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The Wicked in Me
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The Wicked in Me

The Wicked in Me

by Suzanne Wright 2023 397 pages
4.09
7k+ ratings
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Plot Summary

The Coven Cuts Her Loose

Her own coven casts her out for dark, death-touched magick

Wynter Dellavale1 opens her door to find Esther,11 her Priestess, flanked by the entire Moonstar coven. The verdict is already final: Wynter's1 dark magick warped after she was killed and resurrected as a child makes her a liability.

The coven wants to be chosen by the ruling immortals called Aeons to descend into their underground utopia, and Wynter1 is the weakness they intend to snip. An Aeon named Lailah12 arrives to make the banishment official. She lays her hand on Wynter's1 head, and a paralyzing lethargy drags her under.

Wynter's1 body goes limp, but something is wrong or right. Her memories stay intact, her mind stays alert. Only Rafe,16 her mentor and surrogate father, protests as a keeper named Wagner15 tosses her unconscious body over his shoulder and carries her into the dark.

The Falls Won't Take Her

A creature inside Wynter kills the executioner at the cliff

Wagner15 drives toward the waterfall, whistling. He tells the paralyzed Wynter1 a truth she was never meant to learn: no exile is ever truly banished. They're immobilized and thrown over the falls. Her mother Davina died this way years ago murdered, not released. Grief hits like a serrated blade, but rage eclipses it when Wagner15 announces he'll dismember her and gouge out an eye as a souvenir for the families of the boys she killed as a child.

He pries open her eyelids. Black inky ribbons crawl across her eye, and the entity inside her a monstrous being placed there by a deity when she was ten surges to the surface. Wagner15 sees a metallic blue mark flare on her face. He tries to run. The monster catches him.

Gore-Soaked Recruitment

Four captives witness a monster and volunteer to follow it

Months on the run, Wynter1 is captured by bounty hunters armed with tranquilizer guns the Aeons have put a price on her head. She wakes in a makeshift basement jail alongside four other prisoners: Delilah,3 a Latina witch who shapeshifts into a monstrous cat and descends from the infamous Black Annis; Xavier,4 a chronic liar who reanimates the dead and wields an angel-bone rapier; Anabel,5 a paranoid potion-maker who may be the reincarnation of Bloody Mary; and Hattie,6 a sweet-looking elderly widow who has poisoned every one of her husbands and shifts into a magick-negating crow.

When the hunters open Wynter's1 cell, her monster obliterates them. The four captives stand plastered against their bars not terrified but fascinated. They insist on joining her. None of them are entirely sane.

Souls for Sanctuary

Cain brands five witches with his mark for residency

Devil's Cradle sits within a stark badlands landscape, founded by seven immortals called the Ancients banished from Aeon a millennia ago. Wynter's1 group enters a gothic Victorian manor and is escorted to meet Cain,2 the most feared of the seven.

He stands tall and sharp-angled, radiating the contained energy of an apex predator and Wynter's1 body responds before her brain can object. The terms are plain: residency means surrendering partial soul ownership to him. He can touch their souls, sense if they die, and inflict exquisite pain.

In return, he offers ironclad protection. Wynter1 accepts, and blazing heat traces a brand onto her palm a cursive C wrapped around a triangle threaded with a serpent. They settle into a charming cottage in the underground city, wedged between two quarreling lycan packs.

The Bloodrose Opens Shop

Rejected everywhere, five witches build a home-run empire

Every local business turns Wynter1 away including Grouch,17 a berserker blacksmith who laughs her out of his shop and later spreads lies that she threatened to hex him. So they build their own enterprise from the cottage. Wynter1 enchants weapons with runes that generate devastating illusions in whoever the blade wounds.

Anabel5 sells potions that sharpen lycan senses and pierce fey glamor. Delilah3 peddles bespelled cosmetics that survive shapeshifting. Hattie6 bakes goods. Xavier4 does tarot readings with uncanny accuracy the one context in which he never lies.

Their first morning draws crowds. Wynter1 brokers a truce with the neighboring lycan Alphas, Diego and Elias, by offering their packs exclusive sense-sharpening potions and denying the same to vampires. By evening, their kitchen table is buried in cash and trade goods.

