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SoBrief
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Tidy First?
by Kent Beck • 2023
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
3.92
1k+
Tidy First? Summary
Tidy First? 89%
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
by Kent Beck 2023
3.92
1k+ ratings
Software Requirements
by Karl Wiegers • 1999
Nearly half of all software defects trace back to bad requirements. The fix starts here.
4.14
859
Software Requirements Summary
Software Requirements 89%
Nearly half of all software defects trace back to bad requirements. The fix starts here.
by Karl Wiegers 1999
4.14
859 ratings
Clean Code
by Robert C. Martin • 2007
Reading code dominates a developer's day; these rules keep your colleagues from cursing your name.
4.35
24k+
Clean Code Summary
Clean Code 89%
Reading code dominates a developer's day; these rules keep your colleagues from cursing your name.
by Robert C. Martin 2007
4.35
24k+ ratings
Code Complete
by Steve McConnell • 1993
Software construction eats 80 percent of project time and hides most defects. A disciplined craft.
4.30
9k+
Code Complete Summary
Code Complete 89%
Software construction eats 80 percent of project time and hides most defects. A disciplined craft.
by Steve McConnell 1993
4.30
9k+ ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 89%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 89%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Refactoring to Patterns
by Joshua Kerievsky • 2004
How to transform tangled code into textbook patterns one small, safe step at a time.
4.05
1k+
Refactoring to Patterns Summary
Refactoring to Patterns 89%
How to transform tangled code into textbook patterns one small, safe step at a time.
by Joshua Kerievsky 2004
4.05
1k+ ratings
Design Thinking Research
by Larry Leifer • 2013
What if your programming environment saved every change, so you could explore ideas without risk?
4.00
1
Design Thinking Research Summary
Design Thinking Research 89%
What if your programming environment saved every change, so you could explore ideas without risk?
by Larry Leifer 2013
4.00
1 ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 89%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Mobile First
by Luke Wroblewski • 2011
Eighty percent less screen space forces decisions that make your product better on every device.
3.90
2k+
Mobile First Summary
Mobile First 89%
Eighty percent less screen space forces decisions that make your product better on every device.
by Luke Wroblewski 2011
3.90
2k+ ratings
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection 89%
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018
4.05
5k+ ratings
Five Lines of Code
by Christian Clausen • 2021
Trust rules, not taste. Inflexible constraints that hold every method to a five-line standard.
3.99
84
Five Lines of Code Summary
Five Lines of Code 89%
Trust rules, not taste. Inflexible constraints that hold every method to a five-line standard.
by Christian Clausen 2021
3.99
84 ratings
Refactoring UI
by Adam Wathan • 2018
Why developers build ugly interfaces, and the constraint system that fixes them.
4.65
2k+
Refactoring UI Summary
Refactoring UI 89%
Why developers build ugly interfaces, and the constraint system that fixes them.
by Adam Wathan 2018
4.65
2k+ ratings
Dive Into Design Patterns
by Alexander Shvets • 2018
The 22 blueprints that turn tangled object-oriented code into systems you can actually change.
4.66
772
Dive Into Design Patterns Summary
Dive Into Design Patterns 89%
The 22 blueprints that turn tangled object-oriented code into systems you can actually change.
by Alexander Shvets 2018
4.66
772 ratings
Frontend Architecture for Design Systems
by Micah Godbolt • 2015
Forget page-building. Build a design system with modular markup and CSS that scales.
3.33
123
Frontend Architecture for Design Systems Summary
Frontend Architecture for Design Systems 89%
Forget page-building. Build a design system with modular markup and CSS that scales.
by Micah Godbolt 2015
3.33
123 ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 89%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 88%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
Effective Programming
by Jeff Atwood • 2012
Syntax lands the job. Everything else—teams, users, security—is what actually keeps it.
3.91
931
Effective Programming Summary
Effective Programming 88%
Syntax lands the job. Everything else—teams, users, security—is what actually keeps it.
by Jeff Atwood 2012
3.91
931 ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 88%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Madly, Deeply
by Alan Rickman • 2022
Systems must evolve, not freeze: automated guardrails, small batches, and teams shaped for change.
3.58
17k+
Madly, Deeply Summary
Madly, Deeply 88%
Systems must evolve, not freeze: automated guardrails, small batches, and teams shaped for change.
by Alan Rickman 2022
3.58
17k+ ratings
The Robert C. Martin Clean Code Collection
by Robert C. Martin • 2011
Write code your team can read, your tests protect, and your future self won't curse.
