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The Accidental Instructional Designer
by Cammy Bean • 2014
Never meant to be an instructional designer? A framework for digital learning that works.
4.00
239
The Accidental Instructional Designer Summary
The Accidental Instructional Designer 91%
Never meant to be an instructional designer? A framework for digital learning that works.
by Cammy Bean 2014
4.00
239 ratings
e-Learning by Design
by William Horton • 2006
Stop building courses that just present slides. The activity-first system for e-learning that works.
3.89
219
e-Learning by Design Summary
e-Learning by Design 91%
Stop building courses that just present slides. The activity-first system for e-learning that works.
by William Horton 2006
3.89
219 ratings
Design for How People Learn
by Julie Dirksen • 2011
Most training fights the brain. Here's how to design experiences that work with it instead.
4.27
2k+
Design for How People Learn Summary
Design for How People Learn 91%
Most training fights the brain. Here's how to design experiences that work with it instead.
by Julie Dirksen 2011
4.27
2k+ ratings
Workshops
by Jeff E. Brooks-Harris • 1999
Match every activity to a phase of learning, so participants leave changed, not merely informed.
3.94
16
Workshops Summary
Workshops 91%
Match every activity to a phase of learning, so participants leave changed, not merely informed.
by Jeff E. Brooks-Harris 1999
3.94
16 ratings
The Art and Science of Training
by Elaine Biech • 2016
A trainer's field manual: how to design, deliver, and prove the sessions that actually work.
4.04
137
The Art and Science of Training Summary
The Art and Science of Training 91%
A trainer's field manual: how to design, deliver, and prove the sessions that actually work.
by Elaine Biech 2016
4.04
137 ratings
Play to Learn
by Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Summary
Play to Learn 91%
The step-by-step playbook for designing learning games that slash training time and boost retention.
by Sharon Boller 2017
3.95
42 ratings
The Six Disciplines of Breakthrough Learning
by Roy V. H. Pollock • 2006
Half of all corporate training is wasted. The cure starts with business results, not better classes.
4.20
215
The Six Disciplines of Breakthrough Learning Summary
The Six Disciplines of Breakthrough Learning 90%
Half of all corporate training is wasted. The cure starts with business results, not better classes.
by Roy V. H. Pollock 2006
4.20
215 ratings
Designing for Modern Learning
by Lisa Owens • 2020
ADDIE and SAM built courses. The modern workplace needs learning clusters, not single programs.
4.30
40
Designing for Modern Learning Summary
Designing for Modern Learning 90%
ADDIE and SAM built courses. The modern workplace needs learning clusters, not single programs.
by Lisa Owens 2020
4.30
40 ratings
The Workshop Survival Guide
by Rob Fitzpatrick • 2019
Design workshops backward: specific outcomes first, slides last, format matched to content.
4.36
485
The Workshop Survival Guide Summary
The Workshop Survival Guide 90%
Design workshops backward: specific outcomes first, slides last, format matched to content.
by Rob Fitzpatrick 2019
4.36
485 ratings
Learning Experience Design Essentials
by Cara North • 2023
A ten-step design process that starts with real work and builds backward; no more content dumps.
4.16
25
Learning Experience Design Essentials Summary
Learning Experience Design Essentials 90%
A ten-step design process that starts with real work and builds backward; no more content dumps.
by Cara North 2023
4.16
25 ratings
Telling Ain't Training
by Harold D. Stolovitch • 2002
Lecturing is not teaching. The architecture for training that turns adults into capable performers.
4.09
467
Telling Ain't Training Summary
Telling Ain't Training 90%
Lecturing is not teaching. The architecture for training that turns adults into capable performers.
by Harold D. Stolovitch 2002
4.09
467 ratings
The Gamification of Learning and Instruction
by Karl M. Kapp • 2012
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
3.83
305
The Gamification of Learning and Instruction Summary
The Gamification of Learning and Instruction 90%
Points and badges alone fail. Design learning that motivates like a game, tailored to player types.
by Karl M. Kapp 2012
3.83
305 ratings
Training from the Back of the Room!
by Sharon L. Bowman • 2008
Talk less, retain more: 65 training designs where learners do the explaining and the teaching.
4.34
461
Training from the Back of the Room! Summary
Training from the Back of the Room! 90%
Talk less, retain more: 65 training designs where learners do the explaining and the teaching.
by Sharon L. Bowman 2008
4.34
461 ratings
Practice Perfect
by Doug Lemov • 2012
Your practice is probably locking in your errors. The rules for making every repetition count.
3.81
2k+
Practice Perfect Summary
Practice Perfect 90%
Your practice is probably locking in your errors. The rules for making every repetition count.
by Doug Lemov 2012
3.81
2k+ ratings
The Ten-Minute Trainer
by Sharon L. Bowman • 2005
150 short activities that reset attention and turn forgotten training into lasting skill.
