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SoBrief

تصميم ألعاب ملخصات الكتب

فن تصميم الألعاب
بقلم جيسي شيل • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
٣٬٠٠٠+
فن تصميم الألعاب الملخص
فن تصميم الألعاب
Players feel your work, they don't read it. A hundred ways to design what they feel.
بقلم جيسي شيل 2008 520 صفحة
4.39
٣٬٠٠٠+ تقييم
The Gamification of Learning and Instruction
بقلم Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
٣٠٥
The Gamification of Learning and Instruction الملخص
The Gamification of Learning and Instruction
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
بقلم Karl M. Kapp 2012 336 صفحة
3.83
٣٠٥ تقييم
Homo Ludens
بقلم Johan Huizinga • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
٣٬٠٠٠+
Homo Ludens الملخص
Homo Ludens
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
بقلم Johan Huizinga 1938 230 صفحة
3.98
٣٬٠٠٠+ تقييم
Understanding Motivation and Emotion
بقلم Johnmarshall Reeve • 1992
Motivation science from the inside out: the needs, beliefs, goals, and emotions that move people.
3.89
٢٩٤
Understanding Motivation and Emotion الملخص
Understanding Motivation and Emotion
Motivation science from the inside out: the needs, beliefs, goals, and emotions that move people.
بقلم Johnmarshall Reeve 1992 600 صفحة
3.89
٢٩٤ تقييم
Emotional Design
بقلم Donald A. Norman • 2003
Your brain processes beauty before conscious thought, and good looks make things easier to use.
3.95
٥٬٠٠٠+
Emotional Design الملخص
Emotional Design
Your brain processes beauty before conscious thought, and good looks make things easier to use.
بقلم Donald A. Norman 2003 272 صفحة
3.95
٥٬٠٠٠+ تقييم
Actionable Gamification
بقلم Yu-kai Chou • 2015
Eight human drives power every action. A blueprint for designing products people can't put down.
4.14
١٬٠٠٠+
Actionable Gamification الملخص
Actionable Gamification
Eight human drives power every action. A blueprint for designing products people can't put down.
بقلم Yu-kai Chou 2015 507 صفحة
4.14
١٬٠٠٠+ تقييم
A Game Design Vocabulary
بقلم Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
١٣٤
A Game Design Vocabulary الملخص
A Game Design Vocabulary
The grammar of game design: how to script a back-and-forth that players lose themselves in.
بقلم Anna Anthropy 2013 211 صفحة
3.94
١٣٤ تقييم
Game Design Workshop
بقلم Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
٥٠٠+
Game Design Workshop الملخص
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
بقلم Tracy Fullerton 2008 496 صفحة
4.11
٥٠٠+ تقييم
A Theory Of Fun For Game Design
بقلم Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
٣٬٠٠٠+
A Theory Of Fun For Game Design الملخص
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
بقلم Ralph Koster 2004 279 صفحة
3.90
٣٬٠٠٠+ تقييم
What Video Games Have to Teach Us About Learning and Literacy
بقلم James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
١٬٠٠٠+
What Video Games Have to Teach Us About Learning and Literacy الملخص
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
بقلم James Paul Gee 2003 240 صفحة
3.90
١٬٠٠٠+ تقييم
The Game Changer
بقلم Jason Fox • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
١٨٥
The Game Changer الملخص
The Game Changer
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
بقلم Jason Fox 2014 240 صفحة
3.88
١٨٥ تقييم
Reality Is Broken
بقلم Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
٨٬٠٠٠+
Reality Is Broken الملخص
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
بقلم Jane McGonigal 2010 400 صفحة
3.79
٨٬٠٠٠+ تقييم
Getting Gamers
بقلم Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
٤٨٩
Getting Gamers الملخص
Getting Gamers
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
بقلم Jamie Madigan 2015 299 صفحة
4.01
٤٨٩ تقييم
Play to Learn
بقلم Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
٤٢
Play to Learn الملخص
Play to Learn
The step-by-step playbook for designing learning games that slash training time and boost retention.
