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SoBrief
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Designing Interface Animation
by Val Head • 2016
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
4.16
82
Designing Interface Animation Summary
Designing Interface Animation 89%
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
by Val Head 2016
4.16
82 ratings
The Animator's Survival Kit
by Richard Williams • 2001
Give your drawings weight, rhythm, and personality through time-tested construction rules.
4.41
8k+
The Animator's Survival Kit Summary
The Animator's Survival Kit 88%
Give your drawings weight, rhythm, and personality through time-tested construction rules.
by Richard Williams 2001
4.41
8k+ ratings
Refactoring UI
by Adam Wathan • 2018
Why developers build ugly interfaces, and the constraint system that fixes them.
4.65
2k+
Refactoring UI Summary
Refactoring UI 86%
Why developers build ugly interfaces, and the constraint system that fixes them.
by Adam Wathan 2018
4.65
2k+ ratings
HTML and CSS
by Jon Duckett • 2011
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
4.30
5k+
HTML and CSS Summary
HTML and CSS 85%
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
by Jon Duckett 2011
4.30
5k+ ratings
jQuery
by Earle Castledine • 2010
Why jQuery conquered the web: the selector-to-plugin path for building sites that feel like apps.
3.92
554
jQuery Summary
jQuery 85%
Why jQuery conquered the web: the selector-to-plugin path for building sites that feel like apps.
by Earle Castledine 2010
3.92
554 ratings
Information Architecture for the World Wide Web
by Peter Morville • 1998
Why most large websites feel like a maze, and the craft of making them findable.
3.93
4k+
Information Architecture for the World Wide Web Summary
Information Architecture for the World Wide Web 85%
Why most large websites feel like a maze, and the craft of making them findable.
by Peter Morville 1998
3.93
4k+ ratings
Pixar Storytelling
by Dean Movshovitz • 2017
Pixar's narrative playbook: what makes a concept rich, a character stick, and an ending feel earned.
3.95
903
Pixar Storytelling Summary
Pixar Storytelling 85%
Pixar's narrative playbook: what makes a concept rich, a character stick, and an ending feel earned.
by Dean Movshovitz 2017
3.95
903 ratings
HTML5
by Mark Pilgrim • 2010
Plugins are dying: video, graphics, and storage now live in the browser itself. Here is how.
3.97
653
HTML5 Summary
HTML5 85%
Plugins are dying: video, graphics, and storage now live in the browser itself. Here is how.
by Mark Pilgrim 2010
3.97
653 ratings
The Visual Story
by Bruce Block • 2021
How to align visual structure with story: seven components, one law, and a shot-by-shot system.
4.67
3
The Visual Story Summary
The Visual Story 85%
How to align visual structure with story: seven components, one law, and a shot-by-shot system.
by Bruce Block 2021
4.67
3 ratings
The Language of New Media
by Lev Manovich • 2001
Why a film is now a database, a screen is a control panel, and cinema became animation.
3.86
1k+
The Language of New Media Summary
The Language of New Media 85%
Why a film is now a database, a screen is a control panel, and cinema became animation.
by Lev Manovich 2001
3.86
1k+ ratings
101 UX Principles
by Will Grant • 2018
A UX field manual: 101 rules to turn a frustrating interface into one users love.
4.10
158
101 UX Principles Summary
101 UX Principles 85%
A UX field manual: 101 rules to turn a frustrating interface into one users love.
by Will Grant 2018
4.10
158 ratings
Designing the User Experience of Game Development Tools
by David Lightbown • 2015
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
4.13
16
Designing the User Experience of Game Development Tools Summary
Designing the User Experience of Game Development Tools 85%
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
by David Lightbown 2015
4.13
16 ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 85%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Mobile First
by Luke Wroblewski • 2011
Eighty percent less screen space forces decisions that make your product better on every device.
