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SoBrief

게임 도서 요약

던전 크롤러 칼
저자: 맷 디니먼
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
4.47
300,000+
던전 크롤러 칼 요약
몰입형
던전 크롤러 칼
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
저자: 맷 디니먼 2020 464 페이지
4.47
300,000+ 개의 평점
The Logic Of Sports Betting
저자: Ed Miller • 2019
Forget picking winners. The real money in sports betting is hidden in the market's pricing mistakes.
3.97
500+
The Logic Of Sports Betting 요약
몰입형
The Logic Of Sports Betting
Forget picking winners. The real money in sports betting is hidden in the market's pricing mistakes.
저자: Ed Miller 2019 239 페이지
3.97
500+ 개의 평점
How to Cheat at Everything
저자: Simon Lovell • 2006
The one move every con relies on: making you think you've found a sure thing.
3.63
390
How to Cheat at Everything 요약
몰입형
How to Cheat at Everything
The one move every con relies on: making you think you've found a sure thing.
저자: Simon Lovell 2006 456 페이지
3.63
390 개의 평점
게임 디자인의 기술
저자: 제시 셸 • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3,000+
게임 디자인의 기술 요약
게임 디자인의 기술
Players feel your work, they don't read it. A hundred ways to design what they feel.
저자: 제시 셸 2008 520 페이지
4.39
3,000+ 개의 평점
The Gamification of Learning and Instruction
저자: Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction 요약
The Gamification of Learning and Instruction
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
저자: Karl M. Kapp 2012 336 페이지
3.83
305 개의 평점
Homo Ludens
저자: Johan Huizinga • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
3,000+
Homo Ludens 요약
Homo Ludens
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
저자: Johan Huizinga 1938 230 페이지
3.98
3,000+ 개의 평점
파이널 갬빗
저자: 제니퍼 린 반스 • 2022
Before her fortune, Avery Grambs must solve a dead man's puzzle to save her kidnapped uncle.
4.10
400,000+
파이널 갬빗 요약
파이널 갬빗
Before her fortune, Avery Grambs must solve a dead man's puzzle to save her kidnapped uncle.
저자: 제니퍼 린 반스 2022 400 페이지
4.10
400,000+ 개의 평점
Bobby Fischer Teaches Chess
저자: Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7,000+
Bobby Fischer Teaches Chess 요약
Bobby Fischer Teaches Chess
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
저자: Bobby Fischer 1966 352 페이지
4.02
7,000+ 개의 평점
The Mental Game of Poker
저자: Jared Tendler • 2011
Poker's final edge: a mind that doesn't crack. A clinical system for tilt, fear, and confidence.
4.22
1,000+
The Mental Game of Poker 요약
The Mental Game of Poker
Poker's final edge: a mind that doesn't crack. A clinical system for tilt, fear, and confidence.
저자: Jared Tendler 2011 264 페이지
4.22
1,000+ 개의 평점
레디 플레이어 원
저자: 어니스트 클라인 • 2011
A slum teen cracks a dead genius's online treasure hunt. The corporation hunting him turns lethal.
4.22
1,000,000+
레디 플레이어 원 요약
레디 플레이어 원
A slum teen cracks a dead genius's online treasure hunt. The corporation hunting him turns lethal.
저자: 어니스트 클라인 2011 480 페이지
4.22
1,000,000+ 개의 평점
My System
저자: Aron Nimzowitsch • 1925
The 1925 manifesto that taught chess players to control the center without touching it.
4.19
1,000+
My System 요약
My System
The 1925 manifesto that taught chess players to control the center without touching it.
저자: Aron Nimzowitsch 1925 378 페이지
4.19
1,000+ 개의 평점
For the Win
저자: Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1,000+
For the Win 요약
For the Win
Why leaderboards backfire and points stop working: designing motivation that comes from within.
저자: Kevin Werbach 2012 148 페이지
3.75
1,000+ 개의 평점
Game Design Workshop
저자: Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop 요약
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
저자: Tracy Fullerton 2008 496 페이지
4.11
500+ 개의 평점
A Theory Of Fun For Game Design
저자: Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3,000+
A Theory Of Fun For Game Design 요약
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
저자: Ralph Koster 2004 279 페이지
3.90
3,000+ 개의 평점
Reality Is Broken
저자: Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8,000+
Reality Is Broken 요약
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
저자: Jane McGonigal 2010 400 페이지
3.79
8,000+ 개의 평점
게이머 심리학
저자: 제이미 매디건 • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
게이머 심리학 요약
게이머 심리학
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
저자: 제이미 매디건 2015 299 페이지
4.01
489 개의 평점
The Life and Games of Mikhail Tal
저자: Mikhail Tal • 1978
Won the world chess crown at 23. Lost it a year later. His body was breaking.
