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SoBrief
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A Pattern Language
by Christopher W. Alexander • 1977
253 patterns for building, from city to doorknob, that let communities design places people love.
4.42
5k+
A Pattern Language Summary
A Pattern Language 90%
253 patterns for building, from city to doorknob, that let communities design places people love.
by Christopher W. Alexander 1977
4.42
5k+ ratings
Walkable City
by Jeff Speck • 2012
America's downtowns died for parking. The rules for bringing them back, starting at the curb.
4.32
9k+
Walkable City Summary
Walkable City 89%
America's downtowns died for parking. The rules for bringing them back, starting at the curb.
by Jeff Speck 2012
4.32
9k+ ratings
Notes on the Synthesis of Form
by Christopher W. Alexander • 1964
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
4.06
758
Notes on the Synthesis of Form Summary
Notes on the Synthesis of Form 89%
Intuition fails modern design. The answer: map all failures, then solve one subsystem at a time.
by Christopher W. Alexander 1964
4.06
758 ratings
Tactical Urbanism
by Mike Lydon • 2014
How to hack your city with paint, planters, and pop-up parks, and prove change is possible now.
3.99
315
Tactical Urbanism Summary
Tactical Urbanism 89%
How to hack your city with paint, planters, and pop-up parks, and prove change is possible now.
by Mike Lydon 2014
3.99
315 ratings
Discursive Design
by Bruce M. Tharp • 2019
What if your toaster had an opinion? A field guide to design that argues.
4.36
25
Discursive Design Summary
Discursive Design 89%
What if your toaster had an opinion? A field guide to design that argues.
by Bruce M. Tharp 2019
4.36
25 ratings
The Architect's Studio Companion
by Edward Allen • 1995
Code-compliant shortcuts for sizing structures, HVAC, and egress before the math begins.
4.33
131
The Architect's Studio Companion Summary
The Architect's Studio Companion 89%
Code-compliant shortcuts for sizing structures, HVAC, and egress before the math begins.
by Edward Allen 1995
4.33
131 ratings
Streetfight
by Janette Sadik-Khan • 2016
Paint, data, and political nerve: beating the car-first status quo.
4.26
2k+
Streetfight Summary
Streetfight 89%
Paint, data, and political nerve: beating the car-first status quo.
by Janette Sadik-Khan 2016
4.26
2k+ ratings
Design for the Real World
by Victor Papanek • 1972
Design fills the world with disposables. A manifesto for building what people actually need.
4.24
2k+
Design for the Real World Summary
Design for the Real World 89%
Design fills the world with disposables. A manifesto for building what people actually need.
by Victor Papanek 1972
4.24
2k+ ratings
Design Systems Handbook
by DesignBetter.co • 2019
A shared visual language of components and tokens that makes design scale without the mess.
3.92
153
Design Systems Handbook Summary
Design Systems Handbook 89%
A shared visual language of components and tokens that makes design scale without the mess.
by DesignBetter.co 2019
3.92
153 ratings
Urban Acupuncture
by Jaime Lerner • 2003
Fast, precise interventions where a city hurts trigger chain reactions no master plan ever could.
3.66
490
Urban Acupuncture Summary
Urban Acupuncture 89%
Fast, precise interventions where a city hurts trigger chain reactions no master plan ever could.
by Jaime Lerner 2003
3.66
490 ratings
The Death and Life of Great American Cities
by Jane Jacobs • 1961
Slums with low crime and safe sidewalks: the invisible logic cities follow when planners look away.
4.29
20k+
The Death and Life of Great American Cities Summary
The Death and Life of Great American Cities 89%
Slums with low crime and safe sidewalks: the invisible logic cities follow when planners look away.
by Jane Jacobs 1961
4.29
20k+ ratings
Building and Dwelling
by Richard Sennett • 2018
A city is two things: physical form and lived experience. Ethical design puts the second first.