Soul-Gasms in the Mist

Cain pleasures Wynter's soul and locks out every other man

Cain2 has been watching Wynter1 at town celebrations with merciless public intent a deliberate territorial message. During thick mist at a festivity, he finds her. What follows isn't merely physical. He strokes her soul, sending electric waves of pleasure through her entire being until every nerve-ending ignites simultaneously.

She screams, cries, and orgasms with a violence that nearly blacks her vision. Then he takes her against a wall of pure power. During the act, his inner creature2 secretly weaves a barrier inside her that prevents anyone else from penetrating her body.

She discovers this days later when she can't even touch herself internally. She storms to his Keep demanding answers. He admits what he did, explains it as guarding what's his, and refuses to remove it with zero remorse and obvious arousal at her fury.

Aeon's Blight Has a Name

Wynter confesses she cursed her homeland's land and people

When bounty hunters arrive seeking Wynter1 by name, Cain2 sends them away and publicly declares her under his protection. But the Ancients want answers. Wynter1 demonstrates her power by touching a potted plant it wilts, dries, and decays in seconds. She admits she cursed Aeon before fleeing.

The land is rotting, water sources are poisoned, and residents are falling sick. Azazel7 Cain's2 sardonic ally among the Ancients grins with undisguised delight. Seth,8 Cain's2 softer-hearted brother, barely contains his satisfaction.

For the first time in a millennium, the Ancients possess something the Aeons desperately want. Behind closed doors, the Ancients recognize what this means: Wynter1 is the lure that might finally drag their enemies onto their land. Protecting her is no longer merely contractual it is strategic.

Five Witches, One Gauntlet

The Bloodrose coven shatters every combat record in the arena

At a celebration, the Bloodrose coven is selected for a spelled gauntlet a ditch swarming with magickal soldiers that must be fought through. The selection may have been rigged by Grouch's17 relative Bowen, an Ancient's aide, but the coven doesn't flinch.

Wynter1 whispers a trigger phrase near Anabel's5 ear, and the nervous blonde's eyes go bright with madness Mary has come out to play. Delilah3 shifts into a massive saber-toothed cat. Hattie6 becomes a crow that deflects all magick on contact. Xavier4 raises each fallen soldier to fight on their side using necromantic chanting.

Wynter1 wields her black glass sword with lethal precision. They obliterate the gauntlet in under a minute, smashing every historical record. The groups who dismissed them stare slack-jawed. Wynter1 kicks the final severed head at Bowen's feet.

Dragged Into a Van

A dead boy's father kidnaps Wynter for the Aeons

At a surface restaurant, Phineas father of one of the boys who tortured and killed Wynter1 as a child drugs her with dirty magick in the restroom, hauls her semi-conscious body out a side exit, and dumps her in a van. Grouch17 the blacksmith watches from nearby and does nothing, smirking as she disappears.

Phineas plans to dismember her after the Aeons extract the curse's reversal. Wynter1 waits for her deity's signal, then frees her monster. The mages are torn apart and set ablaze.

Her coven tracks her down and finds her standing over the wreckage, blood-soaked and regal. Cain,2 who sprinted to the invisible border of his prison only to slam into its walls, is livid at his own helplessness. He drags Grouch17 to his dungeon and assaults the berserker's soul until the man screams and chokes.

Ishtar's Cottage Call

The jealous Ancient warns Wynter she's a disposable chess piece

Ishtar9 a beautiful Ancient who recently woke from centuries of Rest and wants Cain2 back arrives at Wynter's1 cottage dressed down and seemingly vulnerable. She tells Wynter1 that Cain2 is a master manipulator keeping her close only because she's useful, and that when the Aeons offer the right incentive, he'll trade her without hesitation.

She urges Wynter1 to seek sanctuary with Seth.8 The advice is a trap: Ishtar9 knows that in the past, when a woman Cain2 was courting ran to his brother8 for comfort, Cain2 cut her from his life permanently.

Wynter1 reads the scheme but pretends to be shaken. Later, Cain2 and Seth8 confront Ishtar9 together. Cain2 warns that his inner creature would destroy her if she harmed Wynter.1 Ishtar9 fires back that mortals are fragile, and he'll lose Wynter1 to age or death regardless.

