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Architectural Graphics
by Francis D.K. Ching • 1974
Turn space into line: foundational drawing techniques that let you measure, explain, and persuade.
4.22
1k+
Architectural Graphics Summary
Architectural Graphics 91%
Turn space into line: foundational drawing techniques that let you measure, explain, and persuade.
by Francis D.K. Ching 1974
4.22
1k+ ratings
Drawing the Head and Hands
by Andrew Loomis • 1956
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
4.23
7k+
Drawing the Head and Hands Summary
Drawing the Head and Hands 89%
A sphere-based approach that taught illustrators to draw heads with real volume, from imagination.
by Andrew Loomis 1956
4.23
7k+ ratings
Perspective Made Easy
by Ernest R. Norling • 1939
One horizon line, two vanishing points: the simple geometry behind every drawing that looks solid.
4.26
2k+
Perspective Made Easy Summary
Perspective Made Easy 89%
One horizon line, two vanishing points: the simple geometry behind every drawing that looks solid.
by Ernest R. Norling 1939
4.26
2k+ ratings
Architecture
by Francis D. K. Ching • 1979
The visual primer on form, enclosure, and light: how every architectural space gets its bones.
4.29
4k+
Architecture Summary
Architecture 88%
The visual primer on form, enclosure, and light: how every architectural space gets its bones.
by Francis D. K. Ching 1979
4.29
4k+ ratings
Unfolding the Napkin
by Dan Roam • 2009
Turn any business mess into a picture everyone gets, with the drawing skills you already have.
4.04
964
Unfolding the Napkin Summary
Unfolding the Napkin 88%
Turn any business mess into a picture everyone gets, with the drawing skills you already have.
by Dan Roam 2009
4.04
964 ratings
The Animator's Survival Kit
by Richard Williams • 2001
Give your drawings weight, rhythm, and personality through time-tested construction rules.
4.41
8k+
The Animator's Survival Kit Summary
The Animator's Survival Kit 88%
Give your drawings weight, rhythm, and personality through time-tested construction rules.
by Richard Williams 2001
4.41
8k+ ratings
The Architect's Studio Companion
by Edward Allen • 1995
Code-compliant shortcuts for sizing structures, HVAC, and egress before the math begins.
4.33
131
The Architect's Studio Companion Summary
The Architect's Studio Companion 87%
Code-compliant shortcuts for sizing structures, HVAC, and egress before the math begins.
by Edward Allen 1995
4.33
131 ratings
The 30-Day Sketchbook Project
by Minnie Small • 2022
Thirty daily exercises that retrain your eyes, your hand, and your relationship with the blank page.
4.12
50
The 30-Day Sketchbook Project Summary
The 30-Day Sketchbook Project 87%
Thirty daily exercises that retrain your eyes, your hand, and your relationship with the blank page.
by Minnie Small 2022
4.12
50 ratings
Drawing on the Artist Within
by Betty Edwards • 1986
Drawing isn't a gift, it's a cognitive switch. The perceptual exercises that flip it.
4.06
7k+
Drawing on the Artist Within Summary
Drawing on the Artist Within 87%
Drawing isn't a gift, it's a cognitive switch. The perceptual exercises that flip it.
by Betty Edwards 1986
4.06
7k+ ratings
The Anatomy of Story
by John Truby • 2007
The organic alternative to formula: how character, plot, and theme grow from a single premise's DNA.
4.25
7k+
The Anatomy of Story Summary
The Anatomy of Story 87%
The organic alternative to formula: how character, plot, and theme grow from a single premise's DNA.
by John Truby 2007
4.25
7k+ ratings
Every Tool's a Hammer
by Adam Savage • 2019
A master maker's playbook: prototype in cardboard, plan in lists, and let obsession drive the work.
4.18
11k+
Every Tool's a Hammer Summary
Every Tool's a Hammer 87%
A master maker's playbook: prototype in cardboard, plan in lists, and let obsession drive the work.
by Adam Savage 2019
4.18
11k+ ratings
The Complete Book of Woodcarving
by Everett Ellenwood • 2008
Grain reading, razor edges, eight projects: the woodcarving guide that leaves nothing out.
4.10
93
The Complete Book of Woodcarving Summary
The Complete Book of Woodcarving 87%
Grain reading, razor edges, eight projects: the woodcarving guide that leaves nothing out.
by Everett Ellenwood 2008
4.10
93 ratings
The New Drawing on the Right Side of the Brain
by Betty Edwards • 1979
Talent is a myth. Learn the five seeing skills that unlock drawing for anyone.
