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SoBrief
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The Clock Mirage
by Joseph Mazur • 2020
Physics says time is relative. Biology says it's a cellular rhythm. The clock is a mirage.
3.42
118
The Clock Mirage Summary
The Clock Mirage 89%
Physics says time is relative. Biology says it's a cellular rhythm. The clock is a mirage.
by Joseph Mazur 2020
3.42
118 ratings
About Time
by Adam Frank • 2011
Time is a human invention, rebuilt every era. Our cosmology just catches up.
3.88
484
About Time Summary
About Time 89%
Time is a human invention, rebuilt every era. Our cosmology just catches up.
by Adam Frank 2011
3.88
484 ratings
The Secret Pulse of Time
by Stefan Klein • 2006
Your brain decides how fast time moves, and you can learn to set the pace.
3.88
712
The Secret Pulse of Time Summary
The Secret Pulse of Time 88%
Your brain decides how fast time moves, and you can learn to set the pace.
by Stefan Klein 2006
3.88
712 ratings
Your Brain Is a Time Machine
by Dean Buonomano • 2017
Your brain is a simulator of futures; physics suggests time may not flow at all.
3.90
2k+
Your Brain Is a Time Machine Summary
Your Brain Is a Time Machine 88%
Your brain is a simulator of futures; physics suggests time may not flow at all.
by Dean Buonomano 2017
3.90
2k+ ratings
Design for the Real World
by Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
2k+
Design for the Real World Summary
Design for the Real World 88%
Design fills the world with disposables. A manifesto for building what people actually need.
by Victor Papanek 1972
4.24
2k+ ratings
Information Is Beautiful
by David McCandless • 2001
Concept is the secret: why a simple, clever data drawing can reveal more than a supercomputer.
4.12
4k+
Information Is Beautiful Summary
Information Is Beautiful 88%
Concept is the secret: why a simple, clever data drawing can reveal more than a supercomputer.
by David McCandless 2001
4.12
4k+ ratings
Historia del diseño gráfico
by Philip B. Meggs • 1983
Gutenberg, Bauhaus, Mac: the sweeping chronicle of how design made the modern world legible.
4.14
3k+
Historia del diseño gráfico Summary
Historia del diseño gráfico 88%
Gutenberg, Bauhaus, Mac: the sweeping chronicle of how design made the modern world legible.
by Philip B. Meggs 1983
4.14
3k+ ratings
How to Build a Time Machine
by Paul C.W. Davies • 2001
Forward time travel is real. Going back needs wormholes, exotic matter, and a loophole in causality.
3.82
1k+
How to Build a Time Machine Summary
How to Build a Time Machine 88%
Forward time travel is real. Going back needs wormholes, exotic matter, and a loophole in causality.
by Paul C.W. Davies 2001
3.82
1k+ ratings
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 88%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
Speculative Everything
by Anthony Dunne • 2013
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
4.12
999
Speculative Everything Summary
Speculative Everything 88%
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
by Anthony Dunne 2013
4.12
999 ratings
Hertzian Tales
by Anthony Dunne • 1999
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
4.26
125
Hertzian Tales Summary
Hertzian Tales 88%
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
by Anthony Dunne 1999
4.26
125 ratings
The Evolution of Useful Things
by Henry Petroski • 1994
Annoyance, not function, gave us forks, zippers, paper clips. The real driver of everyday design.
3.52
1k+
The Evolution of Useful Things Summary
The Evolution of Useful Things 87%
Annoyance, not function, gave us forks, zippers, paper clips. The real driver of everyday design.
by Henry Petroski 1994
3.52
1k+ ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 87%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
Small Things Considered
by Henry Petroski • 2003
Why nothing works perfectly: the constraints hiding inside every object you use.
3.40
334
Small Things Considered Summary
Small Things Considered 87%
Why nothing works perfectly: the constraints hiding inside every object you use.
by Henry Petroski 2003
3.40
334 ratings
Graphic Design
by Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2k+
Graphic Design Summary
Graphic Design 87%
Forget inspiration: how dots, grids, and iteration build the language of professional design.
by Ellen Lupton 2008
3.95
2k+ ratings
Time Travel in Einstein's Universe
by J. Richard Gott III • 2001
Einstein's two routes to time travel, and why no one from the future has shown up.
4.07
2k+
Time Travel in Einstein's Universe Summary
Time Travel in Einstein's Universe 87%
Einstein's two routes to time travel, and why no one from the future has shown up.
by J. Richard Gott III 2001
4.07
2k+ ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 87%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
The Laws of Simplicity
by John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7k+
The Laws of Simplicity Summary
The Laws of Simplicity 87%
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
by John Maeda 2006
3.89
7k+ ratings
Emotional Design
by Donald A. Norman • 2003
Your brain processes beauty before conscious thought, and good looks make things easier to use.
