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Visualizing Mathematics with 3D Printing
by Henry Segerman • 2016
3D printing turns polyhedra, knots, and 4D shadows into hands-on objects you finally grasp.
4.08
13
Visualizing Mathematics with 3D Printing Summary
Visualizing Mathematics with 3D Printing 88%
3D printing turns polyhedra, knots, and 4D shadows into hands-on objects you finally grasp.
by Henry Segerman 2016
4.08
13 ratings
Learning OpenCV
by Gary Bradski • 2008
From smoothing to machine learning: the complete OpenCV toolkit for building computer vision apps.
4.01
171
Learning OpenCV Summary
Learning OpenCV 87%
From smoothing to machine learning: the complete OpenCV toolkit for building computer vision apps.
by Gary Bradski 2008
4.01
171 ratings
Love Triangle
by Matt Parker • 2024
Triangles build skyscrapers, animate movies, and decode sound: the shape that runs the world.
3.93
2k+
Love Triangle Summary
Love Triangle 87%
Triangles build skyscrapers, animate movies, and decode sound: the shape that runs the world.
by Matt Parker 2024
3.93
2k+ ratings
Adobe Photoshop CS6 Classroom in a Book
by Adobe Creative Team • 2012
Slideshows, zoomable images, and navigation menus: all built inside Photoshop, no code required.
4.16
316
Adobe Photoshop CS6 Classroom in a Book Summary
Adobe Photoshop CS6 Classroom in a Book 86%
Slideshows, zoomable images, and navigation menus: all built inside Photoshop, no code required.
by Adobe Creative Team 2012
4.16
316 ratings
The Nature of Code
by Daniel Shiffman • 2012
Code that breathes: how to build simulations that move, think, and evolve on your screen.
4.57
502
The Nature of Code Summary
The Nature of Code 86%
Code that breathes: how to build simulations that move, think, and evolve on your screen.
by Daniel Shiffman 2012
4.57
502 ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 86%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 86%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 86%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Designing Interface Animation
by Val Head • 2016
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
4.16
82
Designing Interface Animation Summary
Designing Interface Animation 86%
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
by Val Head 2016
4.16
82 ratings
Smashing WordPress
by Thord Daniel Hedengren • 2010
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
3.76
247
Smashing WordPress Summary
Smashing WordPress 85%
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
by Thord Daniel Hedengren 2010
3.76
247 ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 85%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 85%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 85%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
HTML and CSS
by Jon Duckett • 2011
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
4.30
5k+
HTML and CSS Summary
HTML and CSS 85%
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
by Jon Duckett 2011
4.30
5k+ ratings
Learn CSS in One Day and Learn It Well (Includes HTML5)
by Jamie Chan • 2015
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
4.06
142
Learn CSS in One Day and Learn It Well (Includes HTML5) Summary
Learn CSS in One Day and Learn It Well (Includes HTML5) 85%
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
by Jamie Chan 2015
4.06
142 ratings
Architecture
by Francis D. K. Ching • 1979
The visual primer on form, enclosure, and light: how every architectural space gets its bones.
4.29
4k+
Architecture Summary
Architecture 85%
The visual primer on form, enclosure, and light: how every architectural space gets its bones.
by Francis D. K. Ching 1979
4.29
4k+ ratings
Game Programming Patterns
by Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
2k+
Game Programming Patterns Summary
Game Programming Patterns 85%
The programming patterns that make game code resilient to change, and the ones that don't.
by Robert Nystrom 2011
4.49
2k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 85%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
HTML5
by Mark Pilgrim • 2010
Plugins are dying: video, graphics, and storage now live in the browser itself. Here is how.
3.97
653
HTML5 Summary
HTML5 85%
Plugins are dying: video, graphics, and storage now live in the browser itself. Here is how.
by Mark Pilgrim 2010
3.97
653 ratings
Design Thinking Research
by Larry Leifer • 2013
What if your programming environment saved every change, so you could explore ideas without risk?
