%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
Born Digital
by John Palfrey • 2008
When childhood happens online, identity is public, privacy erodes, and creativity becomes remix.
3.62
1k+
Born Digital Summary
Born Digital 87%
When childhood happens online, identity is public, privacy erodes, and creativity becomes remix.
by John Palfrey 2008
3.62
1k+ ratings
We Are Anonymous
by Parmy Olson • 2012
The internet's most notorious hacker collective was run by an FBI informant for eight months.
3.97
3k+
We Are Anonymous Summary
We Are Anonymous 87%
The internet's most notorious hacker collective was run by an FBI informant for eight months.
by Parmy Olson 2012
3.97
3k+ ratings
Filterworld
by Kyle Chayka • 2024
Your Netflix queue reshapes what artists make: the global aesthetic is now algorithm-friendly.
3.62
5k+
Filterworld Summary
Filterworld 87%
Your Netflix queue reshapes what artists make: the global aesthetic is now algorithm-friendly.
by Kyle Chayka 2024
3.62
5k+ ratings
Indiana Jones and Philosophy
by Dean Kowalski • 2023
Beneath the fedora: a philosophy seminar on heroism, faith, aging, and who really owns the past.
3.71
21
Indiana Jones and Philosophy Summary
Indiana Jones and Philosophy 87%
Beneath the fedora: a philosophy seminar on heroism, faith, aging, and who really owns the past.
by Dean Kowalski 2023
3.71
21 ratings
Assassination Generation
by Dave Grossman • 2016
Your child's favorite game uses the same conditioning that trains soldiers to kill.
3.71
351
Assassination Generation Summary
Assassination Generation 87%
Your child's favorite game uses the same conditioning that trains soldiers to kill.
by Dave Grossman 2016
3.71
351 ratings
Meme Wars
by Joan Donovan • 2022
From Gamergate to the Capitol riot: how the web's design builds the road to radicalization.
3.98
483
Meme Wars Summary
Meme Wars 87%
From Gamergate to the Capitol riot: how the web's design builds the road to radicalization.
by Joan Donovan 2022
3.98
483 ratings
Sex, Drugs, and Cocoa Puffs
by Chuck Klosterman • 2003
Your Saved by the Bell reruns taught you more about love than Jane Austen.
3.74
73k+
Sex, Drugs, and Cocoa Puffs Summary
Sex, Drugs, and Cocoa Puffs 87%
Your Saved by the Bell reruns taught you more about love than Jane Austen.
by Chuck Klosterman 2003
3.74
73k+ ratings
Estéticas liminales
by Valentina Tanni • 2023
What if vaporwave, creepypasta wikis, and liminal spaces are the real heart of contemporary art?
4.32
428
Estéticas liminales Summary
Estéticas liminales 87%
What if vaporwave, creepypasta wikis, and liminal spaces are the real heart of contemporary art?
by Valentina Tanni 2023
4.32
428 ratings
A History of India, Vol. 1
by Romila Thapar • 1990
How a 1999 sci-fi film exposed the simulation we were already living in.
3.63
2k+
A History of India, Vol. 1 Summary
A History of India, Vol. 1 87%
How a 1999 sci-fi film exposed the simulation we were already living in.
by Romila Thapar 1990
3.63
2k+ ratings
Algospeak
by Adam Aleksic • 2025
Censorship algorithms didn't kill language online. They made it weirder, faster, more creative.
3.70
5k+
Algospeak Summary
Algospeak 87%
Censorship algorithms didn't kill language online. They made it weirder, faster, more creative.
by Adam Aleksic 2025
3.70
5k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 87%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
The People's Platform
by Astra Taylor • 2012
Digital abundance set culture free and made it cheap. Platforms got rich; creators got precarious.
4.04
610
The People's Platform Summary
The People's Platform 87%
Digital abundance set culture free and made it cheap. Platforms got rich; creators got precarious.
by Astra Taylor 2012
4.04
610 ratings
Screen People
by Megan Garber • 2026
When screens started watching us back, everyone became a performer and reality became a set.
3.42
184
Screen People Summary
Screen People 87%
When screens started watching us back, everyone became a performer and reality became a set.
by Megan Garber 2026
3.42
184 ratings
The Gamer's Brain
by Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain Summary
The Gamer's Brain 87%
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
by Celia Hodent 2017
4.29
231 ratings
The Will to Keep Winning
by Daigo Umehara • 2016
For a fighting game legend, the most dangerous opponent was the trophy itself.
4.22
724
The Will to Keep Winning Summary
The Will to Keep Winning 87%
For a fighting game legend, the most dangerous opponent was the trophy itself.
by Daigo Umehara 2016
4.22
724 ratings
X Saves the World
by Jeff Gordinier • 2008
The slacker generation you forgot about quietly built your digital world, one micro-fix at a time.
3.45
636
X Saves the World Summary
X Saves the World 87%
The slacker generation you forgot about quietly built your digital world, one micro-fix at a time.
by Jeff Gordinier 2008
3.45
636 ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 87%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
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