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Don't Shoot the Dog!
by Karen Pryor • 1984
Dolphin training, applied to your spouse, your boss, and the habits you cannot break.
4.24
7k+
Don't Shoot the Dog! Summary
Don't Shoot the Dog! 92%
Dolphin training, applied to your spouse, your boss, and the habits you cannot break.
by Karen Pryor 1984
4.24
7k+ ratings
When Pigs Fly!
by Jane Killion • 2007
Your independent dog isn't broken: channel natural drives into a brilliant training partner instead.
4.33
684
When Pigs Fly! Summary
When Pigs Fly! 91%
Your independent dog isn't broken: channel natural drives into a brilliant training partner instead.
by Jane Killion 2007
4.33
684 ratings
Reaching the Animal Mind
by Karen Pryor • 2008
A cheap plastic clicker unlocks creativity in dolphins, trust in horses, and focus in humans.
4.39
1k+
Reaching the Animal Mind Summary
Reaching the Animal Mind 91%
A cheap plastic clicker unlocks creativity in dolphins, trust in horses, and focus in humans.
by Karen Pryor 2008
4.39
1k+ ratings
Culture Clash
by Jean Donaldson • 1997
Dogs don't do guilt. They do consequences. Train accordingly and everything changes.
4.31
3k+
Culture Clash Summary
Culture Clash 91%
Dogs don't do guilt. They do consequences. Train accordingly and everything changes.
by Jean Donaldson 1997
4.31
3k+ ratings
Science of Consequences
by Susan M. Schneider • 2012
Pigeons learning, genes activating, societies changing: one set of rules governs them all.
4.02
280
Science of Consequences Summary
Science of Consequences 90%
Pigeons learning, genes activating, societies changing: one set of rules governs them all.
by Susan M. Schneider 2012
4.02
280 ratings
Zak George's Dog Training Revolution
by Zak George • 2016
Most problem behaviors come from boredom. The training method that replaces punishment with play.
4.23
6k+
Zak George's Dog Training Revolution Summary
Zak George's Dog Training Revolution 90%
Most problem behaviors come from boredom. The training method that replaces punishment with play.
by Zak George 2016
4.23
6k+ ratings
Coercion and Its Fallout
by Murray Sidman • 1989
Why punishment breeds more of the very behavior it tries to stop: behavior analyst explains.
4.44
124
Coercion and Its Fallout Summary
Coercion and Its Fallout 89%
Why punishment breeds more of the very behavior it tries to stop: behavior analyst explains.
by Murray Sidman 1989
4.44
124 ratings
Control Unleashed
by Leslie McDevitt • 2019
A playbook of pattern games that calm reactive dogs through counterconditioning, not control.
4.55
130
Control Unleashed Summary
Control Unleashed 89%
A playbook of pattern games that calm reactive dogs through counterconditioning, not control.
by Leslie McDevitt 2019
4.55
130 ratings
Gamification by Design
by Gabe Zichermann • 2011
Why most badges fail: the motivation design that turns app users into players.
3.65
490
Gamification by Design Summary
Gamification by Design 89%
Why most badges fail: the motivation design that turns app users into players.
by Gabe Zichermann 2011
3.65
490 ratings
Everything you need to know about E Collar Training
by Larry Krohn • 2017
A humane e-collar method: teach the signal, pair with rewards, and get reliable off-leash control.
4.30
433
Everything you need to know about E Collar Training Summary
Everything you need to know about E Collar Training 89%
A humane e-collar method: teach the signal, pair with rewards, and get reliable off-leash control.
by Larry Krohn 2017
4.30
433 ratings
Bringing Out the Best in People
by Aubrey C. Daniels • 1993
Threats only get minimum effort. The behavioral system that makes employees choose to exceed.
4.05
922
Bringing Out the Best in People Summary
Bringing Out the Best in People 89%
Threats only get minimum effort. The behavioral system that makes employees choose to exceed.
by Aubrey C. Daniels 1993
4.05
922 ratings
Punished by Rewards
by Alfie Kohn • 1993
What if the rewards we give for good behavior are the very thing undermining it?
