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The Art of Electronics
by Paul Horowitz • 1980
Learn the craft electronics textbooks leave out: from biasing transistors to taming noise.
4.40
2k+
The Art of Electronics Summary
The Art of Electronics 93%
Learn the craft electronics textbooks leave out: from biasing transistors to taming noise.
by Paul Horowitz 1980
4.40
2k+ ratings
Make
by Charles Platt • 2008
From Ohm's Law to Arduino: learn electronics by building, breaking, and fixing circuits.
4.27
1k+
Make Summary
Make 92%
From Ohm's Law to Arduino: learn electronics by building, breaking, and fixing circuits.
by Charles Platt 2008
4.27
1k+ ratings
Encyclopedia of Electronic Components Volume 1
by Charles Platt • 2012
What every capacitor, relay, and resistor actually does, and how to choose the right one.
4.34
186
Encyclopedia of Electronic Components Volume 1 Summary
Encyclopedia of Electronic Components Volume 1 92%
What every capacitor, relay, and resistor actually does, and how to choose the right one.
by Charles Platt 2012
4.34
186 ratings
Exploring Arduino
by Jeremy Blum • 2013
From a blinking LED to a web-connected robot: master Arduino's full range through hands-on projects.
4.28
281
Exploring Arduino Summary
Exploring Arduino 90%
From a blinking LED to a web-connected robot: master Arduino's full range through hands-on projects.
by Jeremy Blum 2013
4.28
281 ratings
High Speed Signal Propagation
by Howard W. Johnson • 2003
Your traces are never just wires: the physics that decide whether your board works.
4.00
16
High Speed Signal Propagation Summary
High Speed Signal Propagation 90%
Your traces are never just wires: the physics that decide whether your board works.
by Howard W. Johnson 2003
4.00
16 ratings
Arduino For Dummies
by John Nussey • 2013
Make electronics that sense, move, and react, starting with a single blinking LED.
3.94
162
Arduino For Dummies Summary
Arduino For Dummies 90%
Make electronics that sense, move, and react, starting with a single blinking LED.
by John Nussey 2013
3.94
162 ratings
How to Diagnose and Fix Everything Electronic
by Michael Jay Geier • 2010
Diagnose the silent failure, read the schematic, fix it yourself. No engineering degree required.
3.93
367
How to Diagnose and Fix Everything Electronic Summary
How to Diagnose and Fix Everything Electronic 89%
Diagnose the silent failure, read the schematic, fix it yourself. No engineering degree required.
by Michael Jay Geier 2010
3.93
367 ratings
CMOS VLSI Design
by Neil H.E. Weste • 2011
From silicon atoms to clock trees: the complete playbook for designing chips that actually work.
4.11
142
CMOS VLSI Design Summary
CMOS VLSI Design 89%
From silicon atoms to clock trees: the complete playbook for designing chips that actually work.
by Neil H.E. Weste 2011
4.11
142 ratings
Digital Design
by M. Morris Mano • 1984
The canonical toolkit for turning binary logic into processors, from gates to state machines.
3.98
877
Digital Design Summary
Digital Design 89%
The canonical toolkit for turning binary logic into processors, from gates to state machines.
by M. Morris Mano 1984
3.98
877 ratings
Building Wireless Sensor Networks
by Robert Faludi • 2010
Turn Arduino and XBee radios into a self-healing sensor mesh: from two nodes to thousands.
3.82
192
Building Wireless Sensor Networks Summary
Building Wireless Sensor Networks 88%
Turn Arduino and XBee radios into a self-healing sensor mesh: from two nodes to thousands.
by Robert Faludi 2010
3.82
192 ratings
Getting Started With Raspberry Pi
by Matt Richardson • 2012
A credit-card-sized Linux board: learn to build gadgets that detect, respond, and serve web pages.
3.85
322
Getting Started With Raspberry Pi Summary
Getting Started With Raspberry Pi 88%
A credit-card-sized Linux board: learn to build gadgets that detect, respond, and serve web pages.
by Matt Richardson 2012
3.85
322 ratings
Intelligent IoT Projects in 7 Days
by Agus Kurniawan • 2017
Build a firefighting robot, a talking speaker, and five more connected devices in one week.
Intelligent IoT Projects in 7 Days Summary
Intelligent IoT Projects in 7 Days 88%
Build a firefighting robot, a talking speaker, and five more connected devices in one week.
by Agus Kurniawan 2017
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 88%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Programming the Raspberry Pi
by Simon Monk • 2012
From blinking LED to autonomous rover: a hands-on guide to the Raspberry Pi and Python.
3.82
420
Programming the Raspberry Pi Summary
Programming the Raspberry Pi 88%
From blinking LED to autonomous rover: a hands-on guide to the Raspberry Pi and Python.
by Simon Monk 2012
3.82
420 ratings
Hertzian Tales
by Anthony Dunne • 1999
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
4.26
125
Hertzian Tales Summary
Hertzian Tales 88%
Electronic objects are behavioral scripts and portals to a hidden electromagnetic world.
by Anthony Dunne 1999
4.26
125 ratings
Small Things Considered
by Henry Petroski • 2003
Why nothing works perfectly: the constraints hiding inside every object you use.
