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SoBrief

ビデオゲーム 本の要約

マスターズ・オブ・ドゥーム:二人の男がいかにして帝国を築き、ポップカルチャーを変えたか
著: デイヴィッド・クシュナー • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20,000+
マスターズ・オブ・ドゥーム:二人の男がいかにして帝国を築き、ポップカルチャーを変えたか 要約
マスターズ・オブ・ドゥーム:二人の男がいかにして帝国を築き、ポップカルチャーを変えたか
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
著: デイヴィッド・クシュナー 2003 368 ページ
4.30
20,000+ 件の評価
The Art of Game Design
著: Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3,000+
The Art of Game Design 要約
The Art of Game Design
Players feel your work, they don't read it. A hundred ways to design what they feel.
著: Jesse Schell 2008 520 ページ
4.39
3,000+ 件の評価
ゲームデザインボキャブラリー:優れたゲームデザインの基本原則を探る
著: アンナ・アンソロピー • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
ゲームデザインボキャブラリー:優れたゲームデザインの基本原則を探る 要約
ゲームデザインボキャブラリー:優れたゲームデザインの基本原則を探る
The grammar of game design: how to script a back-and-forth that players lose themselves in.
著: アンナ・アンソロピー 2013 211 ページ
3.94
134 件の評価
Game Design Workshop
著: Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop 要約
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
著: Tracy Fullerton 2008 496 ページ
4.11
500+ 件の評価
A Theory Of Fun For Game Design
著: Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3,000+
A Theory Of Fun For Game Design 要約
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
著: Ralph Koster 2004 279 ページ
3.90
3,000+ 件の評価
What Video Games Have to Teach Us About Learning and Literacy
著: James Paul Gee • 2003
Video games teach because they have to. The 36 learning principles schools can steal from them.
3.90
1,000+
What Video Games Have to Teach Us About Learning and Literacy 要約
What Video Games Have to Teach Us About Learning and Literacy
Video games teach because they have to. The 36 learning principles schools can steal from them.
著: James Paul Gee 2003 240 ページ
3.90
1,000+ 件の評価
Cyberpunk 2077
著: Rafał Kosik • 2023
In a city of corporate lies, a crew of outcasts steals a secret worth killing for.
3.51
4,000+
Cyberpunk 2077 要約
Cyberpunk 2077
In a city of corporate lies, a crew of outcasts steals a secret worth killing for.
著: Rafał Kosik 2023 416 ページ
3.51
4,000+ 件の評価
Reality Is Broken
著: Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8,000+
Reality Is Broken 要約
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
著: Jane McGonigal 2010 400 ページ
3.79
8,000+ 件の評価
ゲーマーを理解する:ビデオゲームの心理学とプレイヤーへの影響
著: ジェイミー・マディガン • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
ゲーマーを理解する:ビデオゲームの心理学とプレイヤーへの影響 要約
ゲーマーを理解する:ビデオゲームの心理学とプレイヤーへの影響
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
著: ジェイミー・マディガン 2015 299 ページ
4.01
489 件の評価
Level Up!
著: Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1,000+
Level Up! 要約
Level Up!
The game design manual that puts controls, camera, and characters first, then shows you the rest.
著: Scott Rogers 2010 514 ページ
4.09
1,000+ 件の評価
Designing Games
著: Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games 要約
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
著: Tynan Sylvester 2013 413 ページ
4.47
500+ 件の評価
Console Wars
著: Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12,000+
Console Wars 要約
Console Wars
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
著: Blake J. Harris 2014 576 ページ
3.97
12,000+ 件の評価
Video Game Storytelling
著: Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling 要約
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
著: Evan Skolnick 2014 208 ページ
3.99
500+ 件の評価
Blood, Sweat, and Pixels
著: Jason Schreier • 2017
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
4.20
24,000+
Blood, Sweat, and Pixels 要約
Blood, Sweat, and Pixels
Behind the scenes of Destiny, Diablo, and Stardew Valley: chaos, crunch, and last-minute saves.
著: Jason Schreier 2017 278 ページ
4.20
24,000+ 件の評価
Persuasive Games
著: Ian Bogost • 2007
A videogame's rules are arguments. Learning to read them changes how you see every screen.
3.84
360
Persuasive Games 要約
Persuasive Games
A videogame's rules are arguments. Learning to read them changes how you see every screen.
著: Ian Bogost 2007 450 ページ
3.84
360 件の評価
The Silver Eyes
著: Scott Cawthon • 2016
A memorial draws old friends to an abandoned pizzeria where the animatronics have come alive.
4.04
7,000+
The Silver Eyes 要約
The Silver Eyes
A memorial draws old friends to an abandoned pizzeria where the animatronics have come alive.
著: Scott Cawthon 2016 192 ページ
4.04
7,000+ 件の評価
Arthas
著: Christie Golden • 2009
A paladin purges his city, then hunts the plague's demonic source into the frozen wastes.
4.14
12,000+
Arthas 要約
Arthas
A paladin purges his city, then hunts the plague's demonic source into the frozen wastes.
著: Christie Golden 2009 320 ページ
4.14
12,000+ 件の評価
Glued to Games
著: Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games 要約
Glued to Games
Games grip you longer than movies because they feed deep needs that daily life starves.
著: Scott Rigby 2011 200 ページ
4.00
111 件の評価
Silent Hill
著: Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill 要約
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
著: Bernard Perron 2006 172 ページ
3.65
253 件の評価
Forsaken
著: Oliver Bowden • 2012
His family massacred, a boy is raised by the secret order that ordered the killings.