3.87
382k+
The New Drawing on the Right Side of the Brain Summary
The New Drawing on the Right Side of the Brain 87%
Talent is a myth. Learn the five seeing skills that unlock drawing for anyone.
by Betty Edwards 1979
3.87
382k+ ratings
Why We Make Things and Why It Matters
by Peter Korn • 2013
Four decades of making furniture taught one man more about being human than about wood.
3.73
2k+
Why We Make Things and Why It Matters Summary
Why We Make Things and Why It Matters 87%
Four decades of making furniture taught one man more about being human than about wood.
by Peter Korn 2013
3.73
2k+ ratings
The Craftsman
by Richard Sennett • 2008
Making things well is a universal human drive. Modern work is designed to suppress it.
3.84
2k+
The Craftsman Summary
The Craftsman 87%
Making things well is a universal human drive. Modern work is designed to suppress it.
by Richard Sennett 2008
3.84
2k+ ratings
Making a Good Script Great
by Linda Seger • 1987
Script doctor's toolkit: structure fixes, subplot craft, and momentum rules that sell a screenplay.
3.88
1k+
Making a Good Script Great Summary
Making a Good Script Great 87%
Script doctor's toolkit: structure fixes, subplot craft, and momentum rules that sell a screenplay.
by Linda Seger 1987
3.88
1k+ ratings
The Back of the Napkin
by Dan Roam • 2008
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
3.96
16k+
The Back of the Napkin Summary
The Back of the Napkin 87%
Turn stick figures into solved problems and sold ideas: the visual thinking system anyone can use.
by Dan Roam 2008
3.96
16k+ ratings
Stone by Design
by Lew French • 2005
Stone walls that feel discovered, not built. A mason's philosophy of leaving the stone alone.
4.38
48
Stone by Design Summary
Stone by Design 87%
Stone walls that feel discovered, not built. A mason's philosophy of leaving the stone alone.
by Lew French 2005
4.38
48 ratings
The Graphic Facilitator’s Guide
by Brandy Agerbeck • 2012
Make meetings visible as they happen: the listening and thinking skills that make the drawing work.
4.19
125
The Graphic Facilitator’s Guide Summary
The Graphic Facilitator’s Guide 87%
Make meetings visible as they happen: the listening and thinking skills that make the drawing work.
by Brandy Agerbeck 2012
4.19
125 ratings
Graphic Design
by Ellen Lupton • 2008
Forget inspiration: how dots, grids, and iteration build the language of professional design.
3.95
2k+
Graphic Design Summary
Graphic Design 87%
Forget inspiration: how dots, grids, and iteration build the language of professional design.
by Ellen Lupton 2008
3.95
2k+ ratings
How to Write a Dynamite Scene Using the Snowflake Method
by Randy Ingermanson • 2018
Two scene patterns drive every novel: one forces a setback, the other forces a hard choice.
4.33
634
How to Write a Dynamite Scene Using the Snowflake Method Summary
How to Write a Dynamite Scene Using the Snowflake Method 87%
Two scene patterns drive every novel: one forces a setback, the other forces a hard choice.
by Randy Ingermanson 2018
4.33
634 ratings
Screenplay
by Syd Field • 1979
The structural template that turned screenwriting into a learnable craft, from setup to final draft.
3.99
9k+
Screenplay Summary
Screenplay 87%
The structural template that turned screenwriting into a learnable craft, from setup to final draft.
by Syd Field 1979
3.99
9k+ ratings
Making and Breaking the Grid
by Timothy Samara • 2003
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
3.88
4k+
Making and Breaking the Grid Summary
Making and Breaking the Grid 87%
Build grids like a modernist, break them like a punk. A workshop on the grid's double life.
by Timothy Samara 2003
3.88
4k+ ratings
The Interior Design Handbook
by Frida Ramstedt • 2019
The spatial geometry, layered lighting, and color theory pros use to build a room that works.
4.14
2k+
The Interior Design Handbook Summary
The Interior Design Handbook 87%
The spatial geometry, layered lighting, and color theory pros use to build a room that works.
by Frida Ramstedt 2019
4.14
2k+ ratings
Making Comics
by Scott McCloud • 2006
Comics are a storytelling engine powered by choices you make before the ink dries.