3.95
6k+
Emotional Design Summary
Emotional Design 87%
Your brain processes beauty before conscious thought, and good looks make things easier to use.
by Donald A. Norman 2003
3.95
6k+ ratings
Jony Ive
by Leander Kahney • 2013
Before the iPhone, a soft-spoken British designer saved Apple with a translucent computer.
3.99
7k+
Jony Ive Summary
Jony Ive 87%
Before the iPhone, a soft-spoken British designer saved Apple with a translucent computer.
by Leander Kahney 2013
3.99
7k+ ratings
The Clock Of The Long Now
by Stewart Brand • 1999
In an age of acceleration, the most subversive object is a clock that barely moves.
4.10
809
The Clock Of The Long Now Summary
The Clock Of The Long Now 87%
In an age of acceleration, the most subversive object is a clock that barely moves.
by Stewart Brand 1999
4.10
809 ratings
Presentation Zen Design
by Garr Reynolds • 2009
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
4.19
2k+
Presentation Zen Design Summary
Presentation Zen Design 87%
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
by Garr Reynolds 2009
4.19
2k+ ratings
Four Thousand Weeks
by Oliver Burkeman • 2021
Four thousand weeks. Efficiency steals what little time you have. Start by accepting the limit.
4.17
131k+
Four Thousand Weeks Summary
Four Thousand Weeks 87%
Four thousand weeks. Efficiency steals what little time you have. Start by accepting the limit.
by Oliver Burkeman 2021
4.17
131k+ ratings
Exhalation
by Ted Chiang • 2019
A merchant in ancient Baghdad steps through a time portal to undo a sorrow twenty years past.
4.27
113k+
Exhalation Summary
Exhalation 87%
A merchant in ancient Baghdad steps through a time portal to undo a sorrow twenty years past.
by Ted Chiang 2019
4.27
113k+ ratings
Designing Interface Animation
by Val Head • 2016
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
4.16
82
Designing Interface Animation Summary
Designing Interface Animation 87%
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
by Val Head 2016
4.16
82 ratings
Your Time, Your Way
by Carl Pullein • 2024
Organize tasks by time, not urgency, so you spend your days doing rather than sorting.
4.34
177
Your Time, Your Way Summary
Your Time, Your Way 87%
Organize tasks by time, not urgency, so you spend your days doing rather than sorting.
by Carl Pullein 2024
4.34
177 ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 87%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
When
by Daniel H. Pink • 2018
Your mind obeys a daily clock. When you work may matter more than what you do.
3.79
33k+
When Summary
When 87%
Your mind obeys a daily clock. When you work may matter more than what you do.
by Daniel H. Pink 2018
3.79
33k+ ratings
Time and the Soul
by Jacob Needleman • 1997
Chronic hurry is a symptom, not a scheduling problem: you're living a life that isn't yours.
3.92
119
Time and the Soul Summary
Time and the Soul 87%
Chronic hurry is a symptom, not a scheduling problem: you're living a life that isn't yours.
by Jacob Needleman 1997
3.92
119 ratings
This Is Service Design Thinking
by Marc Stickdorn • 2010
Services often fail because no one designed them. This book fixes that.
3.98
2k+
This Is Service Design Thinking Summary
This Is Service Design Thinking 87%
Services often fail because no one designed them. This book fixes that.
by Marc Stickdorn 2010
3.98
2k+ ratings
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world
by Michael Bierut • 2015
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
4.32
1k+
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world Summary
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world 87%
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
by Michael Bierut 2015
4.32
1k+ ratings
How to Invent Everything
by Ryan North • 2018
Stranded in the past with nothing but your wits, and the flowchart says you're before 50,000 BCE.
4.14
6k+
How to Invent Everything Summary
How to Invent Everything 87%
Stranded in the past with nothing but your wits, and the flowchart says you're before 50,000 BCE.
by Ryan North 2018
4.14
6k+ ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 87%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Make Time
by Jake Knapp • 2018
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
4.07
26k+
Make Time Summary
Make Time 87%
One daily priority. A boring phone. Steady energy. Two designers rebuild your attention from scratch
by Jake Knapp 2018
4.07
26k+ ratings
The Fabric of the Cosmos
by Brian Greene • 2004
Space stretches, time is relative, and your present moment is an illusion.
4.13
41k+
The Fabric of the Cosmos Summary
The Fabric of the Cosmos 87%
Space stretches, time is relative, and your present moment is an illusion.
by Brian Greene 2004
4.13
41k+ ratings
You're My Favorite Client
by Mike Monteiro • 2014
Stop saying 'make the logo bigger' and learn what to ask for instead.
