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SoBrief
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The Will to Keep Winning
by Daigo Umehara • 2016
For a fighting game legend, the most dangerous opponent was the trophy itself.
4.22
724
The Will to Keep Winning Summary
The Will to Keep Winning 90%
For a fighting game legend, the most dangerous opponent was the trophy itself.
by Daigo Umehara 2016
4.22
724 ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 89%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 89%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
The Invisible Game
by Zoltan Andrejkovics • 2016
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
4.33
228
The Invisible Game Summary
The Invisible Game 89%
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
by Zoltan Andrejkovics 2016
4.33
228 ratings
Press Start
by Daniel Griffin • 2019
Forget points and badges. The marketing power of games is in solving problems people actually have.
3.80
10
Press Start Summary
Press Start 89%
Forget points and badges. The marketing power of games is in solving problems people actually have.
by Daniel Griffin 2019
3.80
10 ratings
For the Win
by Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1k+
For the Win Summary
For the Win 88%
Why leaderboards backfire and points stop working: designing motivation that comes from within.
by Kevin Werbach 2012
3.75
1k+ ratings
Getting Gamers
by Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Summary
Getting Gamers 88%
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
by Jamie Madigan 2015
4.01
489 ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 88%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
Reality Is Broken
by Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8k+
Reality Is Broken Summary
Reality Is Broken 88%
Games satisfy us more than reality does. That gap is a blueprint for a better world.
by Jane McGonigal 2010
3.79
8k+ ratings
Game of Work, The
by Charles Coonradt • 1999
Why people work harder at games than at jobs, and five rules for stealing that energy.
3.83
156
Game of Work, The Summary
Game of Work, The 88%
Why people work harder at games than at jobs, and five rules for stealing that energy.
by Charles Coonradt 1999
3.83
156 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 88%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
Level Up Your Life
by Steve Kamb • 2016
Design your real-life character sheet: quests, stats, and experience points for unlocking adventure.
4.05
3k+
Level Up Your Life Summary
Level Up Your Life 88%
Design your real-life character sheet: quests, stats, and experience points for unlocking adventure.
by Steve Kamb 2016
4.05
3k+ ratings
Play Anything
by Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
572
Play Anything Summary
Play Anything 88%
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
by Ian Bogost 2016
3.17
572 ratings
Compete Every Day
by Jake A. Thompson • 2020
Winning is a group project you lead alone: the standards, accountability, and process that compound.
4.24
123
Compete Every Day Summary
Compete Every Day 88%
Winning is a group project you lead alone: the standards, accountability, and process that compound.
by Jake A. Thompson 2020
4.24
123 ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 88%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
The Game Changer
by Jason Fox • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
The Game Changer Summary
The Game Changer 88%
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
by Jason Fox 2014
3.88
185 ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 88%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
Spartan Up!
by Joe De Sena • 2014
Voluntary suffering on the race course is the fastest way to build mental toughness for life.
3.91
2k+
Spartan Up! Summary
Spartan Up! 88%
Voluntary suffering on the race course is the fastest way to build mental toughness for life.
by Joe De Sena 2014
3.91
2k+ ratings
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
by Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Summary
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 88%
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
by Paul "ReDeYe" Chaloner 2020
4.10
158 ratings
The Multiplayer Classroom
by Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Summary
The Multiplayer Classroom 88%
Your syllabus is a game design document. Here is how to write it, no computers required.
by Lee Sheldon 2011
3.83
224 ratings
Master Your Motivation
by Thibaut Meurisse • 2019
Motivation doesn't spark action. Completed actions spark motivation. Start with one tiny task.
4.17
810
Master Your Motivation Summary
Master Your Motivation 87%
Motivation doesn't spark action. Completed actions spark motivation. Start with one tiny task.
by Thibaut Meurisse 2019
4.17
810 ratings
The Ultra Mindset
by Travis Macy • 2015
Lessons from 100-mile races: the mental framework that works just as well in the boardroom.
3.87
1k+
The Ultra Mindset Summary
The Ultra Mindset 87%
Lessons from 100-mile races: the mental framework that works just as well in the boardroom.
by Travis Macy 2015
3.87
1k+ ratings
Actionable Gamification
by Yu-kai Chou • 2015
Eight human drives power every action. A blueprint for designing products people can't put down.