Stabbed and Resurrected

Killed from behind, Wynter rises and banishes her assassins

Annette daughter of the now-dead Grouch17 creeps into Wynter's1 work shed and drives a sword through her heart from behind. Wynter1 dies. Her soul lands briefly in the netherworld before something spits her back. She wakes to find Annette and her uncle Bowen frozen with disbelief they've just watched a corpse sit up.

Wynter1 can't let them spread her secret, and she can't kill them without provoking the Ancients who own their souls. So she opens a portal to the netherworld an ability she's possessed since becoming what she is and drops both berserkers into the dimension between life and death.

The floor darkens beneath them like black water, and they sink screaming. She mops up the evidence, and her coven helps dispose of Annette's pre-packed escape car to make it look like both berserkers fled.

The Revenant Stands Up

Ishtar's accidental kill exposes what Wynter truly is

During a heated exchange among the Ancients, Ishtar9 fires a blast of power at Azazel.7 It misses and strikes Wynter,1 who has just walked through the doorway. The impact cracks her flesh and stops her heart. She crumples. Cain's2 gargoyle aide Maxim10 checks her pulse and shakes his head.

Cain's2 monster surges toward the surface, his skin rippling with the start of a transformation and then Wynter1 groans and sits up. Black inky ribbons crawl across her eyes before retreating. A metallic blue serpent mark blazes on her cheek the mark of the deity Kali.

Every Ancient in the room now sees the truth: she's a revenant, a vessel for one of Kali's netherworld creatures, a being that exists to wreak vengeance. Most accept the revelation. Ishtar9 demands she be expelled. Cain2 finds it arousing that she could kill him.

No Trade, No Peace

Cain refuses to trade Wynter for his imprisoned mother

Cain2 shares the Ancients' deepest secret with Wynter:1 Devil's Cradle isn't home by choice. It's a prison. The four ruling Aeons Adam, Abel, Lailah,12 and Saul used the Ancients' own blood to construct an invisible cage around them a millennia ago.

Only the deaths of all four captors will shatter the walls. Shortly after, Lailah12 contacts Cain2 through a psychic conduit. She demands Wynter's1 surrender, reveals that a specialist confirmed her death won't undo the curse proof she's more than a mere witch and plays her trump card: she offers to return Eve, Cain's2 mother, held in a gilded cage at Aeon since before the ancient war. Cain2 refuses without hesitation. Lailah12 threatens war. It is exactly what the Ancients have spent a millennium hoping to hear.

Lailah's Skull Explodes

Cain turns rivers into locusts and plasma into annihilation

The Aeons teleport a massive army to the prairie beyond Devil's Cradle. Lailah12 and her brother Saul lead from a cliff face, flanked by a dozen Aeons. The Ancients station themselves on the manor rooftop.

When Lailah12 sends the actual river rushing at the manor as a wall of water, Cain2 transforms it into a swarm of locusts that engulfs the Aeons. Sand becomes bees. Winds become hornets. Below, townspeople ambush the invading troops in coordinated strikes lycans, dragons, covens, and conclaves fighting as one.

Wynter's1 enchanted runes on enemy weapons flash red and deactivate a failsafe she'd built in years ago at Aeon. The Ancients steadily destroy Lailah's12 living shields until a clear path opens. Cain2 launches a ball of plasma. Her skull detonates. Saul drags his sister's remains and flees.

Esther Sinks Into Darkness

Wynter rots her old Priestess and sends her below

On the battlefield below, the Moonstar coven blocks Wynter's1 path. Esther11 taunts her with news that Lailah12 snapped Rafe's16 neck her mentor, the only father figure she ever had. Grief lances through Wynter,1 but she boxes the emotion and fights exactly as he taught her.

Her coven battles at her side: Xavier4 raises fallen witches as soldiers, Anabel5 as Mary beheads opponents while cackling, Delilah's3 monstrous cat shreds defenses, and Hattie's6 crow plucks out eyes. Wynter1 unleashes her rotting magick on Esther11 inky darkness spreading through veins, skin blackening and peeling, teeth crumbling from gums.

When the Priestess is a barely-living ruin, Wynter1 opens the netherworld beneath her feet. Esther11 sinks screaming into the dark. The battle is won. One ruling Aeon is dead. More will come and Wynter1 and Cain2 will face them together, still guarding secrets, still refusing to let go.