4.02
983
Building and Dwelling Summary
Building and Dwelling 89%
A city is two things: physical form and lived experience. Ethical design puts the second first.
by Richard Sennett 2018
4.02
983 ratings
Design Systems
by Alla Kholmatova • 2017
Your pattern library is not a design system. Shared language and team practices close the gap.
4.13
608
Design Systems Summary
Design Systems 89%
Your pattern library is not a design system. Shared language and team practices close the gap.
by Alla Kholmatova 2017
4.13
608 ratings
This Is Service Design Thinking
by Marc Stickdorn • 2010
Services often fail because no one designed them. This book fixes that.
3.98
2k+
This Is Service Design Thinking Summary
This Is Service Design Thinking 89%
Services often fail because no one designed them. This book fixes that.
by Marc Stickdorn 2010
3.98
2k+ ratings
Architecture
by Francis D. K. Ching • 1979
The visual primer on form, enclosure, and light: how every architectural space gets its bones.
4.29
4k+
Architecture Summary
Architecture 89%
The visual primer on form, enclosure, and light: how every architectural space gets its bones.
by Francis D. K. Ching 1979
4.29
4k+ ratings
Speculative Everything
by Anthony Dunne • 2013
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
4.12
999
Speculative Everything Summary
Speculative Everything 89%
Most design fixes problems. This design invents fictional worlds to test-drive better ones.
by Anthony Dunne 2013
4.12
999 ratings
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 89%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
Atomic Design
by Brad Frost • 2016
Chemistry meets web design: a method for building reusable component systems from the ground up.
4.00
1k+
Atomic Design Summary
Atomic Design 89%
Chemistry meets web design: a method for building reusable component systems from the ground up.
by Brad Frost 2016
4.00
1k+ ratings
Design Thinking
by Nigel Cross • 2011
Design has its own logic: designers don't analyze what exists but propose what might be.
3.55
315
Design Thinking Summary
Design Thinking 89%
Design has its own logic: designers don't analyze what exists but propose what might be.
by Nigel Cross 2011
3.55
315 ratings
Small Things Considered
by Henry Petroski • 2003
Why nothing works perfectly: the constraints hiding inside every object you use.
3.40
334
Small Things Considered Summary
Small Things Considered 89%
Why nothing works perfectly: the constraints hiding inside every object you use.
by Henry Petroski 2003
3.40
334 ratings
You're My Favorite Client
by Mike Monteiro • 2014
Stop saying 'make the logo bigger' and learn what to ask for instead.
4.26
446
You're My Favorite Client Summary
You're My Favorite Client 89%
Stop saying 'make the logo bigger' and learn what to ask for instead.
by Mike Monteiro 2014
4.26
446 ratings
The Laws of Simplicity
by John Maeda • 2006
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
3.89
7k+
The Laws of Simplicity Summary
The Laws of Simplicity 89%
Simplicity is subtraction with meaning: ten design laws for making complex things feel effortless.
by John Maeda 2006
3.89
7k+ ratings
Change by Design
by Tim Brown • 2009
What if innovation started with empathy, not a spreadsheet? The design thinking playbook.
3.89
11k+
Change by Design Summary
Change by Design 88%
What if innovation started with empathy, not a spreadsheet? The design thinking playbook.
by Tim Brown 2009
3.89
11k+ ratings
The Interior Design Handbook
by Frida Ramstedt • 2019
The spatial geometry, layered lighting, and color theory pros use to build a room that works.
4.14
2k+
The Interior Design Handbook Summary
The Interior Design Handbook 88%
The spatial geometry, layered lighting, and color theory pros use to build a room that works.
by Frida Ramstedt 2019
4.14
2k+ ratings
CAD Monkeys, Dinosaur Babies, and T-Shaped People
by Warren Berger • 2009
How a single shift in problem solving, from solutions to questions, ignites innovation in any field.
4.06
469
CAD Monkeys, Dinosaur Babies, and T-Shaped People Summary
CAD Monkeys, Dinosaur Babies, and T-Shaped People 88%
How a single shift in problem solving, from solutions to questions, ignites innovation in any field.
by Warren Berger 2009
4.06
469 ratings
How to Make Sense of Any Mess
by Abby Covert • 2014
Your information problem is a language problem. Seven steps to make sense of any mess.