4.14
2k+
Actionable Gamification Summary
Actionable Gamification 87%
Eight human drives power every action. A blueprint for designing products people can't put down.
by Yu-kai Chou 2015
4.14
2k+ ratings
The Little Black Book of Workout Motivation
by Michael Matthews • 2018
Why the gym is life's most honest classroom, and the tools that make its discipline portable.
4.12
1k+
The Little Black Book of Workout Motivation Summary
The Little Black Book of Workout Motivation 87%
Why the gym is life's most honest classroom, and the tools that make its discipline portable.
by Michael Matthews 2018
4.12
1k+ ratings
How to Think Bigger
by Martin Meadows • 2015
Your brain sees big goals as threats. The mindset shifts that override its alarm system.
4.03
2k+
How to Think Bigger Summary
How to Think Bigger 87%
Your brain sees big goals as threats. The mindset shifts that override its alarm system.
by Martin Meadows 2015
4.03
2k+ ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction 87%
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
Winning
by Tim S. Grover • 2021
What winners sacrifice that everyone else won't: a legendary trainer's hard truths about obsession.
4.32
5k+
Winning Summary
Winning 87%
What winners sacrifice that everyone else won't: a legendary trainer's hard truths about obsession.
by Tim S. Grover 2021
4.32
5k+ ratings
You Owe You
by Eric Thomas • 2022
Your unique gift is the blueprint for your success; the strategy to own it starts here.
4.07
2k+
You Owe You Summary
You Owe You 87%
Your unique gift is the blueprint for your success; the strategy to own it starts here.
by Eric Thomas 2022
4.07
2k+ ratings
The Five Major Pieces to the Life Puzzle
by Jim Rohn • 1991
Your philosophy and attitude shape every result; here is the internal work most self-help skips.
4.41
2k+
The Five Major Pieces to the Life Puzzle Summary
The Five Major Pieces to the Life Puzzle 87%
Your philosophy and attitude shape every result; here is the internal work most self-help skips.
by Jim Rohn 1991
4.41
2k+ ratings
20,000 Days and Counting
by Robert D. Smith • 2012
You get roughly 20,000 days. A third vanish before thirty. Here is how to stop drifting.
3.92
1k+
20,000 Days and Counting Summary
20,000 Days and Counting 87%
You get roughly 20,000 days. A third vanish before thirty. Here is how to stop drifting.
by Robert D. Smith 2012
3.92
1k+ ratings
MOTIVATION - Discover the Magic of Motivation Now
by Frank Mullani • 2014
How to wake up driven, beat procrastination, and keep focus when life tests you.
4.12
356
MOTIVATION - Discover the Magic of Motivation Now Summary
MOTIVATION - Discover the Magic of Motivation Now 87%
How to wake up driven, beat procrastination, and keep focus when life tests you.
by Frank Mullani 2014
4.12
356 ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 87%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
Finding Your Zone
by Michael Lardon • 2008
Flow isn't luck: ten mental skills that make peak performance available under real pressure.
3.97
200
Finding Your Zone Summary
Finding Your Zone 87%
Flow isn't luck: ten mental skills that make peak performance available under real pressure.
by Michael Lardon 2008
3.97
200 ratings
The Gamification Revolution
by Gabe Zichermann • 2013
What makes games sticky, and how to steal their playbook for business.
3.71
194
The Gamification Revolution Summary
The Gamification Revolution 87%
What makes games sticky, and how to steal their playbook for business.
by Gabe Zichermann 2013
3.71
194 ratings
The Mental Game of Poker 2
by Jared Tendler • 2013
A step-by-step system for poker's mental game: reach the zone, beat tilt, make sharper decisions.
4.21
286
The Mental Game of Poker 2 Summary
The Mental Game of Poker 2 87%
A step-by-step system for poker's mental game: reach the zone, beat tilt, make sharper decisions.
by Jared Tendler 2013
4.21
286 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 87%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
The Gamer's Brain
by Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain Summary
The Gamer's Brain 87%
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
by Celia Hodent 2017
4.29
231 ratings
the habbit of winning
by Prakash Iyer • 2011
Sports parables that teach persistence, generosity, and why even winners must define enough.
4.16
2k+
the habbit of winning Summary
the habbit of winning 87%
Sports parables that teach persistence, generosity, and why even winners must define enough.
by Prakash Iyer 2011
4.16
2k+ ratings
Elite Minds
by Stan Beecham • 2013
Unconscious beliefs drive 90 percent of performance. The athlete's playbook for rewriting yours.
