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SoBrief
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Design Thinking Research
by Larry Leifer • 2013
What if your programming environment saved every change, so you could explore ideas without risk?
4.00
1
Design Thinking Research Summary
Design Thinking Research 90%
What if your programming environment saved every change, so you could explore ideas without risk?
by Larry Leifer 2013
4.00
1 ratings
Lean Software Development
by Mary Poppendieck • 2003
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
4.19
1k+
Lean Software Development Summary
Lean Software Development 90%
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
by Mary Poppendieck 2003
4.19
1k+ ratings
Agile Project Management with Scrum
by Ken Schwaber • 2004
Stop fighting uncertainty. Ship working software every 30 days with a framework built for change.
3.71
2k+
Agile Project Management with Scrum Summary
Agile Project Management with Scrum 90%
Stop fighting uncertainty. Ship working software every 30 days with a framework built for change.
by Ken Schwaber 2004
3.71
2k+ ratings
Mastery
by George Leonard • 1991
Why plateaus are the real path to mastery, and how to keep going when progress stalls.
4.09
10k+
Mastery Summary
Mastery 90%
Why plateaus are the real path to mastery, and how to keep going when progress stalls.
by George Leonard 1991
4.09
10k+ ratings
Product Design for the Web
by Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Summary
Product Design for the Web 90%
Why shipping early and designing the invisible parts matters more than getting the pixels right.
by Randy J. Hunt 2013
3.76
278 ratings
Little Bets
by Peter Sims • 2011
Big visions are overrated. Real innovators run dozens of small experiments instead.
3.77
4k+
Little Bets Summary
Little Bets 90%
Big visions are overrated. Real innovators run dozens of small experiments instead.
by Peter Sims 2011
3.77
4k+ ratings
Scrum for Dummies
by Mark C. Layton • 2014
Projects go off the rails one task at a time. Scrum catches them every 24 hours.
3.76
124
Scrum for Dummies Summary
Scrum for Dummies 90%
Projects go off the rails one task at a time. Scrum catches them every 24 hours.
by Mark C. Layton 2014
3.76
124 ratings
Automate Your Busywork
by Aytekin Tank • 2023
Most of your workday runs on repeat. The no-code playbook for automating it away.
3.29
391
Automate Your Busywork Summary
Automate Your Busywork 90%
Most of your workday runs on repeat. The no-code playbook for automating it away.
by Aytekin Tank 2023
3.29
391 ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 89%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
The Creative Curve
by Allen Gannett • 2018
Creativity isn't magic. It follows a bell-shaped curve you can learn to ride.
3.99
2k+
The Creative Curve Summary
The Creative Curve 89%
Creativity isn't magic. It follows a bell-shaped curve you can learn to ride.
by Allen Gannett 2018
3.99
2k+ ratings
The Art of Agile Development
by James Shore • 2007
Weekly deployments and single-digit bug counts: the whole XP practice set that gets you there.
3.98
915
The Art of Agile Development Summary
The Art of Agile Development 89%
Weekly deployments and single-digit bug counts: the whole XP practice set that gets you there.
by James Shore 2007
3.98
915 ratings
Learning Agile
by Andrew Stellman • 2013
Four methodologies, one mindset: going beyond the rituals of Scrum, XP, Lean, and Kanban.
4.09
703
Learning Agile Summary
Learning Agile 89%
Four methodologies, one mindset: going beyond the rituals of Scrum, XP, Lean, and Kanban.
by Andrew Stellman 2013
4.09
703 ratings
Agile Retrospectives
by Esther Derby • 2006
Why most retrospectives fail: no structure, no data, no follow-through. The fix in five phases.
3.94
3k+
Agile Retrospectives Summary
Agile Retrospectives 89%
Why most retrospectives fail: no structure, no data, no follow-through. The fix in five phases.
by Esther Derby 2006
3.94
3k+ ratings
Decoding Greatness
by Ron Friedman • 2021
A method for deconstructing excellence and closing the gap between taste and skill.