4.48
549
The Robert C. Martin Clean Code Collection Summary
The Robert C. Martin Clean Code Collection 88%
Write code your team can read, your tests protect, and your future self won't curse.
by Robert C. Martin 2011
4.48
549 ratings
Software Engineering for Data Scientists
by Catherine Nelson • 2024
Write code that survives production: the software engineering skills notebooks never taught you.
4.27
48
Software Engineering for Data Scientists Summary
Software Engineering for Data Scientists 88%
Write code that survives production: the software engineering skills notebooks never taught you.
by Catherine Nelson 2024
4.27
48 ratings
The Pragmatic Programmer
by Andy Hunt • 1999
The habits and instincts that turn junior coders into trusted pros: a programmer's survival guide.
4.33
24k+
The Pragmatic Programmer Summary
The Pragmatic Programmer 88%
The habits and instincts that turn junior coders into trusted pros: a programmer's survival guide.
by Andy Hunt 1999
4.33
24k+ ratings
Understanding Software
by Max Kanat-Alexander • 2017
Code that's easy to write is hard to maintain. Here's how to flip that equation.
3.58
179
Understanding Software Summary
Understanding Software 88%
Code that's easy to write is hard to maintain. Here's how to flip that equation.
by Max Kanat-Alexander 2017
3.58
179 ratings
Small Things Considered
by Henry Petroski • 2003
Why nothing works perfectly: the constraints hiding inside every object you use.
3.40
334
Small Things Considered Summary
Small Things Considered 88%
Why nothing works perfectly: the constraints hiding inside every object you use.
by Henry Petroski 2003
3.40
334 ratings
Building Secure and Reliable Systems
by Heather Adkins • 2020
Build systems that survive attacks and accidents. Google's framework for reliable, secure software.
3.89
199
Building Secure and Reliable Systems Summary
Building Secure and Reliable Systems 88%
Build systems that survive attacks and accidents. Google's framework for reliable, secure software.
by Heather Adkins 2020
3.89
199 ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 88%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
The Mythical Man-Month
by Frederick P. Brooks Jr. • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15k+
The Mythical Man-Month Summary
The Mythical Man-Month 88%
A late software project plus more programmers equals a later one. The essays that proved it.
by Frederick P. Brooks Jr. 1975
4.01
15k+ ratings
Refactoring
by Martin Fowler • 1999
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
4.24
9k+
Refactoring Summary
Refactoring 88%
How to restructure messy code safely: a catalog of refactorings, each step protected by a test.
by Martin Fowler 1999
4.24
9k+ ratings
A Philosophy of Software Design
by John Ousterhout • 2018
Your codebase rots from the inside out. The design skill that stops it.
4.22
5k+
A Philosophy of Software Design Summary
A Philosophy of Software Design 88%
Your codebase rots from the inside out. The design skill that stops it.
by John Ousterhout 2018
4.22
5k+ ratings
Dependency Injection in .NET
by Mark Seemann • 2011
When .NET classes build their own dependencies, the codebase calcifies. Patterns to undo it.
4.42
784
Dependency Injection in .NET Summary
Dependency Injection in .NET 88%
When .NET classes build their own dependencies, the codebase calcifies. Patterns to undo it.
by Mark Seemann 2011
4.42
784 ratings
Quality Is Free
by Philip B. Crosby • 1979
Twenty percent of sales swallowed by rework and scrap: the fix is prevention, not inspection.
4.04
254
Quality Is Free Summary
Quality Is Free 88%
Twenty percent of sales swallowed by rework and scrap: the fix is prevention, not inspection.
by Philip B. Crosby 1979
4.04
254 ratings
Testing in Scrum
by Tilo Linz • 2014
Shift from a last-minute quality gate to testing woven into every sprint and commit.
3.72
25
Testing in Scrum Summary
Testing in Scrum 88%
Shift from a last-minute quality gate to testing woven into every sprint and commit.
by Tilo Linz 2014
3.72
25 ratings
Graphic Design
by Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2k+
Graphic Design Summary
Graphic Design 88%
Forget inspiration: how dots, grids, and iteration build the language of professional design.
by Ellen Lupton 2008
3.95
2k+ ratings
HTML and CSS
by Jon Duckett • 2011
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
4.30
5k+
HTML and CSS Summary
HTML and CSS 88%
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
by Jon Duckett 2011
4.30
5k+ ratings
Product Design for the Web
by Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Summary
Product Design for the Web 88%
Why shipping early and designing the invisible parts matters more than getting the pixels right.
by Randy J. Hunt 2013
3.76
278 ratings
97 Things Every Software Architect Should Know
by Richard Monson-Haefel • 2009
Code is the easy part. Learn the business, communication, and simplicity that make an architect.