4.22
852
Elite Minds Summary
Elite Minds 87%
Unconscious beliefs drive 90 percent of performance. The athlete's playbook for rewriting yours.
by Stan Beecham 2013
4.22
852 ratings
Succeed
by Heidi Grant Halvorson • 2010
Nine evidence-based moves that turn vague intentions into achievement, without relying on willpower.
4.14
3k+
Succeed Summary
Succeed 87%
Nine evidence-based moves that turn vague intentions into achievement, without relying on willpower.
by Heidi Grant Halvorson 2010
4.14
3k+ ratings
The Way of the Champion
by Paul Rabil • 2024
A lacrosse icon's playbook for building a championship life, not just a championship season.
4.15
362
The Way of the Champion Summary
The Way of the Champion 87%
A lacrosse icon's playbook for building a championship life, not just a championship season.
by Paul Rabil 2024
4.15
362 ratings
Relentless
by Tim S. Grover • 2013
From Jordan's trainer: the truly elite do not silence their hunger. They feed it.
3.95
22k+
Relentless Summary
Relentless 87%
From Jordan's trainer: the truly elite do not silence their hunger. They feed it.
by Tim S. Grover 2013
3.95
22k+ ratings
Chasing Excellence
by Ben Bergeron • 2017
Why CrossFit's champions credit their mindset, not their muscles, and how to build yours.
4.35
5k+
Chasing Excellence Summary
Chasing Excellence 87%
Why CrossFit's champions credit their mindset, not their muscles, and how to build yours.
by Ben Bergeron 2017
4.35
5k+ ratings
How to Raise a Healthy Gamer
by Alok Kanojia • 2024
Video games meet real psychological needs. A clinical guide to replacing screen battles with trust.
4.13
1k+
How to Raise a Healthy Gamer Summary
How to Raise a Healthy Gamer 87%
Video games meet real psychological needs. A clinical guide to replacing screen battles with trust.
by Alok Kanojia 2024
4.13
1k+ ratings
The Motivation Hacker
by Nick Winter • 2013
You do not need to feel motivated. You need to manipulate the four variables that produce action.
3.73
2k+
The Motivation Hacker Summary
The Motivation Hacker 87%
You do not need to feel motivated. You need to manipulate the four variables that produce action.
by Nick Winter 2013
3.73
2k+ ratings
Zen Jiu Jitsu - White to Blue
by Oliver Staark • 2013
For white belts who hit the wall: the mental playbook that turns plateaus into promotions.
3.94
610
Zen Jiu Jitsu - White to Blue Summary
Zen Jiu Jitsu - White to Blue 87%
For white belts who hit the wall: the mental playbook that turns plateaus into promotions.
by Oliver Staark 2013
3.94
610 ratings
Springboard
by G. Richard Shell • 2013
Your family and culture handed you a script for success. Here is how to rewrite it.
3.95
626
Springboard Summary
Springboard 87%
Your family and culture handed you a script for success. Here is how to rewrite it.
by G. Richard Shell 2013
3.95
626 ratings
How Lance Does It
by Brad Kearns • 2006
The mental playbook behind seven Tour wins, translated for whatever mountain you're climbing.
2.96
45
How Lance Does It Summary
How Lance Does It 87%
The mental playbook behind seven Tour wins, translated for whatever mountain you're climbing.
by Brad Kearns 2006
2.96
45 ratings
All It Takes Is a Goal
by Jon Acuff • 2023
Three goal zones that keep you out of burnout and make your biggest ambitions inevitable.
4.56
2k+
All It Takes Is a Goal Summary
All It Takes Is a Goal 87%
Three goal zones that keep you out of burnout and make your biggest ambitions inevitable.
by Jon Acuff 2023
4.56
2k+ ratings
The Pocket Guide to Action
by Kyle Eschenroeder • 2017
Motivation is the exhaust, not the engine. 116 short pieces on doing the thing first.
4.28
355
The Pocket Guide to Action Summary
The Pocket Guide to Action 87%
Motivation is the exhaust, not the engine. 116 short pieces on doing the thing first.
by Kyle Eschenroeder 2017
4.28
355 ratings
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