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SoBrief
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Design Thinking Research
by Larry Leifer • 2013
What if your programming environment saved every change, so you could explore ideas without risk?
4.00
1
Design Thinking Research Summary
Design Thinking Research 90%
What if your programming environment saved every change, so you could explore ideas without risk?
by Larry Leifer 2013
4.00
1 ratings
Product Design for the Web
by Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Summary
Product Design for the Web 89%
Why shipping early and designing the invisible parts matters more than getting the pixels right.
by Randy J. Hunt 2013
3.76
278 ratings
Lean Software Development
by Mary Poppendieck • 2003
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
4.19
1k+
Lean Software Development Summary
Lean Software Development 89%
The lean manufacturing toolkit, adapted for software teams: cut waste, ship faster, decide later.
by Mary Poppendieck 2003
4.19
1k+ ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 89%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
The Creative Curve
by Allen Gannett • 2018
Creativity isn't magic. It follows a bell-shaped curve you can learn to ride.
3.99
2k+
The Creative Curve Summary
The Creative Curve 89%
Creativity isn't magic. It follows a bell-shaped curve you can learn to ride.
by Allen Gannett 2018
3.99
2k+ ratings
Every Tool's a Hammer
by Adam Savage • 2019
A master maker's playbook: prototype in cardboard, plan in lists, and let obsession drive the work.
4.18
11k+
Every Tool's a Hammer Summary
Every Tool's a Hammer 89%
A master maker's playbook: prototype in cardboard, plan in lists, and let obsession drive the work.
by Adam Savage 2019
4.18
11k+ ratings
Agile Project Management with Scrum
by Ken Schwaber • 2004
Stop fighting uncertainty. Ship working software every 30 days with a framework built for change.
3.71
2k+
Agile Project Management with Scrum Summary
Agile Project Management with Scrum 89%
Stop fighting uncertainty. Ship working software every 30 days with a framework built for change.
by Ken Schwaber 2004
3.71
2k+ ratings
Scrum for Dummies
by Mark C. Layton • 2014
Projects go off the rails one task at a time. Scrum catches them every 24 hours.
3.76
124
Scrum for Dummies Summary
Scrum for Dummies 89%
Projects go off the rails one task at a time. Scrum catches them every 24 hours.
by Mark C. Layton 2014
3.76
124 ratings
Little Bets
by Peter Sims • 2011
Big visions are overrated. Real innovators run dozens of small experiments instead.
3.77
4k+
Little Bets Summary
Little Bets 89%
Big visions are overrated. Real innovators run dozens of small experiments instead.
by Peter Sims 2011
3.77
4k+ ratings
Automate Your Busywork
by Aytekin Tank • 2023
Most of your workday runs on repeat. The no-code playbook for automating it away.
3.29
391
Automate Your Busywork Summary
Automate Your Busywork 88%
Most of your workday runs on repeat. The no-code playbook for automating it away.
by Aytekin Tank 2023
3.29
391 ratings
Making Things Happen
by Scott Berkun • 2001
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
3.97
5k+
Making Things Happen Summary
Making Things Happen 88%
The project manager's real work: balancing opposites that can't be balanced, and delivering anyway.
by Scott Berkun 2001
3.97
5k+ ratings
The Art of Agile Development
by James Shore • 2007
Weekly deployments and single-digit bug counts: the whole XP practice set that gets you there.
3.98
915
The Art of Agile Development Summary
The Art of Agile Development 88%
Weekly deployments and single-digit bug counts: the whole XP practice set that gets you there.
by James Shore 2007
3.98
915 ratings
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection 88%
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018
4.05
5k+ ratings
Paper Prototyping
by Carolyn Snyder • 2003
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
3.78
207
Paper Prototyping Summary
Paper Prototyping 88%
Paper screens, a colleague at the controls: find the fatal flaws while fixing them is free.
by Carolyn Snyder 2003
3.78
207 ratings
Learning Agile
by Andrew Stellman • 2013
Four methodologies, one mindset: going beyond the rituals of Scrum, XP, Lean, and Kanban.