4.34
10k+
Making Comics Summary
Making Comics 87%
Comics are a storytelling engine powered by choices you make before the ink dries.
by Scott McCloud 2006
4.34
10k+ ratings
The Pencil
by Henry Petroski • 1992
A pencil hides centuries of engineering failures, global trade, and the secret to good design.
3.80
657
The Pencil Summary
The Pencil 87%
A pencil hides centuries of engineering failures, global trade, and the secret to good design.
by Henry Petroski 1992
3.80
657 ratings
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world
by Michael Bierut • 2015
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
4.32
1k+
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world Summary
How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world 87%
Great logos aren't born from blank slates but from ugly constraints and stubborn clients.
by Michael Bierut 2015
4.32
1k+ ratings
Manga in Theory and Practice
by Hirohiko Araki • 2015
Build manga that lasts: character before plot, symbol with realism, and the rhythm of the page.
4.26
2k+
Manga in Theory and Practice Summary
Manga in Theory and Practice 87%
Build manga that lasts: character before plot, symbol with realism, and the rhythm of the page.
by Hirohiko Araki 2015
4.26
2k+ ratings
Screenwriting Is Filmmaking
by Brian Dunnigan • 2020
Write screenplays that think like a camera: the craft of making films from the page up.
3.33
3
Screenwriting Is Filmmaking Summary
Screenwriting Is Filmmaking 87%
Write screenplays that think like a camera: the craft of making films from the page up.
by Brian Dunnigan 2020
3.33
3 ratings
Writing Short Films
by Linda J. Cowgill • 1997
Minutes, not hours. The structural rules for short films that features never taught you.
3.70
303
Writing Short Films Summary
Writing Short Films 87%
Minutes, not hours. The structural rules for short films that features never taught you.
by Linda J. Cowgill 1997
3.70
303 ratings
Starting Your Career as a Graphic Designer
by Michael Fleishman • 2014
Design skill is the starting line. Pricing, selling, and client survival are the race.
4.00
3
Starting Your Career as a Graphic Designer Summary
Starting Your Career as a Graphic Designer 87%
Design skill is the starting line. Pricing, selling, and client survival are the race.
by Michael Fleishman 2014
4.00
3 ratings
Memo from the Story Department
by Christopher Vogler • 2011
How myths, archetypes, and vaudeville timing built the architecture of every great screenplay.
4.16
171
Memo from the Story Department Summary
Memo from the Story Department 87%
How myths, archetypes, and vaudeville timing built the architecture of every great screenplay.
by Christopher Vogler 2011
4.16
171 ratings
Thinking with Type
by Ellen Lupton • 2004
Typography is a craft, not a font menu: the rules of spacing, history, and form.
4.12
13k+
Thinking with Type Summary
Thinking with Type 86%
Typography is a craft, not a font menu: the rules of spacing, history, and form.
by Ellen Lupton 2004
4.12
13k+ ratings
Graphic Design Rules
by Sean Adams • 2012
365 design rules: master typography, color, grids, and client work, one day at a time.
3.92
364
Graphic Design Rules Summary
Graphic Design Rules 86%
365 design rules: master typography, color, grids, and client work, one day at a time.
by Sean Adams 2012
3.92
364 ratings
Draw to Win
by Dan Roam • 2016
Business runs on pictures. Six you can draw right now to lead, sell, and see clearly.
4.00
529
Draw to Win Summary
Draw to Win 86%
Business runs on pictures. Six you can draw right now to lead, sell, and see clearly.
by Dan Roam 2016
4.00
529 ratings
How To Be a Graphic Designer Without Losing Your Soul
by Adrian Shaughnessy • 2005
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
3.98
5k+
How To Be a Graphic Designer Without Losing Your Soul Summary
How To Be a Graphic Designer Without Losing Your Soul 86%
Design's missing curriculum: land clients, frame your worth, and keep your ethics intact.
by Adrian Shaughnessy 2005
3.98
5k+ ratings
Historia del diseño gráfico
by Philip B. Meggs • 1983
Gutenberg, Bauhaus, Mac: the sweeping chronicle of how design made the modern world legible.
4.14
3k+
Historia del diseño gráfico Summary
Historia del diseño gráfico 86%
Gutenberg, Bauhaus, Mac: the sweeping chronicle of how design made the modern world legible.
by Philip B. Meggs 1983
4.14
3k+ ratings
The Shape of Design
by Frank Chimero • 2012
Great design isn't about pixels or grids. It's about why we make things and for whom.