4.14
138
The Ten-Minute Trainer Summary
The Ten-Minute Trainer 90%
150 short activities that reset attention and turn forgotten training into lasting skill.
by Sharon L. Bowman 2005
4.14
138 ratings
Modular Online Learning Design
by Amanda Nichols Hess • 2020
A modular design method for online instruction: build once, remix, and scale across every context.
Modular Online Learning Design Summary
Modular Online Learning Design 89%
A modular design method for online instruction: build once, remix, and scale across every context.
by Amanda Nichols Hess 2020
Badass
by Kathy Sierra • 2015
Better users beat better features. A method for designing skill into the first 30 minutes.
4.17
1k+
Badass Summary
Badass 89%
Better users beat better features. A method for designing skill into the first 30 minutes.
by Kathy Sierra 2015
4.17
1k+ ratings
The Non-Designer's Design Book
by Robin P. Williams • 2011
Good design is not a talent; it is four principles anyone can apply.
4.10
5k+
The Non-Designer's Design Book Summary
The Non-Designer's Design Book 89%
Good design is not a talent; it is four principles anyone can apply.
by Robin P. Williams 2011
4.10
5k+ ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 89%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Tactical Barbell
by K. Black • 2014
For firefighters, soldiers, and cops: how to deadlift 500 while still finishing the run.
4.52
1k+
Tactical Barbell Summary
Tactical Barbell 89%
For firefighters, soldiers, and cops: how to deadlift 500 while still finishing the run.
by K. Black 2014
4.52
1k+ ratings
Easy Strength
by Dan John • 2011
Lift heavy without wrecking yourself: a plan for sustainable strength that fits any life.
4.20
689
Easy Strength Summary
Easy Strength 89%
Lift heavy without wrecking yourself: a plan for sustainable strength that fits any life.
by Dan John 2011
4.20
689 ratings
Adobe Photoshop CS6 Classroom in a Book
by Adobe Creative Team • 2012
Slideshows, zoomable images, and navigation menus: all built inside Photoshop, no code required.
4.16
316
Adobe Photoshop CS6 Classroom in a Book Summary
Adobe Photoshop CS6 Classroom in a Book 89%
Slideshows, zoomable images, and navigation menus: all built inside Photoshop, no code required.
by Adobe Creative Team 2012
4.16
316 ratings
High Performance Rowing
by John McArthur • 1997
The rowing coach's system for speed: what to fix, when to fix it, and the data to prove it.
3.83
42
High Performance Rowing Summary
High Performance Rowing 89%
The rowing coach's system for speed: what to fix, when to fix it, and the data to prove it.
by John McArthur 1997
3.83
42 ratings
Graphic Design
by Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2k+
Graphic Design Summary
Graphic Design 89%
Forget inspiration: how dots, grids, and iteration build the language of professional design.
by Ellen Lupton 2008
3.95
2k+ ratings
Information Anxiety 2
by Richard Saul Wurman • 2000
The real crisis is too little meaning. A designer's rules for finding it.
3.98
176
Information Anxiety 2 Summary
Information Anxiety 2 89%
The real crisis is too little meaning. A designer's rules for finding it.
by Richard Saul Wurman 2000
3.98
176 ratings
The Men's Health Home Workout Bible
by Lou Schuler • 2002
A complete home gym system using bodyweight, free weights, and smart programming.
3.89
230
The Men's Health Home Workout Bible Summary
The Men's Health Home Workout Bible 89%
A complete home gym system using bodyweight, free weights, and smart programming.
by Lou Schuler 2002
3.89
230 ratings
Educational Game Design Fundamentals
by George Kalmpourtzis • 2018
Most educational games fail because they forget the play. The design framework that fixes that.
4.31
45
Educational Game Design Fundamentals Summary
Educational Game Design Fundamentals 89%
Most educational games fail because they forget the play. The design framework that fixes that.
by George Kalmpourtzis 2018
4.31
45 ratings
You're My Favorite Client
by Mike Monteiro • 2014
Stop saying 'make the logo bigger' and learn what to ask for instead.
4.26
446
You're My Favorite Client Summary
You're My Favorite Client 89%
Stop saying 'make the logo bigger' and learn what to ask for instead.
by Mike Monteiro 2014
4.26
446 ratings
Learning That CLICS
by Mary Slaughter • 2022
Most training ignores how the brain learns. CLICS fixes it with five principles.
4.50
4
Learning That CLICS Summary
Learning That CLICS 89%
Most training ignores how the brain learns. CLICS fixes it with five principles.
by Mary Slaughter 2022
4.50
4 ratings
Learn CSS in One Day and Learn It Well (Includes HTML5)
by Jamie Chan • 2015
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
4.06
142
Learn CSS in One Day and Learn It Well (Includes HTML5) Summary
Learn CSS in One Day and Learn It Well (Includes HTML5) 89%
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
by Jamie Chan 2015
4.06
142 ratings
Presentation Zen Design
by Garr Reynolds • 2009
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
4.19
2k+
Presentation Zen Design Summary
Presentation Zen Design 89%
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
by Garr Reynolds 2009
4.19
2k+ ratings
The Constraints-Led Approach
by Ian Renshaw • 2019
Movement skill is not about repeating perfect form. It emerges from the constraints you design.
