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SoBrief

Desain Game Ringkasan Buku

The Art of Game Design
oleh Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3.000+
The Art of Game Design Ringkasan
The Art of Game Design
Players feel your work, they don't read it. A hundred ways to design what they feel.
oleh Jesse Schell 2008 520 halaman
4.39
3.000+ penilaian
The Gamification of Learning and Instruction
oleh Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Ringkasan
The Gamification of Learning and Instruction
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
oleh Karl M. Kapp 2012 336 halaman
3.83
305 penilaian
Homo Ludens
oleh Johan Huizinga • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
3.000+
Homo Ludens Ringkasan
Homo Ludens
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
oleh Johan Huizinga 1938 230 halaman
3.98
3.000+ penilaian
Understanding Motivation and Emotion
oleh Johnmarshall Reeve • 1992
Motivation science from the inside out: the needs, beliefs, goals, and emotions that move people.
3.89
294
Understanding Motivation and Emotion Ringkasan
Understanding Motivation and Emotion
Motivation science from the inside out: the needs, beliefs, goals, and emotions that move people.
oleh Johnmarshall Reeve 1992 600 halaman
3.89
294 penilaian
Emotional Design
oleh Donald A. Norman • 2003
Your brain processes beauty before conscious thought, and good looks make things easier to use.
3.95
5.000+
Emotional Design Ringkasan
Emotional Design
Your brain processes beauty before conscious thought, and good looks make things easier to use.
oleh Donald A. Norman 2003 272 halaman
3.95
5.000+ penilaian
Actionable Gamification
oleh Yu-kai Chou • 2015
Eight human drives power every action. A blueprint for designing products people can't put down.
4.14
1.000+
Actionable Gamification Ringkasan
Actionable Gamification
Eight human drives power every action. A blueprint for designing products people can't put down.
oleh Yu-kai Chou 2015 507 halaman
4.14
1.000+ penilaian
A Game Design Vocabulary
oleh Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Ringkasan
A Game Design Vocabulary
The grammar of game design: how to script a back-and-forth that players lose themselves in.
oleh Anna Anthropy 2013 211 halaman
3.94
134 penilaian
Game Design Workshop
oleh Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop Ringkasan
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
oleh Tracy Fullerton 2008 496 halaman
4.11
500+ penilaian
A Theory Of Fun For Game Design
oleh Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3.000+
A Theory Of Fun For Game Design Ringkasan
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
oleh Ralph Koster 2004 279 halaman
3.90
3.000+ penilaian
What Video Games Have to Teach Us About Learning and Literacy
oleh James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1.000+
What Video Games Have to Teach Us About Learning and Literacy Ringkasan
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
oleh James Paul Gee 2003 240 halaman
3.90
1.000+ penilaian
The Game Changer
oleh Jason Fox • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
The Game Changer Ringkasan
The Game Changer
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
oleh Jason Fox 2014 240 halaman
3.88
185 penilaian
Reality Is Broken
oleh Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8.000+
Reality Is Broken Ringkasan
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
oleh Jane McGonigal 2010 400 halaman
3.79
8.000+ penilaian
Getting Gamers
oleh Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Ringkasan
Getting Gamers
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
oleh Jamie Madigan 2015 299 halaman
4.01
489 penilaian
Play to Learn
oleh Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Ringkasan
Play to Learn
The step-by-step playbook for designing learning games that slash training time and boost retention.
oleh Sharon Boller 2017 168 halaman
3.95
42 penilaian
Game Programming Patterns
oleh Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
1.000+
Game Programming Patterns Ringkasan
Game Programming Patterns
The programming patterns that make game code resilient to change, and the ones that don't.
oleh Robert Nystrom 2011 354 halaman
4.49
1.000+ penilaian
Level Up!
oleh Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1.000+
Level Up! Ringkasan
Level Up!
The game design manual that puts controls, camera, and characters first, then shows you the rest.
oleh Scott Rogers 2010 514 halaman
4.09
1.000+ penilaian
Gamification by Design
oleh Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Ringkasan
Gamification by Design
Why most badges fail: the motivation design that turns app users into players.
oleh Gabe Zichermann 2011 182 halaman
3.65
490 penilaian
Designing Games
oleh Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games Ringkasan
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
oleh Tynan Sylvester 2013 413 halaman
4.47
500+ penilaian
The Gamer's Brain
oleh Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain Ringkasan
The Gamer's Brain
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
oleh Celia Hodent 2017 272 halaman
4.29
231 penilaian
Video Game Storytelling
oleh Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling Ringkasan
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
oleh Evan Skolnick 2014 208 halaman
3.99
500+ penilaian
Gamify
oleh Brian Burke • 2014
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
3.44
500+
Gamify Ringkasan
Gamify
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
oleh Brian Burke 2014 162 halaman
3.44
500+ penilaian
Persuasive Games
oleh Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games Ringkasan
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
oleh Ian Bogost 2007 450 halaman
3.84
360 penilaian
Glued to Games
oleh Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Ringkasan
Glued to Games
Games grip you longer than movies because they feed deep needs that daily life starves.