4.22
1k+
Decoding Greatness Summary
Decoding Greatness 89%
A method for deconstructing excellence and closing the gap between taste and skill.
by Ron Friedman 2021
4.22
1k+ ratings
One Small Step Can Change Your Life
by Robert Maurer • 2009
Your brain fights big goals like threats. The workaround is embarrassingly small steps.
4.01
10k+
One Small Step Can Change Your Life Summary
One Small Step Can Change Your Life 89%
Your brain fights big goals like threats. The workaround is embarrassingly small steps.
by Robert Maurer 2009
4.01
10k+ ratings
The 1% Rule
by Tommy Baker • 2018
One percent better each day: the mathematically boring secret to 37x growth in a year.
3.92
2k+
The 1% Rule Summary
The 1% Rule 89%
One percent better each day: the mathematically boring secret to 37x growth in a year.
by Tommy Baker 2018
3.92
2k+ ratings
Lean Vs. Agile Vs. Design Thinking
by Jeff Gothelf • 2017
Agile for engineers, Lean for product, Design Thinking for design. The power is where they meet.
3.74
704
Lean Vs. Agile Vs. Design Thinking Summary
Lean Vs. Agile Vs. Design Thinking 89%
Agile for engineers, Lean for product, Design Thinking for design. The power is where they meet.
by Jeff Gothelf 2017
3.74
704 ratings
Fail Fast, Fail Often
by Ryan Babineaux • 2013
Successful people collect more failures than anyone else. What they do with them.
3.97
856
Fail Fast, Fail Often Summary
Fail Fast, Fail Often 89%
Successful people collect more failures than anyone else. What they do with them.
by Ryan Babineaux 2013
3.97
856 ratings
The Potential Principle
by Mark Sanborn • 2017
Getting better at getting better has a method. Most people stop improving before they learn it.
3.89
212
The Potential Principle Summary
The Potential Principle 89%
Getting better at getting better has a method. Most people stop improving before they learn it.
by Mark Sanborn 2017
3.89
212 ratings
Great Work
by David Sturt • 2013
The question that turns routine work into something that delights, and the process for answering it.
4.05
584
Great Work Summary
Great Work 89%
The question that turns routine work into something that delights, and the process for answering it.
by David Sturt 2013
4.05
584 ratings
The Performance Paradox
by Eduardo Briceno • 2023
Constant performance without learning is why you plateau. A two-mode approach keeps you improving.
3.74
209
The Performance Paradox Summary
The Performance Paradox 89%
Constant performance without learning is why you plateau. A two-mode approach keeps you improving.
by Eduardo Briceno 2023
3.74
209 ratings
97 Things Every Project Manager Should Know
by Barbee Davis • 2009
97 short, practical lessons on shipping software, leading teams, and keeping your stakeholders sane.
3.21
140
97 Things Every Project Manager Should Know Summary
97 Things Every Project Manager Should Know 89%
97 short, practical lessons on shipping software, leading teams, and keeping your stakeholders sane.
by Barbee Davis 2009
3.21
140 ratings
Modern CTO
by Joel Beasley • 2018
Great developers fail as CTOs until they learn leading, shipping, and hard calls.
3.42
267
Modern CTO Summary
Modern CTO 89%
Great developers fail as CTOs until they learn leading, shipping, and hard calls.
by Joel Beasley 2018
3.42
267 ratings
How to Set Goals with Kaizen & Ikigai
by Anthony Raymond • 2022
Kill procrastination with a one-two punch: tiny daily steps and a compelling reason to get up.
4.12
33
How to Set Goals with Kaizen & Ikigai Summary
How to Set Goals with Kaizen & Ikigai 89%
Kill procrastination with a one-two punch: tiny daily steps and a compelling reason to get up.
by Anthony Raymond 2022
4.12
33 ratings
Scrum
by Jeff Sutherland • 2014
Why small autonomous teams in short cycles outperform everyone, and how to build one.
4.14
24k+
Scrum Summary
Scrum 89%
Why small autonomous teams in short cycles outperform everyone, and how to build one.
by Jeff Sutherland 2014
4.14
24k+ ratings
Apprenticeship Patterns
by Dave Hoover • 2009
Promotion pulls coders away from code. The patterns for staying in the craft while still advancing.