3.40
334
Small Things Considered Summary
Small Things Considered 88%
Why nothing works perfectly: the constraints hiding inside every object you use.
by Henry Petroski 2003
3.40
334 ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 88%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 88%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
Speculative Everything
by Anthony Dunne • 2013
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
4.12
999
Speculative Everything Summary
Speculative Everything 88%
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
by Anthony Dunne 2013
4.12
999 ratings
The Essential Engineer
by Henry Petroski • 2010
Science explains; engineering creates. When we confuse the two, our biggest problems get harder.
3.37
270
The Essential Engineer Summary
The Essential Engineer 88%
Science explains; engineering creates. When we confuse the two, our biggest problems get harder.
by Henry Petroski 2010
3.37
270 ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 88%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
Modern Software Engineering
by David Farley • 2021
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
4.16
1k+
Modern Software Engineering Summary
Modern Software Engineering 88%
Software is not a craft; it's a science. The discipline that turns teams into learning machines.
by David Farley 2021
4.16
1k+ ratings
How to Speak Machine
by John Maeda • 2019
Loops, scale, and unfinished products: what computers know that designers must learn.
3.69
521
How to Speak Machine Summary
How to Speak Machine 87%
Loops, scale, and unfinished products: what computers know that designers must learn.
by John Maeda 2019
3.69
521 ratings
Design for the Real World
by Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
2k+
Design for the Real World Summary
Design for the Real World 87%
Design fills the world with disposables. A manifesto for building what people actually need.
by Victor Papanek 1972
4.24
2k+ ratings
The Perfectionists
by Simon Winchester • 2018
From cylinders to microchips: the hidden pursuit of perfect smoothness that built the modern world.
4.15
7k+
The Perfectionists Summary
The Perfectionists 87%
From cylinders to microchips: the hidden pursuit of perfect smoothness that built the modern world.
by Simon Winchester 2018
4.15
7k+ ratings
Raspberry Pi User Guide
by Eben Upton • 2012
Blank SD card to blinking LED: the official guide to the tiny computer built for hacking.
3.83
535
Raspberry Pi User Guide Summary
Raspberry Pi User Guide 87%
Blank SD card to blinking LED: the official guide to the tiny computer built for hacking.
by Eben Upton 2012
3.83
535 ratings
Creative Selection
by Ken Kocienda • 2018
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
4.05
5k+
Creative Selection Summary
Creative Selection 87%
How Apple's engineers really worked: no sudden genius, just relentless demos and decisive taste.
by Ken Kocienda 2018
4.05
5k+ ratings
Jony Ive
by Leander Kahney • 2013
Before the iPhone, a soft-spoken British designer saved Apple with a translucent computer.
3.99
7k+
Jony Ive Summary
Jony Ive 87%
Before the iPhone, a soft-spoken British designer saved Apple with a translucent computer.
by Leander Kahney 2013
3.99
7k+ ratings
Mechatronics
by W. Bolton • 1996
A design philosophy where mechanics, electronics, and software are concurrent, not sequential.
4.10
550
Mechatronics Summary
Mechatronics 87%
A design philosophy where mechanics, electronics, and software are concurrent, not sequential.
by W. Bolton 1996
4.10
550 ratings
The Things We Make
by Bill Hammack • 2023
Engineering isn't applied science: it's the art of solving problems before anyone understands them.
3.75
1k+
The Things We Make Summary
The Things We Make 87%
Engineering isn't applied science: it's the art of solving problems before anyone understands them.
by Bill Hammack 2023
3.75
1k+ ratings
Invent To Learn
by Sylvia Libow Martinez • 2013
How to trade direct instruction for iterative design, physical making, and real student ownership.
4.17
803
Invent To Learn Summary
Invent To Learn 87%
How to trade direct instruction for iterative design, physical making, and real student ownership.
by Sylvia Libow Martinez 2013
4.17
803 ratings
Release It!
by Michael T. Nygard • 2007
QA says your software is ready. Production disagrees. The patterns that close the gap.
4.25
3k+
Release It! Summary
Release It! 87%
QA says your software is ready. Production disagrees. The patterns that close the gap.
by Michael T. Nygard 2007
4.25
3k+ ratings
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 87%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 87%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Information Theory, Coding and Crytography
by Ranjan Bose • 2002
Entropy sets the limit. Coding reaches it. Cryptography locks it. One textbook covers all three.
3.75
162
Information Theory, Coding and Crytography Summary
Information Theory, Coding and Crytography 87%
Entropy sets the limit. Coding reaches it. Cryptography locks it. One textbook covers all three.
by Ranjan Bose 2002
3.75
162 ratings
Product Design for the Web
by Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Summary
Product Design for the Web 87%
Why shipping early and designing the invisible parts matters more than getting the pixels right.
by Randy J. Hunt 2013
3.76
278 ratings
Game Design Workshop
by Tracy Fullerton • 2008
The prototyping-first method that catches design disasters before you write a single line of code.
