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SoBrief
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Design to Grow
by David Butler • 2015
Scale and agility usually fight; Coca-Cola used design to get both at once.
3.74
369
Design to Grow Summary
Design to Grow 92%
Scale and agility usually fight; Coca-Cola used design to get both at once.
by David Butler 2015
3.74
369 ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 92%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 92%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 92%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 91%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
Design Thinking
by Thomas Lockwood • 2009
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
3.85
451
Design Thinking Summary
Design Thinking 91%
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
by Thomas Lockwood 2009
3.85
451 ratings
The Connected Company
by Dave Gray • 2012
When customers network faster than your hierarchy can respond, the answer is small autonomous teams.
4.11
617
The Connected Company Summary
The Connected Company 91%
When customers network faster than your hierarchy can respond, the answer is small autonomous teams.
by Dave Gray 2012
4.11
617 ratings
Process!
by Mike Paton • 2022
Stop firefighting. Document your core routines and build a business that scales without you.
3.97
369
Process! Summary
Process! 91%
Stop firefighting. Document your core routines and build a business that scales without you.
by Mike Paton 2022
3.97
369 ratings
The Grid
by Matt Watkinson • 2017
Nine forces shape every business choice. A single framework for seeing them all before they collide.
4.10
343
The Grid Summary
The Grid 91%
Nine forces shape every business choice. A single framework for seeing them all before they collide.
by Matt Watkinson 2017
4.10
343 ratings
Business Analyst's Mentor Book
by Emrah Yayici • 2013
The 80/20 business-IT formula, plus requirements, agile, and UX techniques to save your projects.
3.67
187
Business Analyst's Mentor Book Summary
Business Analyst's Mentor Book 91%
The 80/20 business-IT formula, plus requirements, agile, and UX techniques to save your projects.
by Emrah Yayici 2013
3.67
187 ratings
This Is Service Design Thinking
by Marc Stickdorn • 2010
Services often fail because no one designed them. This book fixes that.
3.98
2k+
This Is Service Design Thinking Summary
This Is Service Design Thinking 91%
Services often fail because no one designed them. This book fixes that.
by Marc Stickdorn 2010
3.98
2k+ ratings
SYSTEMology
by David Jenyns • 2020
Your business runs you. A repeatable method to flip that, starting with your vital processes.
4.21
726
SYSTEMology Summary
SYSTEMology 91%
Your business runs you. A repeatable method to flip that, starting with your vital processes.
by David Jenyns 2020
4.21
726 ratings
What Would Apple Do?
by Dirk Beckmann • 2013
The design and business rules Apple uses to dominate industries, and how to steal them.
3.21
43
What Would Apple Do? Summary
What Would Apple Do? 91%
The design and business rules Apple uses to dominate industries, and how to steal them.
by Dirk Beckmann 2013
3.21
43 ratings
How to Make Sense of Any Mess
by Abby Covert • 2014
Your information problem is a language problem. Seven steps to make sense of any mess.
3.85
2k+
How to Make Sense of Any Mess Summary
How to Make Sense of Any Mess 91%
Your information problem is a language problem. Seven steps to make sense of any mess.
by Abby Covert 2014
3.85
2k+ ratings
Insanely Simple
by Ken Segall • 2012
Apple's secret: a hatred of complexity that governs teams, products, marketing. An insider explains.
3.91
6k+
Insanely Simple Summary
Insanely Simple 91%
Apple's secret: a hatred of complexity that governs teams, products, marketing. An insider explains.
by Ken Segall 2012
3.91
6k+ ratings
The Design Thinking Playbook
by Michael Lewrick • 2018
A playbook for applying design thinking beyond products: ecosystems, digital transformation, and AI.
3.89
482
The Design Thinking Playbook Summary
The Design Thinking Playbook 91%
A playbook for applying design thinking beyond products: ecosystems, digital transformation, and AI.
by Michael Lewrick 2018
3.89
482 ratings
Management Information Systems
by Kenneth C. Laudon • 1996
Building a digital firm: how strategy, data, and security turn IT into competitive advantage.
3.55
666
Management Information Systems Summary
Management Information Systems 90%
Building a digital firm: how strategy, data, and security turn IT into competitive advantage.
by Kenneth C. Laudon 1996
3.55
666 ratings
101 Design Methods
by Vijay Kumar • 2012
101 methods for driving innovation as a structured routine, not a stroke of genius.
4.05
703
101 Design Methods Summary
101 Design Methods 90%
101 methods for driving innovation as a structured routine, not a stroke of genius.
by Vijay Kumar 2012
4.05
703 ratings
Automate Your Busywork
by Aytekin Tank • 2023
Most of your workday runs on repeat. The no-code playbook for automating it away.