4.10
963
Apprenticeship Patterns Summary
Apprenticeship Patterns 89%
Promotion pulls coders away from code. The patterns for staying in the craft while still advancing.
by Dave Hoover 2009
4.10
963 ratings
The Mythical Man-Month
by Frederick P. Brooks Jr. • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15k+
The Mythical Man-Month Summary
The Mythical Man-Month 89%
A late software project plus more programmers equals a later one. The essays that proved it.
by Frederick P. Brooks Jr. 1975
4.01
15k+ ratings
Practices of an Agile Developer
by Venkat Subramaniam • 2006
Clever code breaks teams; clear code lasts. Daily disciplines that turn a coder into a pro.
3.88
1k+
Practices of an Agile Developer Summary
Practices of an Agile Developer 89%
Clever code breaks teams; clear code lasts. Daily disciplines that turn a coder into a pro.
by Venkat Subramaniam 2006
3.88
1k+ ratings
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection 89%
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018
4.05
5k+ ratings
The Pragmatic Programmer
by Andy Hunt • 1999
The habits and instincts that turn junior coders into trusted pros: a programmer's survival guide.
4.33
24k+
The Pragmatic Programmer Summary
The Pragmatic Programmer 89%
The habits and instincts that turn junior coders into trusted pros: a programmer's survival guide.
by Andy Hunt 1999
4.33
24k+ ratings
46 Rules of Genius, The
by Marty Neumeier • 2014
Break the rules, then build better ones: a designer's system for making creativity reliable.
3.85
302
46 Rules of Genius, The Summary
46 Rules of Genius, The 89%
Break the rules, then build better ones: a designer's system for making creativity reliable.
by Marty Neumeier 2014
3.85
302 ratings
The Journey to Enterprise Agility
by Daryl Kulak • 2017
Copycat agile fails without the worldview: your company is a living system, not a machine.
4.36
39
The Journey to Enterprise Agility Summary
The Journey to Enterprise Agility 89%
Copycat agile fails without the worldview: your company is a living system, not a machine.
by Daryl Kulak 2017
4.36
39 ratings
How to Set Goals with Kaizen & Ikigai
by Anthony Raymond • 2019
Small steps plus clear purpose: a Japanese formula for ending procrastination and reaching goals.
4.15
195
How to Set Goals with Kaizen & Ikigai Summary
How to Set Goals with Kaizen & Ikigai 89%
Small steps plus clear purpose: a Japanese formula for ending procrastination and reaching goals.
by Anthony Raymond 2019
4.15
195 ratings
Chop Wood Carry Water
by Joshua Medcalf • 2015
Greatness is built in the daily grind, not the spotlight. Learn to train there.
4.09
9k+
Chop Wood Carry Water Summary
Chop Wood Carry Water 89%
Greatness is built in the daily grind, not the spotlight. Learn to train there.
by Joshua Medcalf 2015
4.09
9k+ ratings
Making Things Happen
by Scott Berkun • 2001
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
3.97
5k+
Making Things Happen Summary
Making Things Happen 89%
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
by Scott Berkun 2001
3.97
5k+ ratings
Fixing your Scrum
by Ryan Ripley • 2020
When sprints ship nothing and standups ring hollow, the framework isn't your problem.
4.32
125
Fixing your Scrum Summary
Fixing your Scrum 89%
When sprints ship nothing and standups ring hollow, the framework isn't your problem.
by Ryan Ripley 2020
4.32
125 ratings
14 Habits of Highly Productive Developers
by Zeno Rocha • 2020
Fourteen habits for developers who want to stop sprinting and start compounding.
4.00
723
14 Habits of Highly Productive Developers Summary
14 Habits of Highly Productive Developers 89%
Fourteen habits for developers who want to stop sprinting and start compounding.
by Zeno Rocha 2020
4.00
723 ratings
Why Greatness Cannot Be Planned
by Kenneth O. Stanley • 2015
Ambitious objectives blind you to the very discoveries that make them obsolete.