3.90
1k+
The Shape of Design Summary
The Shape of Design 86%
Great design isn't about pixels or grids. It's about why we make things and for whom.
by Frank Chimero 2012
3.90
1k+ ratings
Les Fondamentaux Du Graphisme
by Gavin Ambrose • 2008
For new designers: master typography, branding, process, and production from brief to finish.
3.53
109
Les Fondamentaux Du Graphisme Summary
Les Fondamentaux Du Graphisme 86%
For new designers: master typography, branding, process, and production from brief to finish.
by Gavin Ambrose 2008
3.53
109 ratings
Bullet Journaling
by Silvia Rose • 2019
The analog system that corrals your tasks, uncovers your patterns, and turns planning into a treat.
3.43
58
Bullet Journaling Summary
Bullet Journaling 86%
The analog system that corrals your tasks, uncovers your patterns, and turns planning into a treat.
by Silvia Rose 2019
3.43
58 ratings
The Non-Designer's Design Book
by Robin P. Williams • 2011
Good design is not a talent; it is four principles anyone can apply.
4.10
5k+
The Non-Designer's Design Book Summary
The Non-Designer's Design Book 86%
Good design is not a talent; it is four principles anyone can apply.
by Robin P. Williams 2011
4.10
5k+ ratings
Refuse to Be Done
by Matt Bell • 2022
Finish your novel in three drafts: a rough discovery, a full rewrite, and a layered polish.
4.43
2k+
Refuse to Be Done Summary
Refuse to Be Done 86%
Finish your novel in three drafts: a rough discovery, a full rewrite, and a layered polish.
by Matt Bell 2022
4.43
2k+ ratings
Sociology
by Steve Bruce • 2000
Simplicity sells, black and white wins, and hourly billing loses. A logo designer's manual.
3.38
929
Sociology Summary
Sociology 86%
Simplicity sells, black and white wins, and hourly billing loses. A logo designer's manual.
by Steve Bruce 2000
3.38
929 ratings
The Elements of Typographic Style
by Robert Bringhurst • 1992
Typography is an invisible art. Its rules: proportion, rhythm, and a five-century memory.
4.26
9k+
The Elements of Typographic Style Summary
The Elements of Typographic Style 86%
Typography is an invisible art. Its rules: proportion, rhythm, and a five-century memory.
by Robert Bringhurst 1992
4.26
9k+ ratings
Small Things Considered
by Henry Petroski • 2003
Why nothing works perfectly: the constraints hiding inside every object you use.
3.40
334
Small Things Considered Summary
Small Things Considered 86%
Why nothing works perfectly: the constraints hiding inside every object you use.
by Henry Petroski 2003
3.40
334 ratings
Elements of Fiction Writing - Scene & Structure
by Jack M. Bickham • 1993
Your novel drags because your scenes end well. End them badly and the pages turn themselves.
4.11
2k+
Elements of Fiction Writing - Scene & Structure Summary
Elements of Fiction Writing - Scene & Structure 86%
Your novel drags because your scenes end well. End them badly and the pages turn themselves.
by Jack M. Bickham 1993
4.11
2k+ ratings
90 Days to Your Novel
by Sarah Domet • 2010
A novel in 90 days: the daily plan that trades inspiration for routine and complete draft.
3.77
391
90 Days to Your Novel Summary
90 Days to Your Novel 86%
A novel in 90 days: the daily plan that trades inspiration for routine and complete draft.
by Sarah Domet 2010
3.77
391 ratings
Story Engineering
by Larry Brooks • 2011
Six storytelling skills and a four-part map that transform an idea into a novel that works.
4.10
3k+
Story Engineering Summary
Story Engineering 86%
Six storytelling skills and a four-part map that transform an idea into a novel that works.
by Larry Brooks 2011
4.10
3k+ ratings
The Evolution of Useful Things
by Henry Petroski • 1994
Annoyance, not function, gave us forks, zippers, paper clips. The real driver of everyday design.
3.52
1k+
The Evolution of Useful Things Summary
The Evolution of Useful Things 86%
Annoyance, not function, gave us forks, zippers, paper clips. The real driver of everyday design.
by Henry Petroski 1994
3.52
1k+ ratings
This Is Service Design Thinking
by Marc Stickdorn • 2010
Services often fail because no one designed them. This book fixes that.
3.98
2k+
This Is Service Design Thinking Summary
This Is Service Design Thinking 86%
Services often fail because no one designed them. This book fixes that.
by Marc Stickdorn 2010
3.98
2k+ ratings
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