4.00
1
Design Thinking Research Summary
Design Thinking Research 85%
What if your programming environment saved every change, so you could explore ideas without risk?
by Larry Leifer 2013
4.00
1 ratings
Learning Python Data Visualization
by Chad Adams • 2014
Turn spreadsheets and web data into SVG charts with Python, no design background required.
3.00
5
Learning Python Data Visualization Summary
Learning Python Data Visualization 85%
Turn spreadsheets and web data into SVG charts with Python, no design background required.
by Chad Adams 2014
3.00
5 ratings
Designing the User Experience of Game Development Tools
by David Lightbown • 2015
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
4.13
16
Designing the User Experience of Game Development Tools Summary
Designing the User Experience of Game Development Tools 85%
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
by David Lightbown 2015
4.13
16 ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 85%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
Domain-Driven Design Quickly
by Floyd Marinescu • 2006
Business and code speak different languages. The modeling method that forces them to share one.
3.59
572
Domain-Driven Design Quickly Summary
Domain-Driven Design Quickly 85%
Business and code speak different languages. The modeling method that forces them to share one.
by Floyd Marinescu 2006
3.59
572 ratings
Beautiful Architecture
by Diomidis Spinellis • 2008
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
3.42
171
Beautiful Architecture Summary
Beautiful Architecture 85%
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
by Diomidis Spinellis 2008
3.42
171 ratings
The Freelance Manifesto
by Joey Korenman • 2017
Motion designers can hit six figures freelancing. A field guide to portfolio, pricing, and trust.
4.52
551
The Freelance Manifesto Summary
The Freelance Manifesto 85%
Motion designers can hit six figures freelancing. A field guide to portfolio, pricing, and trust.
by Joey Korenman 2017
4.52
551 ratings
Les Fondamentaux Du Graphisme
by Gavin Ambrose • 2008
For new designers: master typography, branding, process, and production from brief to finish.
3.53
109
Les Fondamentaux Du Graphisme Summary
Les Fondamentaux Du Graphisme 85%
For new designers: master typography, branding, process, and production from brief to finish.
by Gavin Ambrose 2008
3.53
109 ratings
HTML5 for Web Designers
by Jeremy Keith • 2010
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
3.98
3k+
HTML5 for Web Designers Summary
HTML5 for Web Designers 85%
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
by Jeremy Keith 2010
3.98
3k+ ratings
Graphic Design
by Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2k+
Graphic Design Summary
Graphic Design 85%
Forget inspiration: how dots, grids, and iteration build the language of professional design.
by Ellen Lupton 2008
3.95
2k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 85%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Software Requirements
by Karl Wiegers • 1999
Nearly half of all software defects trace back to bad requirements. The fix starts here.
4.14
859
Software Requirements Summary
Software Requirements 85%
Nearly half of all software defects trace back to bad requirements. The fix starts here.
by Karl Wiegers 1999
4.14
859 ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 85%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Python for Kids
by Jason R. Briggs • 2012
Start with a turtle that draws, end with a game you built yourself. Python for kids.
4.15
582
Python for Kids Summary
Python for Kids 85%
Start with a turtle that draws, end with a game you built yourself. Python for kids.
by Jason R. Briggs 2012
4.15
582 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 85%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Nonlinear Dynamics and Chaos
by Steven H. Strogatz • 1994
How simple rules produce unpredictable motion, and the pictures that reveal the hidden order.
4.38
2k+
Nonlinear Dynamics and Chaos Summary
Nonlinear Dynamics and Chaos 85%
How simple rules produce unpredictable motion, and the pictures that reveal the hidden order.
by Steven H. Strogatz 1994
4.38
2k+ ratings
Pro Git
by Scott Chacon • 2009
Learn Git from the inside out: snapshots, branching, and the reflog that saves lost work.
