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SoBrief
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Web Scalability for Startup Engineers
by Artur Ejsmont • 2015
The startup engineer's guide to scaling: design principles that prevent the need for more hardware.
4.50
343
Web Scalability for Startup Engineers Summary
Web Scalability for Startup Engineers 92%
The startup engineer's guide to scaling: design principles that prevent the need for more hardware.
by Artur Ejsmont 2015
4.50
343 ratings
System Design Interview – An insider's guide
by Alex Xu • 2020
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
4.26
3k+
System Design Interview – An insider's guide Summary
System Design Interview – An insider's guide 90%
Four steps to scope, design, and deep-dive any system problem, drilled on eight interview classics.
by Alex Xu 2020
4.26
3k+ ratings
Frontend Architecture for Design Systems
by Micah Godbolt • 2015
Forget page-building. Build a design system with modular markup and CSS that scales.
3.33
123
Frontend Architecture for Design Systems Summary
Frontend Architecture for Design Systems 90%
Forget page-building. Build a design system with modular markup and CSS that scales.
by Micah Godbolt 2015
3.33
123 ratings
Cloud Architecture Patterns
by Bill Wilder • 2012
Scale out, not up: the patterns that make cloud apps resilient, cheap, and self-healing.
3.59
236
Cloud Architecture Patterns Summary
Cloud Architecture Patterns 90%
Scale out, not up: the patterns that make cloud apps resilient, cheap, and self-healing.
by Bill Wilder 2012
3.59
236 ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 89%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 89%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Designing Data-Intensive Applications
by Martin Kleppmann • 2015
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
4.70
11k+
Designing Data-Intensive Applications Summary
Designing Data-Intensive Applications 89%
Networks fail, clocks drift, consensus is elusive. The big ideas behind systems that work anyway.
by Martin Kleppmann 2015
4.70
11k+ ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 89%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
Design to Grow
by David Butler • 2015
Scale and agility usually fight; Coca-Cola used design to get both at once.
3.74
369
Design to Grow Summary
Design to Grow 89%
Scale and agility usually fight; Coca-Cola used design to get both at once.
by David Butler 2015
3.74
369 ratings
Software Architecture Patterns
by Mark Richards • 2015
Five architecture patterns, their trade-offs, and how to pick the one your system actually needs.
3.65
498
Software Architecture Patterns Summary
Software Architecture Patterns 89%
Five architecture patterns, their trade-offs, and how to pick the one your system actually needs.
by Mark Richards 2015
3.65
498 ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 89%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
Software Architect’s Handbook
by Joseph Ingeno • 2018
Your architecture choices outlive your code. A field manual for making them count.
4.08
61
Software Architect’s Handbook Summary
Software Architect’s Handbook 89%
Your architecture choices outlive your code. A field manual for making them count.
by Joseph Ingeno 2018
4.08
61 ratings
Architecting for Scale
by Lee Atchison • 2016
Features fail when the app is down. A field manual for systems that survive real-world decay.
3.57
229
Architecting for Scale Summary
Architecting for Scale 89%
Features fail when the app is down. A field manual for systems that survive real-world decay.
by Lee Atchison 2016
3.57
229 ratings
Mobile First
by Luke Wroblewski • 2011
Eighty percent less screen space forces decisions that make your product better on every device.
3.90
2k+
Mobile First Summary
Mobile First 89%
Eighty percent less screen space forces decisions that make your product better on every device.
by Luke Wroblewski 2011
3.90
2k+ ratings
Designing Distributed Systems
by Brendan Burns • 2018
Reusable patterns that turn a tangle of microservices into a system that scales and survives.
3.58
655
Designing Distributed Systems Summary
Designing Distributed Systems 88%
Reusable patterns that turn a tangle of microservices into a system that scales and survives.
by Brendan Burns 2018
3.58
655 ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 88%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 88%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
Software Architecture Patterns for Serverless Systems
by John Gilbert • 2021
Coupling kills innovation. Event-driven patterns for autonomous services that ship change safely.
4.29
24
Software Architecture Patterns for Serverless Systems Summary
Software Architecture Patterns for Serverless Systems 88%
Coupling kills innovation. Event-driven patterns for autonomous services that ship change safely.
by John Gilbert 2021
4.29
24 ratings
Production-Ready Microservices
by Susan J. Fowler • 2016
Your microservice isn't production-ready by default. Here's the org-wide framework to change that.