3.99
6,000+
Forsaken 要約
Forsaken
His family massacred, a boy is raised by the secret order that ordered the killings.
著: Oliver Bowden 2012 464 ページ
3.99
6,000+ 件の評価
A Composer's Guide to Game Music
著: Winifred Phillips • 2014
Game music bends to the player. The craft, technology, and business behind interactive scores.
4.21
175
A Composer's Guide to Game Music 要約
A Composer's Guide to Game Music
Game music bends to the player. The craft, technology, and business behind interactive scores.
著: Winifred Phillips 2014 275 ページ
4.21
175 件の評価
Halo
著: Eric S. Nylund • 2003
Master Chief leads a suicide mission inside a Covenant station to stop an armada bound for Earth.
4.17
18,000+
Halo 要約
Halo
Master Chief leads a suicide mission inside a Covenant station to stop an armada bound for Earth.
著: Eric S. Nylund 2003 352 ページ
4.17
18,000+ 件の評価
ゲーマーズ・アット・ワーク:人々が遊ぶゲームの裏側の物語
著: モーガン・ラムジー • 2012
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
3.69
138
ゲーマーズ・アット・ワーク:人々が遊ぶゲームの裏側の物語 要約
ゲーマーズ・アット・ワーク:人々が遊ぶゲームの裏側の物語
Atari, EA, Blizzard, Valve: the founders reveal the near-death moments behind gaming's biggest hits.
著: モーガン・ラムジー 2012 356 ページ
3.69
138 件の評価
Good Video Games and Good Learning
著: James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning 要約
Good Video Games and Good Learning
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
著: James Paul Gee 2007 194 ページ
3.90
117 件の評価
Moral Combat
著: Patrick M. Markey • 2017
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
4.18
173
Moral Combat 要約
Moral Combat
Crime fell as gaming rose. The evidence never held, and the outrage is a recycled panic.
著: Patrick M. Markey 2017 256 ページ
4.18
173 件の評価
Halo
著: Eric S. Nylund • 2001
An alien armada attacks humanity's military stronghold. A Spartan team must keep Earth hidden.
4.26
36,000+
Halo 要約
Halo
An alien armada attacks humanity's military stronghold. A Spartan team must keep Earth hidden.
著: Eric S. Nylund 2001 352 ページ
4.26
36,000+ 件の評価
One Up
著: Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up 要約
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
著: Joost van Dreunen 2020 296 ページ
4.13
213 件の評価
The Infernal City
著: Greg Keyes • 2009
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
3.49
5,000+
The Infernal City 要約
The Infernal City
A floating city devours souls. Its newest kitchen recruit: an alchemist who refuses to serve.
著: Greg Keyes 2009 288 ページ
3.49
5,000+ 件の評価
Halo
著: Eric S. Nylund • 2006
A Spartan presumed dead trains child soldiers on a secret world where ancient alien defenses stir.
4.20
15,000+
Halo 要約
Halo
A Spartan presumed dead trains child soldiers on a secret world where ancient alien defenses stir.
著: Eric S. Nylund 2006 384 ページ
4.20
15,000+ 件の評価
Legacy of Blood
著: Richard A. Knaak • 2001
His cursed armor murdered his friends. He must break free before a demon claims his soul.
3.75
3,000+
Legacy of Blood 要約
Legacy of Blood
His cursed armor murdered his friends. He must break free before a demon claims his soul.
著: Richard A. Knaak 2001 355 ページ
3.75
3,000+ 件の評価
Halo
著: William C. Dietz • 2003
Crash-landed on a ringworld, a super-soldier must destroy it to stop a parasite from reaching Earth.
3.74
19,000+
Halo 要約
Halo
Crash-landed on a ringworld, a super-soldier must destroy it to stop a parasite from reaching Earth.
著: William C. Dietz 2003 341 ページ
3.74
19,000+ 件の評価
Play Nice
著: Jason Schreier • 2024
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
4.16
7,000+
Play Nice 要約
Play Nice
$80 million and seven years for a game that never shipped: the unraveling of Blizzard Entertainment.
著: Jason Schreier 2024 384 ページ
4.16
7,000+ 件の評価
Game Mechanics
著: Ernest Adams • 2012
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
4.12
185
Game Mechanics 要約
Game Mechanics
Visualize your game's economy, simulate rival strategies, and nail the balance before you ship.
著: Ernest Adams 2012 353 ページ
4.12
185 件の評価
Shadow of the Xel'Naga
著: Gabriel Mesta • 2001
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
3.40
1,000+
Shadow of the Xel'Naga 要約
Shadow of the Xel'Naga
An alien artifact awakens on a remote colony, and three warring species converge to claim it.
著: Gabriel Mesta 2001 272 ページ
3.40
1,000+ 件の評価
Press Reset
著: Jason Schreier • 2021
Why game developers lose their jobs after shipping hit games, and who profits.
4.05
8,000+
Press Reset 要約
Press Reset
Why game developers lose their jobs after shipping hit games, and who profits.
著: Jason Schreier 2021 301 ページ
4.05
8,000+ 件の評価
Lost in a Good Game
著: Pete Etchells • 2019
The research that clears video games of harm, and the surprising ways they improve our lives.
3.72
500+
Lost in a Good Game 要約
Lost in a Good Game
The research that clears video games of harm, and the surprising ways they improve our lives.
著: Pete Etchells 2019 320 ページ
3.72
500+ 件の評価
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