3.85
2k+
How to Make Sense of Any Mess Summary
How to Make Sense of Any Mess 88%
Your information problem is a language problem. Seven steps to make sense of any mess.
by Abby Covert 2014
3.85
2k+ ratings
Bullet Journaling
by Silvia Rose • 2019
The analog system that corrals your tasks, uncovers your patterns, and turns planning into a treat.
3.43
58
Bullet Journaling Summary
Bullet Journaling 88%
The analog system that corrals your tasks, uncovers your patterns, and turns planning into a treat.
by Silvia Rose 2019
3.43
58 ratings
One Little Spark!
by Marty Sklar • 2015
Ten principles from Disney Imagineering that turn ideas into attractions millions love.
3.96
694
One Little Spark! Summary
One Little Spark! 88%
Ten principles from Disney Imagineering that turn ideas into attractions millions love.
by Marty Sklar 2015
3.96
694 ratings
You Belong to the Universe
by Jonathan Keats • 2016
Buckminster Fuller never built a world-saving machine. He invented a way of thinking that could.
3.65
393
You Belong to the Universe Summary
You Belong to the Universe 88%
Buckminster Fuller never built a world-saving machine. He invented a way of thinking that could.
by Jonathan Keats 2016
3.65
393 ratings
A Project Guide to UX Design
by Russ Unger • 2009
The methods and documents that carry a UX project from first requirement to final design.
3.87
2k+
A Project Guide to UX Design Summary
A Project Guide to UX Design 88%
The methods and documents that carry a UX project from first requirement to final design.
by Russ Unger 2009
3.87
2k+ ratings
Information Architecture for the World Wide Web
by Peter Morville • 1998
Why most large websites feel like a maze, and the craft of making them findable.
3.93
4k+
Information Architecture for the World Wide Web Summary
Information Architecture for the World Wide Web 88%
Why most large websites feel like a maze, and the craft of making them findable.
by Peter Morville 1998
3.93
4k+ ratings
Extrastatecraft
by Keller Easterling • 2014
Free zones and broadband cables don't just move goods. They rewrite who governs the world.
3.68
410
Extrastatecraft Summary
Extrastatecraft 88%
Free zones and broadband cables don't just move goods. They rewrite who governs the world.
by Keller Easterling 2014
3.68
410 ratings
Graphic Design
by Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2k+
Graphic Design Summary
Graphic Design 88%
Forget inspiration: how dots, grids, and iteration build the language of professional design.
by Ellen Lupton 2008
3.95
2k+ ratings
Well-Designed
by Jon Kolko • 2014
The best products win on emotion, not features. How to design with empathy instead of assumptions.
3.89
512
Well-Designed Summary
Well-Designed 88%
The best products win on emotion, not features. How to design with empathy instead of assumptions.
by Jon Kolko 2014
3.89
512 ratings
Mobile First
by Luke Wroblewski • 2011
Eighty percent less screen space forces decisions that make your product better on every device.
3.90
2k+
Mobile First Summary
Mobile First 88%
Eighty percent less screen space forces decisions that make your product better on every device.
by Luke Wroblewski 2011
3.90
2k+ ratings
101 Design Methods
by Vijay Kumar • 2012
101 methods for driving innovation as a structured routine, not a stroke of genius.
4.05
703
101 Design Methods Summary
101 Design Methods 88%
101 methods for driving innovation as a structured routine, not a stroke of genius.
by Vijay Kumar 2012
4.05
703 ratings
Stone by Design
by Lew French • 2005
Stone walls that feel discovered, not built. A mason's philosophy of leaving the stone alone.
4.38
48
Stone by Design Summary
Stone by Design 88%
Stone walls that feel discovered, not built. A mason's philosophy of leaving the stone alone.
by Lew French 2005
4.38
48 ratings
Design Thinking
by Thomas Lockwood • 2009
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
3.85
451
Design Thinking Summary
Design Thinking 88%
A guide to embedding design thinking that turns customer empathy into brand loyalty and profit.
by Thomas Lockwood 2009
3.85
451 ratings
Design to Grow
by David Butler • 2015
Scale and agility usually fight; Coca-Cola used design to get both at once.