3.98
1k+
Why Greatness Cannot Be Planned Summary
Why Greatness Cannot Be Planned 89%
Ambitious objectives blind you to the very discoveries that make them obsolete.
by Kenneth O. Stanley 2015
3.98
1k+ ratings
Lean Learning
by Pat Flynn • 2025
Stop hoarding info. One question finds your smallest next step; the rule: act before you feel ready.
4.04
435
Lean Learning Summary
Lean Learning 89%
Stop hoarding info. One question finds your smallest next step; the rule: act before you feel ready.
by Pat Flynn 2025
4.04
435 ratings
Hunch
by Bernadette Jiwa • 2017
Breakthrough ideas start with noticing what others overlook, and that is a skill you can train.
3.51
490
Hunch Summary
Hunch 89%
Breakthrough ideas start with noticing what others overlook, and that is a skill you can train.
by Bernadette Jiwa 2017
3.51
490 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 89%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Every Tool's a Hammer
by Adam Savage • 2019
A master maker's playbook: prototype in cardboard, plan in lists, and let obsession drive the work.
4.18
11k+
Every Tool's a Hammer Summary
Every Tool's a Hammer 89%
A master maker's playbook: prototype in cardboard, plan in lists, and let obsession drive the work.
by Adam Savage 2019
4.18
11k+ ratings
The Lean Startup
by Eric Ries • 2011
The method that discovers what customers will pay for before you build the product.
4.11
366k+
The Lean Startup Summary
The Lean Startup 89%
The method that discovers what customers will pay for before you build the product.
by Eric Ries 2011
4.11
366k+ ratings
Get Better at Anything
by Scott H. Young • 2024
Twelve rules for rapid mastery: manage mental limits, earn early wins, let quantity spark quality.
3.69
532
Get Better at Anything Summary
Get Better at Anything 89%
Twelve rules for rapid mastery: manage mental limits, earn early wins, let quantity spark quality.
by Scott H. Young 2024
3.69
532 ratings
Atomic Habits / I Will Teach You To Be Rich / Mindset / The One Thing
by James Clear • 2018
Systems beat goals, identity beats willpower. The method for habits that compound into 37x growth.
4.37
486
Atomic Habits / I Will Teach You To Be Rich / Mindset / The One Thing Summary
Atomic Habits / I Will Teach You To Be Rich / Mindset / The One Thing 89%
Systems beat goals, identity beats willpower. The method for habits that compound into 37x growth.
by James Clear 2018
4.37
486 ratings
Adapt
by Tim Harford • 2011
Why top-down plans fail everywhere: the messy, bottom-up logic of trial, error, and adaptation.
3.88
4k+
Adapt Summary
Adapt 89%
Why top-down plans fail everywhere: the messy, bottom-up logic of trial, error, and adaptation.
by Tim Harford 2011
3.88
4k+ ratings
Lean Change Management
by Jason Little • 2013
Organizational change resists five-year plans. Run it as experiments, let feedback steer instead.
4.02
471
Lean Change Management Summary
Lean Change Management 89%
Organizational change resists five-year plans. Run it as experiments, let feedback steer instead.
by Jason Little 2013
4.02
471 ratings
Change by Design
by Tim Brown • 2009
What if innovation started with empathy, not a spreadsheet? The design thinking playbook.
3.89
11k+
Change by Design Summary
Change by Design 89%
What if innovation started with empathy, not a spreadsheet? The design thinking playbook.
by Tim Brown 2009
3.89
11k+ ratings
The Choice
by Eliyahu M. Goldratt • 2008
Reality is simpler than it looks. Clear thinking uncovers the few causes that govern everything.
4.23
854
The Choice Summary
The Choice 89%
Reality is simpler than it looks. Clear thinking uncovers the few causes that govern everything.
by Eliyahu M. Goldratt 2008
4.23
854 ratings
The Practicing Mind
by Thomas M. Sterner • 2006
Frustration is a focus problem. The answer: act, observe, adjust, repeat. No drama required.
3.96
9k+
The Practicing Mind Summary
The Practicing Mind 89%
Frustration is a focus problem. The answer: act, observe, adjust, repeat. No drama required.
by Thomas M. Sterner 2006
3.96
9k+ ratings
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