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SoBrief

ゲーム 本の要約

ダンジョン・クローラー・カール
著: マット・ディニマン
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
4.47
300,000+
ダンジョン・クローラー・カール 要約
イマーシブ
ダンジョン・クローラー・カール
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
著: マット・ディニマン 2020 464 ページ
4.47
300,000+ 件の評価
The Logic Of Sports Betting
著: Ed Miller • 2019
Forget picking winners. The real money in sports betting is hidden in the market's pricing mistakes.
3.97
500+
The Logic Of Sports Betting 要約
イマーシブ
The Logic Of Sports Betting
Forget picking winners. The real money in sports betting is hidden in the market's pricing mistakes.
著: Ed Miller 2019 239 ページ
3.97
500+ 件の評価
How to Cheat at Everything
著: Simon Lovell • 2006
The one move every con relies on: making you think you've found a sure thing.
3.63
390
How to Cheat at Everything 要約
イマーシブ
How to Cheat at Everything
The one move every con relies on: making you think you've found a sure thing.
著: Simon Lovell 2006 456 ページ
3.63
390 件の評価
The Art of Game Design
著: Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3,000+
The Art of Game Design 要約
The Art of Game Design
Players feel your work, they don't read it. A hundred ways to design what they feel.
著: Jesse Schell 2008 520 ページ
4.39
3,000+ 件の評価
The Gamification of Learning and Instruction
著: Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction 要約
The Gamification of Learning and Instruction
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
著: Karl M. Kapp 2012 336 ページ
3.83
305 件の評価
Homo Ludens
著: Johan Huizinga • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
3,000+
Homo Ludens 要約
Homo Ludens
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
著: Johan Huizinga 1938 230 ページ
3.98
3,000+ 件の評価
ファイナル・ギャンビット
著: ジェニファー・リン・バーンズ • 2022
Before her fortune, Avery Grambs must solve a dead man's puzzle to save her kidnapped uncle.
4.10
400,000+
ファイナル・ギャンビット 要約
ファイナル・ギャンビット
Before her fortune, Avery Grambs must solve a dead man's puzzle to save her kidnapped uncle.
著: ジェニファー・リン・バーンズ 2022 400 ページ
4.10
400,000+ 件の評価
Bobby Fischer Teaches Chess
著: Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7,000+
Bobby Fischer Teaches Chess 要約
Bobby Fischer Teaches Chess
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
著: Bobby Fischer 1966 352 ページ
4.02
7,000+ 件の評価
The Mental Game of Poker
著: Jared Tendler • 2011
Poker's final edge: a mind that doesn't crack. A clinical system for tilt, fear, and confidence.
4.22
1,000+
The Mental Game of Poker 要約
The Mental Game of Poker
Poker's final edge: a mind that doesn't crack. A clinical system for tilt, fear, and confidence.
著: Jared Tendler 2011 264 ページ
4.22
1,000+ 件の評価
Ready Player One
著: Ernest Cline • 2011
A slum teen cracks a dead genius's online treasure hunt. The corporation hunting him turns lethal.
4.22
1,000,000+
Ready Player One 要約
Ready Player One
A slum teen cracks a dead genius's online treasure hunt. The corporation hunting him turns lethal.
著: Ernest Cline 2011 480 ページ
4.22
1,000,000+ 件の評価
My System
著: Aron Nimzowitsch • 1925
The 1925 manifesto that taught chess players to control the center without touching it.
4.19
1,000+
My System 要約
My System
The 1925 manifesto that taught chess players to control the center without touching it.
著: Aron Nimzowitsch 1925 378 ページ
4.19
1,000+ 件の評価
For the Win
著: Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1,000+
For the Win 要約
For the Win
Why leaderboards backfire and points stop working: designing motivation that comes from within.
著: Kevin Werbach 2012 148 ページ
3.75
1,000+ 件の評価
Game Design Workshop
著: Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop 要約
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
著: Tracy Fullerton 2008 496 ページ
4.11
500+ 件の評価
A Theory Of Fun For Game Design
著: Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3,000+
A Theory Of Fun For Game Design 要約
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
著: Ralph Koster 2004 279 ページ
3.90
3,000+ 件の評価
Reality Is Broken
著: Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8,000+
Reality Is Broken 要約
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
著: Jane McGonigal 2010 400 ページ
3.79
8,000+ 件の評価
ゲーマーを理解する:ビデオゲームの心理学とプレイヤーへの影響
著: ジェイミー・マディガン • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
ゲーマーを理解する:ビデオゲームの心理学とプレイヤーへの影響 要約
ゲーマーを理解する:ビデオゲームの心理学とプレイヤーへの影響
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
著: ジェイミー・マディガン 2015 299 ページ
4.01
489 件の評価
The Life and Games of Mikhail Tal
著: Mikhail Tal • 1978
Won the world chess crown at 23. Lost it a year later. His body was breaking.