4.17
5k+
Punished by Rewards Summary
Punished by Rewards 89%
What if the rewards we give for good behavior are the very thing undermining it?
by Alfie Kohn 1993
4.17
5k+ ratings
Cesar's Rules
by Cesar Millan • 2006
Dogs read us better than we read ourselves. Become the leader your dog already needs.
3.69
2k+
Cesar's Rules Summary
Cesar's Rules 89%
Dogs read us better than we read ourselves. Become the leader your dog already needs.
by Cesar Millan 2006
3.69
2k+ ratings
Discipline Without Stress Punishments or Rewards
by Marvin Marshall • 2001
Drop punishments and rewards both: a discipline approach that builds responsibility from within.
4.10
182
Discipline Without Stress Punishments or Rewards Summary
Discipline Without Stress Punishments or Rewards 89%
Drop punishments and rewards both: a discipline approach that builds responsibility from within.
by Marvin Marshall 2001
4.10
182 ratings
Equitation Science
by Paul McGreevy • 2010
Pressure and release, reward and consequence: the science of animal learning applied to every ride.
4.72
32
Equitation Science Summary
Equitation Science 89%
Pressure and release, reward and consequence: the science of animal learning applied to every ride.
by Paul McGreevy 2010
4.72
32 ratings
Animals Make Us Human
by Temple Grandin • 2009
Wolf packs are families, not dominance fights. What that means for your dog.
4.04
6k+
Animals Make Us Human Summary
Animals Make Us Human 88%
Wolf packs are families, not dominance fights. What that means for your dog.
by Temple Grandin 2009
4.04
6k+ ratings
Control Unleashed
by Leslie McDevitt • 2007
Your dog lunges, barks, or tunes out. The game-based protocol that fixes the emotion first.
4.39
778
Control Unleashed Summary
Control Unleashed 88%
Your dog lunges, barks, or tunes out. The game-based protocol that fixes the emotion first.
by Leslie McDevitt 2007
4.39
778 ratings
How Stella Learned to Talk
by Christina Hunger • 2021
A puppy learned to press word buttons. Her first unprompted sentence was about the beach.
4.41
4k+
How Stella Learned to Talk Summary
How Stella Learned to Talk 88%
A puppy learned to press word buttons. Her first unprompted sentence was about the beach.
by Christina Hunger 2021
4.41
4k+ ratings
For the Win
by Kevin Werbach • 2012
Why leaderboards backfire and points stop working: designing motivation that comes from within.
3.75
1k+
For the Win Summary
For the Win 88%
Why leaderboards backfire and points stop working: designing motivation that comes from within.
by Kevin Werbach 2012
3.75
1k+ ratings
The Motivation Breakthrough
by Richard Lavoie • 2007
Stop asking why your child won't try. Start asking what fuel actually moves them.
3.92
276
The Motivation Breakthrough Summary
The Motivation Breakthrough 88%
Stop asking why your child won't try. Start asking what fuel actually moves them.
by Richard Lavoie 2007
3.92
276 ratings
Actionable Gamification
by Yu-kai Chou • 2015
Eight human drives power every action. A blueprint for designing products people can't put down.
4.14
2k+
Actionable Gamification Summary
Actionable Gamification 88%
Eight human drives power every action. A blueprint for designing products people can't put down.
by Yu-kai Chou 2015
4.14
2k+ ratings
Press Start
by Daniel Griffin • 2019
Forget points and badges. The marketing power of games is in solving problems people actually have.
3.80
10
Press Start Summary
Press Start 88%
Forget points and badges. The marketing power of games is in solving problems people actually have.
by Daniel Griffin 2019
3.80
10 ratings
The New One Minute Manager
by Kenneth H. Blanchard • 1981
Tough bosses get results; nice bosses get liked. Three one-minute practices deliver both.
3.95
148k+
The New One Minute Manager Summary
The New One Minute Manager 88%
Tough bosses get results; nice bosses get liked. Three one-minute practices deliver both.
by Kenneth H. Blanchard 1981
3.95
148k+ ratings
The Multiplayer Classroom
by Lee Sheldon • 2011
Your syllabus is a game design document. Here is how to write it, no computers required.
3.83
224
The Multiplayer Classroom Summary
The Multiplayer Classroom 88%
Your syllabus is a game design document. Here is how to write it, no computers required.
by Lee Sheldon 2011
3.83
224 ratings
How to Get People to Do Stuff
by Susan M. Weinschenk • 2013
Seven motivations that override logic, and how to ethically build them into everything you design.