3.29
391
Automate Your Busywork Summary
Automate Your Busywork 90%
Most of your workday runs on repeat. The no-code playbook for automating it away.
by Aytekin Tank 2023
3.29
391 ratings
The Business Model Navigator
by Oliver Gassmann • 2013
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
4.10
455
The Business Model Navigator Summary
The Business Model Navigator 90%
Nearly every breakthrough business model remixes the same 55 patterns. A method for finding yours.
by Oliver Gassmann 2013
4.10
455 ratings
The Business Model Canvas
by Magali Marbaise • 2015
Nine boxes on one page. A workshop. Your business model, stress-tested and rebuilt before Monday.
3.63
124
The Business Model Canvas Summary
The Business Model Canvas 90%
Nine boxes on one page. A workshop. Your business model, stress-tested and rebuilt before Monday.
by Magali Marbaise 2015
3.63
124 ratings
Team Topologies
by Matthew Skelton • 2019
Your org chart shapes your software; four team patterns to turn that into speed.
4.18
6k+
Team Topologies Summary
Team Topologies 90%
Your org chart shapes your software; four team patterns to turn that into speed.
by Matthew Skelton 2019
4.18
6k+ ratings
The Software Architect Elevator
by Gregor Hohpe • 2020
Vertical commute: connecting boardroom strategy to shipping code without getting thrown off either.
4.38
673
The Software Architect Elevator Summary
The Software Architect Elevator 90%
Vertical commute: connecting boardroom strategy to shipping code without getting thrown off either.
by Gregor Hohpe 2020
4.38
673 ratings
This Is Service Design Doing
by Marc Stickdorn • 2016
The field manual for turning customer journey maps and sticky notes into real organizational change.
4.36
567
This Is Service Design Doing Summary
This Is Service Design Doing 90%
The field manual for turning customer journey maps and sticky notes into real organizational change.
by Marc Stickdorn 2016
4.36
567 ratings
The Lean Machine
by Dantar P. Oosterwal • 2010
The lean product development playbook behind Harley-Davidson's turnaround, and how to use it.
3.83
137
The Lean Machine Summary
The Lean Machine 90%
The lean product development playbook behind Harley-Davidson's turnaround, and how to use it.
by Dantar P. Oosterwal 2010
3.83
137 ratings
Winning the Right Game
by Ron Adner • 2021
Kodak won the technology battle and still went bankrupt. The killer wasn't a competitor.
4.26
130
Winning the Right Game Summary
Winning the Right Game 90%
Kodak won the technology battle and still went bankrupt. The killer wasn't a competitor.
by Ron Adner 2021
4.26
130 ratings
E-Myth Mastery
by Michael E. Gerber • 2004
Most business owners are trapped doing the work. The system for escaping the daily grind.
4.03
2k+
E-Myth Mastery Summary
E-Myth Mastery 90%
Most business owners are trapped doing the work. The system for escaping the daily grind.
by Michael E. Gerber 2004
4.03
2k+ ratings
Game Mechanics
by Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics Summary
Game Mechanics 90%
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
by Ernest Adams 2012
4.12
185 ratings
Design Driven Innovation
by Roberto Verganti • 2009
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
4.00
498
Design Driven Innovation Summary
Design Driven Innovation 90%
User research cannot reveal the next breakthrough. Radical innovation is a proposal, not a response.
by Roberto Verganti 2009
4.00
498 ratings
Designed for Digital
by Jeanne W. Ross • 2019
Why digital transformation fails and the organizational redesign that makes it stick.
4.20
288
Designed for Digital Summary
Designed for Digital 90%
Why digital transformation fails and the organizational redesign that makes it stick.
by Jeanne W. Ross 2019
4.20
288 ratings
Traction
by Gino Wickman • 2007
A single system to align your team, force accountability, and end the chaos that stalls growth.
4.13
17k+
Traction Summary
Traction 90%
A single system to align your team, force accountability, and end the chaos that stalls growth.
by Gino Wickman 2007
4.13
17k+ ratings
The Ultimate Guide to Business Process Management
by Theodore Panagacos • 2012
BPM fails when IT runs the show. A business-led blueprint for process improvement that lasts.
3.69
199
The Ultimate Guide to Business Process Management Summary
The Ultimate Guide to Business Process Management 90%
BPM fails when IT runs the show. A business-led blueprint for process improvement that lasts.
by Theodore Panagacos 2012
3.69
199 ratings
Value Proposition Design
by Alexander Osterwalder • 2013
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
4.21
7k+
Value Proposition Design Summary
Value Proposition Design 90%
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
by Alexander Osterwalder 2013
4.21
7k+ ratings
Design Is a Job
by Mike Monteiro • 2012
Stop designing for exposure: a field manual for building a profitable, sustainable design practice.
4.22
5k+
Design Is a Job Summary
Design Is a Job 90%
Stop designing for exposure: a field manual for building a profitable, sustainable design practice.
by Mike Monteiro 2012
4.22
5k+ ratings
Sense and Respond
by Jeff Gothelf • 2017
Plans break when markets shift fast. The winners listen, experiment, and adapt without waiting.