4.50
500+
The Life and Games of Mikhail Tal 要約
The Life and Games of Mikhail Tal
Won the world chess crown at 23. Lost it a year later. His body was breaking.
著: Mikhail Tal 1978 496 ページ
4.50
500+ 件の評価
Level Up!
著: Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1,000+
Level Up! 要約
Level Up!
The game design manual that puts controls, camera, and characters first, then shows you the rest.
著: Scott Rogers 2010 514 ページ
4.09
1,000+ 件の評価
Thinking Basketball
著: Ben Taylor • 2016
Championship rings say nothing about a player. Neither does points per game. The stats that do.
4.17
500+
Thinking Basketball 要約
Thinking Basketball
Championship rings say nothing about a player. Neither does points per game. The stats that do.
著: Ben Taylor 2016 180 ページ
4.17
500+ 件の評価
レディ・プレイヤー2
著: アーネスト・クライン • 2020
A rogue AI traps millions in virtual reality, demanding a deadly treasure hunt for their freedom.
3.44
100,000+
レディ・プレイヤー2 要約
レディ・プレイヤー2
A rogue AI traps millions in virtual reality, demanding a deadly treasure hunt for their freedom.
著: アーネスト・クライン 2020 370 ページ
3.44
100,000+ 件の評価
ゲーミフィケーション・バイ・デザイン:ウェブとモバイルアプリにおけるゲームメカニクスの実装
著: ゲイブ・ジッカーマン • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
ゲーミフィケーション・バイ・デザイン:ウェブとモバイルアプリにおけるゲームメカニクスの実装 要約
ゲーミフィケーション・バイ・デザイン:ウェブとモバイルアプリにおけるゲームメカニクスの実装
Why most badges fail: the motivation design that turns app users into players.
著: ゲイブ・ジッカーマン 2011 182 ページ
3.65
490 件の評価
Designing Games
著: Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games 要約
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
著: Tynan Sylvester 2013 413 ページ
4.47
500+ 件の評価
How to Win at Chess
著: Levy Rozman • 2023
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
4.37
1,000+
How to Win at Chess 要約
How to Win at Chess
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
著: Levy Rozman 2023 261 ページ
4.37
1,000+ 件の評価
Console Wars
著: Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12,000+
Console Wars 要約
Console Wars
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
著: Blake J. Harris 2014 576 ページ
3.97
12,000+ 件の評価
クィディッチ今昔
著: J.K. ローリング • 2001
The secret history of the wizarding world's favorite sport, from marshland origins to modern glory.
3.79
100,000+
クィディッチ今昔 要約
クィディッチ今昔
The secret history of the wizarding world's favorite sport, from marshland origins to modern glory.
著: J.K. ローリング 2001 105 ページ
3.79
100,000+ 件の評価
マスターズ・オブ・ドゥーム:二人の男がいかにして帝国を築き、ポップカルチャーを変えたか
著: デイヴィッド・クシュナー • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20,000+
マスターズ・オブ・ドゥーム:二人の男がいかにして帝国を築き、ポップカルチャーを変えたか 要約
マスターズ・オブ・ドゥーム:二人の男がいかにして帝国を築き、ポップカルチャーを変えたか
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
著: デイヴィッド・クシュナー 2003 368 ページ
4.30
20,000+ 件の評価
Solo leveling - light Novel
著: Chugong
A struggling E-rank hunter unlocks a video game system that lets him level up without limit.
4.39
9,000+
Solo leveling - light Novel 要約
Solo leveling - light Novel
A struggling E-rank hunter unlocks a video game system that lets him level up without limit.
著: Chugong 400 ページ
4.39
9,000+ 件の評価
カールの終末シナリオ
著: マット・ディニマン
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
4.51
200,000+
カールの終末シナリオ 要約
イマーシブ
カールの終末シナリオ
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
著: マット・ディニマン 2021 386 ページ
4.51
200,000+ 件の評価
Weighing the Odds in Sports Betting
著: King Yao • 2007
Most sports bets lose money by design. Here is how to find the ones that don't.
3.65
80
Weighing the Odds in Sports Betting 要約
Weighing the Odds in Sports Betting
Most sports bets lose money by design. Here is how to find the ones that don't.
著: King Yao 2007 254 ページ
3.65
80 件の評価
The Gamer's Brain
著: Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain 要約
The Gamer's Brain
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
著: Celia Hodent 2017 272 ページ
4.29
231 件の評価
Video Game Storytelling
著: Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling 要約
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
著: Evan Skolnick 2014 208 ページ
3.99
500+ 件の評価
Doyle Brunson's Super System
著: Doyle Brunson • 2002
The original No Limit bible: why people beat cards, how aggression wins, when to risk everything.