4.50
500+
The Life and Games of Mikhail Tal 요약
The Life and Games of Mikhail Tal
Won the world chess crown at 23. Lost it a year later. His body was breaking.
저자: Mikhail Tal 1978 496 페이지
4.50
500+ 개의 평점
Level Up!
저자: Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1,000+
Level Up! 요약
Level Up!
The game design manual that puts controls, camera, and characters first, then shows you the rest.
저자: Scott Rogers 2010 514 페이지
4.09
1,000+ 개의 평점
Thinking Basketball
저자: Ben Taylor • 2016
Championship rings say nothing about a player. Neither does points per game. The stats that do.
4.17
500+
Thinking Basketball 요약
Thinking Basketball
Championship rings say nothing about a player. Neither does points per game. The stats that do.
저자: Ben Taylor 2016 180 페이지
4.17
500+ 개의 평점
레디 플레이어 투
저자: 어니스트 클라인 • 2020
A rogue AI traps millions in virtual reality, demanding a deadly treasure hunt for their freedom.
3.44
100,000+
레디 플레이어 투 요약
레디 플레이어 투
A rogue AI traps millions in virtual reality, demanding a deadly treasure hunt for their freedom.
저자: 어니스트 클라인 2020 370 페이지
3.44
100,000+ 개의 평점
게이미피케이션 바이 디자인
저자: 게이브 지커만 • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
게이미피케이션 바이 디자인 요약
게이미피케이션 바이 디자인
Why most badges fail: the motivation design that turns app users into players.
저자: 게이브 지커만 2011 182 페이지
3.65
490 개의 평점
Designing Games
저자: Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games 요약
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
저자: Tynan Sylvester 2013 413 페이지
4.47
500+ 개의 평점
How to Win at Chess
저자: Levy Rozman • 2023
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
4.37
1,000+
How to Win at Chess 요약
How to Win at Chess
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
저자: Levy Rozman 2023 261 페이지
4.37
1,000+ 개의 평점
Console Wars
저자: Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12,000+
Console Wars 요약
Console Wars
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
저자: Blake J. Harris 2014 576 페이지
3.97
12,000+ 개의 평점
퀴디치의 역사
저자: J.K. 롤링 • 2001
The secret history of the wizarding world's favorite sport, from marshland origins to modern glory.
3.79
100,000+
퀴디치의 역사 요약
퀴디치의 역사
The secret history of the wizarding world's favorite sport, from marshland origins to modern glory.
저자: J.K. 롤링 2001 105 페이지
3.79
100,000+ 개의 평점
마스터즈 오브 둠
저자: 데이비드 쿠시너 • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20,000+
마스터즈 오브 둠 요약
마스터즈 오브 둠
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
저자: 데이비드 쿠시너 2003 368 페이지
4.30
20,000+ 개의 평점
Solo leveling - light Novel
저자: Chugong
A struggling E-rank hunter unlocks a video game system that lets him level up without limit.
4.39
9,000+
Solo leveling - light Novel 요약
Solo leveling - light Novel
A struggling E-rank hunter unlocks a video game system that lets him level up without limit.
저자: Chugong 400 페이지
4.39
9,000+ 개의 평점
칼의 종말 시나리오
저자: 맷 디니먼
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
4.51
200,000+
칼의 종말 시나리오 요약
몰입형
칼의 종말 시나리오
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
저자: 맷 디니먼 2021 386 페이지
4.51
200,000+ 개의 평점
Weighing the Odds in Sports Betting
저자: King Yao • 2007
Most sports bets lose money by design. Here is how to find the ones that don't.
3.65
80
Weighing the Odds in Sports Betting 요약
Weighing the Odds in Sports Betting
Most sports bets lose money by design. Here is how to find the ones that don't.
저자: King Yao 2007 254 페이지
3.65
80 개의 평점
The Gamer's Brain
저자: Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain 요약
The Gamer's Brain
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
저자: Celia Hodent 2017 272 페이지
4.29
231 개의 평점
Video Game Storytelling
저자: Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling 요약
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
저자: Evan Skolnick 2014 208 페이지
3.99
500+ 개의 평점
Doyle Brunson's Super System
저자: Doyle Brunson • 2002
The original No Limit bible: why people beat cards, how aggression wins, when to risk everything.
3.96
2,000+
Doyle Brunson's Super System 요약
Doyle Brunson's Super System
The original No Limit bible: why people beat cards, how aggression wins, when to risk everything.