بقلم Sharon Boller 2017 168 صفحة
3.95
٤٢ تقييم
أنماط برمجة الألعاب
بقلم روبرت نيستروم • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
١٬٠٠٠+
أنماط برمجة الألعاب الملخص
أنماط برمجة الألعاب
The programming patterns that make game code resilient to change, and the ones that don't.
بقلم روبرت نيستروم 2011 354 صفحة
4.49
١٬٠٠٠+ تقييم
Level Up!
بقلم Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
١٬٠٠٠+
Level Up! الملخص
Level Up!
The game design manual that puts controls, camera, and characters first, then shows you the rest.
بقلم Scott Rogers 2010 514 صفحة
4.09
١٬٠٠٠+ تقييم
Gamification by Design
بقلم Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
٤٩٠
Gamification by Design الملخص
Gamification by Design
Why most badges fail: the motivation design that turns app users into players.
بقلم Gabe Zichermann 2011 182 صفحة
3.65
٤٩٠ تقييم
Designing Games
بقلم Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
٥٠٠+
Designing Games الملخص
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
بقلم Tynan Sylvester 2013 413 صفحة
4.47
٥٠٠+ تقييم
The Gamer's Brain
بقلم Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
٢٣١
The Gamer's Brain الملخص
The Gamer's Brain
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
بقلم Celia Hodent 2017 272 صفحة
4.29
٢٣١ تقييم
Video Game Storytelling
بقلم Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
٥٠٠+
Video Game Storytelling الملخص
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
بقلم Evan Skolnick 2014 208 صفحة
3.99
٥٠٠+ تقييم
Gamify
بقلم Brian Burke • 2014
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
3.44
٥٠٠+
Gamify الملخص
Gamify
Stop adding badges to everything. Real gamification starts with what the player wants to achieve.
بقلم Brian Burke 2014 162 صفحة
3.44
٥٠٠+ تقييم
Persuasive Games
بقلم Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
٣٦٠
Persuasive Games الملخص
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
بقلم Ian Bogost 2007 450 صفحة
3.84
٣٦٠ تقييم
ملتصقون بالألعاب
بقلم سكوت ريغبي • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
١١١
ملتصقون بالألعاب الملخص
ملتصقون بالألعاب
Games grip you longer than movies because they feed deep needs that daily life starves.
بقلم سكوت ريغبي 2011 200 صفحة
4.00
١١١ تقييم
Play Anything
بقلم Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
٥٠٠+
Play Anything الملخص
Play Anything
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
بقلم Ian Bogost 2016 288 صفحة
3.17
٥٠٠+ تقييم
A Composer's Guide to Game Music
بقلم Winifred Phillips • 2014
Game music bends to the player. The craft, technology, and business behind interactive scores.
4.21
١٧٥
A Composer's Guide to Game Music الملخص
A Composer's Guide to Game Music
Game music bends to the player. The craft, technology, and business behind interactive scores.
بقلم Winifred Phillips 2014 275 صفحة
4.21
١٧٥ تقييم
Gamers at Work
بقلم Morgan Ramsay • 2012
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
3.69
١٣٨
Gamers at Work الملخص
Gamers at Work
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
بقلم Morgan Ramsay 2012 356 صفحة
3.69
١٣٨ تقييم
One Up
بقلم Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
٢١٣
One Up الملخص
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
بقلم Joost van Dreunen 2020 296 صفحة
4.13
٢١٣ تقييم
Think Like a Game Designer
بقلم Justin Gary • 2018
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
4.01
١٨٤
Think Like a Game Designer الملخص
Think Like a Game Designer
A repeatable design loop that turns raw ideas into tested, publishable games, no genius required.
بقلم Justin Gary 2018 230 صفحة
4.01
١٨٤ تقييم
The Gamification Revolution
بقلم Gabe Zichermann • 2013
What makes games sticky, and how to steal their playbook for business.