3.82
460
Production-Ready Microservices Summary
Production-Ready Microservices 88%
Your microservice isn't production-ready by default. Here's the org-wide framework to change that.
by Susan J. Fowler 2016
3.82
460 ratings
Release It!
by Michael T. Nygard • 2007
QA says your software is ready. Production disagrees. The patterns that close the gap.
4.25
3k+
Release It! Summary
Release It! 88%
QA says your software is ready. Production disagrees. The patterns that close the gap.
by Michael T. Nygard 2007
4.25
3k+ ratings
How to Speak Machine
by John Maeda • 2019
Loops, scale, and unfinished products: what computers know that designers must learn.
3.69
521
How to Speak Machine Summary
How to Speak Machine 88%
Loops, scale, and unfinished products: what computers know that designers must learn.
by John Maeda 2019
3.69
521 ratings
Refactoring UI
by Adam Wathan • 2018
Why developers build ugly interfaces, and the constraint system that fixes them.
4.65
2k+
Refactoring UI Summary
Refactoring UI 88%
Why developers build ugly interfaces, and the constraint system that fixes them.
by Adam Wathan 2018
4.65
2k+ ratings
Information Architecture for the World Wide Web
by Peter Morville • 1998
Why most large websites feel like a maze, and the craft of making them findable.
3.93
4k+
Information Architecture for the World Wide Web Summary
Information Architecture for the World Wide Web 88%
Why most large websites feel like a maze, and the craft of making them findable.
by Peter Morville 1998
3.93
4k+ ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 88%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
The Passing of the Great Race or the Racial Basis of European History
by Madison Grant • 1916
Why classical inheritance breaks a JavaScript app, and how composition, modules, and events fix it.
3.34
187
The Passing of the Great Race or the Racial Basis of European History Summary
The Passing of the Great Race or the Racial Basis of European History 88%
Why classical inheritance breaks a JavaScript app, and how composition, modules, and events fix it.
by Madison Grant 1916
3.34
187 ratings
Beautiful Architecture
by Diomidis Spinellis • 2008
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
3.42
171
Beautiful Architecture Summary
Beautiful Architecture 88%
Software guards its internals. Emacs shipped a Lisp interpreter and let users rewrite everything.
by Diomidis Spinellis 2008
3.42
171 ratings
Design for the Real World
by Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
2k+
Design for the Real World Summary
Design for the Real World 88%
Design fills the world with disposables. A manifesto for building what people actually need.
by Victor Papanek 1972
4.24
2k+ ratings
The Site Reliability Workbook
by Betsy Beyer • 2018
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
4.36
405
The Site Reliability Workbook Summary
The Site Reliability Workbook 88%
Reliability as math: SLOs, error budgets, canarying, and the team practices that make it stick.
by Betsy Beyer 2018
4.36
405 ratings
The Mythical Man-Month
by Frederick P. Brooks Jr. • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15k+
The Mythical Man-Month Summary
The Mythical Man-Month 88%
A late software project plus more programmers equals a later one. The essays that proved it.
by Frederick P. Brooks Jr. 1975
4.01
15k+ ratings
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection 88%
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018
4.05
5k+ ratings
Docker
by Karl Matthias • 2015
Production Docker: the patterns for images, networking, and orchestration that prevent 3-AM pages.
3.77
459
Docker Summary
Docker 88%
Production Docker: the patterns for images, networking, and orchestration that prevent 3-AM pages.
by Karl Matthias 2015
3.77
459 ratings
Building Microservices
by Sam Newman • 2014
Break the monolith: how to carve out autonomous services that deploy fast and evolve independently.
4.22
5k+
Building Microservices Summary
Building Microservices 88%
Break the monolith: how to carve out autonomous services that deploy fast and evolve independently.
by Sam Newman 2014
4.22
5k+ ratings
How to Speak Tech
by Vinay Trivedi • 2013
No coding required: the Internet, cloud, databases, and software, translated into business sense.
3.93
204
How to Speak Tech Summary
How to Speak Tech 88%
No coding required: the Internet, cloud, databases, and software, translated into business sense.
by Vinay Trivedi 2013
3.93
204 ratings
Designing Interface Animation
by Val Head • 2016
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
4.16
82
Designing Interface Animation Summary
Designing Interface Animation 88%
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
by Val Head 2016
4.16
82 ratings
The Laws of Simplicity
by John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7k+
The Laws of Simplicity Summary
The Laws of Simplicity 88%
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
by John Maeda 2006
3.89
7k+ ratings
This Is Service Design Thinking
by Marc Stickdorn • 2010
Services often fail because no one designed them. This book fixes that.
