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SoBrief
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The Accidental Instructional Designer
by Cammy Bean • 2014
Never meant to be an instructional designer? A framework for digital learning that works.
4.00
239
The Accidental Instructional Designer Summary
The Accidental Instructional Designer 97%
Never meant to be an instructional designer? A framework for digital learning that works.
by Cammy Bean 2014
4.00
239 ratings
Learning Experience Design Essentials
by Cara North • 2023
A ten-step design process that starts with real work and builds backward; no more content dumps.
4.16
25
Learning Experience Design Essentials Summary
Learning Experience Design Essentials 97%
A ten-step design process that starts with real work and builds backward; no more content dumps.
by Cara North 2023
4.16
25 ratings
Modular Online Learning Design
by Amanda Nichols Hess • 2020
A modular design method for online instruction: build once, remix, and scale across every context.
Modular Online Learning Design Summary
Modular Online Learning Design 96%
A modular design method for online instruction: build once, remix, and scale across every context.
by Amanda Nichols Hess 2020
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 96%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
Designing for Modern Learning
by Lisa Owens • 2020
ADDIE and SAM built courses. The modern workplace needs learning clusters, not single programs.
4.30
40
Designing for Modern Learning Summary
Designing for Modern Learning 95%
ADDIE and SAM built courses. The modern workplace needs learning clusters, not single programs.
by Lisa Owens 2020
4.30
40 ratings
Design for How People Learn
by Julie Dirksen • 2011
Most training fights the brain. Here's how to design experiences that work with it instead.
4.27
2k+
Design for How People Learn Summary
Design for How People Learn 95%
Most training fights the brain. Here's how to design experiences that work with it instead.
by Julie Dirksen 2011
4.27
2k+ ratings
The Art and Science of Training
by Elaine Biech • 2016
A trainer's field manual: how to design, deliver, and prove the sessions that actually work.
4.04
137
The Art and Science of Training Summary
The Art and Science of Training 95%
A trainer's field manual: how to design, deliver, and prove the sessions that actually work.
by Elaine Biech 2016
4.04
137 ratings
Telling Ain't Training
by Harold D. Stolovitch • 2002
Lecturing is not teaching. The architecture for training that turns adults into capable performers.
4.09
467
Telling Ain't Training Summary
Telling Ain't Training 95%
Lecturing is not teaching. The architecture for training that turns adults into capable performers.
by Harold D. Stolovitch 2002
4.09
467 ratings
Learning Science for Instructional Designers
by Clark N. Quinn • 2021
Working memory holds three chunks, not seven. Design instruction around the brain's real limits.
4.09
56
Learning Science for Instructional Designers Summary
Learning Science for Instructional Designers 95%
Working memory holds three chunks, not seven. Design instruction around the brain's real limits.
by Clark N. Quinn 2021
4.09
56 ratings
Teach Your Gift
by Danny Iny • 2020
Build a course business that actually works: pilot small, co-create with students, then scale.
3.94
160
Teach Your Gift Summary
Teach Your Gift 94%
Build a course business that actually works: pilot small, co-create with students, then scale.
by Danny Iny 2020
3.94
160 ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction 94%
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
Learning That CLICS
by Mary Slaughter • 2022
Most training ignores how the brain learns. CLICS fixes it with five principles.
4.50
4
Learning That CLICS Summary
Learning That CLICS 94%
Most training ignores how the brain learns. CLICS fixes it with five principles.
by Mary Slaughter 2022
4.50
4 ratings
Launch
by John Spencer • 2016
A design thinking framework that turns any classroom into a launchpad for student creativity.
4.09
732
Launch Summary
Launch 94%
A design thinking framework that turns any classroom into a launchpad for student creativity.
by John Spencer 2016
4.09
732 ratings
Leveraged Learning
by Danny Iny • 2018
Degrees are losing their edge. On-demand bursts taught by practitioners are the new classroom.
4.07
123
Leveraged Learning Summary
Leveraged Learning 94%
Degrees are losing their edge. On-demand bursts taught by practitioners are the new classroom.
by Danny Iny 2018
4.07
123 ratings
Teachers as Architects of Learning
by Gavin Grift • 2020
Twelve levers to design learning that sticks: shift focus from teaching to student understanding.
4.00
1
Teachers as Architects of Learning Summary
Teachers as Architects of Learning 94%
Twelve levers to design learning that sticks: shift focus from teaching to student understanding.
by Gavin Grift 2020
4.00
1 ratings
The Workshop Survival Guide
by Rob Fitzpatrick • 2019
Design workshops backward: specific outcomes first, slides last, format matched to content.
4.36
485
The Workshop Survival Guide Summary
The Workshop Survival Guide 94%
Design workshops backward: specific outcomes first, slides last, format matched to content.
by Rob Fitzpatrick 2019
4.36
485 ratings
Badass
by Kathy Sierra • 2015
Better users beat better features. A method for designing skill into the first 30 minutes.
4.17
1k+
Badass Summary
Badass 94%
Better users beat better features. A method for designing skill into the first 30 minutes.
by Kathy Sierra 2015
4.17
1k+ ratings
Designing the Future
by Ann Kaiser • 2019
Run your classroom like an engineering lab: failure becomes data, limits force invention.
Designing the Future Summary
Designing the Future 94%
Run your classroom like an engineering lab: failure becomes data, limits force invention.
by Ann Kaiser 2019
Teaching in the Online Classroom
by Doug Lemov • 2020
The screen is not a wall. Techniques for making online students feel seen, heard, and accountable.
3.89
254
Teaching in the Online Classroom Summary
Teaching in the Online Classroom 93%
The screen is not a wall. Techniques for making online students feel seen, heard, and accountable.
by Doug Lemov 2020
3.89
254 ratings
The New Social Learning
by Marcia Conner • 2010
Social tools aren't just for marketing; they're how your workforce learns. The playbook.
3.79
145
The New Social Learning Summary
The New Social Learning 93%
Social tools aren't just for marketing; they're how your workforce learns. The playbook.
by Marcia Conner 2010
3.79
145 ratings
The Six Disciplines of Breakthrough Learning
by Roy V. H. Pollock • 2006
Half of all corporate training is wasted. The cure starts with business results, not better classes.
4.20
215
The Six Disciplines of Breakthrough Learning Summary
The Six Disciplines of Breakthrough Learning 93%
Half of all corporate training is wasted. The cure starts with business results, not better classes.
by Roy V. H. Pollock 2006
4.20
215 ratings
Learning Technologies
by Mesut Duran • 2022
The real hurdle in education technology isn't access; it's using tools to strengthen learning.
5.00
1
Learning Technologies Summary
Learning Technologies 93%
The real hurdle in education technology isn't access; it's using tools to strengthen learning.
by Mesut Duran 2022
5.00
1 ratings
Multimedia Learning
by Richard E. Mayer • 2001
Why adding pictures to a lesson can double understanding or destroy it.
4.07
166
Multimedia Learning Summary
Multimedia Learning 93%
Why adding pictures to a lesson can double understanding or destroy it.
by Richard E. Mayer 2001
4.07
166 ratings
Explore Like a Pirate
by Michael Matera • 2015
Turn your classroom into a game where students chase knowledge, not grades.
4.22
307
Explore Like a Pirate Summary
Explore Like a Pirate 93%
Turn your classroom into a game where students chase knowledge, not grades.
by Michael Matera 2015
4.22
307 ratings
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