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SoBrief

Juegos Resúmenes de libros

Dungeon Crawler Carl
por Matt Dinniman
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
4.47
300.000+
Dungeon Crawler Carl Resumen
Inmersivo
Dungeon Crawler Carl
Earth is an alien dungeon crawl. Carl enters barefoot, half-dressed, and the cat won't stop talking.
por Matt Dinniman 2020 464 páginas
4.47
300.000+ valoraciones
La lógica de las apuestas deportivas
por Ed Miller • 2019
Forget picking winners. The real money in sports betting is hidden in the market's pricing mistakes.
3.97
500+
La lógica de las apuestas deportivas Resumen
Inmersivo
La lógica de las apuestas deportivas
Forget picking winners. The real money in sports betting is hidden in the market's pricing mistakes.
por Ed Miller 2019 239 páginas
3.97
500+ valoraciones
Sharp Sports Betting
por Stanford Wong • 2001
The break-even line isn't fifty percent; it's 52.4. A quantitative playbook for clearing it.
3.67
174
Sharp Sports Betting Resumen
Inmersivo
Sharp Sports Betting
The break-even line isn't fifty percent; it's 52.4. A quantitative playbook for clearing it.
por Stanford Wong 2001 380 páginas
3.67
174 valoraciones
Solo leveling - light Novel
por Chugong
A struggling E-rank hunter unlocks a video game system that lets him level up without limit.
4.39
9000+
Solo leveling - light Novel Resumen
Solo leveling - light Novel
A struggling E-rank hunter unlocks a video game system that lets him level up without limit.
por Chugong 400 páginas
4.39
9000+ valoraciones
El arte del diseño de juegos
por Jesse Schell • 2008
Players feel your work, they don't read it. A hundred ways to design what they feel.
4.39
3000+
El arte del diseño de juegos Resumen
El arte del diseño de juegos
Players feel your work, they don't read it. A hundred ways to design what they feel.
por Jesse Schell 2008 520 páginas
4.39
3000+ valoraciones
The Gamification of Learning and Instruction
por Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Resumen
The Gamification of Learning and Instruction
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
por Karl M. Kapp 2012 336 páginas
3.83
305 valoraciones
Homo Ludens
por Johan Huizinga • 1938
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
3.98
3000+
Homo Ludens Resumen
Homo Ludens
Legal procedure and ritual both began as play. Modernity's error is pretending they didn't.
por Johan Huizinga 1938 230 páginas
3.98
3000+ valoraciones
La jugada final
por Jennifer Lynn Barnes • 2022
Before her fortune, Avery Grambs must solve a dead man's puzzle to save her kidnapped uncle.
4.10
400.000+
La jugada final Resumen
La jugada final
Before her fortune, Avery Grambs must solve a dead man's puzzle to save her kidnapped uncle.
por Jennifer Lynn Barnes 2022 400 páginas
4.10
400.000+ valoraciones
Bobby Fischer enseña ajedrez
por Bobby Fischer • 1966
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
4.02
7000+
Bobby Fischer enseña ajedrez Resumen
Bobby Fischer enseña ajedrez
Fischer's chess primer skips openings entirely, drilling nothing but the patterns that finish games.
por Bobby Fischer 1966 352 páginas
4.02
7000+ valoraciones
El juego mental del póker
por Jared Tendler • 2011
Poker's final edge: a mind that doesn't crack. A clinical system for tilt, fear, and confidence.
4.22
1000+
El juego mental del póker Resumen
El juego mental del póker
Poker's final edge: a mind that doesn't crack. A clinical system for tilt, fear, and confidence.
por Jared Tendler 2011 264 páginas
4.22
1000+ valoraciones
Ready Player One
por Ernest Cline • 2011
A slum teen cracks a dead genius's online treasure hunt. The corporation hunting him turns lethal.
4.22
1.000.000+
Ready Player One Resumen
Ready Player One
A slum teen cracks a dead genius's online treasure hunt. The corporation hunting him turns lethal.
por Ernest Cline 2011 480 páginas
4.22
1.000.000+ valoraciones
Mi sistema
por Aron Nimzowitsch • 1925
The 1925 manifesto that taught chess players to control the center without touching it.
