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SoBrief
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Design Thinking Research
by Larry Leifer • 2013
What if your programming environment saved every change, so you could explore ideas without risk?
4.00
1
Design Thinking Research Summary
Design Thinking Research 92%
What if your programming environment saved every change, so you could explore ideas without risk?
by Larry Leifer 2013
4.00
1 ratings
Lean Software Development
by Mary Poppendieck • 2003
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
4.19
1k+
Lean Software Development Summary
Lean Software Development 91%
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
by Mary Poppendieck 2003
4.19
1k+ ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 90%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
User Stories Applied
by Mike Cohn • 2004
Replace bloated specs with user stories, hours with story points, and hope with velocity.
3.89
3k+
User Stories Applied Summary
User Stories Applied 90%
Replace bloated specs with user stories, hours with story points, and hope with velocity.
by Mike Cohn 2004
3.89
3k+ ratings
Agile Project Management with Scrum
by Ken Schwaber • 2004
Stop fighting uncertainty. Ship working software every 30 days with a framework built for change.
3.71
2k+
Agile Project Management with Scrum Summary
Agile Project Management with Scrum 90%
Stop fighting uncertainty. Ship working software every 30 days with a framework built for change.
by Ken Schwaber 2004
3.71
2k+ ratings
Scrum for Dummies
by Mark C. Layton • 2014
Projects go off the rails one task at a time. Scrum catches them every 24 hours.
3.76
124
Scrum for Dummies Summary
Scrum for Dummies 90%
Projects go off the rails one task at a time. Scrum catches them every 24 hours.
by Mark C. Layton 2014
3.76
124 ratings
The Art of Agile Development
by James Shore • 2007
Weekly deployments and single-digit bug counts: the whole XP practice set that gets you there.
3.98
915
The Art of Agile Development Summary
The Art of Agile Development 90%
Weekly deployments and single-digit bug counts: the whole XP practice set that gets you there.
by James Shore 2007
3.98
915 ratings
The Mythical Man-Month
by Frederick P. Brooks Jr. • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15k+
The Mythical Man-Month Summary
The Mythical Man-Month 90%
A late software project plus more programmers equals a later one. The essays that proved it.
by Frederick P. Brooks Jr. 1975
4.01
15k+ ratings
Modern CTO
by Joel Beasley • 2018
Great developers fail as CTOs until they learn leading, shipping, and hard calls.
3.42
267
Modern CTO Summary
Modern CTO 90%
Great developers fail as CTOs until they learn leading, shipping, and hard calls.
by Joel Beasley 2018
3.42
267 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 90%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Product Design for the Web
by Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Summary
Product Design for the Web 90%
Why shipping early and designing the invisible parts matters more than getting the pixels right.
by Randy J. Hunt 2013
3.76
278 ratings
Practices of an Agile Developer
by Venkat Subramaniam • 2006
Clever code breaks teams; clear code lasts. Daily disciplines that turn a coder into a pro.
3.88
1k+
Practices of an Agile Developer Summary
Practices of an Agile Developer 90%
Clever code breaks teams; clear code lasts. Daily disciplines that turn a coder into a pro.
by Venkat Subramaniam 2006
3.88
1k+ ratings
97 Things Every Project Manager Should Know
by Barbee Davis • 2009
97 short, practical lessons on shipping software, leading teams, and keeping your stakeholders sane.
3.21
140
97 Things Every Project Manager Should Know Summary
97 Things Every Project Manager Should Know 90%
97 short, practical lessons on shipping software, leading teams, and keeping your stakeholders sane.
by Barbee Davis 2009
3.21
140 ratings
Learning Agile
by Andrew Stellman • 2013
Four methodologies, one mindset: going beyond the rituals of Scrum, XP, Lean, and Kanban.
4.09
703
Learning Agile Summary
Learning Agile 90%
Four methodologies, one mindset: going beyond the rituals of Scrum, XP, Lean, and Kanban.
by Andrew Stellman 2013
4.09
703 ratings
Paper Prototyping
by Carolyn Snyder • 2003
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
3.78
207
Paper Prototyping Summary
Paper Prototyping 90%
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
by Carolyn Snyder 2003
3.78
207 ratings
More Joel on Software
by Joel Spolsky • 2008
Ship on schedule, hire developers who skip the job boards, and know when fixing beats rewriting.
4.05
549
More Joel on Software Summary
More Joel on Software 90%
Ship on schedule, hire developers who skip the job boards, and know when fixing beats rewriting.
by Joel Spolsky 2008
4.05
549 ratings
Clean Agile
by Robert C. Martin • 2019
Agile's real secret isn't standups: it's testing first, pairing, and merciless simplification.
4.24
2k+
Clean Agile Summary
Clean Agile 89%
Agile's real secret isn't standups: it's testing first, pairing, and merciless simplification.
by Robert C. Martin 2019
4.24
2k+ ratings
Continuous delivery
by Jez Humble • 2010
Your releases are a nerve-wracking ordeal. The pipeline that turns them into a routine button-push.
