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The Game Maker's Apprentice
by Jacob Habgood • 2006
Build games without writing code: a visual logic system that teaches design as you go.
3.94
148
The Game Maker's Apprentice Summary
The Game Maker's Apprentice 92%
Build games without writing code: a visual logic system that teaches design as you go.
by Jacob Habgood 2006
3.94
148 ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 92%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Game Programming Patterns
by Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
2k+
Game Programming Patterns Summary
Game Programming Patterns 91%
The programming patterns that make game code resilient to change, and the ones that don't.
by Robert Nystrom 2011
4.49
2k+ ratings
Level Up!
by Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1k+
Level Up! Summary
Level Up! 91%
The game design manual that puts controls, camera, and characters first, then shows you the rest.
by Scott Rogers 2010
4.09
1k+ ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 90%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
Python for Kids
by Jason R. Briggs • 2012
Start with a turtle that draws, end with a game you built yourself. Python for kids.
4.15
582
Python for Kids Summary
Python for Kids 90%
Start with a turtle that draws, end with a game you built yourself. Python for kids.
by Jason R. Briggs 2012
4.15
582 ratings
Blood, Sweat, and Pixels
by Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
25k+
Blood, Sweat, and Pixels Summary
Blood, Sweat, and Pixels 90%
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
by Jason Schreier 2017
4.20
25k+ ratings
A Game Design Vocabulary
by Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Summary
A Game Design Vocabulary 90%
The grammar of game design: how to script a back-and-forth that players lose themselves in.
by Anna Anthropy 2013
3.94
134 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 90%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
The Complete Software Developer's Career Guide
by John Sonmez • 2017
One language, one portfolio, one interview strategy: the sequence that turns learners into hires.
4.02
1k+
The Complete Software Developer's Career Guide Summary
The Complete Software Developer's Career Guide 90%
One language, one portfolio, one interview strategy: the sequence that turns learners into hires.
by John Sonmez 2017
4.02
1k+ ratings
Video Game Storytelling
by Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
503
Video Game Storytelling Summary
Video Game Storytelling 89%
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
by Evan Skolnick 2014
3.99
503 ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 89%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
A Smarter Way to Learn JavaScript. The new tech-assisted approach that requires half the effort
by Mark Myers • 2013
JavaScript learned through short chapters and immediate coding practice, designed to stick faster.
4.04
624
A Smarter Way to Learn JavaScript. The new tech-assisted approach that requires half the effort Summary
A Smarter Way to Learn JavaScript. The new tech-assisted approach that requires half the effort 89%
JavaScript learned through short chapters and immediate coding practice, designed to stick faster.
by Mark Myers 2013
4.04
624 ratings
Press Reset
by Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8k+
Press Reset Summary
Press Reset 89%
Why game developers lose their jobs after shipping hit games, and who profits.
by Jason Schreier 2021
4.05
8k+ ratings
Masters of Doom
by David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20k+
Masters of Doom Summary
Masters of Doom 89%
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
by David Kushner 2003
4.30
20k+ ratings
A Theory Of Fun For Game Design
by Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3k+
A Theory Of Fun For Game Design Summary
A Theory Of Fun For Game Design 89%
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
by Ralph Koster 2004
3.90
3k+ ratings
More Joel on Software
by Joel Spolsky • 2008
Ship on schedule, hire developers who skip the job boards, and know when fixing beats rewriting.
4.05
549
More Joel on Software Summary
More Joel on Software 89%
Ship on schedule, hire developers who skip the job boards, and know when fixing beats rewriting.
by Joel Spolsky 2008
4.05
549 ratings
Understanding Software
by Max Kanat-Alexander • 2017
Code that's easy to write is hard to maintain. Here's how to flip that equation.
3.58
179
Understanding Software Summary
Understanding Software 89%
Code that's easy to write is hard to maintain. Here's how to flip that equation.
by Max Kanat-Alexander 2017
3.58
179 ratings
Beautiful Architecture
by Diomidis Spinellis • 2008
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
3.42
171
Beautiful Architecture Summary
Beautiful Architecture 89%
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
by Diomidis Spinellis 2008
3.42
171 ratings
Software Engineering
by Ian Sommerville • 1982
From requirements to deployment: the systematic approach to building software that lasts.
3.77
945
Software Engineering Summary
Software Engineering 89%
From requirements to deployment: the systematic approach to building software that lasts.
by Ian Sommerville 1982
3.77
945 ratings
Python Programming
by John Zelle • 2003
A Python-first CS textbook that teaches what computation can do, not just how to code.