3.90
2k+
Mobile First Summary
Mobile First 85%
Eighty percent less screen space forces decisions that make your product better on every device.
by Luke Wroblewski 2011
3.90
2k+ ratings
Usability Engineering
by Jakob Nielsen • 1993
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
3.97
277
Usability Engineering Summary
Usability Engineering 85%
Usability is engineering, not art. Five dimensions, ten heuristics, one rule: test with real users.
by Jakob Nielsen 1993
3.97
277 ratings
Learn CSS in One Day and Learn It Well (Includes HTML5)
by Jamie Chan • 2015
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
4.06
142
Learn CSS in One Day and Learn It Well (Includes HTML5) Summary
Learn CSS in One Day and Learn It Well (Includes HTML5) 84%
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
by Jamie Chan 2015
4.06
142 ratings
Being Digital
by Nicholas Negroponte • 1995
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
3.80
2k+
Being Digital Summary
Being Digital 84%
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
by Nicholas Negroponte 1995
3.80
2k+ ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 84%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
The Humane Interface
by Jef Raskin • 2000
Modes cause most software errors. Remove modes, and error messages and filenames become unnecessary.
4.03
1k+
The Humane Interface Summary
The Humane Interface 84%
Modes cause most software errors. Remove modes, and error messages and filenames become unnecessary.
by Jef Raskin 2000
4.03
1k+ ratings
The Nature of Code
by Daniel Shiffman • 2012
Code that breathes: how to build simulations that move, think, and evolve on your screen.
4.57
502
The Nature of Code Summary
The Nature of Code 84%
Code that breathes: how to build simulations that move, think, and evolve on your screen.
by Daniel Shiffman 2012
4.57
502 ratings
HTML5 for Web Designers
by Jeremy Keith • 2010
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
3.98
3k+
HTML5 for Web Designers Summary
HTML5 for Web Designers 84%
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
by Jeremy Keith 2010
3.98
3k+ ratings
Designing with the Mind in Mind
by Jeff Johnson • 2010
The gap between how screens work and how minds work is where every usability failure hides.
4.10
2k+
Designing with the Mind in Mind Summary
Designing with the Mind in Mind 84%
The gap between how screens work and how minds work is where every usability failure hides.
by Jeff Johnson 2010
4.10
2k+ ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 84%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
The Elements of User Experience
by Jesse James Garrett • 2002
User experience has five layers. Most teams start at the top and wonder why it cracks.
4.01
4k+
The Elements of User Experience Summary
The Elements of User Experience 84%
User experience has five layers. Most teams start at the top and wonder why it cracks.
by Jesse James Garrett 2002
4.01
4k+ ratings
Adobe Photoshop CS6 Classroom in a Book
by Adobe Creative Team • 2012
Slideshows, zoomable images, and navigation menus: all built inside Photoshop, no code required.
4.16
316
Adobe Photoshop CS6 Classroom in a Book Summary
Adobe Photoshop CS6 Classroom in a Book 84%
Slideshows, zoomable images, and navigation menus: all built inside Photoshop, no code required.
by Adobe Creative Team 2012
4.16
316 ratings
About Face 3
by Alan Cooper • 1995
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
4.07
4k+
About Face 3 Summary
About Face 3 84%
Design software around user goals, not code: a classic manual for interfaces that feel obvious.
by Alan Cooper 1995
4.07
4k+ ratings
Python for Kids
by Jason R. Briggs • 2012
Start with a turtle that draws, end with a game you built yourself. Python for kids.
4.15
582
Python for Kids Summary
Python for Kids 84%
Start with a turtle that draws, end with a game you built yourself. Python for kids.
by Jason R. Briggs 2012
4.15
582 ratings
Documentary Storytelling
by Sheila Curran Bernard • 2010
From research to final cut: the craft rules for making nonfiction films that grip like fiction.
4.00
148
Documentary Storytelling Summary
Documentary Storytelling 84%
From research to final cut: the craft rules for making nonfiction films that grip like fiction.
by Sheila Curran Bernard 2010
4.00
148 ratings
Learning Web Design
by Jennifer Niederst Robbins • 2001
The hands-on guide that turns absolute beginners into web designers who actually know how to code.
4.09
799
Learning Web Design Summary
Learning Web Design 84%
The hands-on guide that turns absolute beginners into web designers who actually know how to code.
by Jennifer Niederst Robbins 2001
4.09
799 ratings
The Inmates Are Running the Asylum
by Alan Cooper • 1999
Software frustrates because programmers design it, optimizing for the machine, not the mind.
3.94
3k+
The Inmates Are Running the Asylum Summary
The Inmates Are Running the Asylum 84%
Software frustrates because programmers design it, optimizing for the machine, not the mind.
by Alan Cooper 1999
3.94
3k+ ratings
The Visual Story
by Bruce Block • 2007
Stop guessing at visual impact. A system for making every frame serve your story deliberately.