4.20
3k+
Continuous delivery Summary
Continuous delivery 89%
Your releases are a nerve-wracking ordeal. The pipeline that turns them into a routine button-push.
by Jez Humble 2010
4.20
3k+ ratings
Software Engineering
by Ian Sommerville • 1982
From requirements to deployment: the systematic approach to building software that lasts.
3.77
945
Software Engineering Summary
Software Engineering 89%
From requirements to deployment: the systematic approach to building software that lasts.
by Ian Sommerville 1982
3.77
945 ratings
Essential Scrum
by Kenneth S. Rubin • 2012
A structured launch, the smallest thing worth shipping, and a release plan that actually holds.
4.15
2k+
Essential Scrum Summary
Essential Scrum 89%
A structured launch, the smallest thing worth shipping, and a release plan that actually holds.
by Kenneth S. Rubin 2012
4.15
2k+ ratings
Scrum
by Jeff Sutherland • 2014
Why small autonomous teams in short cycles outperform everyone, and how to build one.
4.14
24k+
Scrum Summary
Scrum 89%
Why small autonomous teams in short cycles outperform everyone, and how to build one.
by Jeff Sutherland 2014
4.14
24k+ ratings
Scrum Insights for Practitioners
by Hiren Doshi • 2016
Correcting the myths, clarifying the roles, and revealing what Done actually demands.
4.19
186
Scrum Insights for Practitioners Summary
Scrum Insights for Practitioners 89%
Correcting the myths, clarifying the roles, and revealing what Done actually demands.
by Hiren Doshi 2016
4.19
186 ratings
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection 89%
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018
4.05
5k+ ratings
Making Things Happen
by Scott Berkun • 2001
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
3.97
5k+
Making Things Happen Summary
Making Things Happen 89%
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
by Scott Berkun 2001
3.97
5k+ ratings
Leading the Transformation
by Gary Gruver • 2015
HP halved development costs and tripled innovation. It was not the code. It was the leadership.
3.80
418
Leading the Transformation Summary
Leading the Transformation 89%
HP halved development costs and tripled innovation. It was not the code. It was the leadership.
by Gary Gruver 2015
3.80
418 ratings
Designing the User Experience of Game Development Tools
by David Lightbown • 2015
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
4.13
16
Designing the User Experience of Game Development Tools Summary
Designing the User Experience of Game Development Tools 89%
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
by David Lightbown 2015
4.13
16 ratings
Lean UX
by Jeff Gothelf • 2012
Kill the wireframes: a system for testing UX assumptions one sprint at a time.
3.99
7k+
Lean UX Summary
Lean UX 89%
Kill the wireframes: a system for testing UX assumptions one sprint at a time.
by Jeff Gothelf 2012
3.99
7k+ ratings
User Story Mapping
by Jeff Patton • 2012
A $125M crash taught us written specs fail. This visual technique catches the misunderstanding.
4.19
4k+
User Story Mapping Summary
User Story Mapping 89%
A $125M crash taught us written specs fail. This visual technique catches the misunderstanding.
by Jeff Patton 2012
4.19
4k+ ratings
The Cathedral & the Bazaar
by Eric S. Raymond • 1999
Software theory said complexity needs one architect. Linux proved an open bazaar could do it better.
3.83
4k+
The Cathedral & the Bazaar Summary
The Cathedral & the Bazaar 89%
Software theory said complexity needs one architect. Linux proved an open bazaar could do it better.
by Eric S. Raymond 1999
3.83
4k+ ratings
Impact Mapping
by Gojko Adzic • 2012
Software ships, but results don't. Tie every feature to a business goal with visual planning.
4.06
1k+
Impact Mapping Summary
Impact Mapping 89%
Software ships, but results don't. Tie every feature to a business goal with visual planning.
by Gojko Adzic 2012
4.06
1k+ ratings
Testing in Scrum
by Tilo Linz • 2014
Shift from a last-minute quality gate to testing woven into every sprint and commit.
3.72
25
Testing in Scrum Summary
Testing in Scrum 89%
Shift from a last-minute quality gate to testing woven into every sprint and commit.
by Tilo Linz 2014
3.72
25 ratings
The Pragmatic Programmer
by Andy Hunt • 1999
The habits and instincts that turn junior coders into trusted pros: a programmer's survival guide.
4.33
24k+
The Pragmatic Programmer Summary
The Pragmatic Programmer 89%
The habits and instincts that turn junior coders into trusted pros: a programmer's survival guide.
by Andy Hunt 1999
4.33
24k+ ratings
Understanding Software
by Max Kanat-Alexander • 2017
Code that's easy to write is hard to maintain. Here's how to flip that equation.
3.58
179
Understanding Software Summary
Understanding Software 89%
Code that's easy to write is hard to maintain. Here's how to flip that equation.
by Max Kanat-Alexander 2017
3.58
179 ratings
Agile Testing
by Lisa Crispin • 2008
Shift quality left: a practical guide to weaving testing into every day of agile development.