4.02
483
Python Programming Summary
Python Programming 89%
A Python-first CS textbook that teaches what computation can do, not just how to code.
by John Zelle 2003
4.02
483 ratings
The Art of Game Design
by Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3k+
The Art of Game Design Summary
The Art of Game Design 89%
Players feel your work, they don't read it. A hundred ways to design what they feel.
by Jesse Schell 2008
4.39
3k+ ratings
Learn C# in One Day and Learn It Well
by Jamie Chan • 2015
C# from zero to a working payroll app in one sitting: learn by building, not reading.
4.04
404
Learn C# in One Day and Learn It Well Summary
Learn C# in One Day and Learn It Well 89%
C# from zero to a working payroll app in one sitting: learn by building, not reading.
by Jamie Chan 2015
4.04
404 ratings
Effective Programming
by Jeff Atwood • 2012
Syntax lands the job. Everything else—teams, users, security—is what actually keeps it.
3.91
931
Effective Programming Summary
Effective Programming 89%
Syntax lands the job. Everything else—teams, users, security—is what actually keeps it.
by Jeff Atwood 2012
3.91
931 ratings
Persuasive Games
by Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Summary
Persuasive Games 89%
A videogame's rules are arguments. Learning to read them changes how you see every screen.
by Ian Bogost 2007
3.84
360 ratings
Think Like a Programmer
by V. Anton Spraul • 2012
A method for the part of programming no one teaches: turning ideas into code.
3.87
591
Think Like a Programmer Summary
Think Like a Programmer 89%
A method for the part of programming no one teaches: turning ideas into code.
by V. Anton Spraul 2012
3.87
591 ratings
Object-oriented Programming with C++
by E. Balagurusamy • 1994
Classes, inheritance, templates: C++ tools for building software that scales without falling apart.
3.98
278
Object-oriented Programming with C++ Summary
Object-oriented Programming with C++ 89%
Classes, inheritance, templates: C++ tools for building software that scales without falling apart.
by E. Balagurusamy 1994
3.98
278 ratings
The Go Programming Language
by Alan A.A. Donovan • 2015
Implicit interfaces, built-in concurrency: the complete Go programming guide.
4.43
2k+
The Go Programming Language Summary
The Go Programming Language 89%
Implicit interfaces, built-in concurrency: the complete Go programming guide.
by Alan A.A. Donovan 2015
4.43
2k+ ratings
The Nature of Code
by Daniel Shiffman • 2012
Code that breathes: how to build simulations that move, think, and evolve on your screen.
4.57
502
The Nature of Code Summary
The Nature of Code 89%
Code that breathes: how to build simulations that move, think, and evolve on your screen.
by Daniel Shiffman 2012
4.57
502 ratings
Coders at Work
by Peter Seibel • 2009
Fifteen master programmers on how they think, debug, and design: the craft in their own words.
3.95
5k+
Coders at Work Summary
Coders at Work 89%
Fifteen master programmers on how they think, debug, and design: the craft in their own words.
by Peter Seibel 2009
3.95
5k+ ratings
Learn Python 3 the Hard Way
by Zed A. Shaw • 2017
Python without the hand-holding: type every line, debug every error, and build from the terminal up.
3.92
597
Learn Python 3 the Hard Way Summary
Learn Python 3 the Hard Way 89%
Python without the hand-holding: type every line, debug every error, and build from the terminal up.
by Zed A. Shaw 2017
3.92
597 ratings
Designing the User Experience of Game Development Tools
by David Lightbown • 2015
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
4.13
16
Designing the User Experience of Game Development Tools Summary
Designing the User Experience of Game Development Tools 88%
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
by David Lightbown 2015
4.13
16 ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 88%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 88%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
The Art of Debugging with GDB, DDD and Eclipse
by Norman Matloff • 2007
Your program crashes because it hides a secret. GDB, DDD, and Eclipse reveal it.
3.91
106
The Art of Debugging with GDB, DDD and Eclipse Summary
The Art of Debugging with GDB, DDD and Eclipse 88%
Your program crashes because it hides a secret. GDB, DDD, and Eclipse reveal it.
by Norman Matloff 2007
3.91
106 ratings
The C++ Programming Language
by Bjarne Stroustrup • 1986
Low-level speed meets high-level design. The definitive manual from C++'s creator.