4.26
446
You're My Favorite Client Summary
You're My Favorite Client 87%
Stop saying 'make the logo bigger' and learn what to ask for instead.
by Mike Monteiro 2014
4.26
446 ratings
The Order of Time
by Carlo Rovelli • 2017
Time bends with gravity. No cosmos-wide now exists. The arrow of time is only entropy, rising.
4.13
39k+
The Order of Time Summary
The Order of Time 87%
Time bends with gravity. No cosmos-wide now exists. The arrow of time is only entropy, rising.
by Carlo Rovelli 2017
4.13
39k+ ratings
The Shape of Design
by Frank Chimero • 2012
Great design isn't about pixels or grids. It's about why we make things and for whom.
3.90
1k+
The Shape of Design Summary
The Shape of Design 87%
Great design isn't about pixels or grids. It's about why we make things and for whom.
by Frank Chimero 2012
3.90
1k+ ratings
Design Thinking
by Nigel Cross • 2011
Design has its own logic: designers don't analyze what exists but propose what might be.
3.55
315
Design Thinking Summary
Design Thinking 87%
Design has its own logic: designers don't analyze what exists but propose what might be.
by Nigel Cross 2011
3.55
315 ratings
The Longing for Less
by Kyle Chayka • 2020
The clean lines of minimalism hide a messy history: Zen monks, art rebels, and $8,200 stereos.
3.45
1k+
The Longing for Less Summary
The Longing for Less 87%
The clean lines of minimalism hide a messy history: Zen monks, art rebels, and $8,200 stereos.
by Kyle Chayka 2020
3.45
1k+ ratings
Well-Designed
by Jon Kolko • 2014
The best products win on emotion, not features. How to design with empathy instead of assumptions.
3.89
512
Well-Designed Summary
Well-Designed 87%
The best products win on emotion, not features. How to design with empathy instead of assumptions.
by Jon Kolko 2014
3.89
512 ratings
User Friendly
by Cliff Kuang • 2019
Effortless design was forged by war, marketing, and psychology, and its ease hides a cost.
4.13
3k+
User Friendly Summary
User Friendly 87%
Effortless design was forged by war, marketing, and psychology, and its ease hides a cost.
by Cliff Kuang 2019
4.13
3k+ ratings
CAD Monkeys, Dinosaur Babies, and T-Shaped People
by Warren Berger • 2009
How a single shift in problem solving, from solutions to questions, ignites innovation in any field.
4.06
469
CAD Monkeys, Dinosaur Babies, and T-Shaped People Summary
CAD Monkeys, Dinosaur Babies, and T-Shaped People 87%
How a single shift in problem solving, from solutions to questions, ignites innovation in any field.
by Warren Berger 2009
4.06
469 ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 87%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Logos that Last
by Allan Peters • 2023
Six weeks of iteration, vintage hunting, and one rule: build a logo that outlives the trends.
4.21
253
Logos that Last Summary
Logos that Last 87%
Six weeks of iteration, vintage hunting, and one rule: build a logo that outlives the trends.
by Allan Peters 2023
4.21
253 ratings
The Time Ships
by Stephen Baxter • 1995
A Victorian inventor discovers his time machine has splintered the future into warring worlds.
3.95
7k+
The Time Ships Summary
The Time Ships 87%
A Victorian inventor discovers his time machine has splintered the future into warring worlds.
by Stephen Baxter 1995
3.95
7k+ ratings
Les Fondamentaux Du Graphisme
by Gavin Ambrose • 2008
For new designers: master typography, branding, process, and production from brief to finish.
3.53
109
Les Fondamentaux Du Graphisme Summary
Les Fondamentaux Du Graphisme 87%
For new designers: master typography, branding, process, and production from brief to finish.
by Gavin Ambrose 2008
3.53
109 ratings
The Biggest Ideas in the Universe
by Sean Carroll • 2022
How equations reveal curved spacetime and time's arrow, no physics degree required.
4.00
2k+
The Biggest Ideas in the Universe Summary
The Biggest Ideas in the Universe 87%
How equations reveal curved spacetime and time's arrow, no physics degree required.
by Sean Carroll 2022
4.00
2k+ ratings
Product Design for the Web
by Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Summary
Product Design for the Web 87%
Why shipping early and designing the invisible parts matters more than getting the pixels right.
by Randy J. Hunt 2013
3.76
278 ratings
Design Is Storytelling
by Ellen Lupton • 2017
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
3.96
2k+
Design Is Storytelling Summary
Design Is Storytelling 87%
Great design is storytelling: shaping choices, mapping emotions, and turning users into heroes.
by Ellen Lupton 2017
3.96
2k+ ratings
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