3.62
783
97 Things Every Software Architect Should Know Summary
97 Things Every Software Architect Should Know 88%
Code is the easy part. Learn the business, communication, and simplicity that make an architect.
by Richard Monson-Haefel 2009
3.62
783 ratings
Don't Make Me Think, Revisited
by Steve Krug • 2000
People skim, not read: what that means for your buttons, menus, and paragraphs.
4.24
31k+
Don't Make Me Think, Revisited Summary
Don't Make Me Think, Revisited 88%
People skim, not read: what that means for your buttons, menus, and paragraphs.
by Steve Krug 2000
4.24
31k+ ratings
The Art of Unit Testing
by Roy Osherove • 2009
C# unit testing without the brittle tests: stubs, mocks, and the isolation patterns that work.
4.09
1k+
The Art of Unit Testing Summary
The Art of Unit Testing 88%
C# unit testing without the brittle tests: stubs, mocks, and the isolation patterns that work.
by Roy Osherove 2009
4.09
1k+ ratings
Beautiful Architecture
by Diomidis Spinellis • 2008
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
3.42
171
Beautiful Architecture Summary
Beautiful Architecture 88%
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
by Diomidis Spinellis 2008
3.42
171 ratings
Software Architecture in Practice
by Len Bass • 2021
The first design choices are the hardest to undo. A playbook for getting them right.
3.85
726
Software Architecture in Practice Summary
Software Architecture in Practice 88%
The first design choices are the hardest to undo. A playbook for getting them right.
by Len Bass 2021
3.85
726 ratings
The Laws of Simplicity
by John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7k+
The Laws of Simplicity Summary
The Laws of Simplicity 88%
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
by John Maeda 2006
3.89
7k+ ratings
The Design of Everyday Things
by Donald A. Norman • 1988
Why you can't figure out a simple door: the design classic that blames objects, not people.
4.15
48k+
The Design of Everyday Things Summary
The Design of Everyday Things 88%
Why you can't figure out a simple door: the design classic that blames objects, not people.
by Donald A. Norman 1988
4.15
48k+ ratings
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 88%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
97 Things Every Project Manager Should Know
by Barbee Davis • 2009
97 short, practical lessons on shipping software, leading teams, and keeping your stakeholders sane.
3.21
140
97 Things Every Project Manager Should Know Summary
97 Things Every Project Manager Should Know 88%
97 short, practical lessons on shipping software, leading teams, and keeping your stakeholders sane.
by Barbee Davis 2009
3.21
140 ratings
Game Programming Patterns
by Robert Nystrom • 2011
The programming patterns that make game code resilient to change, and the ones that don't.
4.49
2k+
Game Programming Patterns Summary
Game Programming Patterns 88%
The programming patterns that make game code resilient to change, and the ones that don't.
by Robert Nystrom 2011
4.49
2k+ ratings
Software Engineering at Google
by Titus Winters • 2020
Google's testing playbook: 80/20, test behaviors not methods, write tests that never rot.
4.20
2k+
Software Engineering at Google Summary
Software Engineering at Google 88%
Google's testing playbook: 80/20, test behaviors not methods, write tests that never rot.
by Titus Winters 2020
4.20
2k+ ratings
Design for the Real World
by Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
2k+
Design for the Real World Summary
Design for the Real World 88%
Design fills the world with disposables. A manifesto for building what people actually need.
by Victor Papanek 1972
4.24
2k+ ratings
Lean Architecture
by James O. Coplien • 2010
The missing piece of Agile: an architecture that mirrors how users think, built by everyone early.
3.23
178
Lean Architecture Summary
Lean Architecture 88%
The missing piece of Agile: an architecture that mirrors how users think, built by everyone early.
by James O. Coplien 2010
3.23
178 ratings
Designing Interface Animation
by Val Head • 2016
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
4.16
82
Designing Interface Animation Summary
Designing Interface Animation 88%
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
by Val Head 2016
4.16
82 ratings
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