4.09
703
Learning Agile Summary
Learning Agile 88%
Four methodologies, one mindset: going beyond the rituals of Scrum, XP, Lean, and Kanban.
by Andrew Stellman 2013
4.09
703 ratings
Scrum
by Jeff Sutherland • 2014
Why small autonomous teams in short cycles outperform everyone, and how to build one.
4.14
24k+
Scrum Summary
Scrum 88%
Why small autonomous teams in short cycles outperform everyone, and how to build one.
by Jeff Sutherland 2014
4.14
24k+ ratings
Think Like an Artist
by Will Gompertz • 2015
The artist's playbook for any career: turn failure into fuel and ideas into assets.
3.84
2k+
Think Like an Artist Summary
Think Like an Artist 88%
The artist's playbook for any career: turn failure into fuel and ideas into assets.
by Will Gompertz 2015
3.84
2k+ ratings
Great Work
by David Sturt • 2013
The question that turns routine work into something that delights, and the process for answering it.
4.05
584
Great Work Summary
Great Work 88%
The question that turns routine work into something that delights, and the process for answering it.
by David Sturt 2013
4.05
584 ratings
The Mythical Man-Month
by Frederick P. Brooks Jr. • 1975
A late software project plus more programmers equals a later one. The essays that proved it.
4.01
15k+
The Mythical Man-Month Summary
The Mythical Man-Month 88%
A late software project plus more programmers equals a later one. The essays that proved it.
by Frederick P. Brooks Jr. 1975
4.01
15k+ ratings
Invent To Learn
by Sylvia Libow Martinez • 2013
How to trade direct instruction for iterative design, physical making, and real student ownership.
4.17
803
Invent To Learn Summary
Invent To Learn 88%
How to trade direct instruction for iterative design, physical making, and real student ownership.
by Sylvia Libow Martinez 2013
4.17
803 ratings
Modern CTO
by Joel Beasley • 2018
Great developers fail as CTOs until they learn leading, shipping, and hard calls.
3.42
267
Modern CTO Summary
Modern CTO 88%
Great developers fail as CTOs until they learn leading, shipping, and hard calls.
by Joel Beasley 2018
3.42
267 ratings
Why Greatness Cannot Be Planned
by Kenneth O. Stanley • 2015
Ambitious objectives blind you to the very discoveries that make them obsolete.
3.98
1k+
Why Greatness Cannot Be Planned Summary
Why Greatness Cannot Be Planned 88%
Ambitious objectives blind you to the very discoveries that make them obsolete.
by Kenneth O. Stanley 2015
3.98
1k+ ratings
Change by Design
by Tim Brown • 2009
What if innovation started with empathy, not a spreadsheet? The design thinking playbook.
3.89
11k+
Change by Design Summary
Change by Design 88%
What if innovation started with empathy, not a spreadsheet? The design thinking playbook.
by Tim Brown 2009
3.89
11k+ ratings
Practices of an Agile Developer
by Venkat Subramaniam • 2006
Clever code breaks teams; clear code lasts. Daily disciplines that turn a coder into a pro.
3.88
1k+
Practices of an Agile Developer Summary
Practices of an Agile Developer 88%
Clever code breaks teams; clear code lasts. Daily disciplines that turn a coder into a pro.
by Venkat Subramaniam 2006
3.88
1k+ ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 88%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
Fail Fast, Fail Often
by Ryan Babineaux • 2013
Successful people collect more failures than anyone else. What they do with them.
3.97
856
Fail Fast, Fail Often Summary
Fail Fast, Fail Often 88%
Successful people collect more failures than anyone else. What they do with them.
by Ryan Babineaux 2013
3.97
856 ratings
97 Things Every Project Manager Should Know
by Barbee Davis • 2009
97 short, practical lessons on shipping software, leading teams, and keeping your stakeholders sane.