3.82
712
How to Get People to Do Stuff Summary
How to Get People to Do Stuff 88%
Seven motivations that override logic, and how to ethically build them into everything you design.
by Susan M. Weinschenk 2013
3.82
712 ratings
Canine Enrichment for the Real World
by Allie Bender • 2019
You're feeding your dog's stomach but starving its brain. Real enrichment, woven into daily life.
4.59
490
Canine Enrichment for the Real World Summary
Canine Enrichment for the Real World 88%
You're feeding your dog's stomach but starving its brain. Real enrichment, woven into daily life.
by Allie Bender 2019
4.59
490 ratings
Know Can Do!
by Kenneth H. Blanchard • 2007
Monday morning kills every seminar. The antidote: follow-up that survives the workweek.
3.78
303
Know Can Do! Summary
Know Can Do! 88%
Monday morning kills every seminar. The antidote: follow-up that survives the workweek.
by Kenneth H. Blanchard 2007
3.78
303 ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 88%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
The Quality School
by William Glasser • 1998
A quality method from industry: satisfy a student's deepest needs instead of coercing them.
3.83
426
The Quality School Summary
The Quality School 88%
A quality method from industry: satisfy a student's deepest needs instead of coercing them.
by William Glasser 1998
3.83
426 ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction 88%
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
Get It Done
by Ayelet Fishbach • 2022
Your goals fail in the middle, not at the start. The science that fixes the slump.
3.55
1k+
Get It Done Summary
Get It Done 88%
Your goals fail in the middle, not at the start. The science that fixes the slump.
by Ayelet Fishbach 2022
3.55
1k+ ratings
How to Raise the Perfect Dog
by Cesar Millan • 2009
Why most puppy training fails: the daily-order mistake that overrides everything else you do right.
3.76
9k+
How to Raise the Perfect Dog Summary
How to Raise the Perfect Dog 88%
Why most puppy training fails: the daily-order mistake that overrides everything else you do right.
by Cesar Millan 2009
3.76
9k+ ratings
Mindsets in the Classroom
by Mary Cay Ricci • 2013
Teach kids their brains are like muscles, and effort replaces helplessness. A school-wide blueprint.
3.90
831
Mindsets in the Classroom Summary
Mindsets in the Classroom 88%
Teach kids their brains are like muscles, and effort replaces helplessness. A school-wide blueprint.
by Mary Cay Ricci 2013
3.90
831 ratings
Loyalty 3.0
by Rajat Paharia • 2013
Five intrinsic drives plus data and game mechanics: a playbook for loyalty beyond points.
3.79
248
Loyalty 3.0 Summary
Loyalty 3.0 88%
Five intrinsic drives plus data and game mechanics: a playbook for loyalty beyond points.
by Rajat Paharia 2013
3.79
248 ratings
Explore Like a Pirate
by Michael Matera • 2015
Turn your classroom into a game where students chase knowledge, not grades.
4.22
307
Explore Like a Pirate Summary
Explore Like a Pirate 88%
Turn your classroom into a game where students chase knowledge, not grades.
by Michael Matera 2015
4.22
307 ratings
The Science of Accelerated Learning
by Peter Hollins • 2017
15 minutes of real focus beats an hour of distracted study. The neuroscience of learning faster.
4.01
546
The Science of Accelerated Learning Summary
The Science of Accelerated Learning 88%
15 minutes of real focus beats an hour of distracted study. The neuroscience of learning faster.
by Peter Hollins 2017
4.01
546 ratings
Learning That CLICS
by Mary Slaughter • 2022
Most training ignores how the brain learns. CLICS fixes it with five principles.
4.50
4
Learning That CLICS Summary
Learning That CLICS 88%
Most training ignores how the brain learns. CLICS fixes it with five principles.
by Mary Slaughter 2022
4.50
4 ratings
Montessori
by Angeline Stoll Lillard • 2005
She built schools on hunches a century ago. Psychological science is finally catching up.
4.22
983
Montessori Summary
Montessori 88%
She built schools on hunches a century ago. Psychological science is finally catching up.
by Angeline Stoll Lillard 2005
4.22
983 ratings
Payoff
by Dan Ariely • 2016
Why cash bonuses at Intel backfired, compliments beat cash, and meaning outlasts every reward.