4.18
3k+
Pro Git Summary
Pro Git 85%
Learn Git from the inside out: snapshots, branching, and the reflog that saves lost work.
by Scott Chacon 2009
4.18
3k+ ratings
Creativity Code
by Marcus du Sautoy • 2019
AI paints, composes, writes. But can a machine truly be creative? A mathematician investigates.
3.94
2k+
Creativity Code Summary
Creativity Code 85%
AI paints, composes, writes. But can a machine truly be creative? A mathematician investigates.
by Marcus du Sautoy 2019
3.94
2k+ ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 85%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 85%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
Learning Web Design
by Jennifer Niederst Robbins • 2001
The hands-on guide that turns absolute beginners into web designers who actually know how to code.
4.09
799
Learning Web Design Summary
Learning Web Design 85%
The hands-on guide that turns absolute beginners into web designers who actually know how to code.
by Jennifer Niederst Robbins 2001
4.09
799 ratings
Python Scripting for ArcGIS Pro
by Paul Zandbergen • 2020
Automate ArcGIS Pro: convert a thousand files, rebuild maps, crunch rasters with Python you write.
4.13
23
Python Scripting for ArcGIS Pro Summary
Python Scripting for ArcGIS Pro 85%
Automate ArcGIS Pro: convert a thousand files, rebuild maps, crunch rasters with Python you write.
by Paul Zandbergen 2020
4.13
23 ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 85%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Graph Databases
by Ian Robinson • 2013
Relational databases fail on connected data. Graph databases traverse deep links in milliseconds.
3.64
437
Graph Databases Summary
Graph Databases 85%
Relational databases fail on connected data. Graph databases traverse deep links in milliseconds.
by Ian Robinson 2013
3.64
437 ratings
Curso Diseño Gráfico
by Anna María López López • 2013
Every technical step of graphic design, from brief to bleed, in one complete professional course.
4.18
17
Curso Diseño Gráfico Summary
Curso Diseño Gráfico 85%
Every technical step of graphic design, from brief to bleed, in one complete professional course.
by Anna María López López 2013
4.18
17 ratings
Think Like a Game Designer
by Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Think Like a Game Designer Summary
Think Like a Game Designer 85%
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
by Justin Gary 2018
4.01
184 ratings
The Metaverse
by Matthew Ball • 2022
A trillion-dollar 3D internet is forming on technical foundations that barely exist.
3.79
2k+
The Metaverse Summary
The Metaverse 85%
A trillion-dollar 3D internet is forming on technical foundations that barely exist.
by Matthew Ball 2022
3.79
2k+ ratings
Deep Learning with Python
by François Chollet • 2017
The Keras creator teaches you to build neural networks that see, read, and create in Python.
4.57
1k+
Deep Learning with Python Summary
Deep Learning with Python 85%
The Keras creator teaches you to build neural networks that see, read, and create in Python.
by François Chollet 2017
4.57
1k+ ratings
Implementing Domain-Driven Design
by Vaughn Vernon • 2013
Software that understands your business: the implementation patterns for domain-driven design.
4.05
1k+
Implementing Domain-Driven Design Summary
Implementing Domain-Driven Design 85%
Software that understands your business: the implementation patterns for domain-driven design.
by Vaughn Vernon 2013
4.05
1k+ ratings
Frontend Architecture for Design Systems
by Micah Godbolt • 2015
Forget page-building. Build a design system with modular markup and CSS that scales.
3.33
123
Frontend Architecture for Design Systems Summary
Frontend Architecture for Design Systems 85%
Forget page-building. Build a design system with modular markup and CSS that scales.
by Micah Godbolt 2015
3.33
123 ratings
Python for Data Analysis
by Oscar Scratch • 2019
Python data analysis, taught through questions: NumPy, Pandas, and the bridge to machine learning.
3.50
2
Python for Data Analysis Summary
Python for Data Analysis 85%
Python data analysis, taught through questions: NumPy, Pandas, and the bridge to machine learning.
by Oscar Scratch 2019
3.50
2 ratings
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