Analysis

Wynter Dellavale's1 journey from banishment to sanctuary inverts the paranormal romance formula by making her protector equally dangerous to her as her persecutors. The Ancients don't shelter Wynter1 out of compassion; they shelter her because her curse is the key to their freedom. This transactional foundation gives the romance genuine tension: Cain's2 attraction is authentic, but his strategic interest in her survival is never fully separable from his desire, creating a productive ambiguity the novel leans into rather than resolves.

Wright's world-building establishes two parallel civilizations Aeon and Devil's Cradle that mirror each other in structure (underground cities, immortal rulers, soul-binding mechanisms) while opposing each other morally. The Aeons murder their exiled under a veneer of mercy; the Ancients openly acknowledge their brutality. This duality argues that the capacity for cruelty exists equally in 'pure' and 'dark' systems, and that honesty about one's nature is a form of ethical superiority over sanctimonious oppression.

The found-family coven provides essential counterweight to the dark romance. Each member Delilah's3 karma potions, Xavier's4 compulsive lying, Anabel's5 past-life trauma, Hattie's6 cheerful homicide represents a different form of damage seeking community. That Wynter1 leads them not through dominance but through acceptance carries Wright's deeper argument: real authority isn't claimed by casting out the unworthy, as Esther11 did, but earned by sheltering the unwanted.

The revenant mythology is the novel's most original contribution. By making Wynter1 a vessel for divine vengeance who cannot permanently die, Wright transforms the typical paranormal heroine's vulnerability into something more disturbing and more powerful: she can be endlessly hurt but never permanently destroyed. Her love story with Cain2 becomes a meeting of two creatures who contain monsters the central question being not whether they'll survive each other, but whether they'll ever trust each other enough to stop hiding.

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Review Summary

4.09 out of 5
Average of 7k+ ratings from Goodreads and Amazon.

The Wicked in Me received mixed reviews, with some praising its entertaining plot, sassy characters, and steamy romance, while others criticized its lack of depth and repetitive elements. Fans of Suzanne Wright's previous works generally enjoyed the new series, appreciating the world-building and humor. However, some readers found the relationship between Wynter and Cain underdeveloped and the overall story lacking in comparison to Wright's earlier books. Despite the divisive opinions, many readers expressed interest in continuing the series.

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Characters

Wynter Dellavale

Exiled witch, secret revenant

A witch whose dark magick can rot, infect, and destroy—a consequence of dying and being resurrected as a child. She carries something inside her that she keeps secret from almost everyone, guided by a deity whose purposes she doesn't fully understand. Wynter compensates for vulnerability with ironclad emotional control, a hunter's instincts, and combat training from her mentor Rafe16. She leads her found family not through authority but through protective devotion, deflecting the title of Priestess while embodying everything the role demands. What drives her is a quiet, ferocious loyalty to those who accept her—and an equally ferocious craving for vengeance against those who discarded her. She conceals extraordinary power behind a poker face, choosing to appear ordinary while planning several moves ahead. Romantically drawn to danger, she recognizes the recklessness in this and doesn't care.

Cain

Most feared Ancient immortal

The most feared of the seven Ancients—primordial immortals who predate human civilization. Cain embodies the paradox of supreme power and emotional erosion: after millennia without rest, he has grown so numb that only the darkest moods pierce his detachment. He harbors a creature inside him that he keeps hidden from all but a few, and carries secrets about his true nature that he believes would drive away anyone who learned them. His possessiveness toward Wynter1 is unprecedented—not merely sexual but existential, as if she is the first thing in eons that makes him feel alive. He is a self-aware mental sadist who finds genuine amusement in destabilizing others, yet he is capable of fierce protection and surprising tenderness when his walls momentarily lower.

Delilah

Karma-dealing cat shifter

A Latina witch and descendant of the feared Black Annis, Delilah shapeshifts into a monstrous saber-toothed cat and sells karma potions that punish customers with bad intentions—causing side effects like facial nipples and spontaneous breast growth. Fiercely loyal and confrontational, she appointed herself Wynter's1 unofficial advocate and relentlessly calls Wynter1 'Priestess' just to irritate her. She bickers with everyone but would die for any of them.