4.28
46
The Constraints-Led Approach Summary
The Constraints-Led Approach 89%
Movement skill is not about repeating perfect form. It emerges from the constraints you design.
by Ian Renshaw 2019
4.28
46 ratings
Essentials of Strength Training and Conditioning
by National Strength and Conditioning Association (NSCA) • 1994
What happens inside the body when you lift? The science that answers every coaching question.
4.16
643
Essentials of Strength Training and Conditioning Summary
Essentials of Strength Training and Conditioning 88%
What happens inside the body when you lift? The science that answers every coaching question.
by National Strength and Conditioning Association (NSCA) 1994
4.16
643 ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 88%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
Jump Attack
by Tim S. Grover • 2000
Train for the fourth quarter, not just a gym max: the 90-day explosive-power protocol.
4.12
364
Jump Attack Summary
Jump Attack 88%
Train for the fourth quarter, not just a gym max: the 90-day explosive-power protocol.
by Tim S. Grover 2000
4.12
364 ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 88%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Designing the Future
by Ann Kaiser • 2019
Run your classroom like an engineering lab: failure becomes data, limits force invention.
Designing the Future Summary
Designing the Future 88%
Run your classroom like an engineering lab: failure becomes data, limits force invention.
by Ann Kaiser 2019
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 88%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
Apprenticeship Patterns
by Dave Hoover • 2009
Promotion pulls coders away from code. The patterns for staying in the craft while still advancing.
4.10
963
Apprenticeship Patterns Summary
Apprenticeship Patterns 88%
Promotion pulls coders away from code. The patterns for staying in the craft while still advancing.
by Dave Hoover 2009
4.10
963 ratings
Scientific Principles of Strength Training
by Mike Israetel • 2015
The physiological laws that determine whether your training builds strength or just wears you down.
4.53
303
Scientific Principles of Strength Training Summary
Scientific Principles of Strength Training 88%
The physiological laws that determine whether your training builds strength or just wears you down.
by Mike Israetel 2015
4.53
303 ratings
Teach Your Gift
by Danny Iny • 2020
Build a course business that actually works: pilot small, co-create with students, then scale.
3.94
160
Teach Your Gift Summary
Teach Your Gift 88%
Build a course business that actually works: pilot small, co-create with students, then scale.
by Danny Iny 2020
3.94
160 ratings
Kettlebell - Simple and Sinister
by Pavel Tsatsouline • 2013
One weight, two drills, thirty minutes. The fitness program that strips away every excuse.
4.36
4k+
Kettlebell - Simple and Sinister Summary
Kettlebell - Simple and Sinister 88%
One weight, two drills, thirty minutes. The fitness program that strips away every excuse.
by Pavel Tsatsouline 2013
4.36
4k+ ratings
Soccer Alive
by Detlev Brueggemann • 2008
Matches teach more than any drill, and small-sided play unlocks what isolated practice cannot.
Soccer Alive Summary
Soccer Alive 88%
Matches teach more than any drill, and small-sided play unlocks what isolated practice cannot.
by Detlev Brueggemann 2008
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 88%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
Design Thinking
by Nigel Cross • 2011
Design has its own logic: designers don't analyze what exists but propose what might be.
3.55
315
Design Thinking Summary
Design Thinking 88%
Design has its own logic: designers don't analyze what exists but propose what might be.
by Nigel Cross 2011
3.55
315 ratings
Creative Acts for Curious People
by Sarah Stein Greenberg • 2021
Eighty assignments from the Stanford d.school that train anyone to think and lead like a designer.
3.93
334
Creative Acts for Curious People Summary
Creative Acts for Curious People 88%
Eighty assignments from the Stanford d.school that train anyone to think and lead like a designer.
by Sarah Stein Greenberg 2021
3.93
334 ratings
Graphic Design Rules
by Sean Adams • 2012
365 design rules: master typography, color, grids, and client work, one day at a time.
3.92
364
Graphic Design Rules Summary
Graphic Design Rules 88%
365 design rules: master typography, color, grids, and client work, one day at a time.
by Sean Adams 2012
3.92
364 ratings
How We Learn to Move
by Rob Gray • 2021
Perfect technique is a dead end: real skill comes from variation, not repetition.
4.32
479
How We Learn to Move Summary
How We Learn to Move 88%
Perfect technique is a dead end: real skill comes from variation, not repetition.
by Rob Gray 2021
4.32
479 ratings
HTML and CSS
by Jon Duckett • 2011
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
4.30
5k+
HTML and CSS Summary
HTML and CSS 88%
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
by Jon Duckett 2011
4.30
5k+ ratings
High-Impact Instruction
by Jim Knight • 2012
Turn chaotic standards into clear daily targets, and fragile coaching into lasting classroom change.
4.16
334
High-Impact Instruction Summary
High-Impact Instruction 88%
Turn chaotic standards into clear daily targets, and fragile coaching into lasting classroom change.
by Jim Knight 2012
4.16
334 ratings
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