4.02
540
Sense and Respond Summary
Sense and Respond 90%
Plans break when markets shift fast. The winners listen, experiment, and adapt without waiting.
by Jeff Gothelf 2017
4.02
540 ratings
Well-Designed
by Jon Kolko • 2014
The best products win on emotion, not features. How to design with empathy instead of assumptions.
3.89
512
Well-Designed Summary
Well-Designed 90%
The best products win on emotion, not features. How to design with empathy instead of assumptions.
by Jon Kolko 2014
3.89
512 ratings
Design thinking
by Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Summary
Design thinking 90%
Most innovation chases technology or markets. This method chases human meaning instead.
by Mauricio Vianna 2012
3.55
100 ratings
46 Rules of Genius, The
by Marty Neumeier • 2014
Break the rules, then build better ones: a designer's system for making creativity reliable.
3.85
302
46 Rules of Genius, The Summary
46 Rules of Genius, The 90%
Break the rules, then build better ones: a designer's system for making creativity reliable.
by Marty Neumeier 2014
3.85
302 ratings
Work the System
by Sam Carpenter • 2011
Document every process, see your business from above, and never chase the same crisis twice.
3.87
6k+
Work the System Summary
Work the System 90%
Document every process, see your business from above, and never chase the same crisis twice.
by Sam Carpenter 2011
3.87
6k+ ratings
The Economist Guide to Organisation Design
by Naomi Stanford • 2015
Stop redrawing the org chart. Organization design aligns strategy, people, and culture to deliver.
3.66
58
The Economist Guide to Organisation Design Summary
The Economist Guide to Organisation Design 90%
Stop redrawing the org chart. Organization design aligns strategy, people, and culture to deliver.
by Naomi Stanford 2015
3.66
58 ratings
Innovation Games
by Luke Hohmann • 2006
Turn customer discovery into a game: the play-based way to uncover what buyers really need.
3.98
305
Innovation Games Summary
Innovation Games 90%
Turn customer discovery into a game: the play-based way to uncover what buyers really need.
by Luke Hohmann 2006
3.98
305 ratings
The 80/20 Principle and 92 Other Power Laws of Nature
by Richard Koch • 2013
Work less and win more: the 93 laws from nature that multiply your business results.
3.66
524
The 80/20 Principle and 92 Other Power Laws of Nature Summary
The 80/20 Principle and 92 Other Power Laws of Nature 90%
Work less and win more: the 93 laws from nature that multiply your business results.
by Richard Koch 2013
3.66
524 ratings
The Basics of Process Mapping
by Robert Damelio • 1996
Up to 99.95 percent of process time is waste. Three map types reveal exactly where.
3.57
179
The Basics of Process Mapping Summary
The Basics of Process Mapping 90%
Up to 99.95 percent of process time is waste. Three map types reveal exactly where.
by Robert Damelio 1996
3.57
179 ratings
The Systems Bible
by John Gall • 1977
Every system malfunctions and fights its own purpose. The counterintuitive guide to surviving them.
3.99
1k+
The Systems Bible Summary
The Systems Bible 90%
Every system malfunctions and fights its own purpose. The counterintuitive guide to surviving them.
by John Gall 1977
3.99
1k+ ratings
CAD Monkeys, Dinosaur Babies, and T-Shaped People
by Warren Berger • 2009
How a single shift in problem solving, from solutions to questions, ignites innovation in any field.
4.06
469
CAD Monkeys, Dinosaur Babies, and T-Shaped People Summary
CAD Monkeys, Dinosaur Babies, and T-Shaped People 90%
How a single shift in problem solving, from solutions to questions, ignites innovation in any field.
by Warren Berger 2009
4.06
469 ratings
Lean Software Development
by Mary Poppendieck • 2003
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
4.19
1k+
Lean Software Development Summary
Lean Software Development 90%
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
by Mary Poppendieck 2003
4.19
1k+ ratings
The Laws of Simplicity
by John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7k+
The Laws of Simplicity Summary
The Laws of Simplicity 90%
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
by John Maeda 2006
3.89
7k+ ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 90%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
Design a Better Business
by Patrick van der Pijl • 2016
Replace business plans with business experiments: the visual toolkit for strategy and innovation.
4.14
318
Design a Better Business Summary
Design a Better Business 90%
Replace business plans with business experiments: the visual toolkit for strategy and innovation.
by Patrick van der Pijl 2016
4.14
318 ratings
Good Services
by Lou Downe • 2020
Your service assumes a normal user. That user doesn't exist. The design rules that work anyway.
4.29
891
Good Services Summary
Good Services 90%
Your service assumes a normal user. That user doesn't exist. The design rules that work anyway.
by Lou Downe 2020
4.29
891 ratings
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