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HTML5 for Web Designers
by Jeremy Keith • 2010
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
3.98
3k+
HTML5 for Web Designers Summary
HTML5 for Web Designers 90%
Ditch plugins and browser hacks: native audio, video, and responsive images arrive with HTML5.
by Jeremy Keith 2010
3.98
3k+ ratings
HTML5
by Mark Pilgrim • 2010
Plugins are dying: video, graphics, and storage now live in the browser itself. Here is how.
3.97
653
HTML5 Summary
HTML5 89%
Plugins are dying: video, graphics, and storage now live in the browser itself. Here is how.
by Mark Pilgrim 2010
3.97
653 ratings
Learning Web Design
by Jennifer Niederst Robbins • 2001
The hands-on guide that turns absolute beginners into web designers who actually know how to code.
4.09
799
Learning Web Design Summary
Learning Web Design 87%
The hands-on guide that turns absolute beginners into web designers who actually know how to code.
by Jennifer Niederst Robbins 2001
4.09
799 ratings
Html
by iCode Academy • 2017
Build a working website from scratch in seven days, no coding background required.
3.87
78
Html Summary
Html 87%
Build a working website from scratch in seven days, no coding background required.
by iCode Academy 2017
3.87
78 ratings
Learn CSS in One Day and Learn It Well (Includes HTML5)
by Jamie Chan • 2015
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
4.06
142
Learn CSS in One Day and Learn It Well (Includes HTML5) Summary
Learn CSS in One Day and Learn It Well (Includes HTML5) 87%
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
by Jamie Chan 2015
4.06
142 ratings
HTML and CSS
by Jon Duckett • 2011
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
4.30
5k+
HTML and CSS Summary
HTML and CSS 87%
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
by Jon Duckett 2011
4.30
5k+ ratings
High Performance JavaScript
by Nicholas C. Zakas • 2010
Fewer DOM touches, shorter scope chains, smarter loading: JS performance without the rewrite.
4.10
596
High Performance JavaScript Summary
High Performance JavaScript 86%
Fewer DOM touches, shorter scope chains, smarter loading: JS performance without the rewrite.
by Nicholas C. Zakas 2010
4.10
596 ratings
A Smarter Way to Learn JavaScript. The new tech-assisted approach that requires half the effort
by Mark Myers • 2013
JavaScript learned through short chapters and immediate coding practice, designed to stick faster.
4.04
624
A Smarter Way to Learn JavaScript. The new tech-assisted approach that requires half the effort Summary
A Smarter Way to Learn JavaScript. The new tech-assisted approach that requires half the effort 86%
JavaScript learned through short chapters and immediate coding practice, designed to stick faster.
by Mark Myers 2013
4.04
624 ratings
Hypermedia Systems
by Carson Gross • 2023
HTML and HTTP already solve what SPAs make complex. A single JavaScript library proves it.
4.37
225
Hypermedia Systems Summary
Hypermedia Systems 86%
HTML and HTTP already solve what SPAs make complex. A single JavaScript library proves it.
by Carson Gross 2023
4.37
225 ratings
jQuery
by Earle Castledine • 2010
Why jQuery conquered the web: the selector-to-plugin path for building sites that feel like apps.
3.92
554
jQuery Summary
jQuery 86%
Why jQuery conquered the web: the selector-to-plugin path for building sites that feel like apps.
by Earle Castledine 2010
3.92
554 ratings
The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 86%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Designing Interface Animation
by Val Head • 2016
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
4.16
82
Designing Interface Animation Summary
Designing Interface Animation 86%
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
by Val Head 2016
4.16
82 ratings
Learning React
by Alex Banks • 2017
React without the chaos: a sequenced path from components to hooks to the production toolchain.
4.07
521
Learning React Summary
Learning React 86%
React without the chaos: a sequenced path from components to hooks to the production toolchain.
by Alex Banks 2017
4.07
521 ratings
Smashing WordPress
by Thord Daniel Hedengren • 2010
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
3.76
247
Smashing WordPress Summary
Smashing WordPress 86%
Take WordPress beyond blogging with themes, custom post types, and the loop for any site.
by Thord Daniel Hedengren 2010
3.76
247 ratings
High Performance Browser Networking
by Ilya Grigorik • 2013
The network is your slowest component. Master the protocols and browser APIs that make it fast.
