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SoBrief
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Drawing on the Artist Within
by Betty Edwards • 1986
Drawing isn't a gift, it's a cognitive switch. The perceptual exercises that flip it.
4.06
7k+
Drawing on the Artist Within Summary
Drawing on the Artist Within 91%
Drawing isn't a gift, it's a cognitive switch. The perceptual exercises that flip it.
by Betty Edwards 1986
4.06
7k+ ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 91%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
The Graphic Facilitator’s Guide
by Brandy Agerbeck • 2012
Make meetings visible as they happen: the listening and thinking skills that make the drawing work.
4.19
125
The Graphic Facilitator’s Guide Summary
The Graphic Facilitator’s Guide 90%
Make meetings visible as they happen: the listening and thinking skills that make the drawing work.
by Brandy Agerbeck 2012
4.19
125 ratings
The Back of the Napkin
by Dan Roam • 2008
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
3.96
16k+
The Back of the Napkin Summary
The Back of the Napkin 90%
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
by Dan Roam 2008
3.96
16k+ ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 90%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
Engineering in Plain Sight
by Grady Hillhouse • 2022
An illustrated field guide to the engineering secrets embedded in every street, pole, and bridge.
4.20
856
Engineering in Plain Sight Summary
Engineering in Plain Sight 90%
An illustrated field guide to the engineering secrets embedded in every street, pole, and bridge.
by Grady Hillhouse 2022
4.20
856 ratings
The Software Architect Elevator
by Gregor Hohpe • 2020
Vertical commute: connecting boardroom strategy to shipping code without getting thrown off either.
4.38
673
The Software Architect Elevator Summary
The Software Architect Elevator 90%
Vertical commute: connecting boardroom strategy to shipping code without getting thrown off either.
by Gregor Hohpe 2020
4.38
673 ratings
Software Architecture Patterns
by Mark Richards • 2015
Five architecture patterns, their trade-offs, and how to pick the one your system actually needs.
3.65
498
Software Architecture Patterns Summary
Software Architecture Patterns 90%
Five architecture patterns, their trade-offs, and how to pick the one your system actually needs.
by Mark Richards 2015
3.65
498 ratings
Speculative Everything
by Anthony Dunne • 2013
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
4.12
999
Speculative Everything Summary
Speculative Everything 90%
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
by Anthony Dunne 2013
4.12
999 ratings
Design Thinking
by Nigel Cross • 2011
Design has its own logic: designers don't analyze what exists but propose what might be.
3.55
315
Design Thinking Summary
Design Thinking 90%
Design has its own logic: designers don't analyze what exists but propose what might be.
by Nigel Cross 2011
3.55
315 ratings
Architect and Entrepreneur
by Eric Reinholdt • 2015
A field guide for architects: how to brand, market, and build a lean, profitable design firm.
4.19
214
Architect and Entrepreneur Summary
Architect and Entrepreneur 90%
A field guide for architects: how to brand, market, and build a lean, profitable design firm.
by Eric Reinholdt 2015
4.19
214 ratings
Exposing the Magic of Design
by Jon Kolko • 2010
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
4.09
210
Exposing the Magic of Design Summary
Exposing the Magic of Design 90%
Research reveals what is; synthesis reveals what could be. The methods for crossing that gap.
by Jon Kolko 2010
4.09
210 ratings
The Architecture of Happiness
by Alain de Botton • 2006
The buildings we love don't just look good. They model the person we want to be.
3.86
15k+
The Architecture of Happiness Summary
The Architecture of Happiness 90%
The buildings we love don't just look good. They model the person we want to be.
by Alain de Botton 2006
3.86
15k+ ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 90%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
12 Essential Skills for Software Architects
by Dave Hendricksen • 2011
Code gets you in the room. The interpersonal skills that actually get your architecture adopted.
3.67
124
12 Essential Skills for Software Architects Summary
12 Essential Skills for Software Architects 89%
Code gets you in the room. The interpersonal skills that actually get your architecture adopted.
by Dave Hendricksen 2011
3.67
124 ratings
Lean Architecture
by James O. Coplien • 2010
The missing piece of Agile: an architecture that mirrors how users think, built by everyone early.
3.23
178
Lean Architecture Summary
Lean Architecture 89%
The missing piece of Agile: an architecture that mirrors how users think, built by everyone early.
by James O. Coplien 2010
3.23
178 ratings
Draw to Win
by Dan Roam • 2016
Business runs on pictures. Six you can draw right now to lead, sell, and see clearly.
4.00
529
Draw to Win Summary
Draw to Win 89%
Business runs on pictures. Six you can draw right now to lead, sell, and see clearly.
by Dan Roam 2016
4.00
529 ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 89%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
How To Be a Graphic Designer Without Losing Your Soul
by Adrian Shaughnessy • 2005
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
3.98
5k+
How To Be a Graphic Designer Without Losing Your Soul Summary
How To Be a Graphic Designer Without Losing Your Soul 89%
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
by Adrian Shaughnessy 2005
3.98
5k+ ratings
Small Things Considered
by Henry Petroski • 2003
Why nothing works perfectly: the constraints hiding inside every object you use.