3.21
140
97 Things Every Project Manager Should Know Summary
97 Things Every Project Manager Should Know 88%
97 short, practical lessons on shipping software, leading teams, and keeping your stakeholders sane.
by Barbee Davis 2009
3.21
140 ratings
The Art of Creative Thinking
by Rod Judkins • 2015
Why artistic breakthroughs come from doubt, inexperience, and happy accidents, not innate talent.
4.00
3k+
The Art of Creative Thinking Summary
The Art of Creative Thinking 88%
Why artistic breakthroughs come from doubt, inexperience, and happy accidents, not innate talent.
by Rod Judkins 2015
4.00
3k+ ratings
Poke the Box
by Seth Godin • 2011
Stop waiting for instructions. Initiative is now the only career skill that cannot be automated.
3.77
15k+
Poke the Box Summary
Poke the Box 88%
Stop waiting for instructions. Initiative is now the only career skill that cannot be automated.
by Seth Godin 2011
3.77
15k+ ratings
The Idea Hunter
by Andy Boynton • 2011
Curiosity, observation, and rapid prototyping: a daily system for finding ideas anywhere.
3.77
585
The Idea Hunter Summary
The Idea Hunter 88%
Curiosity, observation, and rapid prototyping: a daily system for finding ideas anywhere.
by Andy Boynton 2011
3.77
585 ratings
User Stories Applied
by Mike Cohn • 2004
Replace bloated specs with user stories, hours with story points, and hope with velocity.
3.89
3k+
User Stories Applied Summary
User Stories Applied 88%
Replace bloated specs with user stories, hours with story points, and hope with velocity.
by Mike Cohn 2004
3.89
3k+ ratings
46 Rules of Genius, The
by Marty Neumeier • 2014
Break the rules, then build better ones: a designer's system for making creativity reliable.
3.85
302
46 Rules of Genius, The Summary
46 Rules of Genius, The 88%
Break the rules, then build better ones: a designer's system for making creativity reliable.
by Marty Neumeier 2014
3.85
302 ratings
Decoding Greatness
by Ron Friedman • 2021
A method for deconstructing excellence and closing the gap between taste and skill.
4.22
1k+
Decoding Greatness Summary
Decoding Greatness 88%
A method for deconstructing excellence and closing the gap between taste and skill.
by Ron Friedman 2021
4.22
1k+ ratings
Zen Guitar
by Philip Toshio Sudo • 1997
Your guitar is a dojo: Zen wisdom that transforms practice into a spiritual discipline.
4.03
3k+
Zen Guitar Summary
Zen Guitar 88%
Your guitar is a dojo: Zen wisdom that transforms practice into a spiritual discipline.
by Philip Toshio Sudo 1997
4.03
3k+ ratings
Agile Retrospectives
by Esther Derby • 2006
Why most retrospectives fail: no structure, no data, no follow-through. The fix in five phases.
3.94
3k+
Agile Retrospectives Summary
Agile Retrospectives 88%
Why most retrospectives fail: no structure, no data, no follow-through. The fix in five phases.
by Esther Derby 2006
3.94
3k+ ratings
Lean Vs. Agile Vs. Design Thinking
by Jeff Gothelf • 2017
Agile for engineers, Lean for product, Design Thinking for design. The power is where they meet.
3.74
704
Lean Vs. Agile Vs. Design Thinking Summary
Lean Vs. Agile Vs. Design Thinking 88%
Agile for engineers, Lean for product, Design Thinking for design. The power is where they meet.
by Jeff Gothelf 2017
3.74
704 ratings
Design Thinking
by Nigel Cross • 2011
Design has its own logic: designers don't analyze what exists but propose what might be.
3.55
315
Design Thinking Summary
Design Thinking 88%
Design has its own logic: designers don't analyze what exists but propose what might be.
by Nigel Cross 2011
3.55
315 ratings
Apprenticeship Patterns
by Dave Hoover • 2009
Promotion pulls coders away from code. The patterns for staying in the craft while still advancing.
4.10
963
Apprenticeship Patterns Summary
Apprenticeship Patterns 88%
Promotion pulls coders away from code. The patterns for staying in the craft while still advancing.
by Dave Hoover 2009
4.10
963 ratings
Clean Agile
by Robert C. Martin • 2019
Agile's real secret isn't standups: it's testing first, pairing, and merciless simplification.