저자: Doyle Brunson 2002 605 페이지
3.96
2,000+ 개의 평점
The Woodpecker Method
저자: Axel Smith • 2018
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
4.32
128
The Woodpecker Method 요약
The Woodpecker Method
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
저자: Axel Smith 2018 392 페이지
4.32
128 개의 평점
The Will to Keep Winning
저자: Daigo Umehara • 2016
For a fighting game legend, the most dangerous opponent was the trophy itself.
4.22
500+
The Will to Keep Winning 요약
The Will to Keep Winning
For a fighting game legend, the most dangerous opponent was the trophy itself.
저자: Daigo Umehara 2016 142 페이지
4.22
500+ 개의 평점
Arthas
저자: Christie Golden • 2009
A paladin purges his city, then hunts the plague's demonic source into the frozen wastes.
4.14
12,000+
Arthas 요약
Arthas
A paladin purges his city, then hunts the plague's demonic source into the frozen wastes.
저자: Christie Golden 2009 320 페이지
4.14
12,000+ 개의 평점
Play Optimal Poker
저자: Andrew Brokos • 2019
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
4.17
212
Play Optimal Poker 요약
Play Optimal Poker
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
저자: Andrew Brokos 2019 243 페이지
4.17
212 개의 평점
Glued to Games
저자: Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games 요약
Glued to Games
Games grip you longer than movies because they feed deep needs that daily life starves.
저자: Scott Rigby 2011 200 페이지
4.00
111 개의 평점
Silent Hill
저자: Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill 요약
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
저자: Bernard Perron 2006 172 페이지
3.65
253 개의 평점
Play Anything
저자: Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
500+
Play Anything 요약
Play Anything
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
저자: Ian Bogost 2016 288 페이지
3.17
500+ 개의 평점
How to Reassess Your Chess
저자: Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1,000+
How to Reassess Your Chess 요약
How to Reassess Your Chess
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
저자: Jeremy Silman 1993 402 페이지
4.35
1,000+ 개의 평점
Game Changer
저자: Matthew Sadler • 2019
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
4.21
289
Game Changer 요약
Game Changer
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
저자: Matthew Sadler 2019 416 페이지
4.21
289 개의 평점
Winning Chess Strategies
저자: Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
500+
Winning Chess Strategies 요약
Winning Chess Strategies
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
저자: Yasser Seirawan 1994 256 페이지
4.17
500+ 개의 평점
Forsaken
저자: Oliver Bowden • 2012
His family massacred, a boy is raised by the secret order that ordered the killings.
3.99
6,000+
Forsaken 요약
Forsaken
His family massacred, a boy is raised by the secret order that ordered the killings.
저자: Oliver Bowden 2012 464 페이지
3.99
6,000+ 개의 평점
The Mental Game of Poker 2
저자: Jared Tendler • 2013
A step-by-step system for poker's mental game: reach the zone, beat tilt, make sharper decisions.
4.21
286
The Mental Game of Poker 2 요약
The Mental Game of Poker 2
A step-by-step system for poker's mental game: reach the zone, beat tilt, make sharper decisions.
저자: Jared Tendler 2013 204 페이지
4.21
286 개의 평점
Good Video Games and Good Learning
저자: James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning 요약
Good Video Games and Good Learning
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
저자: James Paul Gee 2007 194 페이지
3.90
117 개의 평점
One Up
저자: Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up 요약
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
저자: Joost van Dreunen 2020 296 페이지
4.13
213 개의 평점
Python for Kids
저자: Jason R. Briggs • 2012
Start with a turtle that draws, end with a game you built yourself. Python for kids.
4.15
500+
Python for Kids 요약
Python for Kids
Start with a turtle that draws, end with a game you built yourself. Python for kids.
저자: Jason R. Briggs 2012 345 페이지
4.15
500+ 개의 평점
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success
저자: Andy Andrews • 2009
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
4.19
466
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success 요약
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
저자: Andy Andrews 2009 429 페이지
4.19
466 개의 평점
Play Poker Like the Pros
저자: Phil Hellmuth • 2003
A world champion's poker playbook: the discipline, reads, and math that turn skill into profit.
3.02
500+
Play Poker Like the Pros 요약
Play Poker Like the Pros
A world champion's poker playbook: the discipline, reads, and math that turn skill into profit.
저자: Phil Hellmuth 2003 416 페이지
3.02
500+ 개의 평점
The Gamification Revolution
저자: Gabe Zichermann • 2013
What makes games sticky, and how to steal their playbook for business.
3.71
194
The Gamification Revolution 요약
The Gamification Revolution
What makes games sticky, and how to steal their playbook for business.
저자: Gabe Zichermann 2013 256 페이지
3.71
194 개의 평점
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