Xavier

Chronic liar, corpse raiser

A chronic liar who changes his name and accent with every new person he meets, Xavier left a dark-arts coven to follow the right-hand path—mostly. He communicates with the dead, reanimates corpses in battle, and wields an angel-bone rapier. His default solution to any interpersonal problem is murder, requiring constant redirection from Wynter1. He maintains a reluctant, combative attraction to the lycan Alpha Elias, insisting he wants to kill the man while transparently wanting something else entirely.

Anabel

Paranoid Bloody Mary vessel

A paranoid potion-maker who claims to be the reincarnation of Bloody Mary, Anabel remembers dying in every past life—from wolf attacks to shark maulings—leaving her convinced death breathes constantly on her neck. She experiments on herself with potions, causing hallucinations and rashes. When someone sings a specific trigger phrase, her nervous persona vanishes and a bloodthirsty killer named Mary emerges, wielding a broadsword with gleeful savagery.

Hattie

Husband-poisoning crow witch

An elderly witch who plays frail to manipulate everyone around her, Hattie has poisoned every one of her husbands and shifts into a crow whose very being negates magick. She reads graphic erotica obsessively, asking mortifying sex questions to anyone within earshot. Beneath the dotty-grandmother act lies a woman who moves with lethal purpose, fights with undiminished savagery, and misses nothing—all while insisting her bad back prevents her from helping with chores.

Azazel

Sardonic Ancient, Cain's ally

One of the seven Ancients and Cain's2 closest ally, Azazel wears a perpetual smirk that masks genuine emotional detachment. Mythology mistakenly labeled him a fallen-angel-turned-demon. He maintains a spy network within Aeon and delivers bad news with the gleeful energy of someone watching enemies suffer. He accepts Wynter1 without hesitation, valuing both her strategic importance and her ability to unsettle everyone around her.

Seth

Cain's good-hearted brother

Cain's2 younger brother and the moral conscience among the Ancients. Softer and more empathetic than the others, Seth chose Cain's2 side during the ancient war despite their family's opposition. He smiles and laughs more readily than any other Ancient and serves as a natural mediator in their conflicts. His good heart makes him vulnerable to manipulation by those who mistake kindness for weakness—particularly his former lover Ishtar9.

Ishtar

Jealous, manipulative Ancient

An Ancient who craves power through adoration, Ishtar recently woke from a centuries-long Rest and immediately began pursuing both Cain2 and Seth8. Her father's rejection left her with a fragile ego that requires constant validation. She uses manipulation, seduction, and gaslighting as tools, viewing every relationship as a competition she must win. Unable to tolerate another woman holding what she believes should be hers, she wages a quiet campaign to undermine Wynter's1 position.

Maxim

Cain's gargoyle aide

Cain's2 loyal gargoyle aide who settles the Bloodrose coven into their new home, escorts Wynter1 repeatedly, and serves as a reliable barometer for how strange each situation has become. He treats Wynter1 with quiet respect and genuine concern.

Esther

Wynter's treacherous Priestess

Priestess of the Moonstar coven who promised Wynter's1 dying grandmother she'd protect her granddaughter, then banished Wynter1 the moment it served her ambitions. Cold, self-righteous, and blinded by her own authority.

Lailah

Ruling Aeon, Abel's consort

A ruling Aeon who exiled Wynter1 and later demands her return. Beautiful, composed, and certain of her own supremacy, she commands elemental power and drastically underestimates the Ancients she helped imprison.

Inanna

Ishtar's measured elder sister

Ishtar's9 elder sister and the only person Ishtar9 genuinely loves. More regal and measured than her sibling, Inanna serves as a maternal counterbalance and quietly cautions Ishtar9 against self-destructive behavior.

Dantalion

Solitary, pragmatic Ancient

The most solitary Ancient, preferring his own company and speaking with dry pragmatism. He immediately recognizes Wynter's1 strategic value and shows no discomfort with her true nature.

Wagner

Keeper who kills the exiled

A were-jackal keeper who executed exiled residents by throwing them over the falls. He killed Wynter's1 mother and taunted Wynter1 throughout her own attempted execution.

Rafe

Wynter's combat mentor

Wynter's1 mentor and surrogate father in the Moonstar coven. He taught her every combat skill she possesses—from fencing to magickal warfare—and was the only coven member who protested her banishment.