4.24
2k+
Clean Agile Summary
Clean Agile 88%
Agile's real secret isn't standups: it's testing first, pairing, and merciless simplification.
by Robert C. Martin 2019
4.24
2k+ ratings
Zig Zag
by R. Keith Sawyer • 2013
Creativity is trainable, not magic. Eight habits that turn scattered ideas into finished work.
3.90
375
Zig Zag Summary
Zig Zag 88%
Creativity is trainable, not magic. Eight habits that turn scattered ideas into finished work.
by R. Keith Sawyer 2013
3.90
375 ratings
Do the F*cking Work
by Brian Buirge • 2019
How to stop waiting for inspiration, survive your own bad taste, and ship work that matters.
3.92
281
Do the F*cking Work Summary
Do the F*cking Work 88%
How to stop waiting for inspiration, survive your own bad taste, and ship work that matters.
by Brian Buirge 2019
3.92
281 ratings
The Lean Startup
by Eric Ries • 2011
The method that discovers what customers will pay for before you build the product.
4.11
366k+
The Lean Startup Summary
The Lean Startup 88%
The method that discovers what customers will pay for before you build the product.
by Eric Ries 2011
4.11
366k+ ratings
Value Proposition Design
by Alexander Osterwalder • 2013
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
4.21
7k+
Value Proposition Design Summary
Value Proposition Design 88%
Map customer needs to product features with a single canvas, and kill the offerings nobody wants.
by Alexander Osterwalder 2013
4.21
7k+ ratings
The Path of Least Resistance
by Robert Fritz • 1989
Problem solving oscillates. Creating resolves. Your underlying structure decides which you live.
4.06
2k+
The Path of Least Resistance Summary
The Path of Least Resistance 88%
Problem solving oscillates. Creating resolves. Your underlying structure decides which you live.
by Robert Fritz 1989
4.06
2k+ ratings
Mastery
by George Leonard • 1991
Why plateaus are the real path to mastery, and how to keep going when progress stalls.
4.09
10k+
Mastery Summary
Mastery 88%
Why plateaus are the real path to mastery, and how to keep going when progress stalls.
by George Leonard 1991
4.09
10k+ ratings
101 Design Methods
by Vijay Kumar • 2012
101 methods for driving innovation as a structured routine, not a stroke of genius.
4.05
703
101 Design Methods Summary
101 Design Methods 88%
101 methods for driving innovation as a structured routine, not a stroke of genius.
by Vijay Kumar 2012
4.05
703 ratings
The Creative Habit
by Twyla Tharp • 2003
A choreographer's method for making creativity a daily practice instead of a waiting game.
4.09
42k+
The Creative Habit Summary
The Creative Habit 88%
A choreographer's method for making creativity a daily practice instead of a waiting game.
by Twyla Tharp 2003
4.09
42k+ ratings
Lean UX
by Jeff Gothelf • 2012
Kill the wireframes: a system for testing UX assumptions one sprint at a time.
3.99
7k+
Lean UX Summary
Lean UX 88%
Kill the wireframes: a system for testing UX assumptions one sprint at a time.
by Jeff Gothelf 2012
3.99
7k+ ratings
The Cathedral & the Bazaar
by Eric S. Raymond • 1999
Software theory said complexity needs one architect. Linux proved an open bazaar could do it better.
3.83
4k+
The Cathedral & the Bazaar Summary
The Cathedral & the Bazaar 88%
Software theory said complexity needs one architect. Linux proved an open bazaar could do it better.
by Eric S. Raymond 1999
3.83
4k+ ratings
Inspirations
by Julia Cameron • 2001
Your creativity isn't gone. It's buried under noise. Two simple practices dig it back out.
4.04
138
Inspirations Summary
Inspirations 88%
Your creativity isn't gone. It's buried under noise. Two simple practices dig it back out.
by Julia Cameron 2001
4.04
138 ratings
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