4.10
4k+
The C++ Programming Language Summary
The C++ Programming Language 88%
Low-level speed meets high-level design. The definitive manual from C++'s creator.
by Bjarne Stroustrup 1986
4.10
4k+ ratings
Think Like a Game Designer
by Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Think Like a Game Designer Summary
Think Like a Game Designer 88%
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
by Justin Gary 2018
4.01
184 ratings
14 Habits of Highly Productive Developers
by Zeno Rocha • 2020
Fourteen habits for developers who want to stop sprinting and start compounding.
4.00
723
14 Habits of Highly Productive Developers Summary
14 Habits of Highly Productive Developers 88%
Fourteen habits for developers who want to stop sprinting and start compounding.
by Zeno Rocha 2020
4.00
723 ratings
Algorithms + Data Structures = Programs
by Niklaus Wirth • 1975
Programs are just data structures shaped by algorithms. Master both, and the rest follows.
4.24
207
Algorithms + Data Structures = Programs Summary
Algorithms + Data Structures = Programs 88%
Programs are just data structures shaped by algorithms. Master both, and the rest follows.
by Niklaus Wirth 1975
4.24
207 ratings
Learning Go
by Jon Bodner • 2021
Go's power is what it omits. Learn the idioms that keep code readable for decades.
4.42
493
Learning Go Summary
Learning Go 88%
Go's power is what it omits. Learn the idioms that keep code readable for decades.
by Jon Bodner 2021
4.42
493 ratings
The Clean Coder
by Robert C. Martin • 2011
A pro programmer's real job: saying no, keeping promises, staying calm when the build breaks.
4.26
9k+
The Clean Coder Summary
The Clean Coder 88%
A pro programmer's real job: saying no, keeping promises, staying calm when the build breaks.
by Robert C. Martin 2011
4.26
9k+ ratings
Clean Code
by Robert C. Martin • 2007
Reading code dominates a developer's day; these rules keep your colleagues from cursing your name.
4.35
24k+
Clean Code Summary
Clean Code 88%
Reading code dominates a developer's day; these rules keep your colleagues from cursing your name.
by Robert C. Martin 2007
4.35
24k+ ratings
Programming the Raspberry Pi
by Simon Monk • 2012
From blinking LED to autonomous rover: a hands-on guide to the Raspberry Pi and Python.
3.82
420
Programming the Raspberry Pi Summary
Programming the Raspberry Pi 88%
From blinking LED to autonomous rover: a hands-on guide to the Raspberry Pi and Python.
by Simon Monk 2012
3.82
420 ratings
Pro Git
by Scott Chacon • 2009
Learn Git from the inside out: snapshots, branching, and the reflog that saves lost work.
4.18
3k+
Pro Git Summary
Pro Git 88%
Learn Git from the inside out: snapshots, branching, and the reflog that saves lost work.
by Scott Chacon 2009
4.18
3k+ ratings
HTML and CSS
by Jon Duckett • 2011
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
4.30
5k+
HTML and CSS Summary
HTML and CSS 88%
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
by Jon Duckett 2011
4.30
5k+ ratings
Think Python
by Allen B. Downey • 2012
Python taught as problem decomposition: mastering variables, functions, and data structures.
4.13
2k+
Think Python Summary
Think Python 88%
Python taught as problem decomposition: mastering variables, functions, and data structures.
by Allen B. Downey 2012
4.13
2k+ ratings
The Psychology of Computer Programming
by Gerald M. Weinberg • 1971
Bugs aren't technical failures but the fingerprints of ego, poor teams, and languages that mislead.
4.06
607
The Psychology of Computer Programming Summary
The Psychology of Computer Programming 88%
Bugs aren't technical failures but the fingerprints of ego, poor teams, and languages that mislead.
by Gerald M. Weinberg 1971
4.06
607 ratings
Learning React
by Alex Banks • 2017
React without the chaos: a sequenced path from components to hooks to the production toolchain.
4.07
521
Learning React Summary
Learning React 88%
React without the chaos: a sequenced path from components to hooks to the production toolchain.
by Alex Banks 2017
4.07
521 ratings
The Pragmatic Programmer
by Andy Hunt • 1999
The habits and instincts that turn junior coders into trusted pros: a programmer's survival guide.
4.33
24k+
The Pragmatic Programmer Summary
The Pragmatic Programmer 88%
The habits and instincts that turn junior coders into trusted pros: a programmer's survival guide.
by Andy Hunt 1999
4.33
24k+ ratings
One Up
by Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Summary
One Up 88%
Three transformations in four decades, and each one rewarded strategy over creative genius.
by Joost van Dreunen 2020
4.13
213 ratings
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