3.98
2k+
This Is Service Design Thinking Summary
This Is Service Design Thinking 88%
Services often fail because no one designed them. This book fixes that.
by Marc Stickdorn 2010
3.98
2k+ ratings
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 88%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
Design Thinking Research
by Larry Leifer • 2013
What if your programming environment saved every change, so you could explore ideas without risk?
4.00
1
Design Thinking Research Summary
Design Thinking Research 88%
What if your programming environment saved every change, so you could explore ideas without risk?
by Larry Leifer 2013
4.00
1 ratings
A Project Guide to UX Design
by Russ Unger • 2009
The methods and documents that carry a UX project from first requirement to final design.
3.87
2k+
A Project Guide to UX Design Summary
A Project Guide to UX Design 88%
The methods and documents that carry a UX project from first requirement to final design.
by Russ Unger 2009
3.87
2k+ ratings
Measuring the User Experience
by Thomas Tullis • 2008
Three metrics that show exactly where users get stuck: task success, time, and errors.
4.08
567
Measuring the User Experience Summary
Measuring the User Experience 88%
Three metrics that show exactly where users get stuck: task success, time, and errors.
by Thomas Tullis 2008
4.08
567 ratings
Blitzscaling
by Reid Hoffman • 2018
When a market crowns only one winner, every rule of business becomes secondary to raw speed.
3.95
7k+
Blitzscaling Summary
Blitzscaling 88%
When a market crowns only one winner, every rule of business becomes secondary to raw speed.
by Reid Hoffman 2018
3.95
7k+ ratings
Product Design for the Web
by Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Summary
Product Design for the Web 88%
Why shipping early and designing the invisible parts matters more than getting the pixels right.
by Randy J. Hunt 2013
3.76
278 ratings
Small Things Considered
by Henry Petroski • 2003
Why nothing works perfectly: the constraints hiding inside every object you use.
3.40
334
Small Things Considered Summary
Small Things Considered 88%
Why nothing works perfectly: the constraints hiding inside every object you use.
by Henry Petroski 2003
3.40
334 ratings
Speculative Everything
by Anthony Dunne • 2013
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
4.12
999
Speculative Everything Summary
Speculative Everything 88%
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
by Anthony Dunne 2013
4.12
999 ratings
Dependency Injection in .NET
by Mark Seemann • 2011
When .NET classes build their own dependencies, the codebase calcifies. Patterns to undo it.
4.42
784
Dependency Injection in .NET Summary
Dependency Injection in .NET 88%
When .NET classes build their own dependencies, the codebase calcifies. Patterns to undo it.
by Mark Seemann 2011
4.42
784 ratings
Tidy First?
by Kent Beck • 2023
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
3.92
1k+
Tidy First? Summary
Tidy First? 88%
Software cost is coupling, and tidying is an investment: when to do it, when to ship.
by Kent Beck 2023
3.92
1k+ ratings
97 Things Every Software Architect Should Know
by Richard Monson-Haefel • 2009
Code is the easy part. Learn the business, communication, and simplicity that make an architect.
3.62
783
97 Things Every Software Architect Should Know Summary
97 Things Every Software Architect Should Know 88%
Code is the easy part. Learn the business, communication, and simplicity that make an architect.
by Richard Monson-Haefel 2009
3.62
783 ratings
The Software Architect Elevator
by Gregor Hohpe • 2020
Vertical commute: connecting boardroom strategy to shipping code without getting thrown off either.
4.38
673
The Software Architect Elevator Summary
The Software Architect Elevator 88%
Vertical commute: connecting boardroom strategy to shipping code without getting thrown off either.
by Gregor Hohpe 2020
4.38
673 ratings
Search Patterns
by Peter Morville • 2010
Algorithms do not fix search; design does. How the patterns users follow reveal what engineers miss.
3.86
291
Search Patterns Summary
Search Patterns 88%
Algorithms do not fix search; design does. How the patterns users follow reveal what engineers miss.
by Peter Morville 2010
3.86
291 ratings
Refactoring to Patterns
by Joshua Kerievsky • 2004
How to transform tangled code into textbook patterns one small, safe step at a time.
4.05
1k+
Refactoring to Patterns Summary
Refactoring to Patterns 88%
How to transform tangled code into textbook patterns one small, safe step at a time.
by Joshua Kerievsky 2004
4.05
1k+ ratings
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