4.51
856
High Performance Browser Networking Summary
High Performance Browser Networking 86%
The network is your slowest component. Master the protocols and browser APIs that make it fast.
by Ilya Grigorik 2013
4.51
856 ratings
Mobile First
by Luke Wroblewski • 2011
Eighty percent less screen space forces decisions that make your product better on every device.
3.90
2k+
Mobile First Summary
Mobile First 86%
Eighty percent less screen space forces decisions that make your product better on every device.
by Luke Wroblewski 2011
3.90
2k+ ratings
Wordpress in a week
by Zak Cagaros • 2014
Launch a custom WordPress site in a week: the step-by-step blueprint for non-coders.
3.46
63
Wordpress in a week Summary
Wordpress in a week 85%
Launch a custom WordPress site in a week: the step-by-step blueprint for non-coders.
by Zak Cagaros 2014
3.46
63 ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 85%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Developing Backbone.js Applications
by Addy Osmani • 2012
Bring order to sprawling client-side JavaScript with models, views, and a router, no page reloads.
3.70
188
Developing Backbone.js Applications Summary
Developing Backbone.js Applications 85%
Bring order to sprawling client-side JavaScript with models, views, and a router, no page reloads.
by Addy Osmani 2012
3.70
188 ratings
Adobe Photoshop CS6 Classroom in a Book
by Adobe Creative Team • 2012
Slideshows, zoomable images, and navigation menus: all built inside Photoshop, no code required.
4.16
316
Adobe Photoshop CS6 Classroom in a Book Summary
Adobe Photoshop CS6 Classroom in a Book 85%
Slideshows, zoomable images, and navigation menus: all built inside Photoshop, no code required.
by Adobe Creative Team 2012
4.16
316 ratings
Refactoring UI
by Adam Wathan • 2018
Why developers build ugly interfaces, and the constraint system that fixes them.
4.65
2k+
Refactoring UI Summary
Refactoring UI 85%
Why developers build ugly interfaces, and the constraint system that fixes them.
by Adam Wathan 2018
4.65
2k+ ratings
Learning Python Data Visualization
by Chad Adams • 2014
Turn spreadsheets and web data into SVG charts with Python, no design background required.
3.00
5
Learning Python Data Visualization Summary
Learning Python Data Visualization 85%
Turn spreadsheets and web data into SVG charts with Python, no design background required.
by Chad Adams 2014
3.00
5 ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 85%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 85%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 85%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Content Strategy for Mobile
by Karen Mcgrane • 2012
One content source, every device, no separate mobile site. Here is how to build it.
4.01
468
Content Strategy for Mobile Summary
Content Strategy for Mobile 85%
One content source, every device, no separate mobile site. Here is how to build it.
by Karen Mcgrane 2012
4.01
468 ratings
The Passing of the Great Race or the Racial Basis of European History
by Madison Grant • 1916
Why classical inheritance breaks a JavaScript app, and how composition, modules, and events fix it.
3.34
187
The Passing of the Great Race or the Racial Basis of European History Summary
The Passing of the Great Race or the Racial Basis of European History 85%
Why classical inheritance breaks a JavaScript app, and how composition, modules, and events fix it.
by Madison Grant 1916
3.34
187 ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 85%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 85%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Working in Public
by Nadia Eghbal • 2020
Open source runs on solo maintainers, not communities. The scarcest resource: attention, not code.
3.92
951
Working in Public Summary
Working in Public 85%
Open source runs on solo maintainers, not communities. The scarcest resource: attention, not code.
by Nadia Eghbal 2020
3.92
951 ratings
Real-World Bug Hunting
by Peter Yaworski • 2019
Twenty classes of web vulnerabilities, how to spot them, and how to write bounty-winning reports.
4.20
143
Real-World Bug Hunting Summary
Real-World Bug Hunting 85%
Twenty classes of web vulnerabilities, how to spot them, and how to write bounty-winning reports.
by Peter Yaworski 2019
4.20
143 ratings
High Performance Web Sites
by Steve Souders • 2007
The browser, not the backend, eats your load time. The engineering rules that win it back.