4.19
1000+
Mi sistema Resumen
Mi sistema
The 1925 manifesto that taught chess players to control the center without touching it.
por Aron Nimzowitsch 1925 378 páginas
4.19
1000+ valoraciones
For the Win
por Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1000+
For the Win Resumen
For the Win
Why leaderboards backfire and points stop working: designing motivation that comes from within.
por Kevin Werbach 2012 148 páginas
3.75
1000+ valoraciones
Game Design Workshop
por Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
500+
Game Design Workshop Resumen
Game Design Workshop
The prototyping-first method that catches design disasters before you write a single line of code.
por Tracy Fullerton 2008 496 páginas
4.11
500+ valoraciones
A Theory Of Fun For Game Design
por Ralph Koster • 2004
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
3.90
3000+
A Theory Of Fun For Game Design Resumen
A Theory Of Fun For Game Design
Games tap into your brain's learning circuits. The rush of fun is the moment something clicks.
por Ralph Koster 2004 279 páginas
3.90
3000+ valoraciones
Reality Is Broken
por Jane McGonigal • 2010
Games satisfy us more than reality does. That gap is a blueprint for a better world.
3.79
8000+
Reality Is Broken Resumen
Reality Is Broken
Games satisfy us more than reality does. That gap is a blueprint for a better world.
por Jane McGonigal 2010 400 páginas
3.79
8000+ valoraciones
Getting Gamers
por Jamie Madigan • 2015
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
4.01
489
Getting Gamers Resumen
Getting Gamers
The psychology that turns play into obsession, strangers into teammates, and pixels into identity.
por Jamie Madigan 2015 299 páginas
4.01
489 valoraciones
Vida y partidas de Mijaíl Tal
por Mikhail Tal • 1978
Won the world chess crown at 23. Lost it a year later. His body was breaking.
4.50
500+
Vida y partidas de Mijaíl Tal Resumen
Vida y partidas de Mijaíl Tal
Won the world chess crown at 23. Lost it a year later. His body was breaking.
por Mikhail Tal 1978 496 páginas
4.50
500+ valoraciones
Level Up!
por Scott Rogers • 2010
The game design manual that puts controls, camera, and characters first, then shows you the rest.
4.09
1000+
Level Up! Resumen
Level Up!
The game design manual that puts controls, camera, and characters first, then shows you the rest.
por Scott Rogers 2010 514 páginas
4.09
1000+ valoraciones
Thinking Basketball
por Ben Taylor • 2016
Championship rings say nothing about a player. Neither does points per game. The stats that do.
4.17
500+
Thinking Basketball Resumen
Thinking Basketball
Championship rings say nothing about a player. Neither does points per game. The stats that do.
por Ben Taylor 2016 180 páginas
4.17
500+ valoraciones
Ready Player Two
por Ernest Cline • 2020
A rogue AI traps millions in virtual reality, demanding a deadly treasure hunt for their freedom.
3.44
100.000+
Ready Player Two Resumen
Ready Player Two
A rogue AI traps millions in virtual reality, demanding a deadly treasure hunt for their freedom.
por Ernest Cline 2020 370 páginas
3.44
100.000+ valoraciones
Gamification by Design
por Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Resumen
Gamification by Design
Why most badges fail: the motivation design that turns app users into players.
por Gabe Zichermann 2011 182 páginas
3.65
490 valoraciones
Designing Games
por Tynan Sylvester • 2013
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
4.47
500+
Designing Games Resumen
Designing Games
Build games as emotion machines: a systems guide to rules, choices, and difficulty.
por Tynan Sylvester 2013 413 páginas
4.47
500+ valoraciones
How to Win at Chess
por Levy Rozman • 2023
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
4.37
1000+
How to Win at Chess Resumen
How to Win at Chess
Forget opening theory: master the endgame, spot tactics, and use one checklist to win.
por Levy Rozman 2023 261 páginas
4.37
1000+ valoraciones
Console Wars
por Blake J. Harris • 2014
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
3.97
12.000+
Console Wars Resumen
Console Wars
A toy exec and a blue hedgehog briefly unseated Nintendo. The real fight was inside the company.
por Blake J. Harris 2014 576 páginas
3.97
12.000+ valoraciones
Cómo hacer trampas en todo
por Simon Lovell • 2006
The one move every con relies on: making you think you've found a sure thing.
