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This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020
by Paul "ReDeYe" Chaloner • 2020
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
4.10
158
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 Summary
This is esports (and How to Spell it) – LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 93%
Esports started in 1980, runs on modder-built games, and won't push pros out at 25.
by Paul "ReDeYe" Chaloner 2020
4.10
158 ratings
Lost in a Good Game
by Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
752
Lost in a Good Game Summary
Lost in a Good Game 89%
The research that clears video games of harm, and the surprising ways they improve our lives.
by Pete Etchells 2019
3.72
752 ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 89%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 88%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 88%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 88%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
Console Wars
by Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12k+
Console Wars Summary
Console Wars 88%
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
by Blake J. Harris 2014
3.97
12k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 87%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
The Will to Keep Winning
by Daigo Umehara • 2016
For a fighting game legend, the most dangerous opponent was the trophy itself.
4.22
724
The Will to Keep Winning Summary
The Will to Keep Winning 87%
For a fighting game legend, the most dangerous opponent was the trophy itself.
by Daigo Umehara 2016
4.22
724 ratings
Moral Combat
by Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat Summary
Moral Combat 87%
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
by Patrick M. Markey 2017
4.18
173 ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 87%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
The Invisible Game
by Zoltan Andrejkovics • 2016
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
4.33
228
The Invisible Game Summary
The Invisible Game 87%
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
by Zoltan Andrejkovics 2016
4.33
228 ratings
Sex, Drugs, and Cocoa Puffs
by Chuck Klosterman • 2003
Your Saved by the Bell reruns taught you more about love than Jane Austen.
3.74
73k+
Sex, Drugs, and Cocoa Puffs Summary
Sex, Drugs, and Cocoa Puffs 87%
Your Saved by the Bell reruns taught you more about love than Jane Austen.
by Chuck Klosterman 2003
3.74
73k+ ratings
On Boxing
by Joyce Carol Oates • 1987
A novelist finds that inside the ring, pain, time, and masculinity obey different laws.
3.89
2k+
On Boxing Summary
On Boxing 87%
A novelist finds that inside the ring, pain, time, and masculinity obey different laws.
by Joyce Carol Oates 1987
3.89
2k+ ratings
Digimodernism
by Alan Kirby • 2009
The internet did not just add screens. It ended postmodernism and installed a new cultural logic.
3.49
78
Digimodernism Summary
Digimodernism 87%
The internet did not just add screens. It ended postmodernism and installed a new cultural logic.
by Alan Kirby 2009
3.49
78 ratings
You're Never Weird on the Internet
by Felicia Day • 2015
A home-schooled gamer's path from World of Warcraft addiction to running her own media company.
4.07
51k+
You're Never Weird on the Internet Summary
You're Never Weird on the Internet 87%
A home-schooled gamer's path from World of Warcraft addiction to running her own media company.
by Felicia Day 2015
4.07
51k+ ratings
Eurogames
by Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Summary
Eurogames 87%
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
by Stewart Woods 2012
3.78
137 ratings
Believe
by Jeremy Egner • 2024
The chaotic, lucky path from throwaway ad to the streaming era's most comforting hit.
3.93
2k+
Believe Summary
Believe 87%
The chaotic, lucky path from throwaway ad to the streaming era's most comforting hit.
by Jeremy Egner 2024
3.93
2k+ ratings
Play Nice
by Jason Schreier • 2024
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
4.16
7k+
Play Nice Summary
Play Nice 87%
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
by Jason Schreier 2024
4.16
7k+ ratings
The Formula
by Joshua Robinson • 2024
Beneath the speed, F1's real race was in business, engineering loopholes, and reality television.
4.31
7k+
The Formula Summary
The Formula 87%
Beneath the speed, F1's real race was in business, engineering loopholes, and reality television.
by Joshua Robinson 2024
4.31
7k+ ratings
Getting Gamers
by Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Summary
Getting Gamers 87%
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
by Jamie Madigan 2015
4.01
489 ratings
Knowing the Score
by David Papineau • 2017
The deepest truths about mind, ethics, and human potential are worked out on the pitch.