oleh Scott Rigby 2011 200 halaman
4.00
111 penilaian
Play Anything
oleh Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
500+
Play Anything Ringkasan
Play Anything
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
oleh Ian Bogost 2016 288 halaman
3.17
500+ penilaian
A Composer's Guide to Game Music
oleh Winifred Phillips • 2014
Game music bends to the player. The craft, technology, and business behind interactive scores.
4.21
175
A Composer's Guide to Game Music Ringkasan
A Composer's Guide to Game Music
Game music bends to the player. The craft, technology, and business behind interactive scores.
oleh Winifred Phillips 2014 275 halaman
4.21
175 penilaian
Gamers at Work
oleh Morgan Ramsay • 2012
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
3.69
138
Gamers at Work Ringkasan
Gamers at Work
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
oleh Morgan Ramsay 2012 356 halaman
3.69
138 penilaian
One Up
oleh Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Ringkasan
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
oleh Joost van Dreunen 2020 296 halaman
4.13
213 penilaian
Think Like a Game Designer
oleh Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
184
Think Like a Game Designer Ringkasan
Think Like a Game Designer
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
oleh Justin Gary 2018 230 halaman
4.01
184 penilaian
The Gamification Revolution
oleh Gabe Zichermann • 2013
What makes games sticky, and how to steal their playbook for business.
3.71
194
The Gamification Revolution Ringkasan
The Gamification Revolution
What makes games sticky, and how to steal their playbook for business.
oleh Gabe Zichermann 2013 256 halaman
3.71
194 penilaian
The Multiplayer Classroom
oleh Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Ringkasan
The Multiplayer Classroom
Your syllabus is a game design document. Here is how to write it, no computers required.
oleh Lee Sheldon 2011 256 halaman
3.83
224 penilaian
Game Development Patterns and Best Practices
oleh John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Ringkasan
Game Development Patterns and Best Practices
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
oleh John P. Doran 2017 361 halaman
3.90
20 penilaian
A Crowdfunder's Strategy Guide
oleh Jamey Stegmaier • 2015
Crowdfunding success starts six months before you launch, with a community, not a campaign page.
4.24
212
A Crowdfunder's Strategy Guide Ringkasan
A Crowdfunder's Strategy Guide
Crowdfunding success starts six months before you launch, with a community, not a campaign page.
oleh Jamey Stegmaier 2015 216 halaman
4.24
212 penilaian
Game Mechanics
oleh Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Ringkasan
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
oleh Ernest Adams 2012 353 halaman
4.12
185 penilaian
Educational Game Design Fundamentals
oleh George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Ringkasan
Educational Game Design Fundamentals
Most educational games fail because they forget the play. The design framework that fixes that.
oleh George Kalmpourtzis 2018 296 halaman
4.31
45 penilaian
Eurogames
oleh Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
137
Eurogames Ringkasan
Eurogames
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
oleh Stewart Woods 2012 262 halaman
3.78
137 penilaian
The Board Game Designer's Guide
oleh Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
82
The Board Game Designer's Guide Ringkasan
The Board Game Designer's Guide
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
oleh Joe Slack 2017 233 halaman
3.71
82 penilaian
Unboxed
oleh Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
13
Unboxed Ringkasan
Unboxed
Board games succeed or fail on six forms of involvement. Most designers only account for one.
oleh Gordon Calleja 2022 312 halaman
3.46
13 penilaian
Designing the User Experience of Game Development Tools
oleh David Lightbown • 2015
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
4.13
16
Designing the User Experience of Game Development Tools Ringkasan
Designing the User Experience of Game Development Tools
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
oleh David Lightbown 2015 188 halaman
4.13
16 penilaian
The Kobold Guide to Board Game Design
oleh Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
500+
The Kobold Guide to Board Game Design Ringkasan
The Kobold Guide to Board Game Design
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
oleh Mike Selinker 2011 138 halaman
4.06
500+ penilaian
The Invisible Game
oleh Zoltan Andrejkovics • 2016
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
4.33
228
The Invisible Game Ringkasan
The Invisible Game
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
oleh Zoltan Andrejkovics 2016 201 halaman
4.33
228 penilaian
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