3.63
390
Cómo hacer trampas en todo Resumen
Inmersivo
Cómo hacer trampas en todo
The one move every con relies on: making you think you've found a sure thing.
por Simon Lovell 2006 456 páginas
3.63
390 valoraciones
Masters of Doom
por David Kushner • 2003
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
4.30
20.000+
Masters of Doom Resumen
Masters of Doom
Two coders, one lake house, and the game that turned office workers into after-hours warriors.
por David Kushner 2003 368 páginas
4.30
20.000+ valoraciones
Carl's Doomsday Scenario
por Matt Dinniman
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
4.51
200.000+
Carl's Doomsday Scenario Resumen
Inmersivo
Carl's Doomsday Scenario
A parasitic circus rules the third floor. His talking cat is prophesied to destroy heaven. Live.
por Matt Dinniman 2021 386 páginas
4.51
200.000+ valoraciones
Quidditch a través de los tiempos
por J.K. Rowling • 2001
The secret history of the wizarding world's favorite sport, from marshland origins to modern glory.
3.79
100.000+
Quidditch a través de los tiempos Resumen
Quidditch a través de los tiempos
The secret history of the wizarding world's favorite sport, from marshland origins to modern glory.
por J.K. Rowling 2001 105 páginas
3.79
100.000+ valoraciones
Weighing the Odds in Sports Betting
por King Yao • 2007
Most sports bets lose money by design. Here is how to find the ones that don't.
3.65
80
Weighing the Odds in Sports Betting Resumen
Weighing the Odds in Sports Betting
Most sports bets lose money by design. Here is how to find the ones that don't.
por King Yao 2007 254 páginas
3.65
80 valoraciones
The Gamer's Brain
por Celia Hodent • 2017
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
4.29
231
The Gamer's Brain Resumen
The Gamer's Brain
Your player's brain is a flawed, distracted survival machine. Good UX starts there.
por Celia Hodent 2017 272 páginas
4.29
231 valoraciones
Video Game Storytelling
por Evan Skolnick • 2014
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
3.99
500+
Video Game Storytelling Resumen
Video Game Storytelling
Screenwriting's classic tools applied to games, so story and gameplay pull the same direction.
por Evan Skolnick 2014 208 páginas
3.99
500+ valoraciones
Doyle Brunson's Super System
por Doyle Brunson • 2002
The original No Limit bible: why people beat cards, how aggression wins, when to risk everything.
3.96
2000+
Doyle Brunson's Super System Resumen
Doyle Brunson's Super System
The original No Limit bible: why people beat cards, how aggression wins, when to risk everything.
por Doyle Brunson 2002 605 páginas
3.96
2000+ valoraciones
The Woodpecker Method
por Axel Smith • 2018
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
4.32
128
The Woodpecker Method Resumen
The Woodpecker Method
A puzzle set you repeat faster and faster until your subconscious does the calculating for you.
por Axel Smith 2018 392 páginas
4.32
128 valoraciones
The Will to Keep Winning
por Daigo Umehara • 2016
For a fighting game legend, the most dangerous opponent was the trophy itself.
4.22
500+
The Will to Keep Winning Resumen
The Will to Keep Winning
For a fighting game legend, the most dangerous opponent was the trophy itself.
por Daigo Umehara 2016 142 páginas
4.22
500+ valoraciones
Arthas
por Christie Golden • 2009
A paladin purges his city, then hunts the plague's demonic source into the frozen wastes.
4.14
12.000+
Arthas Resumen
Arthas
A paladin purges his city, then hunts the plague's demonic source into the frozen wastes.
por Christie Golden 2009 320 páginas
4.14
12.000+ valoraciones
Play Optimal Poker
por Andrew Brokos • 2019
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
4.17
212
Play Optimal Poker Resumen
Play Optimal Poker
Your equilibrium baseline: how to build it for protection, and when to abandon it for profit.
por Andrew Brokos 2019 243 páginas
4.17
212 valoraciones
Glued to Games
por Scott Rigby • 2011
Games grip you longer than movies because they feed deep needs that daily life starves.