Grouch

Hostile berserker blacksmith

A berserker blacksmith who refused to hire Wynter1, lied about her threatening to hex his shop, and later watched her kidnapping without intervening—earning devastating punishment from Cain2.

Plot Devices

Partial Soul Ownership

Binds residents to Ancients

When residents accept sanctuary at Devil's Cradle, they surrender partial ownership of their soul to the Ancient who processes their application. This manifests as a branded mark on the palm. The Ancient can then sense the soul's character, know if the person dies, and cause devastating pain through direct soul-touch. The resident isn't a puppet—they retain free will—but they owe loyalty and service. If they leave, their rights revert. However, Ancients can trade souls between themselves without the person's consent. This mechanism creates both ironclad protection (the Ancient will kill anyone who harms their 'property') and terrifying vulnerability (the Ancient can torture through the most sensitive part of a person's being).

Wynter's Inner Monster

Revenant entity, vengeance weapon

Placed inside Wynter1 by the deity Kali when she was ten years old, this monstrous entity is neither male nor female—utterly inhuman, with bottomless black eyes. It exists solely to wreak vengeance, feasting on fear and relishing pain. When it surfaces, black inky ribbons crawl across Wynter's1 eyes before her vision goes dark and the creature takes full control. It cannot distinguish friend from foe and will destroy anything in its path. Wynter1 blacks out during its rampages and can only piece together what happened from the aftermath of gore and bone. The monster makes her effectively immortal—she returns from death each time—but only Kali's influence prevents it from killing indiscriminately whenever it stirs.

The Curse on Aeon

Wynter's vengeance, political bait

Before fleeing Aeon, Wynter1 drove her dark magick deep into the earth, cursing the land. The curse manifests as progressive environmental decay—trees blackening, water sources drying up, crops dying—accompanied by a plague-like illness affecting mortal residents. Critically, the curse is not tied to Wynter's1 life-force, meaning her death cannot undo it—a fact that confounds the Aeons' specialists, who cannot identify the deeper power at work. The Aeons' own elemental mastery proves useless against it. The curse serves as the primary reason the Aeons pursue Wynter1 across the world, and it becomes the Ancients' key strategic leverage in their millennia-long quest to lure their captors into reach.

The Invisible Cage

Ancients' prison, war catalyst

After a war millennia ago, four ruling Aeons—Adam, Abel, Lailah12, and Saul—used the Ancients' own blood to construct an invisible boundary around Devil's Cradle. The Ancients cannot cross this border under any circumstances. The cage can only be destroyed by killing all four of its creators, since the imprisoning spell was fueled by the Ancients' blood, making them unable to undo it themselves. This confinement, which the Aeons hoped would drive the Ancients to destroy each other, instead united them in shared purpose over centuries. Their desire for vengeance never dims. Wynter's curse on Aeon provides the first genuine opportunity to lure the ruling Aeons onto their land, where they can finally be killed.

The Soul-Touch

Intimate power, pleasure, weapon

Because Cain2 holds partial rights to Wynter's soul, he can physically touch it—sending waves of sensation through her entire being. When pleasurable, this creates what Wynter1 names 'soul-gasms': orgasmic experiences so overwhelming they make physical pleasure seem dull, igniting every nerve-ending simultaneously and reducing her to tears. When weaponized for pain, the soul-touch is equally devastating—demonstrated when Cain2 punishes a disloyal berserker by squeezing his soul until the man screams and chokes. The soul-touch also enables Cain2 to create a barrier inside Wynter1 that prevents anyone else from penetrating her body—a possessive act driven by his inner creature's territorial instincts that Wynter1 discovers and furiously confronts, though neither ultimately wants it removed.

About the Author

Suzanne Wright is an English author known for her paranormal romance novels. She resides in England with her husband, two children, and Bengal cats. Wright's writing career has garnered her a dedicated fan base, with readers praising her ability to create engaging characters and intricate supernatural worlds. Her works often feature strong female protagonists and alpha male love interests, blending elements of romance, humor, and fantasy. Wright's popular series include the Dark in You and Phoenix Pack books. When not writing, she enjoys spending time with her family and maintaining her home in her own unique way.

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