3.29
150
Knowing the Score Summary
Knowing the Score 86%
The deepest truths about mind, ethics, and human potential are worked out on the pitch.
by David Papineau 2017
3.29
150 ratings
Coding Freedom
by Gabriella Coleman • 2012
They built a free software revolution while insisting they were not political at all.
3.82
280
Coding Freedom Summary
Coding Freedom 86%
They built a free software revolution while insisting they were not political at all.
by Gabriella Coleman 2012
3.82
280 ratings
Unboxed
by Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Summary
Unboxed 86%
Board games succeed or fail on six forms of involvement. Most designers only account for one.
by Gordon Calleja 2022
3.46
13 ratings
Born Digital
by John Palfrey • 2008
When childhood happens online, identity is public, privacy erodes, and creativity becomes remix.
3.62
1k+
Born Digital Summary
Born Digital 86%
When childhood happens online, identity is public, privacy erodes, and creativity becomes remix.
by John Palfrey 2008
3.62
1k+ ratings
Everything Bad is Good for You
by Steven Johnson • 2005
IQ scores keep rising, and your video game habit may explain why.
3.49
5k+
Everything Bad is Good for You Summary
Everything Bad is Good for You 86%
IQ scores keep rising, and your video game habit may explain why.
by Steven Johnson 2005
3.49
5k+ ratings
The People's Platform
by Astra Taylor • 2012
Digital abundance set culture free and made it cheap. Platforms got rich; creators got precarious.
4.04
610
The People's Platform Summary
The People's Platform 86%
Digital abundance set culture free and made it cheap. Platforms got rich; creators got precarious.
by Astra Taylor 2012
4.04
610 ratings
Filterworld
by Kyle Chayka • 2024
Your Netflix queue reshapes what artists make: the global aesthetic is now algorithm-friendly.
3.62
5k+
Filterworld Summary
Filterworld 86%
Your Netflix queue reshapes what artists make: the global aesthetic is now algorithm-friendly.
by Kyle Chayka 2024
3.62
5k+ ratings
The Anarchist In The Library
by Siva Vaidhyanathan • 2004
The web set free-sharing anarchists against control-hungry oligarchs, and neither side is winning.
3.50
175
The Anarchist In The Library Summary
The Anarchist In The Library 86%
The web set free-sharing anarchists against control-hungry oligarchs, and neither side is winning.
by Siva Vaidhyanathan 2004
3.50
175 ratings
Screen People
by Megan Garber • 2026
When screens started watching us back, everyone became a performer and reality became a set.
3.42
184
Screen People Summary
Screen People 86%
When screens started watching us back, everyone became a performer and reality became a set.
by Megan Garber 2026
3.42
184 ratings
Mood Machine
by Liz Pelly • 2025
Your favorite playlist runs on anonymous musicians and ad-tech logic; it was never a music company.
3.83
5k+
Mood Machine Summary
Mood Machine 86%
Your favorite playlist runs on anonymous musicians and ad-tech logic; it was never a music company.
by Liz Pelly 2025
3.83
5k+ ratings
Estéticas liminales
by Valentina Tanni • 2023
What if vaporwave, creepypasta wikis, and liminal spaces are the real heart of contemporary art?
4.32
428
Estéticas liminales Summary
Estéticas liminales 86%
What if vaporwave, creepypasta wikis, and liminal spaces are the real heart of contemporary art?
by Valentina Tanni 2023
4.32
428 ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 86%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Across the Board
by Tim Clare • 2024
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
3.83
472
Across the Board Summary
Across the Board 86%
Dice, boards, and cards: our oldest tools for connection, and what they reveal about being human.
by Tim Clare 2024
3.83
472 ratings
Meme Wars
by Joan Donovan • 2022
From Gamergate to the Capitol riot: how the web's design builds the road to radicalization.
3.98
483
Meme Wars Summary
Meme Wars 86%
From Gamergate to the Capitol riot: how the web's design builds the road to radicalization.
by Joan Donovan 2022
3.98
483 ratings
A History of India, Vol. 1
by Romila Thapar • 1990
How a 1999 sci-fi film exposed the simulation we were already living in.