4.30
772
The Visual Story Summary
The Visual Story 84%
Stop guessing at visual impact. A system for making every frame serve your story deliberately.
by Bruce Block 2007
4.30
772 ratings
Don't Make Me Think
by Steve Krug • 2000
Users scan, guess, never read. The compact guide to websites that work first try.
4.24
31k+
Don't Make Me Think Summary
Don't Make Me Think 84%
Users scan, guess, never read. The compact guide to websites that work first try.
by Steve Krug 2000
4.24
31k+ ratings
The Basics of User Experience Design
by Mads Soegaard • 2018
The one-question test for product success, and the seven factors that answer it.
3.65
193
The Basics of User Experience Design Summary
The Basics of User Experience Design 84%
The one-question test for product success, and the seven factors that answer it.
by Mads Soegaard 2018
3.65
193 ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 84%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Search Patterns
by Peter Morville • 2010
Algorithms do not fix search; design does. How the patterns users follow reveal what engineers miss.
3.86
291
Search Patterns Summary
Search Patterns 84%
Algorithms do not fix search; design does. How the patterns users follow reveal what engineers miss.
by Peter Morville 2010
3.86
291 ratings
The Design of the UNIX Operating System
by Maurice J. Bach • 1986
What actually happens between the shell prompt and the hardware: the Unix kernel explained.
4.25
605
The Design of the UNIX Operating System Summary
The Design of the UNIX Operating System 84%
What actually happens between the shell prompt and the hardware: the Unix kernel explained.
by Maurice J. Bach 1986
4.25
605 ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 84%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 84%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Paper Prototyping
by Carolyn Snyder • 2003
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
3.78
207
Paper Prototyping Summary
Paper Prototyping 84%
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
by Carolyn Snyder 2003
3.78
207 ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 84%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection 84%
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018
4.05
5k+ ratings
Learning Android
by Marko Gargenta • 2011
Android apps are built from four core components and a threading rule preventing sluggish UIs.
3.68
213
Learning Android Summary
Learning Android 84%
Android apps are built from four core components and a threading rule preventing sluggish UIs.
by Marko Gargenta 2011
3.68
213 ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 84%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
High Performance JavaScript
by Nicholas C. Zakas • 2010
Fewer DOM touches, shorter scope chains, smarter loading: JS performance without the rewrite.
4.10
596
High Performance JavaScript Summary
High Performance JavaScript 84%
Fewer DOM touches, shorter scope chains, smarter loading: JS performance without the rewrite.
by Nicholas C. Zakas 2010
4.10
596 ratings
Google Hacks
by Rael Dornfest • 2003
Hidden syntax, tools, and 800 million Usenet messages: how to find anything with Google.
3.68
301
Google Hacks Summary
Google Hacks 84%
Hidden syntax, tools, and 800 million Usenet messages: how to find anything with Google.
by Rael Dornfest 2003
3.68
301 ratings
Hypermedia Systems
by Carson Gross • 2023
HTML and HTTP already solve what SPAs make complex. A single JavaScript library proves it.
4.37
225
Hypermedia Systems Summary
Hypermedia Systems 84%
HTML and HTTP already solve what SPAs make complex. A single JavaScript library proves it.
by Carson Gross 2023
4.37
225 ratings
Making Comics
by Scott McCloud • 2006
Comics are a storytelling engine powered by choices you make before the ink dries.
4.34
10k+
Making Comics Summary
Making Comics 84%
Comics are a storytelling engine powered by choices you make before the ink dries.
by Scott McCloud 2006
4.34
10k+ ratings
In the Blink of an Eye
by Walter Murch • 1995
An editor discovers, not assembles. The audience's blink reveals where every cut belongs.
4.21
9k+
In the Blink of an Eye Summary
In the Blink of an Eye 84%
An editor discovers, not assembles. The audience's blink reveals where every cut belongs.
by Walter Murch 1995
4.21
9k+ ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 84%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
Presentation Zen Design
by Garr Reynolds • 2009
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
4.19
2k+
Presentation Zen Design Summary
Presentation Zen Design 84%
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
by Garr Reynolds 2009
4.19
2k+ ratings
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