4.11
513
Game Design Workshop Summary
Game Design Workshop 87%
The prototyping-first method that catches design disasters before you write a single line of code.
by Tracy Fullerton 2008
4.11
513 ratings
The Nature of Code
by Daniel Shiffman • 2012
Code that breathes: how to build simulations that move, think, and evolve on your screen.
4.57
502
The Nature of Code Summary
The Nature of Code 87%
Code that breathes: how to build simulations that move, think, and evolve on your screen.
by Daniel Shiffman 2012
4.57
502 ratings
Learn CSS in One Day and Learn It Well (Includes HTML5)
by Jamie Chan • 2015
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
4.06
142
Learn CSS in One Day and Learn It Well (Includes HTML5) Summary
Learn CSS in One Day and Learn It Well (Includes HTML5) 87%
Zero CSS to real web pages in one day: hands-on project that teaches layout and style.
by Jamie Chan 2015
4.06
142 ratings
Structured Computer Organization
by Andrew S. Tanenbaum • 1976
From logic gates to assembly code: the layered architecture every computer hides in plain sight.
4.04
591
Structured Computer Organization Summary
Structured Computer Organization 87%
From logic gates to assembly code: the layered architecture every computer hides in plain sight.
by Andrew S. Tanenbaum 1976
4.04
591 ratings
The 8088 and 8086 Microprocessors
by Walter A. Triebel • 1991
Master the 8088 and 8086 from the metal up: assembly, debugging, and interfacing.
4.17
195
The 8088 and 8086 Microprocessors Summary
The 8088 and 8086 Microprocessors 87%
Master the 8088 and 8086 from the metal up: assembly, debugging, and interfacing.
by Walter A. Triebel 1991
4.17
195 ratings
Code
by Charles Petzold • 1999
How a simple switch, a telegraph relay, and Boolean logic became the modern computer.
4.40
11k+
Code Summary
Code 87%
How a simple switch, a telegraph relay, and Boolean logic became the modern computer.
by Charles Petzold 1999
4.40
11k+ ratings
HTML and CSS
by Jon Duckett • 2011
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
4.30
5k+
HTML and CSS Summary
HTML and CSS 87%
HTML and CSS are the web's building blocks. This visual guide shows you how to lay them.
by Jon Duckett 2011
4.30
5k+ ratings
How Technology Works
by D.K. Publishing • 2019
A visual tour of the physics inside your phone, your microwave, and the power grid.
4.33
166
How Technology Works Summary
How Technology Works 87%
A visual tour of the physics inside your phone, your microwave, and the power grid.
by D.K. Publishing 2019
4.33
166 ratings
The Inmates Are Running the Asylum
by Alan Cooper • 1999
Software frustrates because programmers design it, optimizing for the machine, not the mind.
3.94
3k+
The Inmates Are Running the Asylum Summary
The Inmates Are Running the Asylum 87%
Software frustrates because programmers design it, optimizing for the machine, not the mind.
by Alan Cooper 1999
3.94
3k+ ratings
Geek Sublime
by Vikram Chandra • 2013
Why great code feels elegant: the answer may lie in ancient Indian aesthetics, not algorithms.
3.28
1k+
Geek Sublime Summary
Geek Sublime 87%
Why great code feels elegant: the answer may lie in ancient Indian aesthetics, not algorithms.
by Vikram Chandra 2013
3.28
1k+ ratings
TRIZ For Dummies
by Lilly Haines-Gadd • 2016
Turn impossible trade-offs into breakthroughs. A patent-proven method for systematic innovation.
4.07
54
TRIZ For Dummies Summary
TRIZ For Dummies 87%
Turn impossible trade-offs into breakthroughs. A patent-proven method for systematic innovation.
by Lilly Haines-Gadd 2016
4.07
54 ratings
Refactoring UI
by Adam Wathan • 2018
Why developers build ugly interfaces, and the constraint system that fixes them.
4.65
2k+
Refactoring UI Summary
Refactoring UI 87%
Why developers build ugly interfaces, and the constraint system that fixes them.
by Adam Wathan 2018
4.65
2k+ ratings
Game Development Patterns and Best Practices
by John P. Doran • 2017
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
3.90
20
Game Development Patterns and Best Practices Summary
Game Development Patterns and Best Practices 87%
Design patterns that ship games: when to use each and how they prevent late-stage collapse.
by John P. Doran 2017
3.90
20 ratings
Engineering in Plain Sight
by Grady Hillhouse • 2022
An illustrated field guide to the engineering secrets embedded in every street, pole, and bridge.
4.20
856
Engineering in Plain Sight Summary
Engineering in Plain Sight 87%
An illustrated field guide to the engineering secrets embedded in every street, pole, and bridge.
by Grady Hillhouse 2022
4.20
856 ratings
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