4.15
688
High Performance Web Sites Summary
High Performance Web Sites 85%
The browser, not the backend, eats your load time. The engineering rules that win it back.
by Steve Souders 2007
4.15
688 ratings
Frontend Architecture for Design Systems
by Micah Godbolt • 2015
Forget page-building. Build a design system with modular markup and CSS that scales.
3.33
123
Frontend Architecture for Design Systems Summary
Frontend Architecture for Design Systems 85%
Forget page-building. Build a design system with modular markup and CSS that scales.
by Micah Godbolt 2015
3.33
123 ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 85%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
Designing the User Experience of Game Development Tools
by David Lightbown • 2015
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
4.13
16
Designing the User Experience of Game Development Tools Summary
Designing the User Experience of Game Development Tools 85%
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
by David Lightbown 2015
4.13
16 ratings
The Web Application Hacker's Handbook
by Dafydd Stuttard • 2007
Map every hidden corner of a web app, then automate the attacks that crack it open.
4.23
1k+
The Web Application Hacker's Handbook Summary
The Web Application Hacker's Handbook 85%
Map every hidden corner of a web app, then automate the attacks that crack it open.
by Dafydd Stuttard 2007
4.23
1k+ ratings
How to Speak Tech
by Vinay Trivedi • 2013
No coding required: the Internet, cloud, databases, and software, translated into business sense.
3.93
204
How to Speak Tech Summary
How to Speak Tech 85%
No coding required: the Internet, cloud, databases, and software, translated into business sense.
by Vinay Trivedi 2013
3.93
204 ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 85%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 85%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Information Architecture for the World Wide Web
by Peter Morville • 1998
Why most large websites feel like a maze, and the craft of making them findable.
3.93
4k+
Information Architecture for the World Wide Web Summary
Information Architecture for the World Wide Web 85%
Why most large websites feel like a maze, and the craft of making them findable.
by Peter Morville 1998
3.93
4k+ ratings
Game Programming Patterns
by Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
2k+
Game Programming Patterns Summary
Game Programming Patterns 85%
The programming patterns that make game code resilient to change, and the ones that don't.
by Robert Nystrom 2011
4.49
2k+ ratings
Being Digital
by Nicholas Negroponte • 1995
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
3.80
2k+
Being Digital Summary
Being Digital 85%
Why your TV, newspaper, and phone are about to merge into one seamless stream of bits.
by Nicholas Negroponte 1995
3.80
2k+ ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 85%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Without Their Permission
by Alexis Ohanian • 2013
A college project became a top-ten site. Why that path is open to everyone.
3.70
2k+
Without Their Permission Summary
Without Their Permission 84%
A college project became a top-ten site. Why that path is open to everyone.
by Alexis Ohanian 2013
3.70
2k+ ratings
Context
by Cory Doctorow • 2011
Copyright law failed creators. The internet didn't; the platforms that locked it down did.
3.66
372
Context Summary
Context 84%
Copyright law failed creators. The internet didn't; the platforms that locked it down did.
by Cory Doctorow 2011
3.66
372 ratings
Fluent React
by Tejas Kumar • 2024
From JSX to Server Components: how React's declarative model actually works, and why it matters.
4.13
38
Fluent React Summary
Fluent React 84%
From JSX to Server Components: how React's declarative model actually works, and why it matters.
by Tejas Kumar 2024
4.13
38 ratings
Google Hacks
by Rael Dornfest • 2003
Hidden syntax, tools, and 800 million Usenet messages: how to find anything with Google.
3.68
301
Google Hacks Summary
Google Hacks 84%
Hidden syntax, tools, and 800 million Usenet messages: how to find anything with Google.
by Rael Dornfest 2003
3.68
301 ratings
The Road to React
by Robin Wieruch • 2017
Learn React the way it's actually written: hooks-first, project-driven, and tested from day one.
4.21
564
The Road to React Summary
The Road to React 84%
Learn React the way it's actually written: hooks-first, project-driven, and tested from day one.
by Robin Wieruch 2017
4.21
564 ratings
Don't Make Me Think
by Steve Krug • 2000
Users scan, guess, never read. The compact guide to websites that work first try.
4.24
31k+
Don't Make Me Think Summary
Don't Make Me Think 84%
Users scan, guess, never read. The compact guide to websites that work first try.
by Steve Krug 2000
4.24
31k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 84%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
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