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SoBrief

Résumés de livres

Volez comme un artiste
par Austin Kleon • 2012
Steal from a hundred heroes, start before you're ready, and let your flaws become your style.
3.96
300 000+
Volez comme un artiste Résumé
Immersif
Volez comme un artiste
Steal from a hundred heroes, start before you're ready, and let your flaws become your style.
par Austin Kleon 2012 174 pages
3.96
300 000+ évaluations
Creativity, Inc.
par Ed Catmull • 2014
Success makes you blind to what kills creativity. A Pixar co-founder explains how to see it clearly.
4.2
100 000+
Creativity, Inc. Résumé
Immersif
Creativity, Inc.
Success makes you blind to what kills creativity. A Pixar co-founder explains how to see it clearly.
par Ed Catmull 2014 368 pages
4.2
100 000+ évaluations
Ces idées qui collent
par Chip Heath • 2007
The gap between a forgotten memo and an urban legend is six teachable traits.
3.98
100 000+
Ces idées qui collent Résumé
Ces idées qui collent
The gap between a forgotten memo and an urban legend is six teachable traits.
par Chip Heath 2007 291 pages
3.98
100 000+ évaluations
Libérez votre créativité au quotidien
par Julia Cameron • 2009
Three pages of daily longhand writing, a weekly solo play date, and a year of creative unblocking.
3.90
52 000+
Libérez votre créativité au quotidien Résumé
Libérez votre créativité au quotidien
Three pages of daily longhand writing, a weekly solo play date, and a year of creative unblocking.
par Julia Cameron 2009 417 pages
3.90
52 000+ évaluations
Hooked
par Nir Eyal • 2013
The psychology behind every habit-forming app, distilled into a four-step product design cycle.
4.12
50 000+
Hooked Résumé
Immersif
Hooked
The psychology behind every habit-forming app, distilled into a four-step product design cycle.
par Nir Eyal 2013 154 pages
4.12
50 000+ évaluations
Le design des objets du quotidien
par Donald A. Norman • 1988
Why you can't figure out a simple door: the design classic that blames objects, not people.
4.15
48 000+
Le design des objets du quotidien Résumé
Le design des objets du quotidien
Why you can't figure out a simple door: the design classic that blames objects, not people.
par Donald A. Norman 1988 257 pages
4.15
48 000+ évaluations
Running Lean
par Ash Maurya • 2012
A one-page model, a few uncomfortable customer conversations, and zero code until someone pays.
4.10
20 000+
Running Lean Résumé
Running Lean
A one-page model, a few uncomfortable customer conversations, and zero code until someone pays.
par Ash Maurya 2012 367 pages
4.10
20 000+ évaluations
Bonne stratégie, mauvaise stratégie
par Richard P. Rumelt • 2011
Most 'strategy' is just goals with a fancy title. The discipline to build one that wins.
4.13
17 000+
Bonne stratégie, mauvaise stratégie Résumé
Immersif
Bonne stratégie, mauvaise stratégie
Most 'strategy' is just goals with a fancy title. The discipline to build one that wins.
par Richard P. Rumelt 2011 323 pages
4.13
17 000+ évaluations
Storytelling avec vous données
par Cole Nussbaumer Knaflic • 2015
A repeatable process for turning messy spreadsheets into clear charts that drive action.
4.38
8 000+
Storytelling avec vous données Résumé
Storytelling avec vous données
A repeatable process for turning messy spreadsheets into clear charts that drive action.
par Cole Nussbaumer Knaflic 2015 288 pages
4.38
8 000+ évaluations
Lean Analytics
par Alistair Croll • 2013
Pick the right metric, ignore the rest: a stage-by-stage field guide to startup analytics.
4.11
8 000+
Lean Analytics Résumé
Lean Analytics
Pick the right metric, ignore the rest: a stage-by-stage field guide to startup analytics.
par Alistair Croll 2013 440 pages
4.11
8 000+ évaluations
Les confessions d'un publicitaire
par David Ogilvy • 2004
Entertaining ads rarely sell. Great ones make a concrete promise, then repeat it for decades.
4
6 000+
Les confessions d'un publicitaire Résumé
Les confessions d'un publicitaire
Entertaining ads rarely sell. Great ones make a concrete promise, then repeat it for decades.
par David Ogilvy 2004 208 pages
4
6 000+ évaluations
Empowered
par Marty Cagan • 2020
Stop telling your teams what to build. Give them problems to solve, then get out of the way.
4.25
3 000+
Empowered Résumé
Empowered
Stop telling your teams what to build. Give them problems to solve, then get out of the way.
par Marty Cagan 2020 432 pages
4.25
3 000+ évaluations
Swipe to Unlock
par Parth Detroja • 2017
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
4.22
3 000+
Swipe to Unlock Résumé
Swipe to Unlock
Why Google and Facebook give everything away free, and how you can repurpose their strategies.
par Parth Detroja 2017 323 pages
4.22
3 000+ évaluations
Feck Perfuction
par James Victore • 2019
Perfection kills more work than criticism ever did. A designer's guide to making things anyway.