3.63
2k+
A History of India, Vol. 1 Summary
A History of India, Vol. 1 86%
How a 1999 sci-fi film exposed the simulation we were already living in.
by Romila Thapar 1990
3.63
2k+ ratings
Glued to Games
by Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Summary
Glued to Games 86%
Games grip you longer than movies because they feed deep needs that daily life starves.
by Scott Rigby 2011
4.00
111 ratings
Shoe Dog
by Phil Knight • 2016
A fake name, bickering misfits, and 18 years of near-collapse: the Nike story.
4.46
375k+
Shoe Dog Summary
Shoe Dog 86%
A fake name, bickering misfits, and 18 years of near-collapse: the Nike story.
by Phil Knight 2016
4.46
375k+ ratings
On Her Game
by Christine Brennan • 2025
The WNBA's most transformative star was the one its veterans and leaders least wanted to embrace.
3.98
2k+
On Her Game Summary
On Her Game 86%
The WNBA's most transformative star was the one its veterans and leaders least wanted to embrace.
by Christine Brennan 2025
3.98
2k+ ratings
Indiana Jones and Philosophy
by Dean Kowalski • 2023
Beneath the fedora: a philosophy seminar on heroism, faith, aging, and who really owns the past.
3.71
21
Indiana Jones and Philosophy Summary
Indiana Jones and Philosophy 86%
Beneath the fedora: a philosophy seminar on heroism, faith, aging, and who really owns the past.
by Dean Kowalski 2023
3.71
21 ratings
Here Comes Everybody
by Clay Shirky • 2008
Forming a group just became free. That doesn't upgrade institutions; it upends them.
3.78
7k+
Here Comes Everybody Summary
Here Comes Everybody 86%
Forming a group just became free. That doesn't upgrade institutions; it upends them.
by Clay Shirky 2008
3.78
7k+ ratings
We Are Anonymous
by Parmy Olson • 2012
The internet's most notorious hacker collective was run by an FBI informant for eight months.
3.97
3k+
We Are Anonymous Summary
We Are Anonymous 86%
The internet's most notorious hacker collective was run by an FBI informant for eight months.
by Parmy Olson 2012
3.97
3k+ ratings
Your Move
by Jonathan Kay • 2019
Board games expose the spite, irrationality, and self-deception economics ignores.
3.57
324
Your Move Summary
Your Move 86%
Board games expose the spite, irrationality, and self-deception economics ignores.
by Jonathan Kay 2019
3.57
324 ratings
Cult of the Dead Cow
by Joseph Menn • 2019
From BBS pranks to Pentagon briefings: how a hacker collective wrote the playbook for cyberdefense.
3.75
2k+
Cult of the Dead Cow Summary
Cult of the Dead Cow 86%
From BBS pranks to Pentagon briefings: how a hacker collective wrote the playbook for cyberdefense.
by Joseph Menn 2019
3.75
2k+ ratings
Lurking
by Joanne McNeil • 2020
Quiet observers were the heart of the early web. Then the internet turned them into data.
3.75
889
Lurking Summary
Lurking 86%
Quiet observers were the heart of the early web. Then the internet turned them into data.
by Joanne McNeil 2020
3.75
889 ratings
Kicksology
by Brian Metzler • 2019
The shoe that boosted marathon speed by four percent and launched an industry arms race.
3.95
148
Kicksology Summary
Kicksology 86%
The shoe that boosted marathon speed by four percent and launched an industry arms race.
by Brian Metzler 2019
3.95
148 ratings
Messi vs. Ronaldo
by Jonathan Clegg • 2022
The rivalry that drove Messi and Ronaldo to greatness also broke soccer's business model.
4.17
753
Messi vs. Ronaldo Summary
Messi vs. Ronaldo 86%
The rivalry that drove Messi and Ronaldo to greatness also broke soccer's business model.
by Jonathan Clegg 2022
4.17
753 ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 86%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
The Greatest
by Matthew Syed • 2017
Champions are made, not born. Hidden practice, unseen mentors, nerve under pressure.
3.72
765
The Greatest Summary
The Greatest 86%
Champions are made, not born. Hidden practice, unseen mentors, nerve under pressure.
by Matthew Syed 2017
3.72
765 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 86%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
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