3.40
334
Small Things Considered Summary
Small Things Considered 89%
Why nothing works perfectly: the constraints hiding inside every object you use.
by Henry Petroski 2003
3.40
334 ratings
Manga in Theory and Practice
by Hirohiko Araki • 2015
Build manga that lasts: character before plot, symbol with realism, and the rhythm of the page.
4.26
2k+
Manga in Theory and Practice Summary
Manga in Theory and Practice 89%
Build manga that lasts: character before plot, symbol with realism, and the rhythm of the page.
by Hirohiko Araki 2015
4.26
2k+ ratings
Frontend Architecture for Design Systems
by Micah Godbolt • 2015
Forget page-building. Build a design system with modular markup and CSS that scales.
3.33
123
Frontend Architecture for Design Systems Summary
Frontend Architecture for Design Systems 89%
Forget page-building. Build a design system with modular markup and CSS that scales.
by Micah Godbolt 2015
3.33
123 ratings
Software Architect’s Handbook
by Joseph Ingeno • 2018
Your architecture choices outlive your code. A field manual for making them count.
4.08
61
Software Architect’s Handbook Summary
Software Architect’s Handbook 89%
Your architecture choices outlive your code. A field manual for making them count.
by Joseph Ingeno 2018
4.08
61 ratings
Civil Engineering
by David Muir Wood • 2012
Why bridges stand and dams hold: a compact tour of civil engineering, from soil to steel.
3.61
137
Civil Engineering Summary
Civil Engineering 89%
Why bridges stand and dams hold: a compact tour of civil engineering, from soil to steel.
by David Muir Wood 2012
3.61
137 ratings
slide
by Nancy Duarte • 2008
When your slides work, nobody notices them. The design principles that earn that invisibility.
4.07
7k+
slide Summary
slide 89%
When your slides work, nobody notices them. The design principles that earn that invisibility.
by Nancy Duarte 2008
4.07
7k+ ratings
Information Architecture for the World Wide Web
by Peter Morville • 1998
Why most large websites feel like a maze, and the craft of making them findable.
3.93
4k+
Information Architecture for the World Wide Web Summary
Information Architecture for the World Wide Web 89%
Why most large websites feel like a maze, and the craft of making them findable.
by Peter Morville 1998
3.93
4k+ ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 89%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Storytelling for User Experience
by Whitney Quesenbery • 2010
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
3.75
505
Storytelling for User Experience Summary
Storytelling for User Experience 89%
Data alone doesn't persuade. Turn user research into stories that align teams and drive design.
by Whitney Quesenbery 2010
3.75
505 ratings
Mind Mapping
by Kam Knight • 2012
Boost memory and generate ideas by drawing your thoughts as branches from a central point.
3.71
370
Mind Mapping Summary
Mind Mapping 89%
Boost memory and generate ideas by drawing your thoughts as branches from a central point.
by Kam Knight 2012
3.71
370 ratings
Networks of New York
by Ingrid Burrington • 2016
Orange lines on the pavement mark fiber-optic cables: a field guide to the visible internet.
3.80
232
Networks of New York Summary
Networks of New York 89%
Orange lines on the pavement mark fiber-optic cables: a field guide to the visible internet.
by Ingrid Burrington 2016
3.80
232 ratings
A Project Guide to UX Design
by Russ Unger • 2009
The methods and documents that carry a UX project from first requirement to final design.
3.87
2k+
A Project Guide to UX Design Summary
A Project Guide to UX Design 89%
The methods and documents that carry a UX project from first requirement to final design.
by Russ Unger 2009
3.87
2k+ ratings
Designing Interface Animation
by Val Head • 2016
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
4.16
82
Designing Interface Animation Summary
Designing Interface Animation 89%
Make your UI feel fast, smart, and alive. The motion rules for cognitive ease and 60fps performance.
by Val Head 2016
4.16
82 ratings
Search Patterns
by Peter Morville • 2010
Algorithms do not fix search; design does. How the patterns users follow reveal what engineers miss.
3.86
291
Search Patterns Summary
Search Patterns 89%
Algorithms do not fix search; design does. How the patterns users follow reveal what engineers miss.
by Peter Morville 2010
3.86
291 ratings
The Basics of User Experience Design
by Mads Soegaard • 2018
The one-question test for product success, and the seven factors that answer it.
3.65
193
The Basics of User Experience Design Summary
The Basics of User Experience Design 89%
The one-question test for product success, and the seven factors that answer it.
by Mads Soegaard 2018
3.65
193 ratings
Design for the Real World
by Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
2k+
Design for the Real World Summary
Design for the Real World 89%
Design fills the world with disposables. A manifesto for building what people actually need.
by Victor Papanek 1972
4.24
2k+ ratings
The Evolution of Useful Things
by Henry Petroski • 1994
Annoyance, not function, gave us forks, zippers, paper clips. The real driver of everyday design.