3.82
1k+
Agile Testing Summary
Agile Testing 89%
Shift quality left: a practical guide to weaving testing into every day of agile development.
by Lisa Crispin 2008
3.82
1k+ ratings
Agile Retrospectives
by Esther Derby • 2006
Why most retrospectives fail: no structure, no data, no follow-through. The fix in five phases.
3.94
3k+
Agile Retrospectives Summary
Agile Retrospectives 89%
Why most retrospectives fail: no structure, no data, no follow-through. The fix in five phases.
by Esther Derby 2006
3.94
3k+ ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 89%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Lean Vs. Agile Vs. Design Thinking
by Jeff Gothelf • 2017
Agile for engineers, Lean for product, Design Thinking for design. The power is where they meet.
3.74
704
Lean Vs. Agile Vs. Design Thinking Summary
Lean Vs. Agile Vs. Design Thinking 89%
Agile for engineers, Lean for product, Design Thinking for design. The power is where they meet.
by Jeff Gothelf 2017
3.74
704 ratings
Designing Games
by Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
517
Designing Games Summary
Designing Games 89%
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
by Tynan Sylvester 2013
4.47
517 ratings
The Clean Coder
by Robert C. Martin • 2011
A pro programmer's real job: saying no, keeping promises, staying calm when the build breaks.
4.26
9k+
The Clean Coder Summary
The Clean Coder 89%
A pro programmer's real job: saying no, keeping promises, staying calm when the build breaks.
by Robert C. Martin 2011
4.26
9k+ ratings
The DevOps Handbook
by Gene Kim • 2015
Speed and stability without the tradeoff. A practical handbook for unifying your delivery pipeline.
4.29
6k+
The DevOps Handbook Summary
The DevOps Handbook 89%
Speed and stability without the tradeoff. A practical handbook for unifying your delivery pipeline.
by Gene Kim 2015
4.29
6k+ ratings
Fixing your Scrum
by Ryan Ripley • 2020
When sprints ship nothing and standups ring hollow, the framework isn't your problem.
4.32
125
Fixing your Scrum Summary
Fixing your Scrum 89%
When sprints ship nothing and standups ring hollow, the framework isn't your problem.
by Ryan Ripley 2020
4.32
125 ratings
The Board Game Designer's Guide
by Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Summary
The Board Game Designer's Guide 89%
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
by Joe Slack 2017
3.71
82 ratings
Software Requirements
by Karl Wiegers • 1999
Nearly half of all software defects trace back to bad requirements. The fix starts here.
4.14
859
Software Requirements Summary
Software Requirements 89%
Nearly half of all software defects trace back to bad requirements. The fix starts here.
by Karl Wiegers 1999
4.14
859 ratings
The Lean Startup
by Eric Ries • 2011
The method that discovers what customers will pay for before you build the product.
4.11
366k+
The Lean Startup Summary
The Lean Startup 89%
The method that discovers what customers will pay for before you build the product.
by Eric Ries 2011
4.11
366k+ ratings
Little Bets
by Peter Sims • 2011
Big visions are overrated. Real innovators run dozens of small experiments instead.
3.77
4k+
Little Bets Summary
Little Bets 89%
Big visions are overrated. Real innovators run dozens of small experiments instead.
by Peter Sims 2011
3.77
4k+ ratings
Agile Software Development
by Alistair Cockburn • 2006
Your process is never the bottleneck. Software projects move at the speed of a single conversation.
3.99
404
Agile Software Development Summary
Agile Software Development 89%
Your process is never the bottleneck. Software projects move at the speed of a single conversation.
by Alistair Cockburn 2006
3.99
404 ratings
The Journey to Enterprise Agility
by Daryl Kulak • 2017
Copycat agile fails without the worldview: your company is a living system, not a machine.
4.36
39
The Journey to Enterprise Agility Summary
The Journey to Enterprise Agility 89%
Copycat agile fails without the worldview: your company is a living system, not a machine.
by Daryl Kulak 2017
4.36
39 ratings
Agile IT Organization Design
by Sriram Narayan • 2015
Agile IT starts with how you fund and structure teams, not with standups and sticky notes.
4.07
187
Agile IT Organization Design Summary
Agile IT Organization Design 89%
Agile IT starts with how you fund and structure teams, not with standups and sticky notes.
by Sriram Narayan 2015
4.07
187 ratings
Apprenticeship Patterns
by Dave Hoover • 2009
Promotion pulls coders away from code. The patterns for staying in the craft while still advancing.
4.10
963
Apprenticeship Patterns Summary
Apprenticeship Patterns 89%
Promotion pulls coders away from code. The patterns for staying in the craft while still advancing.
by Dave Hoover 2009
4.10
963 ratings
Tidy First?
by Kent Beck • 2023
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
3.92
1k+
Tidy First? Summary
Tidy First? 89%
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
by Kent Beck 2023
3.92
1k+ ratings
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