3.70
6k+
Payoff Summary
Payoff 88%
Why cash bonuses at Intel backfired, compliments beat cash, and meaning outlasts every reward.
by Dan Ariely 2016
3.70
6k+ ratings
The Marshmallow Test
by Walter Mischel • 2014
Willpower isn't character; it's a cognitive skill. A four-year-old with a marshmallow proved it.
3.72
10k+
The Marshmallow Test Summary
The Marshmallow Test 88%
Willpower isn't character; it's a cognitive skill. A four-year-old with a marshmallow proved it.
by Walter Mischel 2014
3.72
10k+ ratings
The Everyday Parenting Toolkit
by Alan E. Kazdin • 2013
Skip the punishment. A step-by-step method that shows you exactly what to reinforce instead.
4.25
295
The Everyday Parenting Toolkit Summary
The Everyday Parenting Toolkit 88%
Skip the punishment. A step-by-step method that shows you exactly what to reinforce instead.
by Alan E. Kazdin 2013
4.25
295 ratings
Stick with It
by Sean Young • 2017
Why most behavior change fails, and which of seven subtle levers finally rewires a habit for good.
3.73
1k+
Stick with It Summary
Stick with It 88%
Why most behavior change fails, and which of seven subtle levers finally rewires a habit for good.
by Sean Young 2017
3.73
1k+ ratings
Good Video Games and Good Learning
by James Paul Gee • 2007
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
3.90
117
Good Video Games and Good Learning Summary
Good Video Games and Good Learning 88%
Video games aren't wasting your kid's brain; they're revealing how learning actually works.
by James Paul Gee 2007
3.90
117 ratings
Learn Like a Pro
by Barbara Oakley • 2021
Why rereading fails, and the science-backed techniques that make learning stick: a toolkit.
4.14
2k+
Learn Like a Pro Summary
Learn Like a Pro 88%
Why rereading fails, and the science-backed techniques that make learning stick: a toolkit.
by Barbara Oakley 2021
4.14
2k+ ratings
Your Brain Is (Almost) Perfect
by Read Montague • 2007
A neuroscientist on why your brain's noise and slowness are features, not flaws.
3.51
152
Your Brain Is (Almost) Perfect Summary
Your Brain Is (Almost) Perfect 88%
A neuroscientist on why your brain's noise and slowness are features, not flaws.
by Read Montague 2007
3.51
152 ratings
Self-theories
by Carol S. Dweck • 1999
One belief about intelligence makes failure a teacher; the other makes it a verdict.
4.06
820
Self-theories Summary
Self-theories 88%
One belief about intelligence makes failure a teacher; the other makes it a verdict.
by Carol S. Dweck 1999
4.06
820 ratings
The Game Theorist's Guide to Parenting
by Paul Raeburn • 2016
Kids are tiny strategists. Game theory reveals the playbook you did not know they were running.
3.48
375
The Game Theorist's Guide to Parenting Summary
The Game Theorist's Guide to Parenting 88%
Kids are tiny strategists. Game theory reveals the playbook you did not know they were running.
by Paul Raeburn 2016
3.48
375 ratings
The Secret of Childhood
by Maria Montessori • 1936
Children are driven toward self-perfection; the loving adult is often their greatest obstacle.
4.15
2k+
The Secret of Childhood Summary
The Secret of Childhood 88%
Children are driven toward self-perfection; the loving adult is often their greatest obstacle.
by Maria Montessori 1936
4.15
2k+ ratings
After The Adults Change
by Paul Dix • 2021
The behavior secret schools overlook: change the adults first, and the students follow.
4.28
174
After The Adults Change Summary
After The Adults Change 88%
The behavior secret schools overlook: change the adults first, and the students follow.
by Paul Dix 2021
4.28
174 ratings
Montessori Madness!
by Trevor Eissler • 2009
Traditional schools reward compliance, not curiosity. A parent's case for the opposite.
3.87
376
Montessori Madness! Summary
Montessori Madness! 88%
Traditional schools reward compliance, not curiosity. A parent's case for the opposite.
by Trevor Eissler 2009
3.87
376 ratings
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