4.00
111
Glued to Games Resumen
Glued to Games
Games grip you longer than movies because they feed deep needs that daily life starves.
por Scott Rigby 2011 200 páginas
4.00
111 valoraciones
Silent Hill
por Bernard Perron • 2006
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
3.65
253
Silent Hill Resumen
Silent Hill
Fog, radio static, broken controls: Silent Hill made your own mind the real horror.
por Bernard Perron 2006 172 páginas
3.65
253 valoraciones
Play Anything
por Ian Bogost • 2016
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
3.17
500+
Play Anything Resumen
Play Anything
Real fun needs rules, not freedom. The philosopher's case against chasing happiness.
por Ian Bogost 2016 288 páginas
3.17
500+ valoraciones
How to Reassess Your Chess
por Jeremy Silman • 1993
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
4.35
1000+
How to Reassess Your Chess Resumen
How to Reassess Your Chess
Find the hidden imbalance, build a plan around it, and stop playing aimless moves.
por Jeremy Silman 1993 402 páginas
4.35
1000+ valoraciones
Game Changer
por Matthew Sadler • 2019
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
4.21
289
Game Changer Resumen
Game Changer
From scratch, AlphaZero taught itself chess in nine hours and played like a Romantic-era genius.
por Matthew Sadler 2019 416 páginas
4.21
289 valoraciones
Estrategias ganadoras en ajedrez
por Yasser Seirawan • 1994
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
4.17
500+
Estrategias ganadoras en ajedrez Resumen
Estrategias ganadoras en ajedrez
Turn chess into a science: squeeze space, target weaknesses, and trade into a winning endgame.
por Yasser Seirawan 1994 256 páginas
4.17
500+ valoraciones
Forsaken
por Oliver Bowden • 2012
His family massacred, a boy is raised by the secret order that ordered the killings.
3.99
6000+
Forsaken Resumen
Forsaken
His family massacred, a boy is raised by the secret order that ordered the killings.
por Oliver Bowden 2012 464 páginas
3.99
6000+ valoraciones
The Mental Game of Poker 2
por Jared Tendler • 2013
A step-by-step system for poker's mental game: reach the zone, beat tilt, make sharper decisions.
4.21
286
The Mental Game of Poker 2 Resumen
The Mental Game of Poker 2
A step-by-step system for poker's mental game: reach the zone, beat tilt, make sharper decisions.
por Jared Tendler 2013 204 páginas
4.21
286 valoraciones
Good Video Games and Good Learning
por James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning Resumen
Good Video Games and Good Learning
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
por James Paul Gee 2007 194 páginas
3.90
117 valoraciones
One Up
por Joost van Dreunen • 2020
Three transformations in four decades, and each one rewarded strategy over creative genius.
4.13
213
One Up Resumen
One Up
Three transformations in four decades, and each one rewarded strategy over creative genius.
por Joost van Dreunen 2020 296 páginas
4.13
213 valoraciones
Python for Kids
por Jason R. Briggs • 2012
Start with a turtle that draws, end with a game you built yourself. Python for kids.
4.15
500+
Python for Kids Resumen
Python for Kids
Start with a turtle that draws, end with a game you built yourself. Python for kids.
por Jason R. Briggs 2012 345 páginas
4.15
500+ valoraciones
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success
por Andy Andrews • 2009
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
4.19
466
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success Resumen
The Traveler's Gift / Mastering the Seven Decisions That Determine Personal Success
Design epic quests, build thrilling encounters, and guide your party through shared sagas.
por Andy Andrews 2009 429 páginas
4.19
466 valoraciones
Juega al póker como los profesionales
por Phil Hellmuth • 2003
A world champion's poker playbook: the discipline, reads, and math that turn skill into profit.
3.02
500+
Juega al póker como los profesionales Resumen
Juega al póker como los profesionales
A world champion's poker playbook: the discipline, reads, and math that turn skill into profit.
por Phil Hellmuth 2003 416 páginas
3.02
500+ valoraciones
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