3.71
١٩٤
The Gamification Revolution الملخص
The Gamification Revolution
What makes games sticky, and how to steal their playbook for business.
بقلم Gabe Zichermann 2013 256 صفحة
3.71
١٩٤ تقييم
The Multiplayer Classroom
بقلم Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
٢٢٤
The Multiplayer Classroom الملخص
The Multiplayer Classroom
Your syllabus is a game design document. Here is how to write it, no computers required.
بقلم Lee Sheldon 2011 256 صفحة
3.83
٢٢٤ تقييم
Game Development Patterns and Best Practices
بقلم John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
٢٠
Game Development Patterns and Best Practices الملخص
Game Development Patterns and Best Practices
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
بقلم John P. Doran 2017 361 صفحة
3.90
٢٠ تقييم
A Crowdfunder's Strategy Guide
بقلم Jamey Stegmaier • 2015
Crowdfunding success starts six months before you launch, with a community, not a campaign page.
4.24
٢١٢
A Crowdfunder's Strategy Guide الملخص
A Crowdfunder's Strategy Guide
Crowdfunding success starts six months before you launch, with a community, not a campaign page.
بقلم Jamey Stegmaier 2015 216 صفحة
4.24
٢١٢ تقييم
Game Mechanics
بقلم Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
١٨٥
Game Mechanics الملخص
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
بقلم Ernest Adams 2012 353 صفحة
4.12
١٨٥ تقييم
Educational Game Design Fundamentals
بقلم George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
٤٥
Educational Game Design Fundamentals الملخص
Educational Game Design Fundamentals
Most educational games fail because they forget the play. The design framework that fixes that.
بقلم George Kalmpourtzis 2018 296 صفحة
4.31
٤٥ تقييم
Eurogames
بقلم Stewart Woods • 2012
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
3.78
١٣٧
Eurogames الملخص
Eurogames
Postwar Germany rejected war games and invented a genre where elegance matters more than conquest.
بقلم Stewart Woods 2012 262 صفحة
3.78
١٣٧ تقييم
The Board Game Designer's Guide
بقلم Joe Slack • 2017
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
3.71
٨٢
The Board Game Designer's Guide الملخص
The Board Game Designer's Guide
Design the feeling first. A four-step cycle that turns a rough prototype into a hit.
بقلم Joe Slack 2017 233 صفحة
3.71
٨٢ تقييم
Unboxed
بقلم Gordon Calleja • 2022
Board games succeed or fail on six forms of involvement. Most designers only account for one.
3.46
١٣
Unboxed الملخص
Unboxed
Board games succeed or fail on six forms of involvement. Most designers only account for one.
بقلم Gordon Calleja 2022 312 صفحة
3.46
١٣ تقييم
Designing the User Experience of Game Development Tools
بقلم David Lightbown • 2015
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
4.13
١٦
Designing the User Experience of Game Development Tools الملخص
Designing the User Experience of Game Development Tools
Game tools are an unmeasured productivity drain. A UX method for fixing what studios overlook.
بقلم David Lightbown 2015 188 صفحة
4.13
١٦ تقييم
The Kobold Guide to Board Game Design
بقلم Mike Selinker • 2011
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
4.06
٥٠٠+
The Kobold Guide to Board Game Design الملخص
The Kobold Guide to Board Game Design
Designing a board game is designing an emotion. The craft of mechanics, pacing, and playtesting.
بقلم Mike Selinker 2011 138 صفحة
4.06
٥٠٠+ تقييم
The Invisible Game
بقلم Zoltan Andrejkovics • 2016
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
4.33
٢٢٨
The Invisible Game الملخص
The Invisible Game
Your team grinds mechanics all day and still cracks under pressure. The missing half is trainable.
بقلم Zoltan Andrejkovics 2016 201 صفحة
4.33
٢٢٨ تقييم
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