3.96
2,000+
Doyle Brunson's Super System 要約
Doyle Brunson's Super System
The original No Limit bible: why people beat cards, how aggression wins, when to risk everything.
著: Doyle Brunson 2002 605 ページ
3.96
2,000+ 件の評価
The Woodpecker Method
著: Axel Smith • 2018
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
4.32
128
The Woodpecker Method 要約
The Woodpecker Method
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
著: Axel Smith 2018 392 ページ
4.32
128 件の評価
The Will to Keep Winning
著: Daigo Umehara • 2016
For a fighting game legend, the most dangerous opponent was the trophy itself.
4.22
500+
The Will to Keep Winning 要約
The Will to Keep Winning
For a fighting game legend, the most dangerous opponent was the trophy itself.
著: Daigo Umehara 2016 142 ページ
4.22
500+ 件の評価
Arthas
著: Christie Golden • 2009
A paladin purges his city, then hunts the plague's demonic source into the frozen wastes.
4.14
12,000+
Arthas 要約
Arthas
A paladin purges his city, then hunts the plague's demonic source into the frozen wastes.
著: Christie Golden 2009 320 ページ
4.14
12,000+ 件の評価
Play Optimal Poker
著: Andrew Brokos • 2019
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
4.17
212
Play Optimal Poker 要約
Play Optimal Poker
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
著: Andrew Brokos 2019 243 ページ
4.17
212 件の評価
Glued to Games
著: Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games 要約
Glued to Games
Games grip you longer than movies because they feed deep needs that daily life starves.
著: Scott Rigby 2011 200 ページ
4.00
111 件の評価
Silent Hill
著: Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill 要約
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
著: Bernard Perron 2006 172 ページ
3.65
253 件の評価
Play Anything
著: Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
500+
Play Anything 要約
Play Anything
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
著: Ian Bogost 2016 288 ページ
3.17
500+ 件の評価
How to Reassess Your Chess
著: Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1,000+
How to Reassess Your Chess 要約
How to Reassess Your Chess
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
著: Jeremy Silman 1993 402 ページ
4.35
1,000+ 件の評価
Game Changer
著: Matthew Sadler • 2019
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
4.21
289
Game Changer 要約
Game Changer
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
著: Matthew Sadler 2019 416 ページ
4.21
289 件の評価
Winning Chess Strategies
著: Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
500+
Winning Chess Strategies 要約
Winning Chess Strategies
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
著: Yasser Seirawan 1994 256 ページ
4.17
500+ 件の評価
Forsaken
著: Oliver Bowden • 2012
His family massacred, a boy is raised by the secret order that ordered the killings.
3.99
6,000+
Forsaken 要約
Forsaken
His family massacred, a boy is raised by the secret order that ordered the killings.
著: Oliver Bowden 2012 464 ページ
3.99
6,000+ 件の評価
The Mental Game of Poker 2
著: Jared Tendler • 2013
A step-by-step system for poker's mental game: reach the zone, beat tilt, make sharper decisions.
4.21
286
The Mental Game of Poker 2 要約
The Mental Game of Poker 2
A step-by-step system for poker's mental game: reach the zone, beat tilt, make sharper decisions.
著: Jared Tendler 2013 204 ページ
4.21
286 件の評価
Good Video Games and Good Learning
著: James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning 要約
Good Video Games and Good Learning
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
著: James Paul Gee 2007 194 ページ
3.90
117 件の評価
One Up
著: Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up 要約
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
著: Joost van Dreunen 2020 296 ページ
4.13
213 件の評価
Python for Kids
著: Jason R. Briggs • 2012
Start with a turtle that draws, end with a game you built yourself. Python for kids.
4.15
500+
Python for Kids 要約
Python for Kids
Start with a turtle that draws, end with a game you built yourself. Python for kids.
著: Jason R. Briggs 2012 345 ページ
4.15
500+ 件の評価
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success
著: Andy Andrews • 2009
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
4.19
466
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success 要約
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
著: Andy Andrews 2009 429 ページ
4.19
466 件の評価
Play Poker Like the Pros
著: Phil Hellmuth • 2003
A world champion's poker playbook: the discipline, reads, and math that turn skill into profit.
3.02
500+
Play Poker Like the Pros 要約
Play Poker Like the Pros
A world champion's poker playbook: the discipline, reads, and math that turn skill into profit.
著: Phil Hellmuth 2003 416 ページ
3.02
500+ 件の評価
The Gamification Revolution
著: Gabe Zichermann • 2013
What makes games sticky, and how to steal their playbook for business.
3.71
194
The Gamification Revolution 要約
The Gamification Revolution
What makes games sticky, and how to steal their playbook for business.
著: Gabe Zichermann 2013 256 ページ
3.71
194 件の評価
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