3.52
1k+
The Evolution of Useful Things Summary
The Evolution of Useful Things 89%
Annoyance, not function, gave us forks, zippers, paper clips. The real driver of everyday design.
by Henry Petroski 1994
3.52
1k+ ratings
The Elements of User Experience
by Jesse James Garrett • 2002
User experience has five layers. Most teams start at the top and wonder why it cracks.
4.01
4k+
The Elements of User Experience Summary
The Elements of User Experience 89%
User experience has five layers. Most teams start at the top and wonder why it cracks.
by Jesse James Garrett 2002
4.01
4k+ ratings
Buddhism
by Damien Keown • 1996
Buddhism has no god, no bible, no pope. What holds its many traditions together?
3.74
3k+
Buddhism Summary
Buddhism 89%
Buddhism has no god, no bible, no pope. What holds its many traditions together?
by Damien Keown 1996
3.74
3k+ ratings
Starting Your Career as a Graphic Designer
by Michael Fleishman • 2014
Design skill is the starting line. Pricing, selling, and client survival are the race.
4.00
3
Starting Your Career as a Graphic Designer Summary
Starting Your Career as a Graphic Designer 89%
Design skill is the starting line. Pricing, selling, and client survival are the race.
by Michael Fleishman 2014
4.00
3 ratings
The Social Life of Small Urban Spaces
by William H. Whyte • 1980
A decade of time-lapse footage on New York plazas upended every assumption about what draws a crowd.
4.33
927
The Social Life of Small Urban Spaces Summary
The Social Life of Small Urban Spaces 89%
A decade of time-lapse footage on New York plazas upended every assumption about what draws a crowd.
by William H. Whyte 1980
4.33
927 ratings
Burn Your Portfolio
by Michael Janda • 2013
The business skills design school skipped, and why they matter more than the design itself.
4.14
679
Burn Your Portfolio Summary
Burn Your Portfolio 88%
The business skills design school skipped, and why they matter more than the design itself.
by Michael Janda 2013
4.14
679 ratings
Cloud Architecture Patterns
by Bill Wilder • 2012
Scale out, not up: the patterns that make cloud apps resilient, cheap, and self-healing.
3.59
236
Cloud Architecture Patterns Summary
Cloud Architecture Patterns 88%
Scale out, not up: the patterns that make cloud apps resilient, cheap, and self-healing.
by Bill Wilder 2012
3.59
236 ratings
The Edifice Complex
by Deyan Sudjic • 2006
From Hitler's Reich Chancellery to the Bilbao Guggenheim, what monuments are really for.
3.8
380
The Edifice Complex Summary
The Edifice Complex 88%
From Hitler's Reich Chancellery to the Bilbao Guggenheim, what monuments are really for.
by Deyan Sudjic 2006
3.8
380 ratings
Content Design
by Sarah Richards • 2017
Stop writing, start designing: a research-first way to make content that users actually need.
4.31
734
Content Design Summary
Content Design 88%
Stop writing, start designing: a research-first way to make content that users actually need.
by Sarah Richards 2017
4.31
734 ratings
Logos that Last
by Allan Peters • 2023
Six weeks of iteration, vintage hunting, and one rule: build a logo that outlives the trends.
4.21
253
Logos that Last Summary
Logos that Last 88%
Six weeks of iteration, vintage hunting, and one rule: build a logo that outlives the trends.
by Allan Peters 2023
4.21
253 ratings
Modular Online Learning Design
by Amanda Nichols Hess • 2020
A modular design method for online instruction: build once, remix, and scale across every context.
Modular Online Learning Design Summary
Modular Online Learning Design 88%
A modular design method for online instruction: build once, remix, and scale across every context.
by Amanda Nichols Hess 2020
Creative Strategy and the Business of Design
by Douglas Davis • 2016
The business and strategy skills that move designers from order-takers to trusted partners.
4.00
392
Creative Strategy and the Business of Design Summary
Creative Strategy and the Business of Design 88%
The business and strategy skills that move designers from order-takers to trusted partners.
by Douglas Davis 2016
4.00
392 ratings
You Belong to the Universe
by Jonathan Keats • 2016
Buckminster Fuller never built a world-saving machine. He invented a way of thinking that could.
3.65
393
You Belong to the Universe Summary
You Belong to the Universe 88%
Buckminster Fuller never built a world-saving machine. He invented a way of thinking that could.
by Jonathan Keats 2016
3.65
393 ratings
Learning Domain-Driven Design
by Vladik Khononov • 2021
Learn the business before you write the code. Domain-driven design for the systems you build.
4.43
757
Learning Domain-Driven Design Summary
Learning Domain-Driven Design 88%
Learn the business before you write the code. Domain-driven design for the systems you build.
by Vladik Khononov 2021
4.43
757 ratings
Mind Map Mastery
by Tony Buzan • 2018
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
3.52
649
Mind Map Mastery Summary
Mind Map Mastery 88%
Your brain thinks in associations, not lines. A branching map can boost memory by a third.
by Tony Buzan 2018
3.52
649 ratings
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