4.04
1 000+
Feck Perfuction Résumé
Feck Perfuction
Perfection kills more work than criticism ever did. A designer's guide to making things anyway.
par James Victore 2019 160 pages
4.04
1 000+ évaluations
Jobs to be Done
par Anthony W. Ulwick • 2016
Customers measure success with metrics they never say aloud. Map them and build what actually wins.
3.73
500+
Jobs to be Done Résumé
Jobs to be Done
Customers measure success with metrics they never say aloud. Map them and build what actually wins.
par Anthony W. Ulwick 2016 202 pages
3.73
500+ évaluations
Designing for Growth
par Jeanne Liedtka • 2011
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
3.99
500+
Designing for Growth Résumé
Designing for Growth
Four questions, simple canvases, fast prototypes: the design thinking playbook for managers.
par Jeanne Liedtka 2011 248 pages
3.99
500+ évaluations
Meaningful
par Bernadette Jiwa • 2015
Why solving the problems people have stopped noticing builds brands they never stop loving.
3.71
500+
Meaningful Résumé
Meaningful
Why solving the problems people have stopped noticing builds brands they never stop loving.
par Bernadette Jiwa 2015 176 pages
3.71
500+ évaluations
The Art of Client Service, Revised and Updated Edition
par Robert Solomon • 2003
The advertising guide that teaches one thing: the relationship is the product, not the campaign.
3.95
500+
The Art of Client Service, Revised and Updated Edition Résumé
The Art of Client Service, Revised and Updated Edition
The advertising guide that teaches one thing: the relationship is the product, not the campaign.
par Robert Solomon 2003 208 pages
3.95
500+ évaluations
The Fortune Cookie Principle
par Bernadette Jiwa • 2013
Twenty design decisions that make your brand a story worth telling and sharing.
3.88
500+
The Fortune Cookie Principle Résumé
The Fortune Cookie Principle
Twenty design decisions that make your brand a story worth telling and sharing.
par Bernadette Jiwa 2013 202 pages
3.88
500+ évaluations
La créativité sérieuse
par Edward de Bono • 1992
Make creativity a skill, not an accident: the deliberate techniques for thinking sideways.
3.81
500+
La créativité sérieuse Résumé
La créativité sérieuse
Make creativity a skill, not an accident: the deliberate techniques for thinking sideways.
par Edward de Bono 1992 338 pages
3.81
500+ évaluations
The Grid
par Matt Watkinson • 2017
Nine forces shape every business choice. A single framework for seeing them all before they collide.
4.10
343
The Grid Résumé
The Grid
Nine forces shape every business choice. A single framework for seeing them all before they collide.
par Matt Watkinson 2017 352 pages
4.10
343 évaluations
Product Design for the Web
par Randy J. Hunt • 2013
Why shipping early and designing the invisible parts matters more than getting the pixels right.
3.76
278
Product Design for the Web Résumé
Product Design for the Web
Why shipping early and designing the invisible parts matters more than getting the pixels right.
par Randy J. Hunt 2013 214 pages
3.76
278 évaluations
How to Launch a Brand
par Fabian Geyrhalter • 2020
Where brand names come from, how logos earn attention, and what turns a business into a brand.
3.90
191
How to Launch a Brand Résumé
How to Launch a Brand
Where brand names come from, how logos earn attention, and what turns a business into a brand.
par Fabian Geyrhalter 2020 122 pages
3.90
191 évaluations
The Game Changer
par Jason Fox • 2014
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
3.88
185
The Game Changer Résumé
The Game Changer
Pep talks fail. Visible progress works. A game-design playbook for building it into work.
par Jason Fox 2014 240 pages
3.88
185 évaluations
A Game Design Vocabulary
par Anna Anthropy • 2013
The grammar of game design: how to script a back-and-forth that players lose themselves in.
3.94
134
A Game Design Vocabulary Résumé
A Game Design Vocabulary
The grammar of game design: how to script a back-and-forth that players lose themselves in.
par Anna Anthropy 2013 211 pages
3.94
134 évaluations
Design thinking
par Mauricio Vianna • 2012
Most innovation chases technology or markets. This method chases human meaning instead.
3.55
100
Design thinking Résumé
Design thinking
Most innovation chases technology or markets. This method chases human meaning instead.
par Mauricio Vianna 2012 161 pages
3.55
100 évaluations
Color, Form, and Magic
par Nicole Pivirotto • 2021
Color and shape are spells you're already casting. Here's how to wield them on purpose.
3.58
84
Color, Form, and Magic Résumé
Color, Form, and Magic
Color and shape are spells you're already casting. Here's how to wield them on purpose.
par Nicole Pivirotto 2021 112 pages
3.58
84 évaluations
Play to Learn
par Sharon Boller • 2017
The step-by-step playbook for designing learning games that slash training time and boost retention.
3.95
42
Play to Learn Résumé
Play to Learn
The step-by-step playbook for designing learning games that slash training time and boost retention.
par Sharon Boller 2017 168 pages
3.95
42 évaluations
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