3.74
369
Design to Grow Summary
Design to Grow 88%
Scale and agility usually fight; Coca-Cola used design to get both at once.
by David Butler 2015
3.74
369 ratings
Presentation Zen Design
by Garr Reynolds • 2009
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
4.19
2k+
Presentation Zen Design Summary
Presentation Zen Design 88%
Slides packed with text bore audiences. Better visuals, type, and space make them pay attention.
by Garr Reynolds 2009
4.19
2k+ ratings
The Elements of User Experience
by Jesse James Garrett • 2002
User experience has five layers. Most teams start at the top and wonder why it cracks.
4.01
4k+
The Elements of User Experience Summary
The Elements of User Experience 88%
User experience has five layers. Most teams start at the top and wonder why it cracks.
by Jesse James Garrett 2002
4.01
4k+ ratings
The Option of Urbanism
by Christopher B. Leinberger • 2007
America's car suburbs were built by policy, not consumer choice. The market now wants the opposite.
3.89
185
The Option of Urbanism Summary
The Option of Urbanism 88%
America's car suburbs were built by policy, not consumer choice. The market now wants the opposite.
by Christopher B. Leinberger 2007
3.89
185 ratings
How To Be a Graphic Designer Without Losing Your Soul
by Adrian Shaughnessy • 2005
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
3.98
5k+
How To Be a Graphic Designer Without Losing Your Soul Summary
How To Be a Graphic Designer Without Losing Your Soul 88%
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
by Adrian Shaughnessy 2005
3.98
5k+ ratings
Burn Your Portfolio
by Michael Janda • 2013
The business skills design school skipped, and why they matter more than the design itself.
4.14
679
Burn Your Portfolio Summary
Burn Your Portfolio 88%
The business skills design school skipped, and why they matter more than the design itself.
by Michael Janda 2013
4.14
679 ratings
Unfolding the Napkin
by Dan Roam • 2009
Turn any business mess into a picture everyone gets, with the drawing skills you already have.
4.04
964
Unfolding the Napkin Summary
Unfolding the Napkin 88%
Turn any business mess into a picture everyone gets, with the drawing skills you already have.
by Dan Roam 2009
4.04
964 ratings
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world
by Michael Bierut • 2015
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
4.32
1k+
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world Summary
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world 88%
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
by Michael Bierut 2015
4.32
1k+ ratings
Designing Your Life
by Bill Burnett • 2016
Stop planning your life. Start prototyping it: experiments that reveal the work you actually want.
3.90
23k+
Designing Your Life Summary
Designing Your Life 88%
Stop planning your life. Start prototyping it: experiments that reveal the work you actually want.
by Bill Burnett 2016
3.90
23k+ ratings
The Social Life of Small Urban Spaces
by William H. Whyte • 1980
A decade of time-lapse footage on New York plazas upended every assumption about what draws a crowd.
4.33
927
The Social Life of Small Urban Spaces Summary
The Social Life of Small Urban Spaces 88%
A decade of time-lapse footage on New York plazas upended every assumption about what draws a crowd.
by William H. Whyte 1980
4.33
927 ratings
Innovation Games
by Luke Hohmann • 2006
Turn customer discovery into a game: the play-based way to uncover what buyers really need.
3.98
305
Innovation Games Summary
Innovation Games 88%
Turn customer discovery into a game: the play-based way to uncover what buyers really need.
by Luke Hohmann 2006
3.98
305 ratings
Insanely Simple
by Ken Segall • 2012
Apple's secret: a hatred of complexity that governs teams, products, marketing. An insider explains.
3.91
6k+
Insanely Simple Summary
Insanely Simple 88%
Apple's secret: a hatred of complexity that governs teams, products, marketing. An insider explains.
by Ken Segall 2012
3.91
6k+ ratings
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